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#gbdev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gbdev, aggregated by home.social.

  1. New GBBasic release with hardware features

    RT Tony Wang‬ ‪@wangrenxin.bsky.social‬

    "The speech synthesis module is now live with GB BASIC v1.10!

    The SFC/SNES mouse driver is now live with GB BASIC v1.10! Provided as a standalone external kernel, requires the mouse plugged into Port 2 and SGB features enabled in your project.

    The cartridge rumble driver is now live with GB BASIC v1.10!"

    src: bsky.app/profile/wangrenxin.bs
    src: bsky.app/profile/wangrenxin.bs

    #gbbasic #gameboy #gbdev

  2. Remember powering up your Game Boy for the first time? Relive the thrill again with this LEGO Game Boy model kit for Nintendo video game lovers and retro gaming fans. Buy it now: amzn.to/3IN846B #Games #Nintendo #RetroGaming #GameBoy #LEGO #Toys #Collectibles #GameDev #GBDev #GamingSky #PromoSky

  3. Remember powering up your Game Boy for the first time? Relive the thrill again with this LEGO Game Boy model kit for Nintendo video game lovers and retro gaming fans. Buy it now: amzn.to/3IN846B #Games #Nintendo #RetroGaming #GameBoy #LEGO #Toys #Collectibles #GameDev #GBDev #GamingSky #PromoSky

  4. Remember powering up your Game Boy for the first time? Relive the thrill again with this LEGO Game Boy model kit for Nintendo video game lovers and retro gaming fans. Buy it now: amzn.to/3IN846B #Games #Nintendo #RetroGaming #GameBoy #LEGO #Toys #Collectibles #GameDev #GBDev #GamingSky #PromoSky

  5. Remember powering up your Game Boy for the first time? Relive the thrill again with this LEGO Game Boy model kit for Nintendo video game lovers and retro gaming fans. Buy it now: amzn.to/3IN846B #Games #Nintendo #RetroGaming #GameBoy #LEGO #Toys #Collectibles #GameDev #GBDev #GamingSky #PromoSky

  6. Whether you're a coffee addict, a tea lover, or a hot chocolate connoisseur, enjoy retro refreshment while gaming with this Nintendo Game Boy heat change mug. Buy it now: amzn.to/4tnmInK #Games #RetroGaming #Nintendo #GameBoy #Travel #Artist #TV #Art #Food #GameDev #GBDev #GamingSky #PromoSky

  7. Check out Timebeat, a time travel-themed rhythm game that fits on a 32kB cartridge, made by Daniel R. and Jonathan M. using RGBDS.

    carlossss111.itch.io/timebeat

    #GBDev #GameBoy #RGBDS

  8. Lovely #GBdev and #GBCdev people. GBCbag 2.6.0 is here!

    Finally change the program/game icon yourself. It was a pleasure to create custom versions for many of you, but now it's your turn ... 😆

    Thanks 😍

    eastpixel.itch.io/gbcbag

    #GameBoy #GameBoyColor #GBC #GBCbag #Gamedev #GBStudio #EASTPIXEL #indiegames

  9. Lovely #GBdev and #GBCdev people. GBCbag 2.6.0 is here!

    Finally change the program/game icon yourself. It was a pleasure to create custom versions for many of you, but now it's your turn ... 😆

    Thanks 😍

    eastpixel.itch.io/gbcbag

    #GameBoy #GameBoyColor #GBC #GBCbag #Gamedev #GBStudio #EASTPIXEL #indiegames

  10. Lovely #GBdev and #GBCdev people. GBCbag 2.6.0 is here!

    Finally change the program/game icon yourself. It was a pleasure to create custom versions for many of you, but now it's your turn ... 😆

    Thanks 😍

    eastpixel.itch.io/gbcbag

    #GameBoy #GameBoyColor #GBC #GBCbag #Gamedev #GBStudio #EASTPIXEL #indiegames

  11. Lovely #GBdev and #GBCdev people. GBCbag 2.6.0 is here!

    Finally change the program/game icon yourself. It was a pleasure to create custom versions for many of you, but now it's your turn ... 😆

    Thanks 😍

    eastpixel.itch.io/gbcbag

    #GameBoy #GameBoyColor #GBC #GBCbag #Gamedev #GBStudio #EASTPIXEL #indiegames

  12. Lovely #GBdev and #GBCdev people. GBCbag 2.6.0 is here!

    Finally change the program/game icon yourself. It was a pleasure to create custom versions for many of you, but now it's your turn ... 😆

