#gbadev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gbadev, aggregated by home.social.
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#Pokemon Gen V Animated Sprites in FireRed #romhack project #retrodev #romhacking #retrogaming #gbadev #gbdev #gameboy #gameboyadvance #gba #emulation #pixelart
From the PokemonROMhacks commu... -
GBA2 -- extension of the spec for #GameboyAdvance, which adds support for a second local controller #gba #gbadev #gbdev #retrodev #romhacking #emudev #emulation #retrogaming #gameboy
GitHub - illinx/gba2: A collec... -
Vulkano proof-of-concept shmup for #GameBoyAdvance #gbdev #gbadev #retrodev #gba #homebrewgame
Vulkano by manu2097 -
Block falling game for #GameBoyAdvance, actually, with sand replacing the blocks github.com/mxple/Sandtr... #retrodev #retrogaming #gbdev #gbadev #gba #gameboy #homebrewgame
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I'm making a video codec that uses Color Cell Compression, the predecessor of S3TC. A clip can have 16 colors, and each 4x4-pixel block usea two of them. I aim to play FMV on Mega Drive and Game Boy Advance.
It codes 256x144 pixel 12 fps animation at 25 to 42 kB/s depending on motion. Live action is 62.5 kB/s. Fits Sega CD bitrate, not so much Genesis or GBA cartridge yet. I still see room for byte savings.
Curious? Get the source code https://github.com/pinobatch/color-cell-compression
#ScreenshotSaturday #VideoCompression #RetroDev #gbadev #gendev #mddev #fmv #Weebles #SonicCD