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#ps2dev — Public Fediverse posts

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  1. Ok, so yesterday I was too tired, apparently.
    Finally got the ps2gdbStub "working", as in I can set breakpoints, connect remotely, see the listing, etc. But there's lots that does not really work, see github.com/ps2dev/ps2gdb/issue
    I'll live with ps2link debugging then.

    Next time I'll have to remember not to strip the elf if I want it to work with gb. Stripping the elf is too kinky. #PS2Dev

  2. Playing around with the #ps2sdk toolchain a bit. Compiled & ran a simple "hello world" on the console too. While the toolchain is easy to obtain and setup, the info on how to use it is quite sparse, and I haven't yet found if there is a way to use gdb with it or if the only supported debug is via prints and the #ps2link exception handler. #PS2Dev

  3. ha impulsat:
    Today is an important day for and lovers. Finally, we have 240p support in
    Settings -> Video -> Output -> Screen Resolution
    240p probably is the recommended one to play in CRT, however, 480p is recommended for HDTV (component cable is needed!)
    👾👾
    nitter.nixnet.services/fjtrujy

    2021-10-06 08:21:38

  4. ha impulsat:
    Yeah! So finally we released it!
    First PS2 emulator being able to run perfectly GBA games. Use the gPSP core and be patient meanwhile the rom is loaded, it could take up to one minute.
    Amazing how it move totally smooth Mode 7 in this FZero game.
    Long live the PS2!

    nitter.nixnet.services/fjtrujy

    2021-07-25 19:55:08

  5. ha impulsat:
    This is the core, a experimental game framework and it is running in the using as usual thanks of It is amazing! I hope to be functional in following weeks.
    @libretro 👾🕹
    nitter.nixnet.services/fjtrujy

    2021-06-29 22:39:53

  6. ha impulsat:
    Yeah finally, Doom 1 & Doom 2 running in the using with the PRBoom core.
    It's almost ready to be launched!!
    Soon in the nightly binaries.
    @libretro @idSoftware

    nitter.nixnet.services/fjtrujy

    2021-05-17 23:49:55

  7. ha impulsat:
    Some days ago the version for added support up to 8 players/controllers. You can fully enjoy Mr. Boom at full speed with all your friends/family.
    @libretro
    nitter.nixnet.services/fjtrujy

    2021-02-12 21:37:35