#gameboyadvance — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameboyadvance, aggregated by home.social.
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Superman Returns with Adam Williamson
Superman Returns came out in 2006 and asked audiences a very sincere question: what if Superman, but sad? Brandon Routh brooded his way across the big screen, lifting improbable objects and pining for Lois Lane, and somewhere in a boardroom, someone decided this emotionally complex theatrical event needed to be a video game on four different platforms. Five if you count the Game Boy Advance version, which is technically a different game but we’re counting it anyway because we paid good money decided that we just needed to talk about it.
The PS2 and Xbox versions let you fly around Metropolis, absorbing explosions with your face in service of a health bar that belonged to the city rather than Superman himself, which is either a genuinely clever design idea or the most passive-aggressive mechanic in superhero gaming history. The Xbox 360 version turned the whole thing into an open-world showcase for what next-gen hardware could do, which in 2006 meant “look at those buildings.” The DS version was a side-scrolling beat-em-up. The GBA version was something else entirely. Superman Returns contained multitudes, is what we’re saying.
Joining me to dig through the whole sprawling, melancholy, city-defending mess is Adam Williamson, real-life friend, frequent Play Comics guest, and owner of a podcast idea that has been marinating for what I can only describe as a concerning length of time. Adam, I say this with love: at some point you’re going to have to actually make the thing. In the meantime, he’s here, the knowledge is flowing, and we’ve got a Superman game across half a console generation to get through.
So settle in, try not to let the city’s health bar drop to zero, and let’s find out whether Superman Returns deserved better — from Hollywood, from the games industry, and honestly, maybe from all of us.
Learn such things as:
- Did we finally crack the secret on how to make a good Superman game buried somewhere deep inside this one?
- Are real estate moguls the true evil in today’s society?
- Are you a deadbeat dad if nobody besides you knows that you’re the father?
- And so much more!
You can find Adam on BlueSky @effectnotaffect and absolutely nowhere else except for on Play Comics where he writes comic reviews and appears on other episodes. Of particular interest to listeners of this episode are The Gimmick #1 and The Job #1.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
The next episode is going to be Garfield’s Nightmare and Scary Scavenger Hunt, so get your thoughts ready and over to me if you want to hear them in the show.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Big Game Saga Issue 2 and DC Specialcast for the promos today.
Intro/Outro Music by Backing Track, who just wants the Supergirl movie to be good.
#AdamWilliamson #DC #DS #EATiburon #ElectronicArts #GameBoyAdvance #PS2 #Superman #WarnerBrosInteractiveEntertainment #Xbox #Xbox360 -
Justice League Heroes The Flash with Merrilee O’Neil (Fear Coded)
The year was 2006. The Game Boy Advance was winding down, the Justice League animated series had wrapped up, and someone at WayForward Technologies looked at a tiny handheld screen and said, “You know what this needs? The Flash. Running very fast. On a cartridge the size of a business card.” And honestly? Bold decision.
Justice League Heroes: The Flash took the Game Boy Advance, the beloved animated series, and a Justice League comic run and asked the eternal question: how many Rogues can you stuff into a handheld beat-em-up before the whole thing starts wobbling? This episode, we’re finding out. We’re covering the comics, the game, the cartoon connections, and whether Barry Allen or Wally West gets more respect in a world that keeps giving them both the speed force and zero chill.
Joining us to run this whole thing down is Marrilee O’Neil from Fear Coded, who brings exactly the right energy for a conversation about a game that moves fast and expects you to keep up.
So strap in, try not to blink, and let’s do this before the Flash gets impatient and reruns the episode himself.
Learn such things as:
- Why couldn’t this have just been part of Justice League Heroes?
- What is the best way to experience time manipulation?
- Does it really matter if you get to play as Wally or Barry here?
- And so much more!
You can find Merrilee being the main driver of the Fear Coded account on BlueSky @fearcodedpod.bsky.social on her podcast Fear Coded.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
The next episode is going to be Justice League Chronicles, so get your thoughts ready and over to me if you want to hear them in the show.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Saints of Storm and Sorrow by Gabriella Buba and The Monitor Tapes for the promos today.
Intro/Outro Music by Backing Track, who already did that thing you wanted to get done and you didn’t even see it getting done because it got done too fast.
