#nintendods — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #nintendods, aggregated by home.social.
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@COMPU73E Very nice! The price hikes in recent years are crazy and even Japanese Book-off's, Mandarake or Surugaya prices are already expensive for limited editions, they know what they have 🤯
I eventually bought one from Amazon.jp while in Japan and had it delivered to our hotels front desk. My wife wasn't too thrilled when a notification popped up on the room TV that my Amazon order was ready for pickup 🙈 But I had to do what I had to do, totally worth it - got this beauty in almost mint condition and love it. My most played console right now since I rediscovered my love for the DS era! -
@COMPU73E Very nice! The price hikes in recent years are crazy and even Japanese Book-off's, Mandarake or Surugaya prices are already expensive for limited editions, they know what they have 🤯
I eventually bought one from Amazon.jp while in Japan and had it delivered to our hotels front desk. My wife wasn't too thrilled when a notification popped up on the room TV that my Amazon order was ready for pickup 🙈 But I had to do what I had to do, totally worth it - got this beauty in almost mint condition and love it. My most played console right now since I rediscovered my love for the DS era! -
@COMPU73E Very nice! The price hikes in recent years are crazy and even Japanese Book-off's, Mandarake or Surugaya prices are already expensive for limited editions, they know what they have 🤯
I eventually bought one from Amazon.jp while in Japan and had it delivered to our hotels front desk. My wife wasn't too thrilled when a notification popped up on the room TV that my Amazon order was ready for pickup 🙈 But I had to do what I had to do, totally worth it - got this beauty in almost mint condition and love it. My most played console right now since I rediscovered my love for the DS era! -
@COMPU73E Very nice! The price hikes in recent years are crazy and even Japanese Book-off's, Mandarake or Surugaya prices are already expensive for limited editions, they know what they have 🤯
I eventually bought one from Amazon.jp while in Japan and had it delivered to our hotels front desk. My wife wasn't too thrilled when a notification popped up on the room TV that my Amazon order was ready for pickup 🙈 But I had to do what I had to do, totally worth it - got this beauty in almost mint condition and love it. My most played console right now since I rediscovered my love for the DS era! -
@COMPU73E Very nice! The price hikes in recent years are crazy and even Japanese Book-off's, Mandarake or Surugaya prices are already expensive for limited editions, they know what they have 🤯
I eventually bought one from Amazon.jp while in Japan and had it delivered to our hotels front desk. My wife wasn't too thrilled when a notification popped up on the room TV that my Amazon order was ready for pickup 🙈 But I had to do what I had to do, totally worth it - got this beauty in almost mint condition and love it. My most played console right now since I rediscovered my love for the DS era! -
Comenzamos directo de desarrollo!! Ven a ver como hacer un juego para NintendoDS y además, veremos un gran notición de última hora.
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Handhelds brachten Piepsgeräusche in die Kinderzimmer: Autorennen auf LED-Basis, dann die ersten Game & Watch-Spiele, Game Boy - plötzlichFarbe, immer bessere Displays, Touch… Im Gameorama lässt sich diese irre Evolution wunderbar durchspielen: Von ein paar schwarzen LCD-Pixeln zur Spielkonsole für die Hosentasche. Stark!
#HandheldGaming #RetroGaming #GameBoy #NintendoDS #GamingHistory #GamingDad #PixelEvolution #Gameorama #Luzern
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Handhelds brachten Piepsgeräusche in die Kinderzimmer: Autorennen auf LED-Basis, dann die ersten Game & Watch-Spiele, Game Boy - plötzlichFarbe, immer bessere Displays, Touch… Im Gameorama lässt sich diese irre Evolution wunderbar durchspielen: Von ein paar schwarzen LCD-Pixeln zur Spielkonsole für die Hosentasche. Stark!
#HandheldGaming #RetroGaming #GameBoy #NintendoDS #GamingHistory #GamingDad #PixelEvolution #Gameorama #Luzern
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Handhelds brachten Piepsgeräusche in die Kinderzimmer: Autorennen auf LED-Basis, dann die ersten Game & Watch-Spiele, Game Boy - plötzlichFarbe, immer bessere Displays, Touch… Im Gameorama lässt sich diese irre Evolution wunderbar durchspielen: Von ein paar schwarzen LCD-Pixeln zur Spielkonsole für die Hosentasche. Stark!
