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#nintendods — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #nintendods, aggregated by home.social.

  1. TMNT with Jeremy Powers (Zenspath Entertainment Network)

    Let’s talk about the year 2007, when Ubisoft looked at Konami’s TMNT license, going up for grabs after three straight beat-em-ups, and said “yeah, we’ll take it,” the video game equivalent of adopting somebody else’s very large, very established pet. They tied the whole thing to Imagi’s brand new fully CGI turtle movie and then, in an act of scheduling chaos I can only respect, shipped the game three entire days before the film hit theaters. Bold! Confusing! Possibly the result of someone losing a calendar!

    And then, because apparently one platform was never going to cut it, Ubisoft just kept going. PlayStation 2! GameCube! Xbox 360! Wii! PC! A PlayStation 3 version that got paraded around at trade shows like a prize pony and then quietly put out to pasture, never to be seen again! And just when you think the roster’s full, Nintendo DS and PSP roll in with an entirely separate game wearing the same name tag, because why make one turtle game when you could make several turtle games and let the consumer sort it out. Also, bonus points to whoever in marketing decided the title needed zero subtitles, zero colons, zero numbers, just “TMNT,” like it’s the only one that’s ever existed. Confidence!

    Climbing out of the sewer to help me survey this multi-console fever dream is Jeremy Powers, host and creator of the Zenspath Entertainment Network, a man who apparently collects retro hardware, works as an engineer, and still finds time to run a podcast, which is either elite time management or a full refusal to acknowledge the concept of a day off.

    So track down whichever version of this thing actually ended up in your house back in 2007, because statistically there’s a good chance it wasn’t the same one as your neighbor’s, and let’s find out if TMNT earned its spot in the turtle hall of fame, or if it should’ve stayed a trade show prototype.

    Learn such things as:

    • Do we ever stop to think that maybe the people making these games knew what they were doing all along?
    • Will we ever get that chance to see Splinter and Iroh together?
    • How much retreading is acceptable when you’re the new guy making things?
    • And so much more!

    You can find Jeremy on YouTube @Zenspathcom and of course at the Zenspath Entertainment Network.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Behold! and The Last Comic Shop for the promos today.

    Intro/Outro Music by Backing Track, who dips pizza in honey mustard.

    #ArchieComics #Donatello #DreamwaveProductions #GameboyAdvance #Gamecube #IDW #Image #JeremyPowers #Leonardo #Michelangelo #Mirage #NintendoDS #PS2 #PSP #Raphael #Ubisoft #Wii #Xbox360
  2. When entering and before going to the upper floors, they had 2 tables full of handhelds with a bunch of games you could play. And some couches to sit on of course. #nintendo #gameboy #gamegear #atarilynx #nintendods #gba

  3. Justice League Heroes with Gavin Mevius (The Q Division, The Mixed Reviews)

    Somewhere in the mid-2000s, a group of developers looked at the Justice League and said, “What if we made a game where all your favorite heroes team up… and then we just kinda vibed with that idea instead of sticking to any specific comic storyline?” Which kind of works actually because they got Dwayne McDuffie to write it but that’s not the point. So anyway, Justice League Heroes burst onto the scene for PS2, Xbox, PSP, and Nintendo DS like a Watchtower alarm that nobody remembers installing.

    This week on Play Comics, we grab our capes, charge up our vaguely canon-adjacent superpowers, and dive into a game that absolutely has Batman, Superman, and friends… ummm, friends are definitely there I promise and sometimes they have to be there because of contractual obligations. And sometimes even the best version of those friends if you’re lucky and the best version of that hero had been invented already.

    Joining the adventure is Gavin Mevius from The Mixed Reviews and The Q Division, bringing along just the right blend of insight, chaos, and “wait, was that ever a comic plot?” energy to help us make sense of it all.

    So get ready for teamwork, button mashing, and a Justice League game that is just kind of meh, especially considering the story that it had to work with.

    Learn such things as:

    • When you can have Justice League adventures without Batman or Superman
    • Why you don’t need a 100% comic plot line to have a good comic plot line.
    • What the world was like before micro transactions got involved with everything
    • And so much more!

