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#retrodev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #retrodev, aggregated by home.social.

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  1. #TheGate for #Amiga
    ---
    Still working on this project and now I can query the enemy states from my terminal & dialogue scripts!

    Right now I can query if the enemy is DEAD, HEALTHY, LOWLIFE or FROZEN.

    I'll write a detailed report about an hard limit I encountered adding new commands to my parser that causes the interpreter to throw false errors.

    #AMOS #AMOSProfessional #IndieDev #RetroDev #SoloDev

  2. Some more work on the pockity shell, it's pretty much there I think #Maker #IndieDev #RetroDev

  3. Because there are so many (so very, very many) ports of Jurl, I decided to move them all into a Jurl section. This does mean you have to click on the section to see them all but it also makes it easier to see that i've actually released 4 games, not just endless ports of Jurl tonsomo.itch.io/

    #IndieDev #RetroDev

  4. RT Tony Wang @wangrenxin.bsky.social

    "GB BASIC v1.13 is live now! It includes new features like support for `nonbanked` ASM blocks, better and more flexible Unicode text output, a new "拼音" IME example program, and many more.

    store.steampowered.com/app/230
    "
    src: bsky.app/profile/wangrenxin.bs

    #gbbasic #gameboy #gbdev #retrodev

  5. It’s the 44 odd anniversary of the Dragon 32 and I recently updated the Dragon version of Jurl. Coincidence??? Yes, entirely, but here it is anyway tonsomo.itch.io/jurl-dragon-ed #RetroDev #IndieDev #RetroComputing

  6. Turns out, I'm on the Amiga Game Devs panel at Kickstart 3 on the Friday morning! Come and listen to me mutter and swear.

    amigashow.com/

    #Amiga #Commodore #RetroDev #RetroGaming

  7. Comenzamos directo de desarrollo!! continuamos con nuestro RTS y una sesión más de las prácticas!!

    #retrodev #gamedev #raylib #rts

    twitch.tv/makeclassicgames

  8. Ya está disponible el vídeo de la segunda sesión de los wedNESday. En esta ocasión hablamos de los tiles y Sprite y como los maneja la NES. #retrodev #gamedev #nesdev #nes youtu.be/mxCGm7dQXFM?is=mIAgJT

  9. Finished Lumo Amiga minigame 1. Lots of minigame infrastructure built, and some nice change-block optimisations added.

    Game 2 will be something new, not in the original, because it won't work on the Amiga. It'll need coin display and the coin controlled gates making first, though.

    But Kickstart is a week away and I want to take a stable build there :)

    🧙🏻

    #Amiga #RetroDev #Lumo

  10. Subgame 1 starting to come together. Block change, room progression, player death, end sequence all working; hazards are needed now.

    Play #Lumo at Kickstart 7-8th August in Derby, UK!

    amigashow.com

    #Amiga #RetroDev

  11. I've updated my Dragon version of Jurl, it's not perfect by any means but i've added colour and the slowdown and flickering has been reduced. The caveat here is that I haven't tested it on actual hardware as, since the cull, I no longer own a Dragon tonsomo.itch.io/jurl-dragon-ed
    #RetroDev #IndieDev

  12. Working on plumbing for the minigames.

    This is moving from normal, through the "game nexus" to the "minigame 1" state and rooms (including a final celebration room), then back to the previously remembered destination normal room.

    🧙🏻

    #Amiga #RetroDev #Lumo

  13. This is the first of seven "sub game" rooms.

    Grab the lamp energy, capture all the ghosts, unlock the teleporter out. But which one to take 😁

    Nearly there. Dropped the walls for visibility and performance. Need to reduce the lamp time more I think.

    🧙🏻

    #amiga #lumo #retrodev

  14. The Spectrum release of Quantum Hop is out, lead the Astronaut through 12 levels to get him back to his space ship.

    £1 at launch to help with development costs.

    tonsomo.itch.io/quantum-hop-si
    #RetroDev #IndieDev

  15. Look at me, adding good #UI to a 30-year old platform because I sure as hell can't find it in a modern OS

    #ui #psion #retrocomputing #programming #retrodev

  16. Moves like Namco.

    Running in emulator warp mode, so it's much quicker than it would be. The ghosts use the same logic as the arcade, more or less. I'm not going for 100% accuracy though.

    🧙🏻

    #amiga #lumo #retrodev

  17. And with the addition of sound, one of the worst Fur elise conversions i've done yet and some bug fixes Jurl: Atari Lynx edition hits 1.0 #RetroDev #IndieDev

    tonsomo.itch.io/jurl-atari-lynx

  18. I'll continue work on this at a later date, need to push on with my book, so here's a very early prototype, nothing to play just the first level scroll and the player character tonsomo.itch.io/photoboy-for-t #IndieDev #RetroDev