#ps2 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ps2, aggregated by home.social.
-
Av to Hdmi Converter Market in Germany | Report – IndexBox
Germany Av To Hdmi Converter Marke…
#Germany #DE #Europe #EU #Europa #Analog-to-DigitalVideoConversion(ADC) #avtohdmiconverter #Connectingoldgamingconsoles(e.g. #consumergoodsmarketreport #Digitizinghomevideotapes #forecast #HDMIProtocolEncoding #marketanalysis #PlayingVHS/DVDrecordingsonHDMI-onlydisplays #PS2)tomodernTVs #Usingoldbusinessprojectorswithnewlaptops #VideoScaling/Deinterlacing #Wii
https://www.europesays.com/germany/13639/ -
Custom Mainboard for PS2 Portable
https://web.brid.gy/r/https://hackaday.com/2026/05/13/custom-mainboard-for-ps2-portable/
-
Custom Mainboard for PS2 Portable
https://fed.brid.gy/r/https://hackaday.com/2026/05/13/custom-mainboard-for-ps2-portable/
-
Custom Mainboard for PS2 Portable
https://web.brid.gy/r/https://hackaday.com/2026/05/13/custom-mainboard-for-ps2-portable/
-
Custom Mainboard for PS2 Portable
https://fed.brid.gy/r/https://hackaday.com/2026/05/13/custom-mainboard-for-ps2-portable/
-
Custom Mainboard for PS2 Portable
https://web.brid.gy/r/https://hackaday.com/2026/05/13/custom-mainboard-for-ps2-portable/
-
Sega's "Super Game" has been cancelled, but revivals of classics like Crazy Taxi and Golden Axe are still moving forward
https://fed.brid.gy/r/https://www.eurogamer.net/sega-cancels-super-game-teases-classics-revivals
-
Sega's "Super Game" has been cancelled, but revivals of classics like Crazy Taxi and Golden Axe are still moving forward
https://web.brid.gy/r/https://www.eurogamer.net/sega-cancels-super-game-teases-classics-revivals
-
Sega's "Super Game" has been cancelled, but revivals of classics like Crazy Taxi and Golden Axe are still moving forward
https://web.brid.gy/r/https://www.eurogamer.net/sega-cancels-super-game-teases-classics-revivals
-
Sega's "Super Game" has been cancelled, but revivals of classics like Crazy Taxi and Golden Axe are still moving forward
https://web.brid.gy/r/https://www.eurogamer.net/sega-cancels-super-game-teases-classics-revivals
-
https://www.europesays.com/uk/954205/ How Rockstar Squeezed a Whole City into Your PS2 #GrandTheftAuto #GTA #PS2 #RockstarGames #Technology #UK #UnitedKingdom
-
PS2 May Survive the Switch’s Assault on Gaming History
Image: Push Square Sony’s decision to quietly increase the PS2’s sales to 160 million a few years ago…
#NewsBeep #News #Technology #GB #Industry #PS2 #Sony #UK #UnitedKingdom
https://www.newsbeep.com/uk/578773/ -
https://www.europesays.com/uk/953369/ PS2 May Survive the Switch’s Assault on Gaming History #Industry #PS2 #Sony #Technology #UK #UnitedKingdom
-
Let's try some #ps2 games and it's our #godofwar the #friendlyneighbourhood #kratos on May 11 Monday 2026
-
Let's try some #ps2 games and it's our #godofwar the #friendlyneighbourhood #kratos on May 11 Monday 2026
-
TMNT - Teenage Mutant Ninja Turtles (2007) [X] Tribe - Baby Feet (1977) [CLIP MUSIC © GAME ONE]
#soundtrack #TMNT #PC #PS2 #GC #xbox360 #2007 #Tribe #BabyFeet #videogame #music #retrogaming #games #gaming #clip #videoclip #videoclipmusic #GAMEONE
-
