#retrogame — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #retrogame, aggregated by home.social.
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The #Konami #MSX game Treasure of Usas got a #commodore #Amiga port by Hoffman
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The most impressive thing you will see today is the intro of Another World remade for #ZXSpectrum
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The most impressive thing you will see today is the intro of Another World remade for #ZXSpectrum
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The most impressive thing you will see today is the intro of Another World remade for #ZXSpectrum
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The most impressive thing you will see today is the intro of Another World remade for #ZXSpectrum
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The most impressive thing you will see today is the intro of Another World remade for #ZXSpectrum
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@musicvsartstuff thank you for hosting another #ScreenshotSaturday ☺️
And should anyone ever feel the need to release some angry steam during work, check out Casual Desktop Game. 🤘➡️ Play for free via Steam: https://store.steampowered.com/app/1001860/Casual_Desktop_Game/
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@musicvsartstuff thank you for hosting another #ScreenshotSaturday ☺️
And should anyone ever feel the need to release some angry steam during work, check out Casual Desktop Game. 🤘➡️ Play for free via Steam: https://store.steampowered.com/app/1001860/Casual_Desktop_Game/
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@musicvsartstuff thank you for hosting another #ScreenshotSaturday ☺️
And should anyone ever feel the need to release some angry steam during work, check out Casual Desktop Game. 🤘➡️ Play for free via Steam: https://store.steampowered.com/app/1001860/Casual_Desktop_Game/
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@musicvsartstuff thank you for hosting another #ScreenshotSaturday ☺️
And should anyone ever feel the need to release some angry steam during work, check out Casual Desktop Game. 🤘➡️ Play for free via Steam: https://store.steampowered.com/app/1001860/Casual_Desktop_Game/
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@musicvsartstuff thank you for hosting another #ScreenshotSaturday ☺️
And should anyone ever feel the need to release some angry steam during work, check out Casual Desktop Game. 🤘➡️ Play for free via Steam: https://store.steampowered.com/app/1001860/Casual_Desktop_Game/
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#TodayInHistory 1996 - #Sony releases the Crash Bandicoot video game for the #PlayStation a platform game developed by Naughty Dog.
The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. Crash aims to foil Cortex's plans for world domination. The game is played from a third-person perspective in which the camera trails behind Crash
The game went on to sell over 6 million units, making it one of the best-selling PS games.
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#TodayInHistory 1996 - #Sony releases the Crash Bandicoot video game for the #PlayStation a platform game developed by Naughty Dog.
The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. Crash aims to foil Cortex's plans for world domination. The game is played from a third-person perspective in which the camera trails behind Crash
The game went on to sell over 6 million units, making it one of the best-selling PS games.
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#TodayInHistory 1996 - #Sony releases the Crash Bandicoot video game for the #PlayStation a platform game developed by Naughty Dog.
The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. Crash aims to foil Cortex's plans for world domination. The game is played from a third-person perspective in which the camera trails behind Crash
The game went on to sell over 6 million units, making it one of the best-selling PS games.
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#TodayInHistory 1996 - #Sony releases the Crash Bandicoot video game for the #PlayStation a platform game developed by Naughty Dog.
The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. Crash aims to foil Cortex's plans for world domination. The game is played from a third-person perspective in which the camera trails behind Crash
The game went on to sell over 6 million units, making it one of the best-selling PS games.
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#TodayInHistory 1996 - #Sony releases the Crash Bandicoot video game for the #PlayStation a platform game developed by Naughty Dog.
The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. Crash aims to foil Cortex's plans for world domination. The game is played from a third-person perspective in which the camera trails behind Crash
The game went on to sell over 6 million units, making it one of the best-selling PS games.
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In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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In our NES Zapper game, Gunhawk, players used to only be able to fire when their weapon was fully charged. It didn't take long for me to switch to the current version where players have the option to fire with or without a fully charged weapon. Naturally, the weapon does significantly more damage when fully charged.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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Question: Would you read a Tumblr blog or should I stick with WordPress etc? (Tumblr's just so easy!)
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Toying with the idea of bringing back my retro Indie game highlight blog. The urge to write about my peers is back! But quick question... 1/2
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Question: Would you read a Tumblr blog or should I stick with WordPress etc? (Tumblr's just so easy!)
