#emudev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #emudev, aggregated by home.social.
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ZX Touch handheld now renders scene based real time FX #retrodev #emudev #emulation #retrogaming #zxspectrum #retrocomputing
ZX Touch handheld now renders ... -
Ghidra-SNES project by JoshLeaves: #Ghidra extension for #SNES #reverseengineering #romhacking (first public release, feedback welcome!) #retrodev #emudev #retrogaming #assembler
Ghidra-SNES: A Ghidra extensio... -
Ghidra-SNES project by JoshLeaves: #Ghidra extension for #SNES #reverseengineering #romhacking (first public release, feedback welcome!) #retrodev #emudev #retrogaming #assembler
Ghidra-SNES: A Ghidra extensio... -
Ghidra-SNES project by JoshLeaves: #Ghidra extension for #SNES #reverseengineering #romhacking (first public release, feedback welcome!) #retrodev #emudev #retrogaming #assembler
Ghidra-SNES: A Ghidra extensio... -
Ghidra-SNES project by JoshLeaves: #Ghidra extension for #SNES #reverseengineering #romhacking (first public release, feedback welcome!) #retrodev #emudev #retrogaming #assembler
Ghidra-SNES: A Ghidra extensio... -
Brus-16 -- educational 16-bit #retrogaming console with original, minimalistic architecture, unlike fantasy consoles designed for #FPGA implementation github.com/true-grue/Br... Article (use your favorite translator): habr.com/companies/ya... #retrodev #emudev #programming #coding #gamedev
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Brus-16 -- educational 16-bit #retrogaming console with original, minimalistic architecture, unlike fantasy consoles designed for #FPGA implementation github.com/true-grue/Br... Article (use your favorite translator): habr.com/companies/ya... #retrodev #emudev #programming #coding #gamedev
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Brus-16 -- educational 16-bit #retrogaming console with original, minimalistic architecture, unlike fantasy consoles designed for #FPGA implementation github.com/true-grue/Br... Article (use your favorite translator): habr.com/companies/ya... #retrodev #emudev #programming #coding #gamedev
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Brus-16 -- educational 16-bit #retrogaming console with original, minimalistic architecture, unlike fantasy consoles designed for #FPGA implementation github.com/true-grue/Br... Article (use your favorite translator): habr.com/companies/ya... #retrodev #emudev #programming #coding #gamedev
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Brus-16 -- educational 16-bit #retrogaming console with original, minimalistic architecture, unlike fantasy consoles designed for #FPGA implementation github.com/true-grue/Br... Article (use your favorite translator): habr.com/companies/ya... #retrodev #emudev #programming #coding #gamedev
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Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete. youtu.be/v9YBDkoBBlA #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick
Setting up the buttons (Family... -
Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
https://youtu.be/v9YBDkoBBlA#FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP
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Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
https://youtu.be/v9YBDkoBBlA#FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP
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Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
https://youtu.be/v9YBDkoBBlA#FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP
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Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete. youtu.be/v9YBDkoBBlA #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick
Setting up the buttons (Family... -
Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
https://youtu.be/v9YBDkoBBlA#FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP
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Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete. youtu.be/v9YBDkoBBlA #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick
Setting up the buttons (Family... -
Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
https://youtu.be/v9YBDkoBBlA#FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP
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Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete. youtu.be/v9YBDkoBBlA #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick
Setting up the buttons (Family... -
I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display. youtu.be/j4bjIMmjwAA #FamilySizeVM #emudev #NESdev #timelapse #emulator
On-screen menus (Family Size V... -
I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display. youtu.be/j4bjIMmjwAA #FamilySizeVM #emudev #NESdev #timelapse #emulator
On-screen menus (Family Size V... -
I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display. youtu.be/j4bjIMmjwAA #FamilySizeVM #emudev #NESdev #timelapse #emulator
On-screen menus (Family Size V... -
I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display. youtu.be/j4bjIMmjwAA #FamilySizeVM #emudev #NESdev #timelapse #emulator
On-screen menus (Family Size V... -
I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display.
