home.social

#nintendods — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #nintendods, aggregated by home.social.

  1. Marvel Trading Card Game with Gen Moonen (“Fun” & Games)

    Let’s just say it up front: turning a trading card game into a video game is a magic trick where the “trading” and the “card” both quietly slip out the back door, leaving you with a menu that goes “ding” when you win. And Marvel decided this was worth doing not once, but on two separate handhelds that weren’t even talking to each other, like a superhero team-up where nobody checked who else was showing up.

    Somewhere, someone looked at the specific joy of slapping a foil Spider-Man card down on a table hard enough to rattle the juice boxes, and said: what if we replaced that with a stylus tap? What if deck-building, the sacred art of jamming eighty cards into a rubber band and hoping for the best, became a scroll menu instead? Visionary. Extremely quiet. Nobody’s little brother has ever stormed off in a rage over a scroll menu.

    Dealing me in for this one is Gen Moonen, co-host of the “Fun” & Games Podcast alongside Matt Storm, a show built entirely around two people who genuinely, unapologetically love games, which honestly should be a requirement for every gaming podcast and somehow still isn’t.

    So grab a deck, or a controller, or whatever the modern version of “shuffle and pray” is, and let’s find out if Marvel Trading Card Game is a genuinely good time, or a lesson in why some hobbies were never meant to leave the kitchen table.

    Learn such things as:

    • Is it as satisfying to play an amazing card in the game as it is to play that card in real life?
    • Does it bother anyone that the winner of the fight is at least partly decided by random number generation?
    • How is it even possible to get a story going when nobody can know what you’ll be able to do later in the game?
    • And so much more!

    You can find Gen on BlueSky @gnoisegenerator.bsky.social, on Instagram @gnoisegenerator, her podcast “Fun” & Games, and her own website GenMoonen.com.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Adventures in Erylia and Once Upon a Geek for the promos today.

    Intro/Outro Music by Backing Track, who would play this card game with you right now if he could find his deck. Or his other deck. Or his other deck. Or his other deck. Or his other deck. You get the idea.

    #1stPlayableProductions #EngineSoftware #Marvel #NintendoDS #PSP #ViciousCycleSoftware
  2. Nuevo Directo de desarrollo!! continuamos con la NintendoDS; vamos a aprender a hacer juegos con esta gran consola.

    #gamedev #retrodev #nintendoDS

    twitch.tv/makeclassicgames

  3. Nuevo Directo de desarrollo!! continuamos con la NintendoDS; vamos a aprender a hacer juegos con esta gran consola.

    #gamedev #retrodev #nintendoDS

    twitch.tv/makeclassicgames

  4. Nuevo Directo de desarrollo!! continuamos con la NintendoDS; vamos a aprender a hacer juegos con esta gran consola.

    #gamedev #retrodev #nintendoDS

    twitch.tv/makeclassicgames

  5. Nuevo Directo de desarrollo!! continuamos con la NintendoDS; vamos a aprender a hacer juegos con esta gran consola.

    #gamedev #retrodev #nintendoDS

    twitch.tv/makeclassicgames

  6. #Disneyfriends for #Nintendods is surprisingly addictive comparble to #socialmedia. Or #tomagatchi games. This surprised me for an offline title when I randomly picked the game up physically out of curiosity.

    For a few reasons this game seemed addictive. It wasn't that it was addictive but it had curious modern smartphone or live service game- like features.

    1. Daily challenges you can do once per day. For certain Disney friends such as #stitch or Simba. Such as taking specific snapshots of varying scenarios daily.

    2. There are events that you get notified to attend usually based on a specific date on the ds.

    3. You are encouraged to pet, feed, "chat' with and other actions to earn guardianpoints to increase your guardian rank. You can only rank up so much a day but you can rank up more points per day when you unlock more Disney friends.

    4. There are even certain challenges that you can do at anytime but you'll actually be forced to wait a few hours before you can replay it again. Such as the Simba bug eating race challenge. Some again you can only do once a day.

