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#nintendods — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #nintendods, aggregated by home.social.

  1. Handhelds brachten Piepsgeräusche in die Kinderzimmer: Autorennen auf LED-Basis, dann die ersten Game & Watch-Spiele, Game Boy - plötzlichFarbe, immer bessere Displays, Touch… Im Gameorama lässt sich diese irre Evolution wunderbar durchspielen: Von ein paar schwarzen LCD-Pixeln zur Spielkonsole für die Hosentasche. Stark!

    #HandheldGaming #RetroGaming #GameBoy #NintendoDS #GamingHistory #GamingDad #PixelEvolution #Gameorama #Luzern

  2. Handhelds brachten Piepsgeräusche in die Kinderzimmer: Autorennen auf LED-Basis, dann die ersten Game & Watch-Spiele, Game Boy - plötzlichFarbe, immer bessere Displays, Touch… Im Gameorama lässt sich diese irre Evolution wunderbar durchspielen: Von ein paar schwarzen LCD-Pixeln zur Spielkonsole für die Hosentasche. Stark!

    #HandheldGaming #RetroGaming #GameBoy #NintendoDS #GamingHistory #GamingDad #PixelEvolution #Gameorama #Luzern

  3. Handhelds brachten Piepsgeräusche in die Kinderzimmer: Autorennen auf LED-Basis, dann die ersten Game & Watch-Spiele, Game Boy - plötzlichFarbe, immer bessere Displays, Touch… Im Gameorama lässt sich diese irre Evolution wunderbar durchspielen: Von ein paar schwarzen LCD-Pixeln zur Spielkonsole für die Hosentasche. Stark!

    #HandheldGaming #RetroGaming #GameBoy #NintendoDS #GamingHistory #GamingDad #PixelEvolution #Gameorama #Luzern

  4. Handhelds brachten Piepsgeräusche in die Kinderzimmer: Autorennen auf LED-Basis, dann die ersten Game & Watch-Spiele, Game Boy - plötzlichFarbe, immer bessere Displays, Touch… Im Gameorama lässt sich diese irre Evolution wunderbar durchspielen: Von ein paar schwarzen LCD-Pixeln zur Spielkonsole für die Hosentasche. Stark!

    #HandheldGaming #RetroGaming #GameBoy #NintendoDS #GamingHistory #GamingDad #PixelEvolution #Gameorama #Luzern

  5. Handhelds brachten Piepsgeräusche in die Kinderzimmer: Autorennen auf LED-Basis, dann die ersten Game & Watch-Spiele, Game Boy - plötzlichFarbe, immer bessere Displays, Touch… Im Gameorama lässt sich diese irre Evolution wunderbar durchspielen: Von ein paar schwarzen LCD-Pixeln zur Spielkonsole für die Hosentasche. Stark!

    #HandheldGaming #RetroGaming #GameBoy #NintendoDS #GamingHistory #GamingDad #PixelEvolution #Gameorama #Luzern

  6. Marvel Trading Card Game with Gen Moonen (“Fun” & Games)

    Let’s just say it up front: turning a trading card game into a video game is a magic trick where the “trading” and the “card” both quietly slip out the back door, leaving you with a menu that goes “ding” when you win. And Marvel decided this was worth doing not once, but on two separate handhelds that weren’t even talking to each other, like a superhero team-up where nobody checked who else was showing up.

    Somewhere, someone looked at the specific joy of slapping a foil Spider-Man card down on a table hard enough to rattle the juice boxes, and said: what if we replaced that with a stylus tap? What if deck-building, the sacred art of jamming eighty cards into a rubber band and hoping for the best, became a scroll menu instead? Visionary. Extremely quiet. Nobody’s little brother has ever stormed off in a rage over a scroll menu.

    Dealing me in for this one is Gen Moonen, co-host of the “Fun” & Games Podcast alongside Matt Storm, a show built entirely around two people who genuinely, unapologetically love games, which honestly should be a requirement for every gaming podcast and somehow still isn’t.

