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#retrogame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #retrogame, aggregated by home.social.

  1. @musicvsartstuff thank you for hosting another ☺️
    And should anyone ever feel the need to release some angry steam during work, check out Casual Desktop Game. 🤘

    ➡️ Play for free via Steam: store.steampowered.com/app/100

  2. @musicvsartstuff thank you for hosting another #ScreenshotSaturday ☺️
    And should anyone ever feel the need to release some angry steam during work, check out Casual Desktop Game. 🤘

    ➡️ Play for free via Steam: store.steampowered.com/app/100

    #gamedev #gamedevelopment #indiedev #retrogame #nostalgia

  3. @musicvsartstuff thank you for hosting another #ScreenshotSaturday ☺️
    And should anyone ever feel the need to release some angry steam during work, check out Casual Desktop Game. 🤘

    ➡️ Play for free via Steam: store.steampowered.com/app/100

    #gamedev #gamedevelopment #indiedev #retrogame #nostalgia

  4. @musicvsartstuff thank you for hosting another #ScreenshotSaturday ☺️
    And should anyone ever feel the need to release some angry steam during work, check out Casual Desktop Game. 🤘

    ➡️ Play for free via Steam: store.steampowered.com/app/100

    #gamedev #gamedevelopment #indiedev #retrogame #nostalgia

  5. @musicvsartstuff thank you for hosting another #ScreenshotSaturday ☺️
    And should anyone ever feel the need to release some angry steam during work, check out Casual Desktop Game. 🤘

    ➡️ Play for free via Steam: store.steampowered.com/app/100

    #gamedev #gamedevelopment #indiedev #retrogame #nostalgia

  6. #TodayInHistory 1996 - #Sony releases the Crash Bandicoot video game for the #PlayStation a platform game developed by Naughty Dog.

    The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. Crash aims to foil Cortex's plans for world domination. The game is played from a third-person perspective in which the camera trails behind Crash

    The game went on to sell over 6 million units, making it one of the best-selling PS games.

    #retrogame

  7. #TodayInHistory 1996 - #Sony releases the Crash Bandicoot video game for the #PlayStation a platform game developed by Naughty Dog.

    The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. Crash aims to foil Cortex's plans for world domination. The game is played from a third-person perspective in which the camera trails behind Crash

    The game went on to sell over 6 million units, making it one of the best-selling PS games.

    #retrogame

  8. #TodayInHistory 1996 - #Sony releases the Crash Bandicoot video game for the #PlayStation a platform game developed by Naughty Dog.

    The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. Crash aims to foil Cortex's plans for world domination. The game is played from a third-person perspective in which the camera trails behind Crash

    The game went on to sell over 6 million units, making it one of the best-selling PS games.

    #retrogame

  9. #TodayInHistory 1996 - #Sony releases the Crash Bandicoot video game for the #PlayStation a platform game developed by Naughty Dog.

    The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. Crash aims to foil Cortex's plans for world domination. The game is played from a third-person perspective in which the camera trails behind Crash

    The game went on to sell over 6 million units, making it one of the best-selling PS games.

    #retrogame

  10. #TodayInHistory 1996 - #Sony releases the Crash Bandicoot video game for the #PlayStation a platform game developed by Naughty Dog.

    The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. Crash aims to foil Cortex's plans for world domination. The game is played from a third-person perspective in which the camera trails behind Crash

    The game went on to sell over 6 million units, making it one of the best-selling PS games.

    #retrogame

  11. In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  12. In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  13. In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  14. In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  15. In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  16. Toying with the idea of bringing back my retro Indie game highlight blog. The urge to write about my peers is back! But quick question... 1/2

    #gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community

  17. One of the overlooked aspects of physical NES development that I think is great is that more advanced games actually tend to weigh more than less advanced games (typically due to having bigger, more complicated, circuit boards and larger manuals.)

    There's something poetic about bigger games actually being heavier when you hold them in your hands.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  18. I still think one of the best compliments I've gotten for my physical NES releases is having (not just one person) tell me that my games smell authentic. That opening the boxes actually brought back childhood Xmas memories.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  19. I fixed a sequence break in Even Goblins Fall In Love by moving one of the shopkeepers from this town to a different town.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday

  20. The main combat mechanic of Even Goblins Fall In Love, our indie NES JRPG, is applying doses of status effects on enemies.

    The final dose type, BLAST, explodes all applied doses for direct damage.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  21. It may not look like it, but this treasure chest caused a bad bug at the end of the game. It's fixed now.

