#nintendods — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #nintendods, aggregated by home.social.
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Marvel Trading Card Game with Gen Moonen (“Fun” & Games)
Let’s just say it up front: turning a trading card game into a video game is a magic trick where the “trading” and the “card” both quietly slip out the back door, leaving you with a menu that goes “ding” when you win. And Marvel decided this was worth doing not once, but on two separate handhelds that weren’t even talking to each other, like a superhero team-up where nobody checked who else was showing up.
Somewhere, someone looked at the specific joy of slapping a foil Spider-Man card down on a table hard enough to rattle the juice boxes, and said: what if we replaced that with a stylus tap? What if deck-building, the sacred art of jamming eighty cards into a rubber band and hoping for the best, became a scroll menu instead? Visionary. Extremely quiet. Nobody’s little brother has ever stormed off in a rage over a scroll menu.
Dealing me in for this one is Gen Moonen, co-host of the “Fun” & Games Podcast alongside Matt Storm, a show built entirely around two people who genuinely, unapologetically love games, which honestly should be a requirement for every gaming podcast and somehow still isn’t.
So grab a deck, or a controller, or whatever the modern version of “shuffle and pray” is, and let’s find out if Marvel Trading Card Game is a genuinely good time, or a lesson in why some hobbies were never meant to leave the kitchen table.
Learn such things as:
- Is it as satisfying to play an amazing card in the game as it is to play that card in real life?
- Does it bother anyone that the winner of the fight is at least partly decided by random number generation?
- How is it even possible to get a story going when nobody can know what you’ll be able to do later in the game?
- And so much more!
You can find Gen on BlueSky @gnoisegenerator.bsky.social, on Instagram @gnoisegenerator, her podcast “Fun” & Games, and her own website GenMoonen.com.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Adventures in Erylia and Once Upon a Geek for the promos today.
Intro/Outro Music by Backing Track, who would play this card game with you right now if he could find his deck. Or his other deck. Or his other deck. Or his other deck. Or his other deck. You get the idea.
#1stPlayableProductions #EngineSoftware #Marvel #NintendoDS #PSP #ViciousCycleSoftware -
Feature titled: Hands on DS.
Taken from Cube 34 - August 2004 (UK)This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html -
Feature titled: Hands on DS.
Taken from Cube 34 - August 2004 (UK)This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html -
Feature titled: Hands on DS.
Taken from Cube 34 - August 2004 (UK)This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html -
Feature titled: Hands on DS.
Taken from Cube 34 - August 2004 (UK)This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html -
Feature titled: Hands on DS.
Taken from Cube 34 - August 2004 (UK)This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html -
Cube 34 - August 2004 (UK) has just been added to the magazine catalogue.
Enjoy! 😙
This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html -
Cube 34 - August 2004 (UK) has just been added to the magazine catalogue.
Enjoy! 😙
This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html -
Cube 34 - August 2004 (UK) has just been added to the magazine catalogue.
Enjoy! 😙
This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html -
Cube 34 - August 2004 (UK) has just been added to the magazine catalogue.
Enjoy! 😙
This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html -
Cube 34 - August 2004 (UK) has just been added to the magazine catalogue.
Enjoy! 😙
This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html -
Nuevo Directo de desarrollo!! continuamos con la NintendoDS; vamos a aprender a hacer juegos con esta gran consola.
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Nuevo Directo de desarrollo!! continuamos con la NintendoDS; vamos a aprender a hacer juegos con esta gran consola.
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Nuevo Directo de desarrollo!! continuamos con la NintendoDS; vamos a aprender a hacer juegos con esta gran consola.
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Nuevo Directo de desarrollo!! continuamos con la NintendoDS; vamos a aprender a hacer juegos con esta gran consola.
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Naruto Path of the Ninja with Merrilee O’neil (Fear Coded)
By the mid-2000s, Naruto had pulled off something most manga-to-anime properties never manage: it wasn’t just popular, it was everywhere, spinning off a small army of video games across nearly every system with a screen, like Naruto himself used Shadow Clone Jutsu on the entire games industry and nobody thought to stop him. Somewhere in that flood of Ninja Councils and Clash of Ninjas sits Naruto: Path of the Ninja, the entry that decided the best way to honor Kishimoto’s story wasn’t just punching (though there’s plenty of that too) but actually letting you live through the Land of Waves and the Chūnin Exams one turn-based battle at a time.
Path of the Ninja debuted on the Game Boy Advance in Japan back in 2004, then took a leisurely three years to reach American shelves in 2007, arriving on the Nintendo DS instead, because by the time they got around to localizing it, the GBA already felt like last decade’s news. You pick from six familiar faces, Naruto, Sasuke, Sakura, Shikamaru, Neji, and Rock Lee, pair them into formations for bonus combo attacks, and work through more than 90 jutsu, some of which you cast on the DS touchscreen by frantically scribbling a shape with the stylus, which is either a clever nod to hand seals or just a fun way to give yourself a cramp. The story runs all the way to the Chunin Exam invasion and a face-off with Shukaku, and if you’re wondering whether you can also fight Itachi as a secret bonus boss, the answer is: only if you own the Japanese version. The English release quietly deleted that fight but somehow forgot to scrub his name from the end credits, which is the video game equivalent of hiding a body and leaving the shovel leaning against the wall.
Making another through the Play Comics dojo is Merrilee O’Neil of Fear Coded, last seen on the show trying to keep pace with the Flash. This time she’s trading super speed for shadow clones, hand seals, and a Konoha headband, so at least the running is a little more sustainable.
So form your hand seals, grab your kunai pouch, and let’s find out if Path of the Ninja earned its headband as a worthy trip through early Naruto, or if it should’ve stayed back at the Academy with the rest of the genin.
Learn such things as:
- Isn’t the world today better, with games coming out worldwide at basically the same time?
- How can you use a console’s gimmick to really lean into the gameplay?
- Can a game stick to the established story a bit too well?
- And so much more!
You can find Merrilee being the main driver of the Fear Coded account on BlueSky @fearcodedpod.bsky.social on her podcast Fear Coded.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Kaiju Comicast and Anime Field Guide for the promos today.
Intro/Outro Music by Backing Track, who probably has a pretty sick collection of headbands.
#GameBoyAdvance #Jiraiya #MerrileeONeil #NarutoUzumaki #NejiHyūga #NintendoDS #RockLee #SakuraHaruno #SasukeUchiha #ShikamaruNara #Shueisha #TomyCompany #Tose #VizMedia -
Older consoles just where built differently. Booted up my 3ds again (after well over a year of laying around): still full battery charge.
My switch after like 5 minutes of being "off": deep-discharged and wont even show me any sign of life until I charge it for hours.
#retro #nintendo3ds #nintendods #nintentoswitch #nintendo #retrohardware #retroconsoles
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Teenage Mutant Ninja Turtles 3 Mutant Nightmare with Pierce Lydon (Spawnography)
By 2005, Konami had made three TMNT beat-em-ups based on the 2003 animated series, which is the kind of commitment usually reserved for tax filings or long-term relationships. Teenage Mutant Ninja Turtles 3: Mutant Nightmare landed that November on GameCube, PS2, Xbox, and Nintendo DS as the trilogy’s closer, and Konami sent it off in style by giving it the series’ first E10+ rating, as if four years of shell-based violence had finally crossed some invisible threshold of Too Much.
The game loosely adapts the show’s third season across four “Episodes,” which means the Triceratons invade Earth, Agent Bishop kidnaps Splinter for reasons that presumably made sense to somebody in a government facility somewhere, and Shredder shows back up to remind everyone that retirement isn’t really a thing that happens to ninja warlords. Along the way you can pour experience points into skill scrolls, transform into a Dino Turtle or an Ultimate Turtle depending on the mood, and, if you clear the first Episode, unlock a modified version of the 1991 arcade classic Turtles in Time, which is Konami’s way of saying “here’s the good one, in case this one doesn’t land.”
Joining me to sort the Triceratons from the Foot Ninjas is Pierce Lydon of Spawnography, the podcast where he and George Marston work through Todd McFarlane’s entire Spawn mythology one hellish arc at a time. Pierce has already survived one trip through the Play Comics gauntlet with me on Spawn in the Demon’s Hand, so they know exactly what they signed up for this time: showing up, being extremely knowledgeable, and getting talked into yet another licensed beat-em-up nobody asked for.
