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#gbadev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gbadev, aggregated by home.social.

  1. @Facet @NovaSquirrel I have come at "Is this console retro?" from a different angle:
    "If I were to follow the graphical limits of this console, would it look like an attractive stylization, or would it just look like a modern game that skimped on the visual detail budget?"

    I remember making Game Boy Advance homebrew in 2006 and 2007. At one point, the majority of feedback that I got was "When do you plan to port it to DS?".

    #RetroDev #IndieDev #gbadev #dsdev

  2. Hey there retrocoding friends. Indirectly prodded by @pervognsen I decided to dig out my old GBA stuff and then try to put together a quick "platform guide" for my blog: a round up of resources and resource hubs, along with just enough information to get bare-metal dev off the ground and clear away any toolchain nonsense.

    Here's what I have so far, but I bet there are some GBA devs out there who can help me expand it. Any takers?

    bumbershootsoft.wordpress.com/

    #retrocomputing #gba #gbadev

  3. NieNie - homebrew #GameBoyAdvance business sim game with anime-style girls, quirky mini-game collection inspired by WarioWare Demo version is available below, there is also a crowdfunding campaign #retrodev #gamedev #indiegame #indiegamedev #gbdev #gbadev #retrogaming

    NieNie-Demo by Meatom

  4. Today's the first Screenshot Saturday that I'm on time for! This week I implemented moving platforms. Thanks to
    @maddy for her amazing "Celeste & TowerFall Physics" article! The logic in my GBA game is inspired by the Solids and Actors approach.

    maddymakesgames.com/articles/c

    #GameDev #GBADev #retrodev #retrogaming #indiedev #ScreenshotSaturday

  5. Only a day late on this #ScreenshotSaturday. Today I FINALLY got level switching implemented! My rework of the scenes and systems concepts the other weekend really contributed to getting this across the line. Now I can conceivably make a series of levels that begin to feel like a game, rather than a sandbox.

    #GameDev #GBADev #retrodev #games

  6. If you make NROM-128 games for NES, you can adapt them to card decks for Game Boy Advance e-Reader. See potatolain's blog post to learn how.
    igwgames.com/blog/2025/06/22/m

    #nesdev #gbadev #ereader #retrodev

  7. I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance.

    It codes 256x144 pixel 12 fps animation at 25 to 42 kB/s depending on motion. Live action is 62.5 kB/s. Fits Sega CD bitrate, not so much Genesis or GBA cartridge yet. I still see room for byte savings.

    Curious? Get the source code github.com/pinobatch/color-cel

    #ScreenshotSaturday #VideoCompression #RetroDev #gbadev #gendev #mddev #fmv #Weebles #SonicCD

  8. I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance.

    It codes 256x144 pixel 12 fps animation at 25 to 42 kB/s depending on motion. Live action is 62.5 kB/s. Fits Sega CD bitrate, not so much Genesis or GBA cartridge yet. I still see room for byte savings.

    Curious? Get the source code github.com/pinobatch/color-cel

    #ScreenshotSaturday #VideoCompression #RetroDev #gbadev #gendev #mddev #fmv #Weebles #SonicCD

  9. I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance.

    It codes 256x144 pixel 12 fps animation at 25 to 42 kB/s depending on motion. Live action is 62.5 kB/s. Fits Sega CD bitrate, not so much Genesis or GBA cartridge yet. I still see room for byte savings.

    Curious? Get the source code github.com/pinobatch/color-cel

    #ScreenshotSaturday #VideoCompression #RetroDev #gbadev #gendev #mddev #fmv #Weebles #SonicCD

  10. I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance.

    It codes 256x144 pixel 12 fps animation at 25 to 42 kB/s depending on motion. Live action is 62.5 kB/s. Fits Sega CD bitrate, not so much Genesis or GBA cartridge yet. I still see room for byte savings.

    Curious? Get the source code github.com/pinobatch/color-cel

    #ScreenshotSaturday #VideoCompression #RetroDev #gbadev #gendev #mddev #fmv #Weebles #SonicCD

  11. I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance.

    It codes 256x144 pixel 12 fps animation at 25 to 42 kB/s depending on motion. Live action is 62.5 kB/s. Fits Sega CD bitrate, not so much Genesis or GBA cartridge yet. I still see room for byte savings.

    Curious? Get the source code github.com/pinobatch/color-cel

    #ScreenshotSaturday #VideoCompression #RetroDev #gbadev #gendev #mddev #fmv #Weebles #SonicCD

  12. I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance. #VideoCompression #RetroDev #ScreenshotSaturday #gbadev #gendev #mddev #fmv

  13. @wyatt I'm curious which console's homebrew scene you're subposting about. The communities I'm in use a standard protocol.

    - NES: phpBB forum with a spin-off Discord server
    - Super NES: phpBB forum with a spin-off Discord server
    - Master System and Game Gear: phpBB forum with a spin-off Discord server
    - Game Boy: Discord server bridged to IRC
    - Game Boy Advance: Discord server bridged to IRC

    #IRC #phpBB #Discord #homebrew #nesdev #snesdev #gbadev #gbadev #smspower

  14. fun #gbadev bug, extra life fairy awards so many lives that the game crashes hard enough to reboot the game boy

    ALSO I still need a tracker musician to replace the placeholder music I'm using here, I've had two interested people but they both found trackers too overwhelming :(

    #gbajam

  15. Do I know any tracker musicians interested in scoring a little Game Boy Advance entry I'm making for #gbajam? It's a simple bubble-bobble like arcade deal, almost finished. I'm hoping for someone with a little technical knowhow, there's some pretty tight limitations on channel count, sample rate, filesize etc. (Using the maxmod library)

    #gbadev #chiptune

  16. Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...

    And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!

  17. Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...

    And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!

    #GBA #GBADev #butano #devkitpro #gamedev

  18. Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...

    And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!

    #GBA #GBADev #butano #devkitpro #gamedev

  19. Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...

    And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!

    #GBA #GBADev #butano #devkitpro #gamedev

  20. Got my copy of #kien by AgeOfGames published by Incube8Games. The first GameBoy Advance game they've published. Really enjoy what I've played so far and the game definitely offers a challenge.

    #gbadev #gbdev #gamersunite #gameboyadvance #gba #indiehame #indiedev

  21. Got my copy of #kien by AgeOfGames published by Incube8Games. The first GameBoy Advance game they've published. Really enjoy what I've played so far and the game definitely offers a challenge.

    #gbadev #gbdev #gamersunite #gameboyadvance #gba #indiehame #indiedev

  22. Got my copy of #kien by AgeOfGames published by Incube8Games. The first GameBoy Advance game they've published. Really enjoy what I've played so far and the game definitely offers a challenge.

    #gbadev #gbdev #gamersunite #gameboyadvance #gba #indiehame #indiedev

  23. Got my copy of #kien by AgeOfGames published by Incube8Games. The first GameBoy Advance game they've published. Really enjoy what I've played so far and the game definitely offers a challenge.

    #gbadev #gbdev #gamersunite #gameboyadvance #gba #indiehame #indiedev

  24. Got my copy of #kien by AgeOfGames published by Incube8Games. The first GameBoy Advance game they've published. Really enjoy what I've played so far and the game definitely offers a challenge.

    #gbadev #gbdev #gamersunite #gameboyadvance #gba #indiehame #indiedev