TMNT - Teenage Mutant Ninja Turtles (2007) [X] Tribe - Baby Feet (1977) [CLIP MUSIC © GAME ONE]
#soundtrack #TMNT #PC #PS2 #GC #xbox360 #2007 #Tribe #BabyFeet #videogame #music #retrogaming #games #gaming #clip #videoclip #videoclipmusic #GAMEONE
-
TMNT - Teenage Mutant Ninja Turtles (2007) [X] Tribe - Baby Feet (1977) [CLIP MUSIC © GAME ONE]
#soundtrack #TMNT #PC #PS2 #GC #xbox360 #2007 #Tribe #BabyFeet #videogame #music #retrogaming #games #gaming #clip #videoclip #videoclipmusic #GAMEONE
-
TMNT - Teenage Mutant Ninja Turtles (2007) [X] Tribe - Baby Feet (1977) [CLIP MUSIC © GAME ONE]
#soundtrack #TMNT #PC #PS2 #GC #xbox360 #2007 #Tribe #BabyFeet #videogame #music #retrogaming #games #gaming #clip #videoclip #videoclipmusic #GAMEONE
-
TMNT - Teenage Mutant Ninja Turtles (2007) [X] Tribe - Baby Feet (1977) [CLIP MUSIC © GAME ONE]
#soundtrack #TMNT #PC #PS2 #GC #xbox360 #2007 #Tribe #BabyFeet #videogame #music #retrogaming #games #gaming #clip #videoclip #videoclipmusic #GAMEONE
-
Lupin III Treasure of the Sorcerer King with Robbie Sherman (Conversations with Robbie Sherman)
Buckle up for a PS2 heist where Lupin III swaps manga mischief for blocky stealth antics in Treasure of the Sorcerer King, that 2004 gem channeling Monkey Punch’s rogue into disguises-gone-wrong and treasure hunts that test more patience than finesse.
Joining the vault-cracking crew this time is Robbie Sherman from Conversations with Robbie Sherman, dishing on how the game stacks up to the source chaos of Jigen’s aim, Goemon’s blade ballet, and Fujiko’s inevitable backstab.
So grab your best disguise and let’s see if you can sneak the treasure out of this one. Either way it’s going to be a blast.
Learn such things as:
- When does homage become IP theft?
- Does it ever work to retcon multiple unrelated characters into a single one and act like it’s not weird at all?
- Do you really need those side characters? Can’t we just get rid of all of them and follow the main character exclusively?
- And so much more!
You can Robbie on BlueSky @convoswrob and his podcast Conversations with Robbie Sherman.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
The next episode is going to be Justice League Heroes for the PS2, Xbox, PSP, and Nintendo DS. So get your thoughts ready and over to me if you want to hear them in the show.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Another GI Joe Podcast and Campus Comics Cast for the promos today.
Intro/Outro Music by Backing Track, who might have been here the whole time without me realizing it.
#Bandai #Banpresto #ChuokoronShinsha #Computers #DaisukeJigen #Futabasha #GeomonIshikawa #LupinIII #PS2 #RobbieSherman #Tokyopop -
#retrogaming of the day is for Bus lovers
Tokyo Bus Annai (2001) by Fortyfive on #PS2
https://www.uvlist.net/game-238168-Tokyo+Bus+AnnaiYou knew Japanese train simulator. Here is a bus simulator !.. No, don't imagine that in a Paris version, ha ha.
-
#retrogaming of the day is for Bus lovers
Tokyo Bus Annai (2001) by Fortyfive on #PS2
https://www.uvlist.net/game-238168-Tokyo+Bus+AnnaiYou knew Japanese train simulator. Here is a bus simulator !.. No, don't imagine that in a Paris version, ha ha.