    You can find Gavin on BlueSky @shhhitsgavin, Instagram @gavinmev, and of course on his podcasts The Mixed Reviews (a monthly film review show taking a deep dive into a subject, actor, director, or something else along those lines) and The Q Division (a monthly deep dive into James Bond).

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    The next episode is going to be Galactic Wrestling with Ultimate Muscle, so get your thoughts ready and over to me if you want to hear them in the show.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Gimmicks and Spawnography for the promos today.

    Intro/Outro Music by Backing Track, whose super power is always knowing exactly where to find that file you’re looking for.

    #Aquaman #Batman #BatmanBeyond #DC #GavinMevius #GreenArrow #GreenLantern #HalJordan #Hawkgirl #JayGarrick #JohnStewart #KyleRayner #MartianManhunter #NintendoDS #PS2 #PSP #SensorySweepStudios #SnowblindStudios #Superman #TerryMcGinnis #TheFlash #TheHuntress #WallyWest #WarnerBrosInteractiveEntertainment #WonderWoman #Xbox #Zatanna
  4. X-Men the Official Game with Alex Zalben (Comic Book Club)

    Listen up, mutation enthusiasts and multi-platform adventurers, because this week on Play Comics we’re strapping on our Kevlar suits and diving straight into the bewildering, beast-infested, cross-console chaos of X-Men: The Official Game! We’re talking about the 2006 game that launched on practically every system known to mankind (GBA, GameCube, Nintendo DS, PS2, Xbox, and Xbox 360. Seriously, did they forget a platform?), which based the story nominally on the third X-Men film from Fox. You know, the one that showed us what happens when Professor Xavier and Magneto finally decided to outsource their beef settlement to a video game developer.

    This particular romp through Marvel’s merry mutant universe was brought to you by the folks who looked at a film featuring Wolverine, Nightcrawler, and Iceman and thought, “What if we made this game SLIGHTLY different on each platform?” It’s like they were challenged to see just how elastic the definition of ‘the same game’ could be, and frankly, the results are beautifully inconsistent. The story was co-written by Chris Claremont (yes, THAT Chris Claremont) and Zak Penn, and it featured voice acting from the actual film cast, which means you got Hugh Jackman’s growl in your living room, your handheld, and probably also your neighbors’ living rooms at 2 AM.

    Joining us to make sense of this portable and stationary pandemonium is none other than Alex Zalben from Comic Book Club, a weekly live talk show about comics that’s been running since 2006, performed at every major comic convention you can think of, written up in the New York Times more than once, and hosted literally hundreds of guests with more swagger than most podcasts muster in a lifetime. Alex is a writer, editor, and podcaster who knows his way around both four-color storytelling and video game adaptations, making him the perfect guide to help us determine whether this cross-generational, cross-console adventure managed to capture what makes the X-Men actually work, or if it just made us wish we could teleport away from our screens.

    So sync up your Danger Room protocols, pick your favorite handheld or home console, and get ready for an episode that’s guaranteed to be more chaotic than a Sentinel factory explosion and infinitely more confusing than trying to figure out why THIS game exists on THAT console!

    Learn such things as:

    • Who thought it was a good idea to put this on so many consoles?
    • Is it possible to get that team feeling when you’re playing solo?
    •  Is it better to look at this game as a sequel to the 2nd movie, or a prequel to the 3rd movie?
    • And so much more!

    You can find Alex on YouTube @ComicBookClub, BlueSky @comicbookclub and of course Comic Book Club Live.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then is probably something you should check out.

    A big thanks to Nerd Best Friends and Escape the Mojoverse for the promos today.

    Intro/Outro Music by Backing Track, who has not stopped the face palm from this one yet.

    #AlexZalben #AmazeEntertainment #Colossus #GameBoyAdvance #Gamecube #HypnosEntertainment #Iceman #Magneto #Marvel #Nightcrawler #NintendoDS #PS2 #WayForwardTechnologies #Wolverine #Xbox #Xbox360 #ZAxis
  5. !!!!!!!!!!!!!!!!!!!!!

    Lamb's insatiable, unquenchable urge to get games working on these little handhelds has reached a new peak.

    #anbernic #retrohandhelds #nintendo #nintendods #nds #3ds #godot

    RE: https://transfem.social/notes/a863453c4mxg77uo

  6. It's no mystery that our listeners wanted us to explore Kobami Valley, so this week we finally covered the highly requested Mystery Dungeon: Shiren the Wanderer!

    Harking back to 1995 (and its 2006 Nintendo DS remaster), Shiren helped to spin off an entire branch of rogue games, all "stay tuned" episodes for sure!

    grogpod.zone/2024-10-09-shiren

    #shirenthewanderer #roguelike #mysterydungeon #podcast #retrogame #snes #famicom #nintendods #nds #nintendoswitch #nintendo #gaming

  7. #Pensando ancora (fin troppo) alle #fotocamere dei #NintendoDS, non posso fare altro che riconoscere quel pattern, secondo molti moderno ma che in realtà appunto va indietro anche di tutti questi anni, per cui #Nintendo deve per forza introdurre un peggioramento nei suoi prodotti dopo aver introdotto un qualche miglioramento… 🐞

    A livello hardware non ci sono strani #particolari: le #camere hanno la stessa risoluzione (640×480, #VGA praticamente), ma quelle del 3DS dovrebbero essere più accurate; e la risoluzione dei display delle due #console è rispettivamente 256×192, e 400×240 / 320×240, quindi meglio sul #Nintendo3DS. Però il #software

    • Sul #DSi, tutte le foto sono gestite e salvate nella loro risoluzione massima e sempre in 4:3. E la fotocamera offre #funzioni fighissime, alcune oggi mainstream ma all’epoca avveniristiche (come i filtri facciali che oggi sarebbero definiti “di Snapchat”), ed altre che giuro di non trovare su nessuna #app fotografica #mobile, solo su apparecchi professionali (ad esempio, la composizione live, cioè la sovrapposizione di immagini opportunamente scontornate non solo in post-produzione, ma direttamente sull’anteprima di #scatto). ✨
    • Il 3DS fa le #foto in 3D, molto figo, e può registrare video, ma… un sacco di quelle funzioni fighe mancano, ci sono giusto pochi filtri visivi banali, e una funzione di graffiti (equiparabile all’editor per smartphone predefinito medio) solo in post-produzione, non anche live. Niente compositing, niente roba. In compenso, la regolazione dei livelli è presente, al contrario della #fotocamera non-pro media per smartphone (GCam Lite merda), c’è l’autoscatto, e lo zoom. Però lo zoom è un po’ di pessimo gusto, perché già di base l’immagine appare fin troppo zoommata… perché? Perché, a quanto pare, l’anteprima è tagliata, perché su uno schermo 16:10 non ci entra il framebuffer della #camera 4:3 senza bordi neri. Però le foto sono salvate comunque alla massima risoluzione, e l’album permette di passare dalla visualizzazione scalata a quella intera con lo stick. Però, se si va in modalità graffiti, si può operare solo su quella porzione tagliata dell’immagine, che dopo le modifiche sarà salvata… per qualche motivo, in 640×320, che è 18:9, quindi tagliata sempre molto sopra e sotto ma ancora non alla scala nativa. Le uniche #immagini perfettamente scalate al display sono le schermate dei giochi o del menu home, e qui direi che è il minimo. 🔪

    Insomma, dati questi #dettagli, non è scontato dire quale delle due app di #fotografia è migliore, e probabilmente una conviene più dell’altra solo a seconda delle situazioni. Per fortuna, su un #3DS moddato si possono avere entrambe, e infatti io me la gioco così. 📸

    https://octospacc.altervista.org/2024/02/18/camere-dies/

    #3DS #app #camera #camere #console #dettagli #DSi #foto #fotocamera #fotocamere #fotografia #funzioni #immagini #mobile #Nintendo #Nintendo3DS #NintendoDS #particolari #Pensando #scatto #software #VGA