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#console — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #console, aggregated by home.social.

  1. Proud to announce another release of my little text editor, kg, now at v1.1.0

    Read more about it on my blog troglobit.com/post/2026-05-26-

  2. Outre les jeux Android, cette année on s'attaque aussi aux jeux console sur LINUX Play avec RetroArch

    De l'installation à la configuration en passant par l'utilisation, son tutoriel est disponible sur le site et vous fera découvrir le jeu Old Towers sur Megadrive au passage.

    Ça se passe bien entendu sur: linuxplay.fr

    #linuxplay #console #tutoriel

  3. Unreal Engine 6 was announced? I don’t even have a single Unreal Engine 5 game …
    #gaming #unreal #huh #wah #pc #console

  4. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  5. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  6. I've rewritten my logo player -also works on - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje

  7. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  8. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  9. TGEmu-SPMP8000 – a PC Engine emulator TGEmu for SPMP8000/eCos-based devices. TGEmu – a portable, open-source NEC PC-Engine Turbo Grafx 16 Emulator to the Windows platform. archivegame.org/tgemu-spmp8000/ #game #emulator #console #pcengine #windows

  10. We’re watching Cinderella and the Four Knights, and there’s this weird arcade console with the display on an articulated arm and a separate controller for player 2. Is that a prop or a real thing? #KDrama #Arcade #RetroGaming #Console

  11. We’re watching Cinderella and the Four Knights, and there’s this weird arcade console with the display on an articulated arm and a separate controller for player 2. Is that a prop or a real thing? #KDrama #Arcade #RetroGaming #Console

  12. We’re watching Cinderella and the Four Knights, and there’s this weird arcade console with the display on an articulated arm and a separate controller for player 2. Is that a prop or a real thing? #KDrama #Arcade #RetroGaming #Console

  13. We’re watching Cinderella and the Four Knights, and there’s this weird arcade console with the display on an articulated arm and a separate controller for player 2. Is that a prop or a real thing? #KDrama #Arcade #RetroGaming #Console

  14. We’re watching Cinderella and the Four Knights, and there’s this weird arcade console with the display on an articulated arm and a separate controller for player 2. Is that a prop or a real thing? #KDrama #Arcade #RetroGaming #Console