#ps2dev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ps2dev, aggregated by home.social.
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PenguinScreen2 - a #VR fork of PCSX2 with per-game 3D and head tracking ( #Linux / WiVRn)
#retrogaming #emulation #emudev #ps2 #ps2dev #PlayStation2
PenguinScreen2 - a VR fork of ... -
PenguinScreen2 - a #VR fork of PCSX2 with per-game 3D and head tracking ( #Linux / WiVRn)
#retrogaming #emulation #emudev #ps2 #ps2dev #PlayStation2
PenguinScreen2 - a VR fork of ... -
Ok, so yesterday I was too tired, apparently.
Finally got the ps2gdbStub "working", as in I can set breakpoints, connect remotely, see the listing, etc. But there's lots that does not really work, see https://github.com/ps2dev/ps2gdb/issues/4
I'll live with ps2link debugging then.Next time I'll have to remember not to strip the elf if I want it to work with gb. Stripping the elf is too kinky. #PS2Dev
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Playing around with the #ps2sdk toolchain a bit. Compiled & ran a simple "hello world" on the console too. While the toolchain is easy to obtain and setup, the info on how to use it is quite sparse, and I haven't yet found if there is a way to use gdb with it or if the only supported debug is via prints and the #ps2link exception handler. #PS2Dev
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ha impulsat:
Today is an important day for #PS2 and #Retro lovers. Finally, we have 240p support in #RetroArch
Settings -> Video -> Output -> Screen Resolution
240p probably is the recommended one to play in CRT, however, 480p is recommended for HDTV (component cable is needed!)
#PS2Dev 👾👾
http://nitter.nixnet.services/fjtrujy/status/1445665541507538947#m2021-10-06 08:21:38
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ha impulsat:
Yeah! So finally we released it!
First PS2 emulator being able to run perfectly GBA games. Use the gPSP core and be patient meanwhile the rom is loaded, it could take up to one minute.
Amazing how it move totally smooth Mode 7 in this FZero game.
Long live the PS2!
#PS2Dev #GBA
http://nitter.nixnet.services/fjtrujy/status/1419385748919398404#m2021-07-25 19:55:08
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ha impulsat:
This is the #Lutro core, a experimental #LUA game framework and it is running in the #PS2 using as usual thanks of #RetroArch It is amazing! I hope to be functional in following weeks.
@libretro #PS2Dev #Retro #Tetris #LÖVE 👾🕹
http://nitter.nixnet.services/fjtrujy/status/1410005124949463041#m2021-06-29 22:39:53
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ha impulsat:
Yeah finally, Doom 1 & Doom 2 running in the #PS2 using #RetroArch with the PRBoom core.
It's almost ready to be launched!!
Soon in the nightly binaries.
@libretro @idSoftware
#PS2Dev #Retro
http://nitter.nixnet.services/fjtrujy/status/1394440071655329794#m2021-05-17 23:49:55
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ha impulsat:
Some days ago the #RetroArch version for #PS2 added support up to 8 players/controllers. You can fully enjoy Mr. Boom at full speed with all your friends/family.
@libretro #PS2Dev #Multitap #Retro
https://nitter.nixnet.services/fjtrujy/status/1360342312719638532#m2021-02-12 21:37:35