    #dslite #3ds #dsi #disney #liloandstitch #lionking #thelionking #findingnemo #winniethepooh

  7. TMNT with Jeremy Powers (Zenspath Entertainment Network)

    Let’s talk about the year 2007, when Ubisoft looked at Konami’s TMNT license, going up for grabs after three straight beat-em-ups, and said “yeah, we’ll take it,” the video game equivalent of adopting somebody else’s very large, very established pet. They tied the whole thing to Imagi’s brand new fully CGI turtle movie and then, in an act of scheduling chaos I can only respect, shipped the game three entire days before the film hit theaters. Bold! Confusing! Possibly the result of someone losing a calendar!

    And then, because apparently one platform was never going to cut it, Ubisoft just kept going. PlayStation 2! GameCube! Xbox 360! Wii! PC! A PlayStation 3 version that got paraded around at trade shows like a prize pony and then quietly put out to pasture, never to be seen again! And just when you think the roster’s full, Nintendo DS and PSP roll in with an entirely separate game wearing the same name tag, because why make one turtle game when you could make several turtle games and let the consumer sort it out. Also, bonus points to whoever in marketing decided the title needed zero subtitles, zero colons, zero numbers, just “TMNT,” like it’s the only one that’s ever existed. Confidence!

    Climbing out of the sewer to help me survey this multi-console fever dream is Jeremy Powers, host and creator of the Zenspath Entertainment Network, a man who apparently collects retro hardware, works as an engineer, and still finds time to run a podcast, which is either elite time management or a full refusal to acknowledge the concept of a day off.

    So track down whichever version of this thing actually ended up in your house back in 2007, because statistically there’s a good chance it wasn’t the same one as your neighbor’s, and let’s find out if TMNT earned its spot in the turtle hall of fame, or if it should’ve stayed a trade show prototype.

    Learn such things as:

    • Do we ever stop to think that maybe the people making these games knew what they were doing all along?
    • Will we ever get that chance to see Splinter and Iroh together?
    • How much retreading is acceptable when you’re the new guy making things?
    • And so much more!

    You can find Jeremy on YouTube @Zenspathcom and of course at the Zenspath Entertainment Network.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Behold! and The Last Comic Shop for the promos today.

    Intro/Outro Music by Backing Track, who dips pizza in honey mustard.

    #ArchieComics #Donatello #DreamwaveProductions #GameboyAdvance #Gamecube #IDW #Image #JeremyPowers #Leonardo #Michelangelo #Mirage #NintendoDS #PS2 #PSP #Raphael #Ubisoft #Wii #Xbox360
  8. Older consoles just where built differently. Booted up my 3ds again (after well over a year of laying around): still full battery charge.

    My switch after like 5 minutes of being "off": deep-discharged and wont even show me any sign of life until I charge it for hours.

    #retro #nintendo3ds #nintendods #nintentoswitch #nintendo #retrohardware #retroconsoles

  9. Spider-Man 3 with Harry Steele (Games On Film)

    Let’s talk about Spider-Man 3, the movie where Sam Raimi looked at “menacing single antagonist” and said no thank you, I would like three, please, and also I would like Peter Parker to dance down the street like he’s auditioning for a jazz-hands cult. It’s a movie that tried to do everything, mostly succeeded at doing too much, and somehow still made enough money that Activision looked at it and thought: yes, this deserves not one video game, but two, spread across seven different consoles, so that literally nobody in 2007 could escape it. Ambitious! Chaotic! Extremely on brand for the source material!

    See, there’s the fancy version, built by Treyarch for PS3, Xbox 360, and PC, where you get a whole open Manhattan to swing around in and the black suit shows up only when the story deems you emotionally ready for it, very mature, very earned. And then there’s the completely different budget cousin, built by Vicarious Visions for PS2, Wii, PSP, GBA, and DS, where you can slap the black suit on whenever you feel like being a jerk, the Wii Remote gets to pretend it’s a web-shooter, and the DS throws the D-pad in the trash entirely so you can beat up Sandman by poking a touchscreen like it owes you money. Same cover art. Same villains. Practically strangers.

    Swinging in to help me sort out how many wildly different versions of one questionable movie a single franchise can generate is Harry Steele, co-host of Games on Film, the podcast where he and his brother Rory spend their days grading movies based on video games! Which means Harry has built an entire professional skillset around asking “did Hollywood mess this up,” and today, for one glorious episode, we get to point that same energy directly back at a video game and ask if it managed to mess up the movie right back. Poetic justice! Content symmetry! Whatever you want to call it, it’s happening!

    So grab whichever suit you’re feeling today, pick a console, any console, apparently they all made their own decisions, and let’s find out if the Spider-Man 3 games handled three villains and seven platforms with any more finesse than the movie handled three villains and one dance number.

    Learn such things as:

    • How similar do games have to be in order to have the same title?
    • Do movie tie in games really need to care about what happened in the movie?
    • Isn’t Spidey supposed to have friends?
    • And so much more!

    You can find Harry on BlueSky @onlymanwhocan and of course his podcast Games on Film.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Murderworld the game and the Glitterjaw Queer Podcast Collective for the promos today.

    Intro/Outro Music by Backing Track, who would let the Venom symbiote engulf him if given the chance.

    #Activision #GameBoyAdvance #HarrySteele #Marvel #NewGoblin #NintendoDS #PS2 #PS3 #PSP #SpiderMan #Treyarch #VicariousVisions #Wii #Xbox360
  10. Teenage Mutant Ninja Turtles 3 Mutant Nightmare with Pierce Lydon (Spawnography)

    By 2005, Konami had made three TMNT beat-em-ups based on the 2003 animated series, which is the kind of commitment usually reserved for tax filings or long-term relationships. Teenage Mutant Ninja Turtles 3: Mutant Nightmare landed that November on GameCube, PS2, Xbox, and Nintendo DS as the trilogy’s closer, and Konami sent it off in style by giving it the series’ first E10+ rating, as if four years of shell-based violence had finally crossed some invisible threshold of Too Much.

    The game loosely adapts the show’s third season across four “Episodes,” which means the Triceratons invade Earth, Agent Bishop kidnaps Splinter for reasons that presumably made sense to somebody in a government facility somewhere, and Shredder shows back up to remind everyone that retirement isn’t really a thing that happens to ninja warlords. Along the way you can pour experience points into skill scrolls, transform into a Dino Turtle or an Ultimate Turtle depending on the mood, and, if you clear the first Episode, unlock a modified version of the 1991 arcade classic Turtles in Time, which is Konami’s way of saying “here’s the good one, in case this one doesn’t land.”

    Joining me to sort the Triceratons from the Foot Ninjas is Pierce Lydon of Spawnography, the podcast where he and George Marston work through Todd McFarlane’s entire Spawn mythology one hellish arc at a time. Pierce has already survived one trip through the Play Comics gauntlet with me on Spawn in the Demon’s Hand, so they know exactly what they signed up for this time: showing up, being extremely knowledgeable, and getting talked into yet another licensed beat-em-up nobody asked for.

    So grab a ninja scroll, pick a turtle, any turtle, and let’s find out whether Mutant Nightmare sent Konami’s turtle trilogy out on a high note, or whether the Triceratons should’ve just stayed home.

    Learn such things as:

    • When is it appropriate to make a game without the most iconic villains?
    • How much can you cram into a game when you know it’s your last one?
    • What magical things can you find at your public library?
    • And so much more!

    You can find Spawnography on BlueSky, and Instagram, and of course those Apple Podcast, YouTube, and Spotify places. Or you can find Pierce as a wonderful human on Instragram @lapsed.punk.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Glitterjaw Presents and Byrds Eye View Comics for the promos today.

    Intro/Outro Music by Backing Track, who knows the difference between ooze, slime, and muck. But doesn’t want to tell us what the difference is.

    #ArchieComics #Donatello #DreamwaveProductions #Gamecube #IDW #Image #Konami #Leonardo #Michelangelo #Mirage #NintendoDS #PierceLydon #PS2 #Raphael #Xbox
  11. Justice League Heroes with Gavin Mevius (The Q Division, The Mixed Reviews)

    Somewhere in the mid-2000s, a group of developers looked at the Justice League and said, “What if we made a game where all your favorite heroes team up… and then we just kinda vibed with that idea instead of sticking to any specific comic storyline?” Which kind of works actually because they got Dwayne McDuffie to write it but that’s not the point. So anyway, Justice League Heroes burst onto the scene for PS2, Xbox, PSP, and Nintendo DS like a Watchtower alarm that nobody remembers installing.