    So grab a deck, or a controller, or whatever the modern version of “shuffle and pray” is, and let’s find out if Marvel Trading Card Game is a genuinely good time, or a lesson in why some hobbies were never meant to leave the kitchen table.

    Learn such things as:

    • Is it as satisfying to play an amazing card in the game as it is to play that card in real life?
    • Does it bother anyone that the winner of the fight is at least partly decided by random number generation?
    • How is it even possible to get a story going when nobody can know what you’ll be able to do later in the game?
    • And so much more!

    You can find Gen on BlueSky @gnoisegenerator.bsky.social, on Instagram @gnoisegenerator, her podcast “Fun” & Games, and her own website GenMoonen.com.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Adventures in Erylia and Once Upon a Geek for the promos today.

    Intro/Outro Music by Backing Track, who would play this card game with you right now if he could find his deck. Or his other deck. Or his other deck. Or his other deck. Or his other deck. You get the idea.

    #1stPlayableProductions #EngineSoftware #Marvel #NintendoDS #PSP #ViciousCycleSoftware
  7. What Have I Been Playing Since June 10th?

    Today's post will be the beginning of my "What Have I Been Playing Since ___?" Series! As I mentioned in my Blog Update – July 7th, 2026 (or 07/07/2026) post from over a week ago, I have stopped writing video game reviews, with my last review being posted on June 10, 2026 (or 10/06/2026) for Batman Doom (1999: Windows). While I will miss writing video game reviews, I felt it was time to pause writing them because it simply took too much of my free time. Perhaps I will return in the future […]

    doomfan1.wordpress.com/2026/07

  8. X-Men the Official Game with Alex Zalben (Comic Book Club)

    Listen up, mutation enthusiasts and multi-platform adventurers, because this week on Play Comics we’re strapping on our Kevlar suits and diving straight into the bewildering, beast-infested, cross-console chaos of X-Men: The Official Game! We’re talking about the 2006 game that launched on practically every system known to mankind (GBA, GameCube, Nintendo DS, PS2, Xbox, and Xbox 360. Seriously, did they forget a platform?), which based the story nominally on the third X-Men film from Fox. You know, the one that showed us what happens when Professor Xavier and Magneto finally decided to outsource their beef settlement to a video game developer.

    This particular romp through Marvel’s merry mutant universe was brought to you by the folks who looked at a film featuring Wolverine, Nightcrawler, and Iceman and thought, “What if we made this game SLIGHTLY different on each platform?” It’s like they were challenged to see just how elastic the definition of ‘the same game’ could be, and frankly, the results are beautifully inconsistent. The story was co-written by Chris Claremont (yes, THAT Chris Claremont) and Zak Penn, and it featured voice acting from the actual film cast, which means you got Hugh Jackman’s growl in your living room, your handheld, and probably also your neighbors’ living rooms at 2 AM.

    Joining us to make sense of this portable and stationary pandemonium is none other than Alex Zalben from Comic Book Club, a weekly live talk show about comics that’s been running since 2006, performed at every major comic convention you can think of, written up in the New York Times more than once, and hosted literally hundreds of guests with more swagger than most podcasts muster in a lifetime. Alex is a writer, editor, and podcaster who knows his way around both four-color storytelling and video game adaptations, making him the perfect guide to help us determine whether this cross-generational, cross-console adventure managed to capture what makes the X-Men actually work, or if it just made us wish we could teleport away from our screens.

    So sync up your Danger Room protocols, pick your favorite handheld or home console, and get ready for an episode that’s guaranteed to be more chaotic than a Sentinel factory explosion and infinitely more confusing than trying to figure out why THIS game exists on THAT console!

    Learn such things as:

    • Who thought it was a good idea to put this on so many consoles?
    • Is it possible to get that team feeling when you’re playing solo?
    •  Is it better to look at this game as a sequel to the 2nd movie, or a prequel to the 3rd movie?
    • And so much more!