    I won't show the bug here right now though because *spoilers*.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  22. With the limited space of a 64 KB ROM, find ways to reuse assets and mix palettes is a vital skills for adding visual variety to the dungeons of Even Goblins Fall In Love, our indie NES JRPG.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday

  23. Yet another bunch of the creatures you will encounter in Even Goblins Fall In Love, an upcoming indie JRPG for the NES.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  24. Finished fixing bugs from the last QA run of Even Goblins Fall In Love, our indie NES JRPG.

    Now it's time for another round of parameter tuning followed by another QA run.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  25. This creature implements a lot of sequence break protection for Even Goblins Fall In Love, our indie NES JRPG.

    It varies it's behavior based on the player having certain key pieces of equipment.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday

  26. Each gear slot has 4 options. The player gets the first gear option in each slot by default, so we can ignore those when generating passwords only have to save 3 bits of data per gear slot.

    Retro #gamedev can be such a rush.

    #indienes #homebrew #retrogame #nes #nesdev #indieretro

  27. The end of a game's dev cycle produces some of the most interesting bugs.
    I just fixed a bug where the last piece of equipment in each gear category for Even Goblins would disappear after loading from a password save.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  28. More of the creatures you will encounter in Even Goblins Fall In Love, an upcoming indie JRPG for the NES.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday

  29. This is a sampling of some of the creatures you will encounter in Even Goblins Fall In Love, an upcoming indie JRPG for the NES.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  30. Recently finished a complete playthrough of the latest version of Even Goblins (all the way from beginning to end) and I have a slew of tweaks and bugfixes on my task list now.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  31. The Double Dose Potion is one of the stronger items in Even Goblins Fall In Love. It doubles the dose of applied status effects for the next attack Lin makes.

    In this case, Lin applies SHOCK to an enemy and the enemy remains affected by SHOCK despite recovering from one of the applied doses.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday

  32. I've reached the point where I am writing a draft version of the manual for Even Goblins Fall In Love.

    It makes sense when you think about it, but the manual for a game itself is an important part of the QA process.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  33. Just experimented with running Even Goblins Fall In Love in our in-development app shell for Steam.

    If this works out, I might be able to launch Even Goblins simultaneously as a ROM on itch and on Steam.

    Cross fingers for me and wish me luck!

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday

  34. Times like these* call for the guillotine!

    * I was referring to trimming draft manuals for my NES games. What were you thinking of?

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  35. Our indie NES JRPG, Even Goblins Fall In Love, is getting a little guest cameo from the protagonist of Nekomancer of Nowhere!
    store.steampowered.com/app/318

    It seems this magic cat has some sort of gift for Lin.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday

  36. Notice the little "0.9" in the corner of the screen. Our indie NES JRPG, Even Goblins Fall In Love, getting that much closer to version 1.0 completion!

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

  37. See that little white sticker?
    That's an NFC chip that contains a URL that will allow you to get a downloadable ROM version of the physical NES cartridges that we sell on Etsy.
    etsy.com/shop/SkyboyGames

    #indienes #homebrew #retrogame #nes #indieretro

  38. If you can't afford to stay at an inn, you can always go back to your mother's house to rest and save your game.

    This is not, not a commentary on life and our modern economy.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday

  39. One final bundle of doodles by bsky.app/profile/ursamajorgamm of main character Lin that will be sprinkled about the manual for Even Goblins Fall In Love.

    #indienes #gamedev #homebrew #retrogame #nes #nesdev #jrpg #indieretro

  40. Been hard at work lately assembling some new physical copies of Fire And Rescue.

    Available for purchase on our Etsy shop:
    etsy.com/shop/SkyboyGames

    #indienes #homebrew #retrogame #nes #indieretro

  41. I keep putting together wishlist #computerHardware builds

    • Top tier 128GB DDR4, gen 3 #Ryzen

    Decent. 3-5k USD for 1 gen newer. An improvement but, it's a waste. **I'd rather wait then spend 2x as much on a current gen #Threadripper #workstation**

    • Mini-ITX which has always intrigued me,
    • E-ATX Ryzen 9950X3D2

    All the i/o is m.2. They're buried under mobo heatsinks. I need PCI-E cards for #audioProduction, #ai acceleration. I'm fine w/RAID SATA III + USB storage

    Ideal:
    Fat #GPDPocket 5 w/replacable RAM & battery, MCIO, multi USB 4 & 3, BT6.2, WiFi 7, latest Ryzen ai 400-500, 512GB UFS4.1 for #Bazzite, [ #RetroGame OS], #UbuntuStudio, 100% sRGB, mech kb