    This week on Play Comics, we grab our capes, charge up our vaguely canon-adjacent superpowers, and dive into a game that absolutely has Batman, Superman, and friends… ummm, friends are definitely there I promise and sometimes they have to be there because of contractual obligations. And sometimes even the best version of those friends if you’re lucky and the best version of that hero had been invented already.

    Joining the adventure is Gavin Mevius from The Mixed Reviews and The Q Division, bringing along just the right blend of insight, chaos, and “wait, was that ever a comic plot?” energy to help us make sense of it all.

    So get ready for teamwork, button mashing, and a Justice League game that is just kind of meh, especially considering the story that it had to work with.

    Learn such things as:

    • When you can have Justice League adventures without Batman or Superman
    • Why you don’t need a 100% comic plot line to have a good comic plot line.
    • What the world was like before micro transactions got involved with everything
    • And so much more!

    You can find Gavin on BlueSky @shhhitsgavin, Instagram @gavinmev, and of course on his podcasts The Mixed Reviews (a monthly film review show taking a deep dive into a subject, actor, director, or something else along those lines) and The Q Division (a monthly deep dive into James Bond).

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    The next episode is going to be Galactic Wrestling with Ultimate Muscle, so get your thoughts ready and over to me if you want to hear them in the show.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Gimmicks and Spawnography for the promos today.

    Intro/Outro Music by Backing Track, whose super power is always knowing exactly where to find that file you’re looking for.

    #Aquaman #Batman #BatmanBeyond #DC #GavinMevius #GreenArrow #GreenLantern #HalJordan #Hawkgirl #JayGarrick #JohnStewart #KyleRayner #MartianManhunter #NintendoDS #PS2 #PSP #SensorySweepStudios #SnowblindStudios #Superman #TerryMcGinnis #TheFlash #TheHuntress #WallyWest #WarnerBrosInteractiveEntertainment #WonderWoman #Xbox #Zatanna
  12. X-Men the Official Game with Alex Zalben (Comic Book Club)

    Listen up, mutation enthusiasts and multi-platform adventurers, because this week on Play Comics we’re strapping on our Kevlar suits and diving straight into the bewildering, beast-infested, cross-console chaos of X-Men: The Official Game! We’re talking about the 2006 game that launched on practically every system known to mankind (GBA, GameCube, Nintendo DS, PS2, Xbox, and Xbox 360. Seriously, did they forget a platform?), which based the story nominally on the third X-Men film from Fox. You know, the one that showed us what happens when Professor Xavier and Magneto finally decided to outsource their beef settlement to a video game developer.

    This particular romp through Marvel’s merry mutant universe was brought to you by the folks who looked at a film featuring Wolverine, Nightcrawler, and Iceman and thought, “What if we made this game SLIGHTLY different on each platform?” It’s like they were challenged to see just how elastic the definition of ‘the same game’ could be, and frankly, the results are beautifully inconsistent. The story was co-written by Chris Claremont (yes, THAT Chris Claremont) and Zak Penn, and it featured voice acting from the actual film cast, which means you got Hugh Jackman’s growl in your living room, your handheld, and probably also your neighbors’ living rooms at 2 AM.

    Joining us to make sense of this portable and stationary pandemonium is none other than Alex Zalben from Comic Book Club, a weekly live talk show about comics that’s been running since 2006, performed at every major comic convention you can think of, written up in the New York Times more than once, and hosted literally hundreds of guests with more swagger than most podcasts muster in a lifetime. Alex is a writer, editor, and podcaster who knows his way around both four-color storytelling and video game adaptations, making him the perfect guide to help us determine whether this cross-generational, cross-console adventure managed to capture what makes the X-Men actually work, or if it just made us wish we could teleport away from our screens.

    So sync up your Danger Room protocols, pick your favorite handheld or home console, and get ready for an episode that’s guaranteed to be more chaotic than a Sentinel factory explosion and infinitely more confusing than trying to figure out why THIS game exists on THAT console!