https://youtu.be/j4bjIMmjwAA -
I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display.
https://youtu.be/j4bjIMmjwAA -
I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display.
https://youtu.be/j4bjIMmjwAA -
I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display.
https://youtu.be/j4bjIMmjwAA -
I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display.
https://youtu.be/j4bjIMmjwAA -
One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run.
https://youtu.be/Ys9WWMkFyV8#FamilySizeVM #emudev #NESdev #timelapse #emulator #profiling
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One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run.
https://youtu.be/Ys9WWMkFyV8#FamilySizeVM #emudev #NESdev #timelapse #emulator #profiling
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One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run.
https://youtu.be/Ys9WWMkFyV8#FamilySizeVM #emudev #NESdev #timelapse #emulator #profiling
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One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run.
https://youtu.be/Ys9WWMkFyV8#FamilySizeVM #emudev #NESdev #timelapse #emulator #profiling
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One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run.
https://youtu.be/Ys9WWMkFyV8#FamilySizeVM #emudev #NESdev #timelapse #emulator #profiling
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One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run. youtu.be/Ys9WWMkFyV8 #FamilySizeVM #emudev #NESdev #timelapse #emulator
Is the emulator fast enough? (... -
One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run. youtu.be/Ys9WWMkFyV8 #FamilySizeVM #emudev #NESdev #timelapse #emulator
Is the emulator fast enough? (... -
One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run. youtu.be/Ys9WWMkFyV8 #FamilySizeVM #emudev #NESdev #timelapse #emulator
Is the emulator fast enough? (... -
One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run. youtu.be/Ys9WWMkFyV8 #FamilySizeVM #emudev #NESdev #timelapse #emulator
Is the emulator fast enough? (... -
The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors.
https://youtu.be/PnmPyED3QxgAnd yes, I just used quotation marks for "emphasis".
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The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors.
https://youtu.be/PnmPyED3QxgAnd yes, I just used quotation marks for "emphasis".
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The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors.
https://youtu.be/PnmPyED3QxgAnd yes, I just used quotation marks for "emphasis".
-
The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors.
https://youtu.be/PnmPyED3QxgAnd yes, I just used quotation marks for "emphasis".
-
The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors.
https://youtu.be/PnmPyED3QxgAnd yes, I just used quotation marks for "emphasis".
-
The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors. youtu.be/PnmPyED3Qxg #FamilySizeVM #emudev #NESdev #timelapse #emulator
Emphasis: The 417 colors of th... -
The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors. youtu.be/PnmPyED3Qxg #FamilySizeVM #emudev #NESdev #timelapse #emulator
Emphasis: The 417 colors of th... -
The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors. youtu.be/PnmPyED3Qxg #FamilySizeVM #emudev #NESdev #timelapse #emulator
Emphasis: The 417 colors of th... -
The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors. youtu.be/PnmPyED3Qxg #FamilySizeVM #emudev #NESdev #timelapse #emulator
Emphasis: The 417 colors of th... -
Making the #Gameboy Link Cable Wireless (Packet based) www.insidegadgets.com/2018/12/09/m... #retrodev #gbdev #emudev #emulation #reverseengineering #retrogaming #coding #programming
Testing Wireless Gameboy Link ... -
Making the #Gameboy Link Cable Wireless (Packet based) www.insidegadgets.com/2018/12/09/m... #retrodev #gbdev #emudev #emulation #reverseengineering #retrogaming #coding #programming
Testing Wireless Gameboy Link ... -
Making the #Gameboy Link Cable Wireless (Packet based) www.insidegadgets.com/2018/12/09/m... #retrodev #gbdev #emudev #emulation #reverseengineering #retrogaming #coding #programming
Testing Wireless Gameboy Link ... -
Making the #Gameboy Link Cable Wireless (Packet based) www.insidegadgets.com/2018/12/09/m... #retrodev #gbdev #emudev #emulation #reverseengineering #retrogaming #coding #programming
Testing Wireless Gameboy Link ...