#HandheldGaming #RetroGaming #GameBoy #NintendoDS #GamingHistory #GamingDad #PixelEvolution #Gameorama #Luzern
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Handhelds brachten Piepsgeräusche in die Kinderzimmer: Autorennen auf LED-Basis, dann die ersten Game & Watch-Spiele, Game Boy - plötzlichFarbe, immer bessere Displays, Touch… Im Gameorama lässt sich diese irre Evolution wunderbar durchspielen: Von ein paar schwarzen LCD-Pixeln zur Spielkonsole für die Hosentasche. Stark!
#HandheldGaming #RetroGaming #GameBoy #NintendoDS #GamingHistory #GamingDad #PixelEvolution #Gameorama #Luzern
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Handhelds brachten Piepsgeräusche in die Kinderzimmer: Autorennen auf LED-Basis, dann die ersten Game & Watch-Spiele, Game Boy - plötzlichFarbe, immer bessere Displays, Touch… Im Gameorama lässt sich diese irre Evolution wunderbar durchspielen: Von ein paar schwarzen LCD-Pixeln zur Spielkonsole für die Hosentasche. Stark!
#HandheldGaming #RetroGaming #GameBoy #NintendoDS #GamingHistory #GamingDad #PixelEvolution #Gameorama #Luzern
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Yu-Gi-Oh World Championship with William Morgan (The Geek Gauntlet Podcast)
Every kid who ever begged a parent for money to hit GameStop on release day understands the Yu-Gi-Oh! World Championship series in their bones: it’s the same card game, sold back to you once a year, wearing a slightly fancier hat each time. Konami ran this bit from 2003 to 2006 with the discipline of a Swiss watchmaker and the restraint of absolutely nobody when it came to naming the things. Four games! Four years! Somehow four completely different amounts of the word “World Championship” crammed into each title!
And somewhere in that run, things got weird. By the last entry, Konami had apparently decided Yugi, Kaiba, and the rest of the cast had done enough work, and quietly let you duel the actual monster cards instead, like the whole show got replaced by its own trading cards in some kind of legal dispute. There’s also a tiny RPG town nobody asked for, a cartridge somehow refereeing six languages at once, and just enough real cardboard cards taped inside the box that there’s a real argument the packaging outsold the game.
Grabbing a seat at the table to help me sort genuine dueling nostalgia from pure cardboard-fueled compulsion is William Morgan, host of The Geek Gauntlet Podcast, self-billed as the fastest hour in podcasting, a claim that tracks given how fast he and the crew burn through a week’s worth of comics, movies, anime, and gaming news.
So keep an eye on your Life Points, don’t forget your face-downs, and let’s find out if the World Championship series was Konami’s finest run of Game Boy dueling, or just years of very well-packaged déjà vu.
Learn such things as:
- Why do I think this is so weird but yearly sports games aren’t?
- How far back into a game’s ruleset can you go if you weren’t there when it was current?
- Who bought the game for the game, and who bought it just for the included card?
- And so much more!
You can find William on The Geek Gauntlet Podcast.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Anime Field Guide and Just the Facts and More for the promos today.
Intro/Outro Music by Backing Track, who can play the Yu-Gi-Oh theme on the theremin.
#GameBoyAdvance #Konami #NintendoDS #Shueisha #VizMedia #WilliamMorgan -
Naruto Path of the Ninja with Merrilee O’neil (Fear Coded)
By the mid-2000s, Naruto had pulled off something most manga-to-anime properties never manage: it wasn’t just popular, it was everywhere, spinning off a small army of video games across nearly every system with a screen, like Naruto himself used Shadow Clone Jutsu on the entire games industry and nobody thought to stop him. Somewhere in that flood of Ninja Councils and Clash of Ninjas sits Naruto: Path of the Ninja, the entry that decided the best way to honor Kishimoto’s story wasn’t just punching (though there’s plenty of that too) but actually letting you live through the Land of Waves and the Chūnin Exams one turn-based battle at a time.
Path of the Ninja debuted on the Game Boy Advance in Japan back in 2004, then took a leisurely three years to reach American shelves in 2007, arriving on the Nintendo DS instead, because by the time they got around to localizing it, the GBA already felt like last decade’s news. You pick from six familiar faces, Naruto, Sasuke, Sakura, Shikamaru, Neji, and Rock Lee, pair them into formations for bonus combo attacks, and work through more than 90 jutsu, some of which you cast on the DS touchscreen by frantically scribbling a shape with the stylus, which is either a clever nod to hand seals or just a fun way to give yourself a cramp. The story runs all the way to the Chunin Exam invasion and a face-off with Shukaku, and if you’re wondering whether you can also fight Itachi as a secret bonus boss, the answer is: only if you own the Japanese version. The English release quietly deleted that fight but somehow forgot to scrub his name from the end credits, which is the video game equivalent of hiding a body and leaving the shovel leaning against the wall.
Making another through the Play Comics dojo is Merrilee O’Neil of Fear Coded, last seen on the show trying to keep pace with the Flash. This time she’s trading super speed for shadow clones, hand seals, and a Konoha headband, so at least the running is a little more sustainable.
So form your hand seals, grab your kunai pouch, and let’s find out if Path of the Ninja earned its headband as a worthy trip through early Naruto, or if it should’ve stayed back at the Academy with the rest of the genin.
Learn such things as:
- Isn’t the world today better, with games coming out worldwide at basically the same time?
- How can you use a console’s gimmick to really lean into the gameplay?
- Can a game stick to the established story a bit too well?
- And so much more!
You can find Merrilee being the main driver of the Fear Coded account on BlueSky @fearcodedpod.bsky.social on her podcast Fear Coded.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Kaiju Comicast and Anime Field Guide for the promos today.
Intro/Outro Music by Backing Track, who probably has a pretty sick collection of headbands.
#GameBoyAdvance #Jiraiya #MerrileeONeil #NarutoUzumaki #NejiHyūga #NintendoDS #RockLee #SakuraHaruno #SasukeUchiha #ShikamaruNara #Shueisha #TomyCompany #Tose #VizMedia -
Older consoles just where built differently. Booted up my 3ds again (after well over a year of laying around): still full battery charge.
My switch after like 5 minutes of being "off": deep-discharged and wont even show me any sign of life until I charge it for hours.
#retro #nintendo3ds #nintendods #nintentoswitch #nintendo #retrohardware #retroconsoles
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Yu-Gi-Oh Nightmare Troubadour with The Gaming Anthropologist
Video game licensing runs on a very simple equation: if a popular franchise exists, and a handheld system exists, someone will eventually put a game together and slap on a release date. That’s probably the story behind Yu-Gi-Oh! Nightmare Troubadour, with Konami treating the whole affair with the enthusiasm of checking a box on an extremely profitable to-do list. It was the franchise’s first outing on the Nintendo DS, arriving with the confidence of a company that already knew the math worked.
The pitch itself barely needed a pitch meeting: take the actual Duel Monsters card game, cram in over a thousand cards, and let the DS’s two screens do what a real card table always wished it could, which is render your monsters in flashy 3D up top while the actual decision-making, deck construction, knowing what a Trap Card does, happens down on the touchscreen below. The story loosely resets you into a remixed version of a Yu-Gi-Oh tournament arc, because apparently even a game that’s essentially “trading card simulator” still needed somebody to kidnap somebody, and wireless dueling and card trading rounded things out for anyone who wanted to bankrupt a friend without leaving the couch.
Making the trip through Battle City with me is The Gaming Anthropologist, who’s been out in the field studying gaming culture the way some people study a subject that actually pays.
So build your deck, set a face-down card of your own choosing, and let’s find out whether Nightmare Troubadour actually captured what made Duel Monsters worth dueling over, or whether “the license existed and so did the hardware” was doing all the heavy lifting.
Learn such things as:
- Is Yu-Gi-Oo the Madden franchise of anime and manga based games?
- How hard is it to go play a game with a different set of rules than you’re used to?
- Are we setting a record for games where you don’t even play as any of the characters?
- And so much more!
You can find The Gaming Anthropologist @the_gaming_anthropologist on Instagram and Threads, her Patron page, and of course her website The Gaming Anthropologist.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to D’ohmance Dawn and The Monsters that Made Us for the promos today.
Intro/Outro Music by Backing Track, who believes in the heart of the cards, but not the liver or the kidneys.
#GamingAnthropologist #Konami #NintendoDS #Shueisha #VizMedia -
Dead Space series co-creator and industry veteran Glen Schofield announces his retirement in emotional video
https://web.brid.gy/r/https://www.eurogamer.net/glen-schofield-retiring-after-35-years
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Justice League Heroes with Gavin Mevius (The Q Division, The Mixed Reviews)
Somewhere in the mid-2000s, a group of developers looked at the Justice League and said, “What if we made a game where all your favorite heroes team up… and then we just kinda vibed with that idea instead of sticking to any specific comic storyline?” Which kind of works actually because they got Dwayne McDuffie to write it but that’s not the point. So anyway, Justice League Heroes burst onto the scene for PS2, Xbox, PSP, and Nintendo DS like a Watchtower alarm that nobody remembers installing.
This week on Play Comics, we grab our capes, charge up our vaguely canon-adjacent superpowers, and dive into a game that absolutely has Batman, Superman, and friends… ummm, friends are definitely there I promise and sometimes they have to be there because of contractual obligations. And sometimes even the best version of those friends if you’re lucky and the best version of that hero had been invented already.
Joining the adventure is Gavin Mevius from The Mixed Reviews and The Q Division, bringing along just the right blend of insight, chaos, and “wait, was that ever a comic plot?” energy to help us make sense of it all.
So get ready for teamwork, button mashing, and a Justice League game that is just kind of meh, especially considering the story that it had to work with.
Learn such things as:
- When you can have Justice League adventures without Batman or Superman
- Why you don’t need a 100% comic plot line to have a good comic plot line.
- What the world was like before micro transactions got involved with everything
- And so much more!
You can find Gavin on BlueSky @shhhitsgavin, Instagram @gavinmev, and of course on his podcasts The Mixed Reviews (a monthly film review show taking a deep dive into a subject, actor, director, or something else along those lines) and The Q Division (a monthly deep dive into James Bond).
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
The next episode is going to be Galactic Wrestling with Ultimate Muscle, so get your thoughts ready and over to me if you want to hear them in the show.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Gimmicks and Spawnography for the promos today.
Intro/Outro Music by Backing Track, whose super power is always knowing exactly where to find that file you’re looking for.
#Aquaman #Batman #BatmanBeyond #DC #GavinMevius #GreenArrow #GreenLantern #HalJordan #Hawkgirl #JayGarrick #JohnStewart #KyleRayner #MartianManhunter #NintendoDS #PS2 #PSP #SensorySweepStudios #SnowblindStudios #Superman #TerryMcGinnis #TheFlash #TheHuntress #WallyWest #WarnerBrosInteractiveEntertainment #WonderWoman #Xbox #Zatanna -
X-Men the Official Game with Alex Zalben (Comic Book Club)
Listen up, mutation enthusiasts and multi-platform adventurers, because this week on Play Comics we’re strapping on our Kevlar suits and diving straight into the bewildering, beast-infested, cross-console chaos of X-Men: The Official Game! We’re talking about the 2006 game that launched on practically every system known to mankind (GBA, GameCube, Nintendo DS, PS2, Xbox, and Xbox 360. Seriously, did they forget a platform?), which based the story nominally on the third X-Men film from Fox. You know, the one that showed us what happens when Professor Xavier and Magneto finally decided to outsource their beef settlement to a video game developer.
This particular romp through Marvel’s merry mutant universe was brought to you by the folks who looked at a film featuring Wolverine, Nightcrawler, and Iceman and thought, “What if we made this game SLIGHTLY different on each platform?” It’s like they were challenged to see just how elastic the definition of ‘the same game’ could be, and frankly, the results are beautifully inconsistent. The story was co-written by Chris Claremont (yes, THAT Chris Claremont) and Zak Penn, and it featured voice acting from the actual film cast, which means you got Hugh Jackman’s growl in your living room, your handheld, and probably also your neighbors’ living rooms at 2 AM.
Joining us to make sense of this portable and stationary pandemonium is none other than Alex Zalben from Comic Book Club, a weekly live talk show about comics that’s been running since 2006, performed at every major comic convention you can think of, written up in the New York Times more than once, and hosted literally hundreds of guests with more swagger than most podcasts muster in a lifetime. Alex is a writer, editor, and podcaster who knows his way around both four-color storytelling and video game adaptations, making him the perfect guide to help us determine whether this cross-generational, cross-console adventure managed to capture what makes the X-Men actually work, or if it just made us wish we could teleport away from our screens.
