home.social

#gbadev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gbadev, aggregated by home.social.

  1. What OpenFPGA cores are folks using for GBA Emulation on the pocket these days?I know about spiritualized, but that one is pretty old as far as I'm aware. I'm participating in the GBA Jam, and I'd like to make sure it runs in as many places as possible.

    #gamedev #analoguepocket #gbadev #retrogaming

  2. What OpenFPGA cores are folks using for GBA Emulation on the pocket these days?I know about spiritualized, but that one is pretty old as far as I'm aware. I'm participating in the GBA Jam, and I'd like to make sure it runs in as many places as possible.

    #gamedev #analoguepocket #gbadev #retrogaming

  3. What OpenFPGA cores are folks using for GBA Emulation on the pocket these days?I know about spiritualized, but that one is pretty old as far as I'm aware. I'm participating in the GBA Jam, and I'd like to make sure it runs in as many places as possible.

    #gamedev #analoguepocket #gbadev #retrogaming

  4. What OpenFPGA cores are folks using for GBA Emulation on the pocket these days?I know about spiritualized, but that one is pretty old as far as I'm aware. I'm participating in the GBA Jam, and I'd like to make sure it runs in as many places as possible.

    #gamedev #analoguepocket #gbadev #retrogaming

  5. What OpenFPGA cores are folks using for GBA Emulation on the pocket these days?I know about spiritualized, but that one is pretty old as far as I'm aware. I'm participating in the GBA Jam, and I'd like to make sure it runs in as many places as possible.

    #gamedev #analoguepocket #gbadev #retrogaming

  6. Dzzee homebrew game is now available for #GameBoyAdvance as well (among other retro platforms) #retrodev #retrogaming #gba #gbdev #gbadev #gameboy

    Dzzee 1.10.0 for GBA (Homebrew...

  7. Dzzee homebrew game is now available for #GameBoyAdvance as well (among other retro platforms) #retrodev #retrogaming #gba #gbdev #gbadev #gameboy

    Dzzee 1.10.0 for GBA (Homebrew...

  8. Dzzee homebrew game is now available for #GameBoyAdvance as well (among other retro platforms) #retrodev #retrogaming #gba #gbdev #gbadev #gameboy

    Dzzee 1.10.0 for GBA (Homebrew...

  9. Dzzee homebrew game is now available for #GameBoyAdvance as well (among other retro platforms) #retrodev #retrogaming #gba #gbdev #gbadev #gameboy

    Dzzee 1.10.0 for GBA (Homebrew...

  10. I'm trying to learn #gbadev with #rust and I managed to build a functional Conway's Game of Life!

  11. I'm trying to learn #gbadev with #rust and I managed to build a functional Conway's Game of Life!

  12. I'm trying to learn #gbadev with #rust and I managed to build a functional Conway's Game of Life!

  13. I'm trying to learn #gbadev with #rust and I managed to build a functional Conway's Game of Life!

  14. Now with two more targets! 🎉​​

    ...to facilitate which I rewrote the rendering (across all targets) to use maps and tiles, since the Game Boy and Game Boy Color do not support bitmaps!

    They all use the same tiles, map and palette - the latter is organized in 4 columns roughly in luminance order such that the indices also work as grayscale values.

    #RetroProgramming #GBDev #GBADev #DOS

  15. Now with two more targets! 🎉​​

    ...to facilitate which I rewrote the rendering (across all targets) to use maps and tiles, since the Game Boy and Game Boy Color do not support bitmaps!

    They all use the same tiles, map and palette - the latter is organized in 4 columns roughly in luminance order such that the indices also work as grayscale values.

    #RetroProgramming #GBDev #GBADev #DOS

  16. Now with two more targets! 🎉​​

    ...to facilitate which I rewrote the rendering (across all targets) to use maps and tiles, since the Game Boy and Game Boy Color do not support bitmaps!

    They all use the same tiles, map and palette - the latter is organized in 4 columns roughly in luminance order such that the indices also work as grayscale values.

    #RetroProgramming #GBDev #GBADev #DOS

  17. Now with two more targets! 🎉​​

    ...to facilitate which I rewrote the rendering (across all targets) to use maps and tiles, since the Game Boy and Game Boy Color do not support bitmaps!

    They all use the same tiles, map and palette - the latter is organized in 4 columns roughly in luminance order such that the indices also work as grayscale values.

    #RetroProgramming #GBDev #GBADev #DOS

  18. Now with two more targets! 🎉​​

    ...to facilitate which I rewrote the rendering (across all targets) to use maps and tiles, since the Game Boy and Game Boy Color do not support bitmaps!

    They all use the same tiles, map and palette - the latter is organized in 4 columns roughly in luminance order such that the indices also work as grayscale values.

    #RetroProgramming #GBDev #GBADev #DOS

  19. Jam for #GameBoyAdvance games starts in about 2 days!

    #GBAJam 2026

    "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance."

    itch.io/jam/gbajam26
    #gbadev #retrogaming #indiedev #gbdev

  20. Jam for #GameBoyAdvance games starts in about 2 days!

    #GBAJam 2026

    "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance."

    itch.io/jam/gbajam26
    #gbadev #retrogaming #indiedev #gbdev

  21. Jam for #GameBoyAdvance games starts in about 2 days!

    #GBAJam 2026

    "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance."

    itch.io/jam/gbajam26
    #gbadev #retrogaming #indiedev #gbdev

  22. Jam for #GameBoyAdvance games starts in about 2 days!

    #GBAJam 2026

    "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance."

    itch.io/jam/gbajam26
    #gbadev #retrogaming #indiedev #gbdev

  23. Jam for #GameBoyAdvance games starts in about 2 days!

    #GBAJam 2026

    "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance."

    itch.io/jam/gbajam26
    #gbadev #retrogaming #indiedev #gbdev

  24. Trying to get familiar with Aseprite to make a splash screen for my polyglot (BIOS + DOS + Windows + GBA + ...) Death Stranding demake.

    The red outline is the GBA frame, yellow VGA, blue SNES.

    On the technical side I have the proof-of-concepts done - GBA + Win32 is definitely possible 🥳

    #RetroProgramming #GBADev #DOS

  25. Trying to get familiar with Aseprite to make a splash screen for my polyglot (BIOS + DOS + Windows + GBA + ...) Death Stranding demake.

    The red outline is the GBA frame, yellow VGA, blue SNES.

    On the technical side I have the proof-of-concepts done - GBA + Win32 is definitely possible 🥳

    #RetroProgramming #GBADev #DOS

  26. Trying to get familiar with Aseprite to make a splash screen for my polyglot (BIOS + DOS + Windows + GBA + ...) Death Stranding demake.

    The red outline is the GBA frame, yellow VGA, blue SNES.

    On the technical side I have the proof-of-concepts done - GBA + Win32 is definitely possible 🥳

    #RetroProgramming #GBADev #DOS

  27. Trying to get familiar with Aseprite to make a splash screen for my polyglot (BIOS + DOS + Windows + GBA + ...) Death Stranding demake.

    The red outline is the GBA frame, yellow VGA, blue SNES.

    On the technical side I have the proof-of-concepts done - GBA + Win32 is definitely possible 🥳

    #RetroProgramming #GBADev #DOS

  28. Trying to get familiar with Aseprite to make a splash screen for my polyglot (BIOS + DOS + Windows + GBA + ...) Death Stranding demake.

    The red outline is the GBA frame, yellow VGA, blue SNES.

    On the technical side I have the proof-of-concepts done - GBA + Win32 is definitely possible 🥳

    #RetroProgramming #GBADev #DOS