#retrodev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #retrodev, aggregated by home.social.
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#TheGate for #Amiga
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Still working on this project and now I can query the enemy states from my terminal & dialogue scripts!Right now I can query if the enemy is DEAD, HEALTHY, LOWLIFE or FROZEN.
I'll write a detailed report about an hard limit I encountered adding new commands to my parser that causes the interpreter to throw false errors.
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Kickstart Amiga Show is back! And I finally got around to writing up my visit…
gemini://s73.girv.in/glog/2026/2026-08-12-kickstart-amiga-2026.gmi
https://s73.girv.in/glog/2026/2026-08-12-kickstart-amiga-2026.html
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👾 How I developed an Am29000 C compiler and web browser // Oscar Toledo G.
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:amiga: #TheGate is still in active development, a new update is out!
https://www.patreon.com/Allanon71/posts/heatwave-update-165913104
#indiedev #solodev #amiga #gamedev #retrodev #AMOSProfessional #AMOS
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Because there are so many (so very, very many) ports of Jurl, I decided to move them all into a Jurl section. This does mean you have to click on the section to see them all but it also makes it easier to see that i've actually released 4 games, not just endless ports of Jurl https://tonsomo.itch.io/
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RT Tony Wang @wangrenxin.bsky.social
"GB BASIC v1.13 is live now! It includes new features like support for `nonbanked` ASM blocks, better and more flexible Unicode text output, a new "拼音" IME example program, and many more.
https://store.steampowered.com/app/2308700/
"
src: https://bsky.app/profile/wangrenxin.bsky.social/post/3mrze6w3ixk25 -
It’s the 44 odd anniversary of the Dragon 32 and I recently updated the Dragon version of Jurl. Coincidence??? Yes, entirely, but here it is anyway https://tonsomo.itch.io/jurl-dragon-edition #RetroDev #IndieDev #RetroComputing
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Turns out, I'm on the Amiga Game Devs panel at Kickstart 3 on the Friday morning! Come and listen to me mutter and swear.
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Ya está disponible el vídeo de la segunda sesión de los wedNESday. En esta ocasión hablamos de los tiles y Sprite y como los maneja la NES. #retrodev #gamedev #nesdev #nes https://youtu.be/mxCGm7dQXFM?is=mIAgJTgKtYpydnfk
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Finished Lumo Amiga minigame 1. Lots of minigame infrastructure built, and some nice change-block optimisations added.
Game 2 will be something new, not in the original, because it won't work on the Amiga. It'll need coin display and the coin controlled gates making first, though.
But Kickstart is a week away and I want to take a stable build there :)
🧙🏻
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How Unix Spell Ran in 64kB RAM https://blog.codingconfessions.com/p/how-unix-spell-ran-in-64kb-ram
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Subgame 1 starting to come together. Block change, room progression, player death, end sequence all working; hazards are needed now.
Play #Lumo at Kickstart 7-8th August in Derby, UK!
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I've updated my Dragon version of Jurl, it's not perfect by any means but i've added colour and the slowdown and flickering has been reduced. The caveat here is that I haven't tested it on actual hardware as, since the cull, I no longer own a Dragon https://tonsomo.itch.io/jurl-dragon-edition
#RetroDev #IndieDev -
Working on plumbing for the minigames.
This is moving from normal, through the "game nexus" to the "minigame 1" state and rooms (including a final celebration room), then back to the previously remembered destination normal room.
🧙🏻
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PD2600 fan-made #Atari2600 emulator for Playdate
#retrodev #emudev #emulation #retrogaming #Atari
PD2600 by Alejandro Burgueno -
This is the first of seven "sub game" rooms.
Grab the lamp energy, capture all the ghosts, unlock the teleporter out. But which one to take 😁
Nearly there. Dropped the walls for visibility and performance. Need to reduce the lamp time more I think.
🧙🏻
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The Spectrum release of Quantum Hop is out, lead the Astronaut through 12 levels to get him back to his space ship.
£1 at launch to help with development costs.
https://tonsomo.itch.io/quantum-hop-sinclair-spectrum-edition
#RetroDev #IndieDev -
Look at me, adding good #UI to a 30-year old platform because I sure as hell can't find it in a modern OS
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I'll continue work on this at a later date, need to push on with my book, so here's a very early prototype, nothing to play just the first level scroll and the player character https://tonsomo.itch.io/photoboy-for-the-sms-prototype #IndieDev #RetroDev