So sync up your Danger Room protocols, pick your favorite handheld or home console, and get ready for an episode that’s guaranteed to be more chaotic than a Sentinel factory explosion and infinitely more confusing than trying to figure out why THIS game exists on THAT console!
Learn such things as:
- Who thought it was a good idea to put this on so many consoles?
- Is it possible to get that team feeling when you’re playing solo?
- Is it better to look at this game as a sequel to the 2nd movie, or a prequel to the 3rd movie?
- And so much more!
You can find Alex on YouTube @ComicBookClub, BlueSky @comicbookclub and of course Comic Book Club Live.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then is probably something you should check out.
A big thanks to Nerd Best Friends and Escape the Mojoverse for the promos today.
Intro/Outro Music by Backing Track, who has not stopped the face palm from this one yet.
#AlexZalben #AmazeEntertainment #Colossus #GameBoyAdvance #Gamecube #HypnosEntertainment #Iceman #Magneto #Marvel #Nightcrawler #NintendoDS #PS2 #WayForwardTechnologies #Wolverine #Xbox #Xbox360 #ZAxis -
As a SimCity fanatic, I'm now the owner of physical copies of SimCity Creator for both DS and Wii. They were both super cheap, minty and complete. Had to jump.
#SimCity #NintendoDS #Wii #Nintendo #NintendoWii #DS #SimCityCreator #EA #WiiGames #DSGames #RetroGames #RetroGaming #HandheldGaming #handhelds @smbflurry
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Kickin' off the final week of my 🟧 3DS Community Online Revival 🟧 month of streams with a big one.....
the game where we discover that even ABRAHAM LINCOLN HIMSELF can become Nintendo-owned Intellectual Property:
Code Name S.T.E.A.M.!
SEE YOU TONIGHT @ 6:00pm PT!
STREAM @ https://twitch.tv/blawnk
#blawnk #VTuber #ENVTuber #Streamer #LowPoly #Twitch #Nintendo #NintendoDS #Nintendo3DS #StreetPass #StreetPassLove #CodeNameSTEAM
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From Soulsborne, to SOUL LINK!
3DS month going out with a bang: Code Name S.T.E.A.M. on MON, and a Luigi's Mansion Dark Moon collab on WED!
Bloodborne is over forever, but I'm starting a NEW COLLAB on THU with Sharksided!! This HeartGold Soul Link is my first ever nuzlocke!!
#blawnk #VTuber #ENVTuber #Streamer #LowPoly #Twitch #Nintendo #NintendoDS #Nintendo3DS #CodeNameSTEAM #Luigi #LuigisMansion #LuigisMansionDarkMoon #Pokemon #PokemonHeartGold #Nuzlocke #SoulLink
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#Pensando ancora (fin troppo) alle #fotocamere dei #NintendoDS, non posso fare altro che riconoscere quel pattern, secondo molti moderno ma che in realtà appunto va indietro anche di tutti questi anni, per cui #Nintendo deve per forza introdurre un peggioramento nei suoi prodotti dopo aver introdotto un qualche miglioramento… 🐞
A livello hardware non ci sono strani #particolari: le #camere hanno la stessa risoluzione (640×480, #VGA praticamente), ma quelle del 3DS dovrebbero essere più accurate; e la risoluzione dei display delle due #console è rispettivamente 256×192, e 400×240 / 320×240, quindi meglio sul #Nintendo3DS. Però il #software…
- Sul #DSi, tutte le foto sono gestite e salvate nella loro risoluzione massima e sempre in 4:3. E la fotocamera offre #funzioni fighissime, alcune oggi mainstream ma all’epoca avveniristiche (come i filtri facciali che oggi sarebbero definiti “di Snapchat”), ed altre che giuro di non trovare su nessuna #app fotografica #mobile, solo su apparecchi professionali (ad esempio, la composizione live, cioè la sovrapposizione di immagini opportunamente scontornate non solo in post-produzione, ma direttamente sull’anteprima di #scatto). ✨