-
-
-
PlayStation's Lofty Preservation Efforts 'Not Stopping Anytime Soon'
#playstation #ps1 #ps2 #ps3 #ps4 #ps5 #retrogaming #videogames #gaming
-
PlayStation's Lofty Preservation Efforts 'Not Stopping Anytime Soon'
#playstation #ps1 #ps2 #ps3 #ps4 #ps5 #retrogaming #videogames #gaming
-
PlayStation's Lofty Preservation Efforts 'Not Stopping Anytime Soon'
#playstation #ps1 #ps2 #ps3 #ps4 #ps5 #retrogaming #videogames #gaming
-
PlayStation's Lofty Preservation Efforts 'Not Stopping Anytime Soon'
#playstation #ps1 #ps2 #ps3 #ps4 #ps5 #retrogaming #videogames #gaming
-
PlayStation's Lofty Preservation Efforts 'Not Stopping Anytime Soon'
#playstation #ps1 #ps2 #ps3 #ps4 #ps5 #retrogaming #videogames #gaming
-
Superman Shadow of Apokolips on the PS2
Developed and published by Infogrames released 2002
Based on the television show Superman: The Animated Series, the game was ported to the Gamecube a year later
www.nabbit.co.uk
#SupermanShadowOfApokolips #PS2 -
Star Wars Battlefront 2 player numbers climb again as excitement builds around returning Resurgence Day community event
https://fed.brid.gy/r/https://www.eurogamer.net/star-wars-battlefront-2-resurgence-day-2026-event
-
PSM – Issue 073 (July 2003) [ENGLISH] #magazine #retrogaming #reviews
#johnnygameovermag #jgomag #magazine #videogamemagazine #retrogaming #games #gaming #english #en #us #ps1 #ps2 #psm #073 #july #2003
-
PSM – Issue 073 (July 2003) [ENGLISH] #magazine #retrogaming #reviews
#johnnygameovermag #jgomag #magazine #videogamemagazine #retrogaming #games #gaming #english #en #us #ps1 #ps2 #psm #073 #july #2003
-
PSM – Issue 073 (July 2003) [ENGLISH] #magazine #retrogaming #reviews
#johnnygameovermag #jgomag #magazine #videogamemagazine #retrogaming #games #gaming #english #en #us #ps1 #ps2 #psm #073 #july #2003
-
PSM – Issue 073 (July 2003) [ENGLISH] #magazine #retrogaming #reviews
#johnnygameovermag #jgomag #magazine #videogamemagazine #retrogaming #games #gaming #english #en #us #ps1 #ps2 #psm #073 #july #2003
-
PSM – Issue 073 (July 2003) [ENGLISH] #magazine #retrogaming #reviews
#johnnygameovermag #jgomag #magazine #videogamemagazine #retrogaming #games #gaming #english #en #us #ps1 #ps2 #psm #073 #july #2003
-
CW: Going off about two licensed PS2 beat-em-ups I've played recently
I played a little of Star Wars: The Clone Wars: Republic Heroes on the PS2 yesterday. I was impressed by how hard it was trying for a 2009 PS2 game, in a lot of ways. It had surprisingly sophisticatedly animated in-engine cutscenes, which looked like they had a lot of involvement from the crew of the TV show. When you hit a droid with your lightsaber it chops in half and the pieces tumble to the ground with physics. The environments were impressive and detailed. It played in widescreen. In all aspects but the output resolution, it could probably pass for a PS3 game.
It also slogged under the weight of it all and wasn't super fun to play.
By contrast, I've also been playing Spider-Man: Friend or Foe on the PS2, another post-PS3 tie-in game that only made it to the PS2 cuz they could easily make that version at the same time as a Wii and PSP version, and it holds up great. No widescreen, cartoony artstyle, some minimalist cutscenes, fairly bare-bones samey environments, so it's not as impressive or next-gen feeling as Republic Heroes. But it runs completely smooth by comparison, and the combat is much more nuanced and fun. It's got that Next Level Games sauce, so it just feels so deliberate and well-judged.
-
CW: Going off about two licensed PS2 beat-em-ups I've played recently
I played a little of Star Wars: The Clone Wars: Republic Heroes on the PS2 yesterday. I was impressed by how hard it was trying for a 2009 PS2 game, in a lot of ways. It had surprisingly sophisticatedly animated in-engine cutscenes, which looked like they had a lot of involvement from the crew of the TV show. When you hit a droid with your lightsaber it chops in half and the pieces tumble to the ground with physics. The environments were impressive and detailed. It played in widescreen. In all aspects but the output resolution, it could probably pass for a PS3 game.