So grab a ninja scroll, pick a turtle, any turtle, and let’s find out whether Mutant Nightmare sent Konami’s turtle trilogy out on a high note, or whether the Triceratons should’ve just stayed home.
Learn such things as:
- When is it appropriate to make a game without the most iconic villains?
- How much can you cram into a game when you know it’s your last one?
- What magical things can you find at your public library?
- And so much more!
You can find Spawnography on BlueSky, and Instagram, and of course those Apple Podcast, YouTube, and Spotify places. Or you can find Pierce as a wonderful human on Instragram @lapsed.punk.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Glitterjaw Presents and Byrds Eye View Comics for the promos today.
Intro/Outro Music by Backing Track, who knows the difference between ooze, slime, and muck. But doesn’t want to tell us what the difference is.
#ArchieComics #Donatello #DreamwaveProductions #Gamecube #IDW #Image #Konami #Leonardo #Michelangelo #Mirage #NintendoDS #PierceLydon #PS2 #Raphael #Xbox -
Justice League Heroes with Gavin Mevius (The Q Division, The Mixed Reviews)
Somewhere in the mid-2000s, a group of developers looked at the Justice League and said, “What if we made a game where all your favorite heroes team up… and then we just kinda vibed with that idea instead of sticking to any specific comic storyline?” Which kind of works actually because they got Dwayne McDuffie to write it but that’s not the point. So anyway, Justice League Heroes burst onto the scene for PS2, Xbox, PSP, and Nintendo DS like a Watchtower alarm that nobody remembers installing.
This week on Play Comics, we grab our capes, charge up our vaguely canon-adjacent superpowers, and dive into a game that absolutely has Batman, Superman, and friends… ummm, friends are definitely there I promise and sometimes they have to be there because of contractual obligations. And sometimes even the best version of those friends if you’re lucky and the best version of that hero had been invented already.
Joining the adventure is Gavin Mevius from The Mixed Reviews and The Q Division, bringing along just the right blend of insight, chaos, and “wait, was that ever a comic plot?” energy to help us make sense of it all.
So get ready for teamwork, button mashing, and a Justice League game that is just kind of meh, especially considering the story that it had to work with.
Learn such things as:
- When you can have Justice League adventures without Batman or Superman
- Why you don’t need a 100% comic plot line to have a good comic plot line.
- What the world was like before micro transactions got involved with everything
- And so much more!
You can find Gavin on BlueSky @shhhitsgavin, Instagram @gavinmev, and of course on his podcasts The Mixed Reviews (a monthly film review show taking a deep dive into a subject, actor, director, or something else along those lines) and The Q Division (a monthly deep dive into James Bond).
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
The next episode is going to be Galactic Wrestling with Ultimate Muscle, so get your thoughts ready and over to me if you want to hear them in the show.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Gimmicks and Spawnography for the promos today.
Intro/Outro Music by Backing Track, whose super power is always knowing exactly where to find that file you’re looking for.
#Aquaman #Batman #BatmanBeyond #DC #GavinMevius #GreenArrow #GreenLantern #HalJordan #Hawkgirl #JayGarrick #JohnStewart #KyleRayner #MartianManhunter #NintendoDS #PS2 #PSP #SensorySweepStudios #SnowblindStudios #Superman #TerryMcGinnis #TheFlash #TheHuntress #WallyWest #WarnerBrosInteractiveEntertainment #WonderWoman #Xbox #Zatanna -
Legendary Zelda director and Nintendo designer Takashi Tezuka is retiring after more than 40 years
https://fed.brid.gy/r/https://www.eurogamer.net/takashi-tezuka-nintendo-retiring
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Previously unseen early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals as the game turns 20 years old
https://fed.brid.gy/r/https://www.eurogamer.net/early-tomb-raider-legend-gameplay-footage-unearthed
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X-Men the Official Game with Alex Zalben (Comic Book Club)
Listen up, mutation enthusiasts and multi-platform adventurers, because this week on Play Comics we’re strapping on our Kevlar suits and diving straight into the bewildering, beast-infested, cross-console chaos of X-Men: The Official Game! We’re talking about the 2006 game that launched on practically every system known to mankind (GBA, GameCube, Nintendo DS, PS2, Xbox, and Xbox 360. Seriously, did they forget a platform?), which based the story nominally on the third X-Men film from Fox. You know, the one that showed us what happens when Professor Xavier and Magneto finally decided to outsource their beef settlement to a video game developer.