- Il 3DS fa le #foto in 3D, molto figo, e può registrare video, ma… un sacco di quelle funzioni fighe mancano, ci sono giusto pochi filtri visivi banali, e una funzione di graffiti (equiparabile all’editor per smartphone predefinito medio) solo in post-produzione, non anche live. Niente compositing, niente roba. In compenso, la regolazione dei livelli è presente, al contrario della #fotocamera non-pro media per smartphone (GCam Lite merda), c’è l’autoscatto, e lo zoom. Però lo zoom è un po’ di pessimo gusto, perché già di base l’immagine appare fin troppo zoommata… perché? Perché, a quanto pare, l’anteprima è tagliata, perché su uno schermo 16:10 non ci entra il framebuffer della #camera 4:3 senza bordi neri. Però le foto sono salvate comunque alla massima risoluzione, e l’album permette di passare dalla visualizzazione scalata a quella intera con lo stick. Però, se si va in modalità graffiti, si può operare solo su quella porzione tagliata dell’immagine, che dopo le modifiche sarà salvata… per qualche motivo, in 640×320, che è 18:9, quindi tagliata sempre molto sopra e sotto ma ancora non alla scala nativa. Le uniche #immagini perfettamente scalate al display sono le schermate dei giochi o del menu home, e qui direi che è il minimo. 🔪
Insomma, dati questi #dettagli, non è scontato dire quale delle due app di #fotografia è migliore, e probabilmente una conviene più dell’altra solo a seconda delle situazioni. Per fortuna, su un #3DS moddato si possono avere entrambe, e infatti io me la gioco così. 📸
https://octospacc.altervista.org/2024/02/18/camere-dies/
#3DS #app #camera #camere #console #dettagli #DSi #foto #fotocamera #fotocamere #fotografia #funzioni #immagini #mobile #Nintendo #Nintendo3DS #NintendoDS #particolari #Pensando #scatto #software #VGA
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#MarioKart è una delle mie primissime #memorie di #gaming in #multiplayer (dopo Wii Party), specialmente il capitolo per #NintendoDS. Quando avevo 6 anni facevo schifissimo al #gioco, e nelle #partite al #doposcuola c’era sempre chi mi stracciava senza pietà, soffrivo proprio di #SkillIssue, ma nonostante ciò mi divertivo e ci ritornavo sempre. 🏎️
Negli anni a seguire, soprattutto dopo aver provato altre entrate della #saga, questa l’ho un po’ tralasciata, ma 2-3 anni fa l’ho ripresa in mano con più dedizione, prima perché era uscita fuori la novità delle #gare online (che io ai tempi non avevo mai giocato, e a un certo punto #Nintendo spense i #server) grazie a #Wimmfi, poi a tempo perso ho deciso per giunta di platinarlo… (esclusa #MissionMode, è troppo tosta). 🪙️
Ormai però, e ovviamente io non me ne capacito, è un #retrogame, e seppur con qualche difficoltà, si riesce ad emularlo nel #browser. L’ho caricato sulla #SalaMuseoGames, precisamente la versione #demo (#giapponese, che a quanto pare ha più contenuto) per i motivi soliti. Dalla sua comunque, portò molte #novità: la serie in tre dimensioni anche in portabilità, i circuiti presi da #giochi precedenti, e quei 2 aspetti che ho detto prima, oltre a i diversi kart con diverse specifiche, e le novità di #gameplay portate dal secondo schermo, con minimappa e statistiche! 💯️
In retrospettiva, della grafica riesco ad apprezzare il suo essere un po’ “secca”, a differenza di praticamente tutti gli altri Mario Kart #3D che danno almeno una leggera impressione di “glossy” sotto quell’aspetto. I controlli sono facili e maneggevoli, soprattutto la #derapata: è una goduria da usare quando la si impara, probabilmente perché è estremamente rotta… (cercate su YouTube i #WorldRecord e guardate, non dico altro). Un peccato che la #musica sia davvero poca, le tracce di sottofondo si ripetono spesso, ma sono godibili. E forse parla la #nostalgia, ma rimane uno dei titoli che più amo della #serie, soprattutto grazie alle varie #mod che rinnovano sempre i contenuti. 🎁️
Provate i primi tracciati su https://gamingshitposting.github.io/SalaMuseoGames/2023/12/16/mario-kart-ds/!https://octospacc.altervista.org/2023/12/17/588/
#3D #browser #demo #derapata #doposcuola #gameplay #gaming #gare #giochi #gioco #MarioKart #memorie #MissionMode #mod #multiplayer #musica #Nintendo #NintendoDS #nostalgia #partite #retrogame #saga #SalaMuseoGames #serie #server #SkillIssue #Wimmfi #WorldRecord