    Thanks 😍

    eastpixel.itch.io/gbcbag

    #GameBoy #GameBoyColor #GBC #GBCbag #Gamedev #GBStudio #EASTPIXEL #indiegames

  13. Whether you're a coffee fanatic, a tea lover, or a hot chocolate connoisseur, enjoy retro refreshment while gaming with this Nintendo Game Boy heat change mug. Buy it now: amzn.to/4tnmInK #Games #RetroGaming #Nintendo #GameBoy #Travel #Artist #TV #Art #Food #GameDev #GBDev #GamingSky #PromoSky

  14. I took the Super Game Boy code I made for Petal Crash GBC and made a code example that shows off booting custom SNES code and then having the Game Boy side send files to the SNES as needed.

    Code and ROM (under "releases"): code.novasquirrel.com/Maffi/Su
    Art: opengameart.org/content/tiny-1

    The text at the top is the result of asking the Game Boy to calculate $AA + $BB and send the answer to the SNES, as an example of doing other tasks than just getting files.

    #snesdev #gbdev #gamedev

  15. How's this pixel art? Please guess what sea creature this is so I can find out if I captured it's likeness. It's for my GB Color RPG SeaTropilis. This is the first enemy for the game. And it's my first real game, I've been working on it for a year but not everyday just every now and then. I've spent a lot of time building the intro now I'm up to the battle engine and first level. All feedback is welcome... DL the prototype for free at x-avy.itch.io/seatropilis
    #pixelArt #gbdev #gbstudio

  16. Whether you're a coffee addict, a tea lover, or a hot chocolate connoisseur, enjoy retro refreshment while gaming with this Nintendo Game Boy heat change mug. Buy it now: amzn.to/4tnmInK #Games #RetroGaming #Nintendo #GameBoy #Travel #Artist #TV #Art #Food #GameDev #GBDev #GamingSky #PromoSky

  17. Why use a real-time clock (RTC) in a Game Boy game?
    - Resource replenishment over real time deters binge play and beat-then-refund
    - Cosmetic changes for time of day or holidays
    - Spaced repetition in language learning games
    - For non-game applications such as a personal organizer

    Why avoid RTC in a Game Boy game?
    - Increases cartridge cost
    - Reduces backup battery life
    - Players with screen time limited by time of day or day of week miss important in-game events
    - Reduces exposure of your game to viewers of speedrun streams

    #GameDesign #RealTimeClock #ScreenTime #GameBoy #gbdev #SpacedRepetition

  18. Why use a real-time clock (RTC) in a Game Boy game?
    - Resource replenishment over real time deters binge play and beat-then-refund
    - Cosmetic changes for time of day or holidays
    - Spaced repetition in language learning games
    - For non-game applications such as a personal organizer

    Why avoid RTC in a Game Boy game?
    - Increases cartridge cost
    - Reduces backup battery life
    - Players with screen time limited by time of day or day of week miss important in-game events
    - Reduces exposure of your game to viewers of speedrun streams

    #GameDesign #RealTimeClock #ScreenTime #GameBoy #gbdev #SpacedRepetition

  19. Why use a real-time clock (RTC) in a Game Boy game?
    - Resource replenishment over real time deters binge play and beat-then-refund
    - Cosmetic changes for time of day or holidays
    - Spaced repetition in language learning games
    - For non-game applications such as a personal organizer

    Why avoid RTC in a Game Boy game?
    - Increases cartridge cost
    - Reduces backup battery life
    - Players with screen time limited by time of day or day of week miss important in-game events
    - Reduces exposure of your game to viewers of speedrun streams

    #GameDesign #RealTimeClock #ScreenTime #GameBoy #gbdev #SpacedRepetition

  20. Why use a real-time clock (RTC) in a Game Boy game?
    - Resource replenishment over real time deters binge play and beat-then-refund
    - Cosmetic changes for time of day or holidays
    - Spaced repetition in language learning games
    - For non-game applications such as a personal organizer

    Why avoid RTC in a Game Boy game?
    - Increases cartridge cost
    - Reduces backup battery life
    - Players with screen time limited by time of day or day of week miss important in-game events
    - Reduces exposure of your game to viewers of speedrun streams