This particular romp through Marvel’s merry mutant universe was brought to you by the folks who looked at a film featuring Wolverine, Nightcrawler, and Iceman and thought, “What if we made this game SLIGHTLY different on each platform?” It’s like they were challenged to see just how elastic the definition of ‘the same game’ could be, and frankly, the results are beautifully inconsistent. The story was co-written by Chris Claremont (yes, THAT Chris Claremont) and Zak Penn, and it featured voice acting from the actual film cast, which means you got Hugh Jackman’s growl in your living room, your handheld, and probably also your neighbors’ living rooms at 2 AM.
Joining us to make sense of this portable and stationary pandemonium is none other than Alex Zalben from Comic Book Club, a weekly live talk show about comics that’s been running since 2006, performed at every major comic convention you can think of, written up in the New York Times more than once, and hosted literally hundreds of guests with more swagger than most podcasts muster in a lifetime. Alex is a writer, editor, and podcaster who knows his way around both four-color storytelling and video game adaptations, making him the perfect guide to help us determine whether this cross-generational, cross-console adventure managed to capture what makes the X-Men actually work, or if it just made us wish we could teleport away from our screens.
So sync up your Danger Room protocols, pick your favorite handheld or home console, and get ready for an episode that’s guaranteed to be more chaotic than a Sentinel factory explosion and infinitely more confusing than trying to figure out why THIS game exists on THAT console!
Learn such things as:
- Who thought it was a good idea to put this on so many consoles?
- Is it possible to get that team feeling when you’re playing solo?
- Is it better to look at this game as a sequel to the 2nd movie, or a prequel to the 3rd movie?
- And so much more!
You can find Alex on YouTube @ComicBookClub, BlueSky @comicbookclub and of course Comic Book Club Live.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then is probably something you should check out.
A big thanks to Nerd Best Friends and Escape the Mojoverse for the promos today.
Intro/Outro Music by Backing Track, who has not stopped the face palm from this one yet.
#AlexZalben #AmazeEntertainment #Colossus #GameBoyAdvance #Gamecube #HypnosEntertainment #Iceman #Magneto #Marvel #Nightcrawler #NintendoDS #PS2 #WayForwardTechnologies #Wolverine #Xbox #Xbox360 #ZAxis -
A love letter to Peter Jackson's King Kong video game, the first great achievement hunter pick-up
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A love letter to Peter Jackson's King Kong video game, the first great achievement hunter pick-up
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Avui fa 20 anys que ens arribava "Need for Speed: Most Wanted" per "Nintendo DS" de #Nintendo 🕹🎮. #NeedForSpeedMostWanted #NeedForSpeed #NintendoDs #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames #VideojocsAntics
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What we've been playing - mud slides, 9-0 wins, retro difficulty anguish, and space hoppers
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What we've been playing - mud slides, 9-0 wins, retro difficulty anguish, and space hoppers
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Es gibt Neuigkeiten vom #DeltaEmulator: Mit dem neuen #Update auf Version 1.7 hat der #Emulator eine #OnlineMultiplayer-Funktion für #NintendoDS-Spiele erhalten. Damit lassen sich klassische DS-Games wie #AnimalCrossing, #MarioKartDS und #Bomberman auch zusammen oder gegen andere Spieler und Spielerinnen bestreiten.
