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#emudev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #emudev, aggregated by home.social.

  1. Brus-16 -- educational 16-bit #retrogaming console with original, minimalistic architecture, unlike fantasy consoles designed for #FPGA implementation github.com/true-grue/Br... Article (use your favorite translator): habr.com/companies/ya... #retrodev #emudev #programming #coding #gamedev

  2. Brus-16 -- educational 16-bit #retrogaming console with original, minimalistic architecture, unlike fantasy consoles designed for #FPGA implementation github.com/true-grue/Br... Article (use your favorite translator): habr.com/companies/ya... #retrodev #emudev #programming #coding #gamedev

  3. Brus-16 -- educational 16-bit #retrogaming console with original, minimalistic architecture, unlike fantasy consoles designed for #FPGA implementation github.com/true-grue/Br... Article (use your favorite translator): habr.com/companies/ya... #retrodev #emudev #programming #coding #gamedev

  4. Brus-16 -- educational 16-bit #retrogaming console with original, minimalistic architecture, unlike fantasy consoles designed for #FPGA implementation github.com/true-grue/Br... Article (use your favorite translator): habr.com/companies/ya... #retrodev #emudev #programming #coding #gamedev

  5. Brus-16 -- educational 16-bit #retrogaming console with original, minimalistic architecture, unlike fantasy consoles designed for #FPGA implementation github.com/true-grue/Br... Article (use your favorite translator): habr.com/companies/ya... #retrodev #emudev #programming #coding #gamedev

  6. Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete. youtu.be/v9YBDkoBBlA #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick

    Setting up the buttons (Family...

  7. Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
    youtu.be/v9YBDkoBBlA

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP

  8. Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
    youtu.be/v9YBDkoBBlA

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP

  9. Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
    youtu.be/v9YBDkoBBlA

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP

  10. Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete. youtu.be/v9YBDkoBBlA #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick

    Setting up the buttons (Family...

  11. Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
    youtu.be/v9YBDkoBBlA

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP

  12. Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete. youtu.be/v9YBDkoBBlA #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick

    Setting up the buttons (Family...

  13. Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
    youtu.be/v9YBDkoBBlA

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP

  14. Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete. youtu.be/v9YBDkoBBlA #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick

    Setting up the buttons (Family...

  15. I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display.
    youtu.be/j4bjIMmjwAA

    #FamilySizeVM #emudev #NESdev #timelapse #emulator

  16. I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display.
    youtu.be/j4bjIMmjwAA

    #FamilySizeVM #emudev #NESdev #timelapse #emulator

  17. I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display.
    youtu.be/j4bjIMmjwAA

    #FamilySizeVM #emudev #NESdev #timelapse #emulator

  18. I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display.
    youtu.be/j4bjIMmjwAA

    #FamilySizeVM #emudev #NESdev #timelapse #emulator

  19. I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display.
    youtu.be/j4bjIMmjwAA

    #FamilySizeVM #emudev #NESdev #timelapse #emulator

  20. One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run.
    youtu.be/Ys9WWMkFyV8

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #profiling

  21. One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run.
    youtu.be/Ys9WWMkFyV8

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #profiling

  22. One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run.
    youtu.be/Ys9WWMkFyV8

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #profiling

  23. One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run.
    youtu.be/Ys9WWMkFyV8

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #profiling

  24. One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run.
    youtu.be/Ys9WWMkFyV8

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #profiling

  25. One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run. youtu.be/Ys9WWMkFyV8 #FamilySizeVM #emudev #NESdev #timelapse #emulator

    Is the emulator fast enough? (...

  26. One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run. youtu.be/Ys9WWMkFyV8 #FamilySizeVM #emudev #NESdev #timelapse #emulator

    Is the emulator fast enough? (...

  27. One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run. youtu.be/Ys9WWMkFyV8 #FamilySizeVM #emudev #NESdev #timelapse #emulator

    Is the emulator fast enough? (...

  28. One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run. youtu.be/Ys9WWMkFyV8 #FamilySizeVM #emudev #NESdev #timelapse #emulator

    Is the emulator fast enough? (...

  29. The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors.
    youtu.be/PnmPyED3Qxg

    And yes, I just used quotation marks for "emphasis".

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #NES

  30. The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors.
    youtu.be/PnmPyED3Qxg

    And yes, I just used quotation marks for "emphasis".

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #NES

  31. The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors.
    youtu.be/PnmPyED3Qxg

    And yes, I just used quotation marks for "emphasis".

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #NES

  32. The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors.
    youtu.be/PnmPyED3Qxg

    And yes, I just used quotation marks for "emphasis".

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #NES

  33. The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors.
    youtu.be/PnmPyED3Qxg

    And yes, I just used quotation marks for "emphasis".

    #FamilySizeVM #emudev #NESdev #timelapse #emulator #NES

  34. The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors. youtu.be/PnmPyED3Qxg #FamilySizeVM #emudev #NESdev #timelapse #emulator

    Emphasis: The 417 colors of th...

  35. The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors. youtu.be/PnmPyED3Qxg #FamilySizeVM #emudev #NESdev #timelapse #emulator

    Emphasis: The 417 colors of th...

  36. The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors. youtu.be/PnmPyED3Qxg #FamilySizeVM #emudev #NESdev #timelapse #emulator

    Emphasis: The 417 colors of th...

  37. The NES palette has 52 colors. The "emphasis" feature lets a game apply one of eight tints across the whole palette, giving over 400 overall colors. youtu.be/PnmPyED3Qxg #FamilySizeVM #emudev #NESdev #timelapse #emulator

    Emphasis: The 417 colors of th...