#n64dev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #n64dev, aggregated by home.social.
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Mine64 — infinite-world block-building homebrew game for #Nintendo64
github.com/garfbargle/M...
#retrogaming #n64dev #n64 #graphicsprogramming #lowpoly -
Mine64 — infinite-world block-building homebrew game for #Nintendo64
github.com/garfbargle/M...
#retrogaming #n64dev #n64 #graphicsprogramming #lowpoly -
BoxStudio — visual editor for #N64 decomp-based #ROMhacking projects github.com/ExpansionPak... #retrodev #n64dev #reverseengineering #lowpoly #nintendo64 #gamedev #coding #programming #retrogaming
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BoxStudio — visual editor for #N64 decomp-based #ROMhacking projects github.com/ExpansionPak... #retrodev #n64dev #reverseengineering #lowpoly #nintendo64 #gamedev #coding #programming #retrogaming
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Living Worlds — Mark Ferrari's color-cycling #pixelart running on #Nintendo64 github.com/meeq/living-... #retrodev #n64dev #n64 #retrogaming
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Living Worlds — Mark Ferrari's color-cycling #pixelart running on #Nintendo64 github.com/meeq/living-... #retrodev #n64dev #n64 #retrogaming
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#Doom for #N64 v1.1 with co-op multiplayer support for 2-4 players github.com/hamltoe/DOOM... #retrodev #n64dev #retrogaming #romhacking #nintendo64
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#Doom for #N64 v1.1 with co-op multiplayer support for 2-4 players github.com/hamltoe/DOOM... #retrodev #n64dev #retrogaming #romhacking #nintendo64
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Is there anyone here with a Partner-N64 development cartridge, ideally including the PC interface card or SGI network box? I've been doing a bunch of reverse engineering on mine and I've almost figured out the entire thing, but having traffic dumps from a working one would massively help with crossing the finishing line.
If someone is willing to either loan me theirs or dump the communications with a logic analyser, that'd be awesome.
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Is there anyone here with a Partner-N64 development cartridge, ideally including the PC interface card or SGI network box? I've been doing a bunch of reverse engineering on mine and I've almost figured out the entire thing, but having traffic dumps from a working one would massively help with crossing the finishing line.
If someone is willing to either loan me theirs or dump the communications with a logic analyser, that'd be awesome.
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[PoC] libsm64 running inside Super Mario World #retrodev #snesdev #n64dev #romhacking #reverseengineering #Mario64 #SMW #coding #programming
[PoC] Got libsm64 running insi... -
[PoC] libsm64 running inside Super Mario World #retrodev #snesdev #n64dev #romhacking #reverseengineering #Mario64 #SMW #coding #programming
[PoC] Got libsm64 running insi... -
OpeN64 -- open-source recreation of the #N64 motherboard github.com/cy-888/OpeN64 #retrodev #retrogaming #reverseengineering #n64dev #nintendo64
OpeN64 Release Video -
OpeN64 -- open-source recreation of the #N64 motherboard github.com/cy-888/OpeN64 #retrodev #retrogaming #reverseengineering #n64dev #nintendo64
OpeN64 Release Video -
A #Nintendo64 Rumble Pak so Bad that it's Good -- blog post by dev working on homebrew game phoboslab.org/log/2026/03/... #retrodev #n64dev #retrogaming #n64 #programming
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A #Nintendo64 Rumble Pak so Bad that it's Good -- blog post by dev working on homebrew game phoboslab.org/log/2026/03/... #retrodev #n64dev #retrogaming #n64 #programming
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StarStrike 64 homebrew #Nintendo64 project github.com/parkerallan/... #retrodev #n64dev #n64 #retrogaming
StarStrike 64 Release Video - ... -
StarStrike 64 homebrew #Nintendo64 project github.com/parkerallan/... #retrodev #n64dev #n64 #retrogaming
StarStrike 64 Release Video - ... -
#Nintendo64 Sharkwire Online clone that actually works #retrodev #n64 #n64dev #retrogaming #reverseengineering
From the N64Homebrew community... -
#Nintendo64 Sharkwire Online clone that actually works #retrodev #n64 #n64dev #retrogaming #reverseengineering
From the N64Homebrew community... -
#MortalKombat 1 homebrew port project for the #N64 #retrodev #retrogaming #nintendo64 #n64dev
Implementing 27 NEW Animations... -
#MortalKombat 1 homebrew port project for the #N64 #retrodev #retrogaming #nintendo64 #n64dev
Implementing 27 NEW Animations... -
See also Corn #N64 emulator (mentioned in the thread above) which thanks to static recompilation could run Mario 64 at full framerate on a Pentium II #retrodev #emudev #retrogaming #emulation #N64dev #Nintendo64
Corn (2001 N64 emulator for lo... -
See also Corn #N64 emulator (mentioned in the thread above) which thanks to static recompilation could run Mario 64 at full framerate on a Pentium II #retrodev #emudev #retrogaming #emulation #N64dev #Nintendo64
Corn (2001 N64 emulator for lo... -
Measured a 256-shade greyscale ramp through my capture card with both on my laptop and the Nintendo 64 (via Retrotink). The response is linear in both (phew!) but I had to mess with the capture card brightness & contrast settings to make the N64 closer to the input. Still clips the whites too early.
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Measured a 256-shade greyscale ramp through my capture card with both on my laptop and the Nintendo 64 (via Retrotink). The response is linear in both (phew!) but I had to mess with the capture card brightness & contrast settings to make the N64 closer to the input. Still clips the whites too early.