#retrogame — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #retrogame, aggregated by home.social.
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This is an early prototype of Gunhawk. Early on, the game would let the player move by shooting on-screen arrows to avoid enemy attacks. Later on, I switched the game to have more nuanced D-pad controlled movement.
Also, you'll notice that enemies drop bonuses bubbles which got dropped from the final version of the game.#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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This is an early prototype of Gunhawk. Early on, the game would let the player move by shooting on-screen arrows to avoid enemy attacks. Later on, I switched the game to have more nuanced D-pad controlled movement.
Also, you'll notice that enemies drop bonuses bubbles which got dropped from the final version of the game.#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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This is an early prototype of Gunhawk. Early on, the game would let the player move by shooting on-screen arrows to avoid enemy attacks. Later on, I switched the game to have more nuanced D-pad controlled movement.
Also, you'll notice that enemies drop bonuses bubbles which got dropped from the final version of the game.#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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This is an early prototype of Gunhawk. Early on, the game would let the player move by shooting on-screen arrows to avoid enemy attacks. Later on, I switched the game to have more nuanced D-pad controlled movement.
Also, you'll notice that enemies drop bonuses bubbles which got dropped from the final version of the game.#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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This is an early prototype of Gunhawk. Early on, the game would let the player move by shooting on-screen arrows to avoid enemy attacks. Later on, I switched the game to have more nuanced D-pad controlled movement.
Also, you'll notice that enemies drop bonuses bubbles which got dropped from the final version of the game.#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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Nuclear War 2026 edition!
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Arrays and string arrays in BASIC are simple and powerful.
I like the syntax-- A(B,C) or S$(B).
Makes me wonder. Writing a BASIC interpreter with a strong focus on the power of DIM and array operations would be interesting.
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Arrays and string arrays in BASIC are simple and powerful.
I like the syntax-- A(B,C) or S$(B).
Makes me wonder. Writing a BASIC interpreter with a strong focus on the power of DIM and array operations would be interesting.
-
Arrays and string arrays in BASIC are simple and powerful.
I like the syntax-- A(B,C) or S$(B).
Makes me wonder. Writing a BASIC interpreter with a strong focus on the power of DIM and array operations would be interesting.
-
Arrays and string arrays in BASIC are simple and powerful.
I like the syntax-- A(B,C) or S$(B).
Makes me wonder. Writing a BASIC interpreter with a strong focus on the power of DIM and array operations would be interesting.
-
Arrays and string arrays in BASIC are simple and powerful.
I like the syntax-- A(B,C) or S$(B).
Makes me wonder. Writing a BASIC interpreter with a strong focus on the power of DIM and array operations would be interesting.
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https://www.wacoca.com/games/857043/ #3 | Pokemon Gold ポケモン金「GB」POKEMON JOHTO「SUPER MECHE」 #1990s #AnimeGirl #archive #bilingual #cute #CuteVoice #GAMEBOY #Japan #JapanLife #JRPG #Let'sPlay #Longplays #Nintendo #nostalgia #nostalgic #pikachu #playthrough #pokemon #PokemonBlue #PokemonGold #RetroGame #Review #RPG #SEGASATURN #SNES #Succubus #VideoGame #Vtuber #VtuberEN #ゲーム #ゲームボーイ #ゲーム実況 #ゲーム配信 #サキュバス #セガサターン #バイリンガル #ポケットモンスター #ポケットモンスター金 #ポケモン #ポケモン金 #ポケモン青 #レトロ #レトロゲーム #実況 #実況プレイ動画 #英会話