    #GameDesign #RealTimeClock #ScreenTime #GameBoy #gbdev #SpacedRepetition

  21. Why use a real-time clock (RTC) in a Game Boy game?
    - Resource replenishment over real time deters binge play and beat-then-refund
    - Cosmetic changes for time of day or holidays
    - Spaced repetition in language learning games
    - For non-game applications such as a personal organizer

    Why avoid RTC in a Game Boy game?
    - Increases cartridge cost
    - Reduces backup battery life
    - Players with screen time limited by time of day or day of week miss important in-game events
    - Reduces exposure of your game to viewers of speedrun streams

    #GameDesign #RealTimeClock #ScreenTime #GameBoy #gbdev #SpacedRepetition

  22. PSA: don’t trust the Dragonyhm GBC reviews out there, I am pretty sure those YouTubers didn’t play past the first dungeon, up to that point it’s a fairly decent game. Not so much for the rest of the playtime though, bugs and frustrating game design await. #gbdev 🧵 of my impressions below:

    RE: https://bsky.app/profile/did:plc:hm33t7l5aw4is26lprmppm4t/post/3mecjbxspp22w

  23. RT Tony Wang @wangrenxin.bsky.social‬

    "GB BASIC v1.7.0 is out! This release features new `load dialog` syntactic sugar, improved VRAM Debugger, kernel optimizations (boosting performance by 12%-14% in some cases), and critical bug fixes!

    Check it out: store.steampowered.com/app/2308700/
    "

    #gbbasic #gbdev #gameboy #gamedev #retrogaming #retro

  24. RT GB Studio gbstudio.dev‬ @ bluesky

    "It's been over a year since the last major update but I hope it's been worth the wait!

    GB Studio 4.2.0 includes over 180 changes, improvements, new features, and bug fixes, making it the biggest release so far.

    Available today at: chrismaltby.itch.io/gb-studio
    "

    src: bsky.app/profile/gbstudio.dev/

    #gbstudio #gbdev #gameboy #retrogaming #retrodev

  25. Revisited the Super Game Boy portion of the Petal Crash port for Game Boy Color, and I noticed the code was not actually properly designed to run from the SNES's RAM (I was developing it as a regular SNES ROM so I could actually have labels and comments as I debug it) so I fixed that.

    snes.nesdev.org/wiki/Memory_ma
    The SNES presents its RAM in a contiguous 128K block, so I changed the code to run from an area that presents the ROM in a contiguous way. That meant I had to make some changes in the way I access tables in the ROM (I need to specifically use the X register or it will make everything messier), but there actually aren't that many at this point.

    I could *probably* skip the SGB versus feature and have that be fine but it is really cool and I will take the opportunity to work on some SNES stuff again hehe.

    #gbdev

  26. Whether you're a coffee lover, a tea fanatic, or a hot chocolate connoisseur, enjoy retro refreshment while gaming with this Nintendo Game Boy heat change mug. Buy it now: amzn.to/4tnmInK #Games #RetroGaming #Nintendo #GameBoy #Travel #Artist #TV #Art #Food #GameDev #GBDev #GamingSky #PromoSky

  27. Finally added the last missing cursor animation on Petal Crash for Game Boy Color: an animation for skipping turns.

    I've also been working on finishing off the mini board feature and making small improvements elsewhere. I tried thinking of everything the game will need for the scope we're going for, and it's been satisfying clearing stuff off the list and watching it shrink. Though I'm sure some things will expand into multiple subtasks once I get to them.

    I keep saying it but I'm excited to finally finish this project. It's been scaled down from the original 2019 plans but it's very big for a Game Boy puzzle game, especially a homebrew one. #gbdev

  28. RT Tony Wang
    ‪@wangrenxin.bsky.social‬

    GB BASIC v1.6 available now, VRAM debugger lets you verify and debug graphics allocation in real time. Upgraded GBDK-2020 and SDL2 libraries to latest, bug fixes for improved stability and Linux compatibility.
    +
    The GB BASIC Tutorials are fully available now. Covers all engine concepts and integrated with latest GB BASIC v1.6 runtime for quick validation.

    tonywang.itch.io/gbbasic/devlo

    src: bsky.app/profile/wangrenxin.bs

    #gbbasic #gameboy #gbdev #gamedev #indiedev