#DC #GameBoyAdvance #MerrileeONeil #TheFlash #WallyWest #WarnerBrosInteractiveEntertainment #WayForwardTechnologies -
Marvel Ultimate Alliance with Perry Constantine (Superhero Cinephiles, Japan on Film)
This week on play comics we ask ourselves what happens if you you can’t decide what you want to make a game about. Should you just give up? Should you really dig into your soul and decide what you’re super passionate about? Should you look and see if there’s any other related media coming out that you can tie this game into? Or should you act like you’re at the end of five different boxes of sugary cereal and justice dump the mall into a single bowl and see what happens?
There’s certainly one thing that I made my mind up about this one, and that’s how Perry Constantine from Superhero Cinephiles and Japan on Film needed to come by and help me make sure that I kept everything straight here. And it’s a good thing too because with more playable character than I want to count spread out across 7 consoles upon release and a few more as back catalogs were taken advantage of it would have been really easy to miss something here.
So was there an actual story for this game? Or was it just a giant excuse to squeeze in as many tidbits as they could so the other kids would think they’re cool? You’ll have to listen to find out!
Learn such things as:
- Is it possible to have too many characters to pick from?
- What happens when there’s an actually good original story?
- Are there any deep cuts that didn’t make it into this one?
- And so much more!
You can find Perry on Bluesky @percivalconstantine.com, Threads @perconstantine, catch some of his writing on Sub Stack or Patreon, or his own podcasts Superhero Cinephiles and Japan on Film,
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Coffee and Comics and Once Upon a Geek for the promos today.
Intro/Outro Music by Backing Track, who spent forever trying to make the Ninja Turtles show up.
#Activision #BlackPanther #BlackWidow #Blade #CaptainAmerica #CaptainMarvel #Colossus #Cyclops #Daredevil #Deadpool #DoctorDoom #DoctorStrange #Elektra #GameBoyAdvance #GhostRider #Hawkeye #Hulk #HumanTorch #Iceman #InvisibleWoman #IronMan #JeanGrey #LukeCage #Magneto #Marvel #MisterFantastic #MoonKnight #MsMarvel #Namor #NickFury #Nightcrawler #PerryConstantine #PS2 #PS3 #PS4 #PSP #RavenSoftware #Ronin #Sabretooth #SilverSurfer #SpiderMan #SpiderWoman #Storm #Thing #Thor #Venom #Wii #Wolverine #Xbox #Xbox360 #XboxOne -
Popeye Rush for Spinach with Ryan Estrada
Grab your canned vegetables and your questionable licensed tie-ins, because this week on Play Comics we’re diving headfirst into Popeye: Rush for Spinach on the Game Boy Advance—the game that looked at a classic comic strip about a gruff sailor punching his problems and said, “Actually, what if everyone just… ran a lot instead?” This is a world where the Sea Hag steals the global spinach supply, the solution is apparently time-traveling track meets, and Popeye, Olive Oyl, Bluto, and Wimpy all agree that the best way to settle things is to sprint through history like someone off-screen yelled “last one there buys lunch.”
Helping us untangle this leafy green disaster is the wonderful Ryan Estrada from the comic-making side of the internet, a man who knows exactly what it looks like when characters escape the page and do something absolutely no one asked them to do. Ryan’s here to help figure out how a comic icon who started life in newspaper strips, got famous selling spinach, and spent decades punching sea monsters somehow wound up in a handheld racing game that feels like it was brainstormed during a very strange lunch break.
So power up that tiny GBA screen, flex those forearms, and get ready for an episode that’s equal parts comic history lesson, adaptation autopsy, and incredulous laughter at the phrase “Popeye racing game.”
Learn such things as:
- Were our parents lying to us about spinach all these years?
- What’s the point of dropping plot threads if you never plan on picking them up?
- Will somebody just bring me a cheeseburger already?
- And so much more!
You can find everything you could ever want to know about Ryan on RyanEstrada.com. Let’s see if anyone can pick out my favorite part. I’ll give you a hint, it’s on the home page.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Peace Bound and Down – A Wonder Woman Podcast and Carnival of Glee Creations for the promos today.
Intro/Outro Music by Backing Track, who prefers arugula.
