#gbadev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gbadev, aggregated by home.social.
-
#Pokemon Gen V Animated Sprites in FireRed #romhack project #retrodev #romhacking #retrogaming #gbadev #gbdev #gameboy #gameboyadvance #gba #emulation #pixelart
From the PokemonROMhacks commu... -
@Facet @NovaSquirrel I have come at "Is this console retro?" from a different angle:
"If I were to follow the graphical limits of this console, would it look like an attractive stylization, or would it just look like a modern game that skimped on the visual detail budget?"I remember making Game Boy Advance homebrew in 2006 and 2007. At one point, the majority of feedback that I got was "When do you plan to port it to DS?".
-
GBA2 -- extension of the spec for #GameboyAdvance, which adds support for a second local controller #gba #gbadev #gbdev #retrodev #romhacking #emudev #emulation #retrogaming #gameboy
GitHub - illinx/gba2: A collec... -
Hey there retrocoding friends. Indirectly prodded by @pervognsen I decided to dig out my old GBA stuff and then try to put together a quick "platform guide" for my blog: a round up of resources and resource hubs, along with just enough information to get bare-metal dev off the ground and clear away any toolchain nonsense.
Here's what I have so far, but I bet there are some GBA devs out there who can help me expand it. Any takers?
https://bumbershootsoft.wordpress.com/platform-guide-game-boy-advance/
-
#GameBoyAdvance homebrew WarioWare-style microgame collection made by students github.com/grc-cohort-2... #retrodev #gba #gbdev #gbadev #retrogaming #gameboy #programming #gamedev
-
Astrosmash homebrew port for #GameBoyAdvance made with DragonBasic oscarbraindead.itch.io/astrosmash-g... #retrodev #retrogaming #gbadev #gbdev #gameboy #intellivision
-
Homebrew port of #flashgame BLOXORZ to #GameBoyAdvance #retrodev #retrogaming #gba #gbadev #gbdev #gameboy
BLOXORZ.gba by Nostabyte Inter... -
Butano 21.0.0 release - modern C++ high level engine for #GameBoyAdvance #retrodev #gbadev #gbdev #gba #gameboy #retrogaming #programming #gamedev
From the cpp community on Redd... -
Port of #PICO8 game Hyperspace to #GameBoyAdvance: github.com/itsmeterada/... #retrodev #gbadev #gbdev #gameboy #retrogaming
-
Using CSVs on the #GameboyAdvance, see as well other videos on Jacob Helgason's channel #retrodev #gbdev #gbadev #gameboy #retrogaming #programming
Using CSVs on the Gameboy Adva... -
#GBA Ridge Racer tech demo by Gustavo Valiente #retrodev #gbadev #gbdev #gameboy #retrogaming #programming #gamedev
GBA Ridge Racer tech demo -
NieNie - homebrew #GameBoyAdvance business sim game with anime-style girls, quirky mini-game collection inspired by WarioWare Demo version is available below, there is also a crowdfunding campaign #retrodev #gamedev #indiegame #indiegamedev #gbdev #gbadev #retrogaming
NieNie-Demo by Meatom -
Vulkano proof-of-concept shmup for #GameBoyAdvance #gbdev #gbadev #retrodev #gba #homebrewgame
Vulkano by manu2097 -
Block falling game for #GameBoyAdvance, actually, with sand replacing the blocks github.com/mxple/Sandtr... #retrodev #retrogaming #gbdev #gbadev #gba #gameboy #homebrewgame
-
Today's the first Screenshot Saturday that I'm on time for! This week I implemented moving platforms. Thanks to
@maddy for her amazing "Celeste & TowerFall Physics" article! The logic in my GBA game is inspired by the Solids and Actors approach.https://maddymakesgames.com/articles/celeste_and_towerfall_physics/
#GameDev #GBADev #retrodev #retrogaming #indiedev #ScreenshotSaturday
-
I Implemented My Resume as a Playable #GameBoyAdvance Cartridge — a cool idea! samuel.computer/blog/gba-res... #gbdev #gbadev #gameboy #retrodev #arm #retrogaming #programming
-
Comparing Lag and Ghosting for Every #GBA handheld #retrodev #gbadev #gbdev #gameboy #gameboyadvance #3ds #nds #ndsdev #retrogaming #speedrunning
Comparing Lag and Ghosting for... -
Only a day late on this #ScreenshotSaturday. Today I FINALLY got level switching implemented! My rework of the scenes and systems concepts the other weekend really contributed to getting this across the line. Now I can conceivably make a series of levels that begin to feel like a game, rather than a sandbox.
-
Blob Goes 3D -- platformer / 3D engine tech demo for #GameBoyAdvance See as well other #retrodev projects by milanfin on itch #gba #gbadev #gbdev #gameboy #retrogaming #homebrew
Blob Goes 3D by milanfin -
If you make NROM-128 games for NES, you can adapt them to card decks for Game Boy Advance e-Reader. See potatolain's blog post to learn how.
https://igwgames.com/blog/2025/06/22/making-a-game-for-the-e-reader-using-nes-tools/ -
I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance.
It codes 256x144 pixel 12 fps animation at 25 to 42 kB/s depending on motion. Live action is 62.5 kB/s. Fits Sega CD bitrate, not so much Genesis or GBA cartridge yet. I still see room for byte savings.
Curious? Get the source code https://github.com/pinobatch/color-cell-compression
#ScreenshotSaturday #VideoCompression #RetroDev #gbadev #gendev #mddev #fmv #Weebles #SonicCD
-
I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance.
It codes 256x144 pixel 12 fps animation at 25 to 42 kB/s depending on motion. Live action is 62.5 kB/s. Fits Sega CD bitrate, not so much Genesis or GBA cartridge yet. I still see room for byte savings.
Curious? Get the source code https://github.com/pinobatch/color-cell-compression
#ScreenshotSaturday #VideoCompression #RetroDev #gbadev #gendev #mddev #fmv #Weebles #SonicCD
-
I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance.
It codes 256x144 pixel 12 fps animation at 25 to 42 kB/s depending on motion. Live action is 62.5 kB/s. Fits Sega CD bitrate, not so much Genesis or GBA cartridge yet. I still see room for byte savings.
Curious? Get the source code https://github.com/pinobatch/color-cell-compression
#ScreenshotSaturday #VideoCompression #RetroDev #gbadev #gendev #mddev #fmv #Weebles #SonicCD
-
I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance.
It codes 256x144 pixel 12 fps animation at 25 to 42 kB/s depending on motion. Live action is 62.5 kB/s. Fits Sega CD bitrate, not so much Genesis or GBA cartridge yet. I still see room for byte savings.
Curious? Get the source code https://github.com/pinobatch/color-cell-compression
#ScreenshotSaturday #VideoCompression #RetroDev #gbadev #gendev #mddev #fmv #Weebles #SonicCD
-
I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance.
It codes 256x144 pixel 12 fps animation at 25 to 42 kB/s depending on motion. Live action is 62.5 kB/s. Fits Sega CD bitrate, not so much Genesis or GBA cartridge yet. I still see room for byte savings.
Curious? Get the source code https://github.com/pinobatch/color-cell-compression
#ScreenshotSaturday #VideoCompression #RetroDev #gbadev #gendev #mddev #fmv #Weebles #SonicCD
-
I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance. #VideoCompression #RetroDev #ScreenshotSaturday #gbadev #gendev #mddev #fmv
-
@wyatt I'm curious which console's homebrew scene you're subposting about. The communities I'm in use a standard protocol.
- NES: phpBB forum with a spin-off Discord server
- Super NES: phpBB forum with a spin-off Discord server
- Master System and Game Gear: phpBB forum with a spin-off Discord server
- Game Boy: Discord server bridged to IRC
- Game Boy Advance: Discord server bridged to IRC#IRC #phpBB #Discord #homebrew #nesdev #snesdev #gbadev #gbadev #smspower
-
fun #gbadev bug, extra life fairy awards so many lives that the game crashes hard enough to reboot the game boy
ALSO I still need a tracker musician to replace the placeholder music I'm using here, I've had two interested people but they both found trackers too overwhelming :(
-
Took me several days, but making nice, slow progress...
-
Took me several days, but making nice, slow progress...
-
Took me several days, but making nice, slow progress...
-
Took me several days, but making nice, slow progress...
-
Do I know any tracker musicians interested in scoring a little Game Boy Advance entry I'm making for #gbajam? It's a simple bubble-bobble like arcade deal, almost finished. I'm hoping for someone with a little technical knowhow, there's some pretty tight limitations on channel count, sample rate, filesize etc. (Using the maxmod library)
-
Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...
And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!
-
Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...
And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!
-
Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...
And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!
-
Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...
And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!
-
Got my copy of #kien by AgeOfGames published by Incube8Games. The first GameBoy Advance game they've published. Really enjoy what I've played so far and the game definitely offers a challenge.
#gbadev #gbdev #gamersunite #gameboyadvance #gba #indiehame #indiedev
-
Got my copy of #kien by AgeOfGames published by Incube8Games. The first GameBoy Advance game they've published. Really enjoy what I've played so far and the game definitely offers a challenge.
#gbadev #gbdev #gamersunite #gameboyadvance #gba #indiehame #indiedev
-
Got my copy of #kien by AgeOfGames published by Incube8Games. The first GameBoy Advance game they've published. Really enjoy what I've played so far and the game definitely offers a challenge.
#gbadev #gbdev #gamersunite #gameboyadvance #gba #indiehame #indiedev
-
Got my copy of #kien by AgeOfGames published by Incube8Games. The first GameBoy Advance game they've published. Really enjoy what I've played so far and the game definitely offers a challenge.
#gbadev #gbdev #gamersunite #gameboyadvance #gba #indiehame #indiedev
-
Got my copy of #kien by AgeOfGames published by Incube8Games. The first GameBoy Advance game they've published. Really enjoy what I've played so far and the game definitely offers a challenge.
#gbadev #gbdev #gamersunite #gameboyadvance #gba #indiehame #indiedev
-
Am I a GBA dev yet?
-
Am I a GBA dev yet?