    Learn such things as:

    • Who thought it was a good idea to put this on so many consoles?
    • Is it possible to get that team feeling when you’re playing solo?
    •  Is it better to look at this game as a sequel to the 2nd movie, or a prequel to the 3rd movie?
    • And so much more!

    You can find Alex on YouTube @ComicBookClub, BlueSky @comicbookclub and of course Comic Book Club Live.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then is probably something you should check out.

    A big thanks to Nerd Best Friends and Escape the Mojoverse for the promos today.

    Intro/Outro Music by Backing Track, who has not stopped the face palm from this one yet.

    #AlexZalben #AmazeEntertainment #Colossus #GameBoyAdvance #Gamecube #HypnosEntertainment #Iceman #Magneto #Marvel #Nightcrawler #NintendoDS #PS2 #WayForwardTechnologies #Wolverine #Xbox #Xbox360 #ZAxis
  13. Spider-Man Battle for New York with Jarett Tyree (Has to Do With Spider-Man, I Think)

    Welcome, web-slinging console warriors and handheld hop-scotchers! Prepare your cartridges and grab your controllers, because this week on Play Comics we’re diving into the gloriously chaotic streets of New York with Spider-Man: Battle for New York, the 2005/2006 portable powerhouse that took Brian Michael Bendis and Mark Bagley’s Ultimate Spider-Man universe and somehow crammed all of Manhattan’s mayhem into a GBA and DS-sized punch-up bonanza. Because apparently, someone looked at one of the most beloved comic runs of the 2000s and thought, “You know what this needs? A brawler where Spidey spends most of his time frantically hammering the same three buttons while dodging increasingly ridiculous villain attacks.”

    Released across Game Boy Advance and Nintendo DS, this wasn’t your typical web-slinging adventure—it was more like someone distilled all of Ultimate Spider-Man’s most explosive moments into a side-scrolling arcade experience where the city itself becomes just as much of an enemy as Green Goblin ever was. With a roster of villains pulled straight from the comics and more “beat stuff up” objectives than you can shake a web at, this game proved that sometimes the best way to honor a beloved comic series is to completely reinvent what it means to be Spider-Man.

    This week, we’re absolutely thrilled to welcome the phenomenally knowledgeable Jarrett Tyree from Has To Do With Spider-Man I Think, who brings an encyclopedic understanding of all things Arachnid and animated to help us untangle whether this game managed to capture the kinetic energy of Bendis’s run or if it just left our webbing all tangled in the wrong places. Jarrett’s the kind of Spider-expert who can probably explain exactly why this game makes the choices it does, while also gently reminding us that sometimes video game adaptations are more “inspired by” than “faithful to” the source material.

    So strap in your web-shooters, prepare for some serious button-mashing mayhem, and get ready for an episode that explores whether this dual-platform adaptation is a hidden gem of portable gaming or just another case of “well, we had to do SOMETHING with this license.” Let’s see if Battle for New York is worth defending!

    Learn such things as:

    • How connected to the actual comic storylines is this game, or does it just borrow character names and call it a day?
    • Does an action-packed comic run actually translate better into a side-scrolling brawler than into an open-world adventure?
    • Why do handheld games keep trying to squeeze console-sized epicness into screen sizes that make text completely illegible?
    • And so much more!

    You can find Jarett as part of Has to do With Spider-Man, I think on BlueSky @smitpod and of course the Has to do With Spider-Man, I Think website.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky or hear Chris on his other podcast Sugar, Spite, and Everything is Fine.

    A big thanks Talkin’ Comix and Orphaned Entertainment for the promos today.

    Intro/Outro Music by Backing Track, who would never let us even be at the top of that bridge in the first place.

    #Activision #GameBoyAdvance #GreenGoblin #JarettTyree #Marvel #NintendoDS #SpiderMan #TorusGames
  14. While tinkering with a shiny new toy, I quickly realized that I still like and have plenty of games that I want to play on the #3DS. Some of them are actually for the #DS. Oh, where to find the time for all of that!

    #Nintendo3DS #NintendoDS #Luma3DS