#Bluto #CharltonComics #DellComics #Fantagraphics #GameBoyAdvance #GoldKeyComics #HarveyComics #IDW #KingFeaturesSyndicate #MagicPockets #NamcoHometek #OliveOyl #Popeye #RyanEstrada #WesternPublishing #Wimpy -
X-Men the Official Game with Alex Zalben (Comic Book Club)
Listen up, mutation enthusiasts and multi-platform adventurers, because this week on Play Comics we’re strapping on our Kevlar suits and diving straight into the bewildering, beast-infested, cross-console chaos of X-Men: The Official Game! We’re talking about the 2006 game that launched on practically every system known to mankind (GBA, GameCube, Nintendo DS, PS2, Xbox, and Xbox 360. Seriously, did they forget a platform?), which based the story nominally on the third X-Men film from Fox. You know, the one that showed us what happens when Professor Xavier and Magneto finally decided to outsource their beef settlement to a video game developer.
This particular romp through Marvel’s merry mutant universe was brought to you by the folks who looked at a film featuring Wolverine, Nightcrawler, and Iceman and thought, “What if we made this game SLIGHTLY different on each platform?” It’s like they were challenged to see just how elastic the definition of ‘the same game’ could be, and frankly, the results are beautifully inconsistent. The story was co-written by Chris Claremont (yes, THAT Chris Claremont) and Zak Penn, and it featured voice acting from the actual film cast, which means you got Hugh Jackman’s growl in your living room, your handheld, and probably also your neighbors’ living rooms at 2 AM.
Joining us to make sense of this portable and stationary pandemonium is none other than Alex Zalben from Comic Book Club, a weekly live talk show about comics that’s been running since 2006, performed at every major comic convention you can think of, written up in the New York Times more than once, and hosted literally hundreds of guests with more swagger than most podcasts muster in a lifetime. Alex is a writer, editor, and podcaster who knows his way around both four-color storytelling and video game adaptations, making him the perfect guide to help us determine whether this cross-generational, cross-console adventure managed to capture what makes the X-Men actually work, or if it just made us wish we could teleport away from our screens.
So sync up your Danger Room protocols, pick your favorite handheld or home console, and get ready for an episode that’s guaranteed to be more chaotic than a Sentinel factory explosion and infinitely more confusing than trying to figure out why THIS game exists on THAT console!
Learn such things as:
- Who thought it was a good idea to put this on so many consoles?
- Is it possible to get that team feeling when you’re playing solo?
- Is it better to look at this game as a sequel to the 2nd movie, or a prequel to the 3rd movie?
- And so much more!
You can find Alex on YouTube @ComicBookClub, BlueSky @comicbookclub and of course Comic Book Club Live.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then is probably something you should check out.
A big thanks to Nerd Best Friends and Escape the Mojoverse for the promos today.
Intro/Outro Music by Backing Track, who has not stopped the face palm from this one yet.
#AlexZalben #AmazeEntertainment #Colossus #GameBoyAdvance #Gamecube #HypnosEntertainment #Iceman #Magneto #Marvel #Nightcrawler #NintendoDS #PS2 #WayForwardTechnologies #Wolverine #Xbox #Xbox360 #ZAxis -
Avui es compleixen 20 anys que arribava "Tony Hawk's American Sk8land" per "Game Boy Advance" de #Nintendo 🕹🎮. #TonyHawkSAmericanSk8land #TonyHawkS #GameBoyAdvance #Esports #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames
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This low-poly tech demo of Ridge Racer for the Gameboy Advance is just... unspeakably cute.
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Garfield the Search for Pooky with Ryan Estrada
Welcome to another gloriously chaotic episode of Play Comics, where today’s adventure features everyone’s favorite lasagna-loving, Monday-hating tabby cat stumbling through the digital wasteland of Garfield: The Search for Pooky on the Game Boy Advance. Because apparently, losing a teddy bear is serious enough business to warrant an entire platforming odyssey filled with death pits, questionable physics, and mice that probably deserve their own organized crime documentary.
Joining us for this tale of feline desperation and handheld gaming horrors is the phenomenally creative Ryan Estrada—artist, author, and genuine adventurer who has somehow managed to create official comics for everyone from Star Trek to Popeye to (yes, indeed) Garfield himself. When he’s not crafting award-nominated graphic novels like Banned Book Club or wandering through actual adventures that sound like they belong in their own comic series, Ryan brings the perfect blend of insider knowledge and artistic sensibility to help us navigate this particular slice of orange cat chaos.
So grab your favorite plush companion (and maybe hide it somewhere safe), prepare for some seriously questionable level design choices, and settle in for an episode that explores what happens when beloved comic strip characters get translated into the unforgiving world of Game Boy Advance platforming. Will our heroes survive Garfield’s glacially-paced walking speed? Can anyone explain why this cat can leap tall buildings but still can’t find a simple teddy bear? And most importantly, does this game capture the essence of Jim Davis’s creation, or does it just make us want to curl up for a very long nap?
Learn such things as:
- Is there anything more important than lasagna and naps?
- Do you ever need to grow out of your favorite stuffed friend?
- How do you manage when your worst enemy is your own laziness? And does that make Garfield much deeper than we ever gave it credit for?
- And so much more!
You can find everything you could ever want to know about Ryan on RyanEstrada.com. Let’s see if anyone can pick out my favorite part. I’ll give you a hint, it’s on the home page.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to The Last Comic Shop and Life, Death, & Taxonomy for the promos today.
Intro/Outro Music by Backing Track, who was going to tell me something about what I’ve been saying here at the end of the show notes. And then realized that it just wasn’t worth the effort.
#BoomStudios #GameBoyAdvance #Garfield #Kaboom #newspaper #RyanEstrada -
Batman Begins with Wells Thompson (WellsThompson.com)
Holy cowl-wearing console catastrophe, comic crusaders! This week on Play Comics we’re grappling-hooking our way into the surprisingly deep shadows of 2005’s Batman Begins video game – because apparently someone at Eurocom looked at Christopher Nolan’s gritty reboot and thought, “You know what this needs? A fear meter and the ability to summon actual bats to terrify thugs into submission!”
Released across more platforms than Batman has traumatic childhood memories, this movie tie-in somehow managed to land on PS2, Xbox, GameCube, and Game Boy Advance without completely embarrassing itself in the process. While most movie games crash and burn faster than if I tried to drive the Batmobile, this stealth-action adventure actually tried to do something interesting with its “High Frequency Transponder” gadget and environmental intimidation mechanics that made enemies drop their weapons in sheer terror.
Joining us for this digital descent into Gotham’s criminal underworld is the incredibly talented Wells Thompson, creative mastermind behind indie comic sensations and the brilliant mind that helped bring us The Scorpion and the Queen (among a bunch of other Kickstarter projects) and the force over at WellsThompson.com. Wells brings his unique perspective on comic storytelling and adaptations to help us figure out whether this game captured the essence of both the Dark Knight’s origin story and Nolan’s cinematic vision, or if it belongs in Arkham Asylum alongside the rest of the movie tie-in disasters.
From the surprisingly robust stealth segments that actually rewarded patience over button-mashing, to those Batmobile sequences that had us questioning our life choices, we’ll explore how this Eurocom-developed title managed to be the last Batman movie to get a proper video game adaptation – and whether that’s a good thing or a tragedy. So grab your utility belt and join us as we investigate whether fear really is the best weapon, or if this game should have stayed in the cave where it belongs!
Learn such things as:
- Where does this game fit into the timeline of the movie?
- Is it a problem that I could just buy the driving parts by themselves?
- How many times can you do the same puzzle?
- And so much more!
You can find Wells on BlueSky @wellsthomp, his newsletter Comics, Cats, and Cocktails, his current Kickstarter The Scorpion and the Queen or just go ahead and see all of his stuff on Kickstarter, and of course his website WellsThompson.com.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to Capes on the Couch and the Glitterjaw Queer Podcast Collective for the promos today.
Intro/Outro Music by Backing Track, who would probably actually use that Batsuite for spelunking.
#Batman #DC #EAGames #Eurocom #GameBoyAdvance #Gamecube #PS2 #VicariousVisions #WarnerBrosInteractiveEntertainment #WellsThompson #Xbox -
Dragon Ball Z Taiketsu with Andrew Young (Behold!)
Gather ‘round, Dragon Ball devotees and gluttons for punishment! This week on Play Comics, we’re subjecting ourselves to the digital equivalent of getting hit by Frieza’s Death Beam repeatedly-Dragon Ball Z Taiketsu for the Game Boy Advance. Imagine taking the most explosive anime franchise in history and cramming it into a game with all the fiery intensity of a damp firecracker. Spoiler alert: This isn’t a battle for glory-it’s a battle for survival against one of the most bafflingly awful licensed games ever conceived.
Joining me in this masochistic quest is Andrew Young from Behold!, who’s agreed to lend his expertise (and his remaining sanity) to dissect this pixelated travesty. Together, we’ll answer the burning question: How did a game about planet-destroying superhumans end up feeling as thrilling as watching paint dry on Master Roshi’s houseboat? Hint: It involves more clipping issues than Yamcha’s career and combat mechanics flatter than Krillin’s scalp.
From animations that resemble a PowerPoint presentation gone rogue to a soundtrack that sounds like a kazoo orchestra trapped in a washing machine, Taiketsu doesn’t just drop the ball-it spikes it into the core of the Earth, unleashes a Spirit Bomb of disappointment, and then forgets to animate the explosion. Whether you’re here for the schadenfreude or just morbid curiosity, grab your Dragon Radar and a stiff drink. This episode’s gonna hurt. A lot.
Learn such things as:
- What happens when the developers are put not only behind the 8 ball, but also in front of a really high cliff on a windy day and that cliff is made of ice?
- So I guess games really do need a story don’t they? Even if it’s just a hand wave at one.
- Is this the new worst representation of the comic source material?
- And so much more!
You can find Andrew by looking at the Behold! account on Twitter or of course the Behold! website. You should especially check out the episode looking at X-Men 97 because I love that series and need something good in my life, and the episode looking at Fan4stick because it has me in it.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to the Kickstarter campaign for I Brought A Gorilla to a Gunfight and the Kickstarter campaign for Starlite for the promos today.
Intro/Outro Music by Backing Track, who forgot that this game exists and is now on a mission to destroy me because I brought this fact back to light.
#AndrewYoung #Android16 #Android18 #Atari #Broly #Frieze #FutureTrunks #GameBoyAdvance #Goku #Gotenks #ImprefectCell #JumpComics #Krillin #MajinBuu #Nappa #PerfectCell #Piccolo #Shueisha #SuperBuu #Taditz #Vegeta #VizMedia #WebfootTechnologies -
Avui fa 20 anys que ens arribava "Dead to Rights" per "Game Boy Advance" de #Nintendo 🕹🎮. #DeadToRights #GameBoyAdvance #Shooter #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames #VideojocsAntics
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Greetings, fellow Play Comics aficionados and Dragon Ball Z fanatics! It’s time to power up your ki and get ready for an adventure unlike any other. We’re diving headfirst into the wild world of the Dragon Ball Z Collectible Card Game on the Game Boy Advance, and trust us, it’s going to be a blast!
But wait, there’s more! Joining us on this epic journey is the one and only Kyle Billie from The Rad(io) Shorts podcast. With his wicked sense of humor and infectious enthusiasm, we know Kyle will bring a whole new level of fun and excitement to our exploration of this classic card game. Just imagine the shenanigans we’ll get into as we battle it out with our favorite characters and try to outsmart each other with clever strategies.
So, whether you’re a seasoned card game pro or a die-hard Dragon Ball Z fan, you won’t want to miss this episode. Get ready to laugh, strategize, and reminisce about the good old days of portable gaming. It’s going to be a wild ride, and we’re thrilled to have you along for the journey!
Learn such things as:
- Can you make a good game based on another game?
- How much of the story do you need to include to really say that something is based on it?
- Did anyone get to use the two player mode in this one?
- And so much more!
You can find Kyle on The Rad(io) Shorts Podcast and as a part of Subterranean Suites & Suspect Serpents. And maybe at a card convention near you.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook.
A big thanks to Team CLOK and Super Bracket Bros. for the promos today.
Intro/Outro Music by Best Day, who is still holding on his cards hoping to retire on the profits from them.
https://playcomics.com/dragon-ball-z-collectible-card-game-with-kyle-billie-radio-shorts-podcast/
#Bandai #Frieza #GameBoyAdvance #GarlicJr #Gohan #Goku #Guldo #Infogrames #JumpComics #KingCold #Krillin #KyleBillie #Nail #Piccolo #Shueisha #Trunks #Vegeta #VizMedia