Mehr zum Thema: https://www.appgefahren.de/?p=376687
#appgefahren #Apple #AppleBlog #iPhone #iPad #Mac #Spiele #Games
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#MarioKart è una delle mie primissime #memorie di #gaming in #multiplayer (dopo Wii Party), specialmente il capitolo per #NintendoDS. Quando avevo 6 anni facevo schifissimo al #gioco, e nelle #partite al #doposcuola c’era sempre chi mi stracciava senza pietà, soffrivo proprio di #SkillIssue, ma nonostante ciò mi divertivo e ci ritornavo sempre. 🏎️
Negli anni a seguire, soprattutto dopo aver provato altre entrate della #saga, questa l’ho un po’ tralasciata, ma 2-3 anni fa l’ho ripresa in mano con più dedizione, prima perché era uscita fuori la novità delle #gare online (che io ai tempi non avevo mai giocato, e a un certo punto #Nintendo spense i #server) grazie a #Wimmfi, poi a tempo perso ho deciso per giunta di platinarlo… (esclusa #MissionMode, è troppo tosta). 🪙️
Ormai però, e ovviamente io non me ne capacito, è un #retrogame, e seppur con qualche difficoltà, si riesce ad emularlo nel #browser. L’ho caricato sulla #SalaMuseoGames, precisamente la versione #demo (#giapponese, che a quanto pare ha più contenuto) per i motivi soliti. Dalla sua comunque, portò molte #novità: la serie in tre dimensioni anche in portabilità, i circuiti presi da #giochi precedenti, e quei 2 aspetti che ho detto prima, oltre a i diversi kart con diverse specifiche, e le novità di #gameplay portate dal secondo schermo, con minimappa e statistiche! 💯️
In retrospettiva, della grafica riesco ad apprezzare il suo essere un po’ “secca”, a differenza di praticamente tutti gli altri Mario Kart #3D che danno almeno una leggera impressione di “glossy” sotto quell’aspetto. I controlli sono facili e maneggevoli, soprattutto la #derapata: è una goduria da usare quando la si impara, probabilmente perché è estremamente rotta… (cercate su YouTube i #WorldRecord e guardate, non dico altro). Un peccato che la #musica sia davvero poca, le tracce di sottofondo si ripetono spesso, ma sono godibili. E forse parla la #nostalgia, ma rimane uno dei titoli che più amo della #serie, soprattutto grazie alle varie #mod che rinnovano sempre i contenuti. 🎁️
Provate i primi tracciati su https://gamingshitposting.github.io/SalaMuseoGames/2023/12/16/mario-kart-ds/!https://octospacc.altervista.org/2023/12/17/588/
#3D #browser #demo #derapata #doposcuola #gameplay #gaming #gare #giochi #gioco #MarioKart #memorie #MissionMode #mod #multiplayer #musica #Nintendo #NintendoDS #nostalgia #partite #retrogame #saga #SalaMuseoGames #serie #server #SkillIssue #Wimmfi #WorldRecord
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Random fun fact:
The Nintendo DS, as well as the 3DS, in GBA BC mode (normally only reserved for the "VC" GBA games that were exclusive to 3DS ambassadors) runs GBA games at a microscopically lower frame rate than the actual GBA, or 0.12% slower. That's about a second of difference every 14 minutes.
The DS and later divide their clock speeds in DS (not DSi) mode by half to achieve GBA mode speeds. It doesn't cleanly stick to the same exact speed in MHz as the original GBA, being a tiny bit lower.
#NintendoDS #GameBoyAdvance #GBA #BackwardsCompatibility #FrameRate #Speed #RetroGaming #Tech
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intro re-do, last one was a little messy...
Hi! I'm roller. :drgn_up_happy: I have broad interests in the fields of art and technology. I'm always eager to learn new things!
I'm here to sillypost and talk about topics that interest me, as well as to provide updates on my projects.
My main online project is my website, which I treat as a way to express myself. I strive to make it accessible to everyone - please tell me if you notice anything that could be improved!
My website also hosts my blog (it has RSS! :D), on which you will find more refined thoughts on various topics, as well as smaller posts.
some tags, with topics I'm interested in: #introduction #godotengine #pokemon #b3d #3ds #psvita #sonic #2064rom #needlefelting #invizimals #spore #electricdreams #hatofulboyfriend #lumines #nintendods #handheldgaming #flcl -
#garticphone is pretty fun, kinda reminds me of #nintendods #pictochat and the #3ds #flipnotestudio. Now only to find friends to make more #doodles with.
:ablobspin: -
Played some #Lufia #CurseOfTheSinistrals on the #NintendoDS earlier. I was hoping for a bit modern version of #Lufia2 #RiseOfTheSinistrals, but the first half hour or so was a rather disappointing experience. It has a completely different mood to it. Not just because the typical #SNES era top-down #RPG perspective has been replaced by a 3D-ish one, and turn based combat is now an active #actionRPG one, but the whole story and characters feel different. It feels dumbed down...