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#gbadev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gbadev, aggregated by home.social.

  1. Dzzee homebrew game is now available for #GameBoyAdvance as well (among other retro platforms) #retrodev #retrogaming #gba #gbdev #gbadev #gameboy

    Dzzee 1.10.0 for GBA (Homebrew...

  2. Dzzee homebrew game is now available for #GameBoyAdvance as well (among other retro platforms) #retrodev #retrogaming #gba #gbdev #gbadev #gameboy

    Dzzee 1.10.0 for GBA (Homebrew...

  3. I'm trying to learn #gbadev with #rust and I managed to build a functional Conway's Game of Life!

  4. I'm trying to learn #gbadev with #rust and I managed to build a functional Conway's Game of Life!

  5. Now with two more targets! 🎉​​

    ...to facilitate which I rewrote the rendering (across all targets) to use maps and tiles, since the Game Boy and Game Boy Color do not support bitmaps!

    They all use the same tiles, map and palette - the latter is organized in 4 columns roughly in luminance order such that the indices also work as grayscale values.

    #RetroProgramming #GBDev #GBADev #DOS

  6. Now with two more targets! 🎉​​

    ...to facilitate which I rewrote the rendering (across all targets) to use maps and tiles, since the Game Boy and Game Boy Color do not support bitmaps!

    They all use the same tiles, map and palette - the latter is organized in 4 columns roughly in luminance order such that the indices also work as grayscale values.

    #RetroProgramming #GBDev #GBADev #DOS

  7. Jam for #GameBoyAdvance games starts in about 2 days!

    #GBAJam 2026

    "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance."

    itch.io/jam/gbajam26
    #gbadev #retrogaming #indiedev #gbdev

  8. Jam for #GameBoyAdvance games starts in about 2 days!

    #GBAJam 2026

    "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance."

    itch.io/jam/gbajam26
    #gbadev #retrogaming #indiedev #gbdev

  9. Trying to get familiar with Aseprite to make a splash screen for my polyglot (BIOS + DOS + Windows + GBA + ...) Death Stranding demake.

    The red outline is the GBA frame, yellow VGA, blue SNES.

    On the technical side I have the proof-of-concepts done - GBA + Win32 is definitely possible 🥳

    #RetroProgramming #GBADev #DOS

  10. Trying to get familiar with Aseprite to make a splash screen for my polyglot (BIOS + DOS + Windows + GBA + ...) Death Stranding demake.

    The red outline is the GBA frame, yellow VGA, blue SNES.

    On the technical side I have the proof-of-concepts done - GBA + Win32 is definitely possible 🥳

    #RetroProgramming #GBADev #DOS

  11. @Facet @NovaSquirrel I have come at "Is this console retro?" from a different angle:
    "If I were to follow the graphical limits of this console, would it look like an attractive stylization, or would it just look like a modern game that skimped on the visual detail budget?"

    I remember making Game Boy Advance homebrew in 2006 and 2007. At one point, the majority of feedback that I got was "When do you plan to port it to DS?".

    #RetroDev #IndieDev #gbadev #dsdev

  12. @Facet @NovaSquirrel I have come at "Is this console retro?" from a different angle:
    "If I were to follow the graphical limits of this console, would it look like an attractive stylization, or would it just look like a modern game that skimped on the visual detail budget?"

    I remember making Game Boy Advance homebrew in 2006 and 2007. At one point, the majority of feedback that I got was "When do you plan to port it to DS?".

    #RetroDev #IndieDev #gbadev #dsdev

  13. Hey there retrocoding friends. Indirectly prodded by @pervognsen I decided to dig out my old GBA stuff and then try to put together a quick "platform guide" for my blog: a round up of resources and resource hubs, along with just enough information to get bare-metal dev off the ground and clear away any toolchain nonsense.

    Here's what I have so far, but I bet there are some GBA devs out there who can help me expand it. Any takers?

    bumbershootsoft.wordpress.com/

    #retrocomputing #gba #gbadev

  14. Hey there retrocoding friends. Indirectly prodded by @pervognsen I decided to dig out my old GBA stuff and then try to put together a quick "platform guide" for my blog: a round up of resources and resource hubs, along with just enough information to get bare-metal dev off the ground and clear away any toolchain nonsense.

    Here's what I have so far, but I bet there are some GBA devs out there who can help me expand it. Any takers?

    bumbershootsoft.wordpress.com/

    #retrocomputing #gba #gbadev

  15. #240pTestSuite is a #homebrew tool for testing compatibility of an #upscaler with #RetroGames and adjusting a TV's colors and geometry. The ports to #NES, #GameBoy, and #GBA have been updated this week. Highlights of v0.23:

    - Health warning for tests that flash
    - Backlight zone test has movement speed control for measuring afterglow time
    - MDFourier plays sync tone when ready
    - [NES] Input test (plug in controllers and see if they work)
    - [NES] Monoscope pattern by Keith Raney (khmr33)
    - [NES] MMC1 and MMC3 builds of the Suite and stand-alone ROMs of MDFourier
    - [GB] Super Game Boy sound test
    - [GB] Test #SurroundSound decoder
    - [GBA] Parallax scroll in Hill zone and Shadow sprite isn't glitchy anymore
    - [GB, GBA] Shadow sprite: Add Donna background by Jose Salot

    ROM and source code: github.com/pinobatch/240p-test
    #NESdev #GBdev #GBAdev #homebrew #indiedev #ScreenshotSaturday