It also slogged under the weight of it all and wasn't super fun to play.
By contrast, I've also been playing Spider-Man: Friend or Foe on the PS2, another post-PS3 tie-in game that only made it to the PS2 cuz they could easily make that version at the same time as a Wii and PSP version, and it holds up great. No widescreen, cartoony artstyle, some minimalist cutscenes, fairly bare-bones samey environments, so it's not as impressive or next-gen feeling as Republic Heroes. But it runs completely smooth by comparison, and the combat is much more nuanced and fun. It's got that Next Level Games sauce, so it just feels so deliberate and well-judged.
-
CW: Going off about two licensed PS2 beat-em-ups I've played recently
I played a little of Star Wars: The Clone Wars: Republic Heroes on the PS2 yesterday. I was impressed by how hard it was trying for a 2009 PS2 game, in a lot of ways. It had surprisingly sophisticatedly animated in-engine cutscenes, which looked like they had a lot of involvement from the crew of the TV show. When you hit a droid with your lightsaber it chops in half and the pieces tumble to the ground with physics. The environments were impressive and detailed. It played in widescreen. In all aspects but the output resolution, it could probably pass for a PS3 game.
It also slogged under the weight of it all and wasn't super fun to play.
By contrast, I've also been playing Spider-Man: Friend or Foe on the PS2, another post-PS3 tie-in game that only made it to the PS2 cuz they could easily make that version at the same time as a Wii and PSP version, and it holds up great. No widescreen, cartoony artstyle, some minimalist cutscenes, fairly bare-bones samey environments, so it's not as impressive or next-gen feeling as Republic Heroes. But it runs completely smooth by comparison, and the combat is much more nuanced and fun. It's got that Next Level Games sauce, so it just feels so deliberate and well-judged.
-
CW: Going off about two licensed PS2 beat-em-ups I've played recently
I played a little of Star Wars: The Clone Wars: Republic Heroes on the PS2 yesterday. I was impressed by how hard it was trying for a 2009 PS2 game, in a lot of ways. It had surprisingly sophisticatedly animated in-engine cutscenes, which looked like they had a lot of involvement from the crew of the TV show. When you hit a droid with your lightsaber it chops in half and the pieces tumble to the ground with physics. The environments were impressive and detailed. It played in widescreen. In all aspects but the output resolution, it could probably pass for a PS3 game.
It also slogged under the weight of it all and wasn't super fun to play.
By contrast, I've also been playing Spider-Man: Friend or Foe on the PS2, another post-PS3 tie-in game that only made it to the PS2 cuz they could easily make that version at the same time as a Wii and PSP version, and it holds up great. No widescreen, cartoony artstyle, some minimalist cutscenes, fairly bare-bones samey environments, so it's not as impressive or next-gen feeling as Republic Heroes. But it runs completely smooth by comparison, and the combat is much more nuanced and fun. It's got that Next Level Games sauce, so it just feels so deliberate and well-judged.
-
CW: Going off about two licensed PS2 beat-em-ups I've played recently
I played a little of Star Wars: The Clone Wars: Republic Heroes on the PS2 yesterday. I was impressed by how hard it was trying for a 2009 PS2 game, in a lot of ways. It had surprisingly sophisticatedly animated in-engine cutscenes, which looked like they had a lot of involvement from the crew of the TV show. When you hit a droid with your lightsaber it chops in half and the pieces tumble to the ground with physics. The environments were impressive and detailed. It played in widescreen. In all aspects but the output resolution, it could probably pass for a PS3 game.
It also slogged under the weight of it all and wasn't super fun to play.
By contrast, I've also been playing Spider-Man: Friend or Foe on the PS2, another post-PS3 tie-in game that only made it to the PS2 cuz they could easily make that version at the same time as a Wii and PSP version, and it holds up great. No widescreen, cartoony artstyle, some minimalist cutscenes, fairly bare-bones samey environments, so it's not as impressive or next-gen feeling as Republic Heroes. But it runs completely smooth by comparison, and the combat is much more nuanced and fun. It's got that Next Level Games sauce, so it just feels so deliberate and well-judged.