    You can find Alex on YouTube @ComicBookClub, BlueSky @comicbookclub and of course Comic Book Club Live.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then is probably something you should check out.

    A big thanks to Nerd Best Friends and Escape the Mojoverse for the promos today.

    Intro/Outro Music by Backing Track, who has not stopped the face palm from this one yet.

    #AlexZalben #AmazeEntertainment #Colossus #GameBoyAdvance #Gamecube #HypnosEntertainment #Iceman #Magneto #Marvel #Nightcrawler #NintendoDS #PS2 #WayForwardTechnologies #Wolverine #Xbox #Xbox360 #ZAxis
  9. #Pensando ancora (fin troppo) alle #fotocamere dei #NintendoDS, non posso fare altro che riconoscere quel pattern, secondo molti moderno ma che in realtà appunto va indietro anche di tutti questi anni, per cui #Nintendo deve per forza introdurre un peggioramento nei suoi prodotti dopo aver introdotto un qualche miglioramento… 🐞

    A livello hardware non ci sono strani #particolari: le #camere hanno la stessa risoluzione (640×480, #VGA praticamente), ma quelle del 3DS dovrebbero essere più accurate; e la risoluzione dei display delle due #console è rispettivamente 256×192, e 400×240 / 320×240, quindi meglio sul #Nintendo3DS. Però il #software

    • Sul #DSi, tutte le foto sono gestite e salvate nella loro risoluzione massima e sempre in 4:3. E la fotocamera offre #funzioni fighissime, alcune oggi mainstream ma all’epoca avveniristiche (come i filtri facciali che oggi sarebbero definiti “di Snapchat”), ed altre che giuro di non trovare su nessuna #app fotografica #mobile, solo su apparecchi professionali (ad esempio, la composizione live, cioè la sovrapposizione di immagini opportunamente scontornate non solo in post-produzione, ma direttamente sull’anteprima di #scatto). ✨
    • Il 3DS fa le #foto in 3D, molto figo, e può registrare video, ma… un sacco di quelle funzioni fighe mancano, ci sono giusto pochi filtri visivi banali, e una funzione di graffiti (equiparabile all’editor per smartphone predefinito medio) solo in post-produzione, non anche live. Niente compositing, niente roba. In compenso, la regolazione dei livelli è presente, al contrario della #fotocamera non-pro media per smartphone (GCam Lite merda), c’è l’autoscatto, e lo zoom. Però lo zoom è un po’ di pessimo gusto, perché già di base l’immagine appare fin troppo zoommata… perché? Perché, a quanto pare, l’anteprima è tagliata, perché su uno schermo 16:10 non ci entra il framebuffer della #camera 4:3 senza bordi neri. Però le foto sono salvate comunque alla massima risoluzione, e l’album permette di passare dalla visualizzazione scalata a quella intera con lo stick. Però, se si va in modalità graffiti, si può operare solo su quella porzione tagliata dell’immagine, che dopo le modifiche sarà salvata… per qualche motivo, in 640×320, che è 18:9, quindi tagliata sempre molto sopra e sotto ma ancora non alla scala nativa. Le uniche #immagini perfettamente scalate al display sono le schermate dei giochi o del menu home, e qui direi che è il minimo. 🔪

    Insomma, dati questi #dettagli, non è scontato dire quale delle due app di #fotografia è migliore, e probabilmente una conviene più dell’altra solo a seconda delle situazioni. Per fortuna, su un #3DS moddato si possono avere entrambe, e infatti io me la gioco così. 📸

    https://octospacc.altervista.org/2024/02/18/camere-dies/

    #3DS #app #camera #camere #console #dettagli #DSi #foto #fotocamera #fotocamere #fotografia #funzioni #immagini #mobile #Nintendo #Nintendo3DS #NintendoDS #particolari #Pensando #scatto #software #VGA