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Toying with the idea of bringing back my retro Indie game highlight blog. The urge to write about my peers is back! But quick question... 1/2
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Question: Would you read a Tumblr blog or should I stick with WordPress etc? (Tumblr's just so easy!)
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Toying with the idea of bringing back my retro Indie game highlight blog. The urge to write about my peers is back! But quick question... 1/2
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Question: Would you read a Tumblr blog or should I stick with WordPress etc? (Tumblr's just so easy!)
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Toying with the idea of bringing back my retro Indie game highlight blog. The urge to write about my peers is back! But quick question... 1/2
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Question: Would you read a Tumblr blog or should I stick with WordPress etc? (Tumblr's just so easy!)
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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Toying with the idea of bringing back my retro Indie game highlight blog. The urge to write about my peers is back! But quick question... 1/2
#gamedev #homebrew #retrogame #gameboy #nes #gbdev #nesdev #indieretro #gbstudio #pixelart #nesmaker #blog #community
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One of the overlooked aspects of physical NES development that I think is great is that more advanced games actually tend to weigh more than less advanced games (typically due to having bigger, more complicated, circuit boards and larger manuals.)
There's something poetic about bigger games actually being heavier when you hold them in your hands.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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One of the overlooked aspects of physical NES development that I think is great is that more advanced games actually tend to weigh more than less advanced games (typically due to having bigger, more complicated, circuit boards and larger manuals.)
There's something poetic about bigger games actually being heavier when you hold them in your hands.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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One of the overlooked aspects of physical NES development that I think is great is that more advanced games actually tend to weigh more than less advanced games (typically due to having bigger, more complicated, circuit boards and larger manuals.)
There's something poetic about bigger games actually being heavier when you hold them in your hands.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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One of the overlooked aspects of physical NES development that I think is great is that more advanced games actually tend to weigh more than less advanced games (typically due to having bigger, more complicated, circuit boards and larger manuals.)
There's something poetic about bigger games actually being heavier when you hold them in your hands.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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One of the overlooked aspects of physical NES development that I think is great is that more advanced games actually tend to weigh more than less advanced games (typically due to having bigger, more complicated, circuit boards and larger manuals.)
There's something poetic about bigger games actually being heavier when you hold them in your hands.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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I still think one of the best compliments I've gotten for my physical NES releases is having (not just one person) tell me that my games smell authentic. That opening the boxes actually brought back childhood Xmas memories.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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I still think one of the best compliments I've gotten for my physical NES releases is having (not just one person) tell me that my games smell authentic. That opening the boxes actually brought back childhood Xmas memories.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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I still think one of the best compliments I've gotten for my physical NES releases is having (not just one person) tell me that my games smell authentic. That opening the boxes actually brought back childhood Xmas memories.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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I still think one of the best compliments I've gotten for my physical NES releases is having (not just one person) tell me that my games smell authentic. That opening the boxes actually brought back childhood Xmas memories.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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I still think one of the best compliments I've gotten for my physical NES releases is having (not just one person) tell me that my games smell authentic. That opening the boxes actually brought back childhood Xmas memories.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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I fixed a sequence break in Even Goblins Fall In Love by moving one of the shopkeepers from this town to a different town.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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I fixed a sequence break in Even Goblins Fall In Love by moving one of the shopkeepers from this town to a different town.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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I fixed a sequence break in Even Goblins Fall In Love by moving one of the shopkeepers from this town to a different town.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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I fixed a sequence break in Even Goblins Fall In Love by moving one of the shopkeepers from this town to a different town.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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I fixed a sequence break in Even Goblins Fall In Love by moving one of the shopkeepers from this town to a different town.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
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The main combat mechanic of Even Goblins Fall In Love, our indie NES JRPG, is applying doses of status effects on enemies.
The final dose type, BLAST, explodes all applied doses for direct damage.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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The main combat mechanic of Even Goblins Fall In Love, our indie NES JRPG, is applying doses of status effects on enemies.
The final dose type, BLAST, explodes all applied doses for direct damage.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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The main combat mechanic of Even Goblins Fall In Love, our indie NES JRPG, is applying doses of status effects on enemies.
The final dose type, BLAST, explodes all applied doses for direct damage.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
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The main combat mechanic of Even Goblins Fall In Love, our indie NES JRPG, is applying doses of status effects on enemies.
The final dose type, BLAST, explodes all applied doses for direct damage.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro