#gameboyadvance — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameboyadvance, aggregated by home.social.
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Physics-model-based #RetroArch shaders for the original #GameBoy and AGS-101 LCDs
github.com/JohnnySun/re...
#retrogaming #emulation #emudev #gbdev #gbadev #gba #gameboyadvance #graphicsprogramming #reverseengineering #pixelart
From the SBCGaming community o... -
TMNT with Jeremy Powers (Zenspath Entertainment Network)
Let’s talk about the year 2007, when Ubisoft looked at Konami’s TMNT license, going up for grabs after three straight beat-em-ups, and said “yeah, we’ll take it,” the video game equivalent of adopting somebody else’s very large, very established pet. They tied the whole thing to Imagi’s brand new fully CGI turtle movie and then, in an act of scheduling chaos I can only respect, shipped the game three entire days before the film hit theaters. Bold! Confusing! Possibly the result of someone losing a calendar!
And then, because apparently one platform was never going to cut it, Ubisoft just kept going. PlayStation 2! GameCube! Xbox 360! Wii! PC! A PlayStation 3 version that got paraded around at trade shows like a prize pony and then quietly put out to pasture, never to be seen again! And just when you think the roster’s full, Nintendo DS and PSP roll in with an entirely separate game wearing the same name tag, because why make one turtle game when you could make several turtle games and let the consumer sort it out. Also, bonus points to whoever in marketing decided the title needed zero subtitles, zero colons, zero numbers, just “TMNT,” like it’s the only one that’s ever existed. Confidence!
Climbing out of the sewer to help me survey this multi-console fever dream is Jeremy Powers, host and creator of the Zenspath Entertainment Network, a man who apparently collects retro hardware, works as an engineer, and still finds time to run a podcast, which is either elite time management or a full refusal to acknowledge the concept of a day off.
So track down whichever version of this thing actually ended up in your house back in 2007, because statistically there’s a good chance it wasn’t the same one as your neighbor’s, and let’s find out if TMNT earned its spot in the turtle hall of fame, or if it should’ve stayed a trade show prototype.
Learn such things as:
- Do we ever stop to think that maybe the people making these games knew what they were doing all along?
- Will we ever get that chance to see Splinter and Iroh together?
- How much retreading is acceptable when you’re the new guy making things?
- And so much more!
You can find Jeremy on YouTube @Zenspathcom and of course at the Zenspath Entertainment Network.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Behold! and The Last Comic Shop for the promos today.
Intro/Outro Music by Backing Track, who dips pizza in honey mustard.
#ArchieComics #Donatello #DreamwaveProductions #GameboyAdvance #Gamecube #IDW #Image #JeremyPowers #Leonardo #Michelangelo #Mirage #NintendoDS #PS2 #PSP #Raphael #Ubisoft #Wii #Xbox360 -
Avui es compleixen 25 anys que arribava "Castlevania: Circle of the Moon" per "Game Boy Advance" de #Nintendo 🕹🎮. #CastlevaniaCircleOfTheMoon #Castlevania #GameBoyAdvance #Plataformes #JocDeRol #Aventura #Videojocs #Gaming #VideoGames #RetroGaming
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Robotech the Macross Saga with DC Dave (The Monitor Tapes)
If you’ve ever dreamed of piloting a transforming jet while sorting through a love triangle and dodging alien laser fire, then without knowing it you’ve been living in the Robotech: The Macross Saga timeline. Chris dusts off his Game Boy Advance for this one, only to find that the same intergalactic mess has crash-landed again, this time in crisp Switch resolution. Because nothing says “future of gaming” like revisiting a handheld title from an era when batteries were a personality trait.
Helping navigate this space-time crossover is DC Dave from The Monitor Tapes, swooping in with the kind of insight only a seasoned comic podcaster can offer. Together, they dissect what happens when ’80s anime melodrama meets early 2000s portable gaming. And spoiler alert: there are missiles, misunderstood heroes, and at least one existential crisis per level. And yes, they both have Opinions™ about which version of Rick Hunter handles better.
So grab your nearest mecha (or whatever piece of furniture doubles as one), set your thrusters to “nostalgia,” and dive into a world where pixelated warfare meets the stirring strains of synth-pop destiny. Whether you’re a die-hard Robotech purist, a Switch newcomer, or just here for DC Dave’s hot takes, this episode’s got something for every flavor of space soap enthusiast.
Learn such things as:
- What does it takes to make a side-scrolling shooter feel like an interstellar soap opera?
- How did licensing rights in the ’80s created a cosmic headache that still echoes today?
- When you have giant fighting robots, do you really need to add all of the war allegory?
- And so much more!
You can find DC Dave on BlueSky @dcdavepodcast, and of course under his podcast The Monitor Tapes on BlueSky @themonitortapes.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Is It Jaws? and Capes on the Couch for the promos today.
Intro/Outro Music by Backing Track, who refuses to acknowledge the passage of time and how what it means to any of us on a metaphysical level.
#AcademyComics #AntarcticPress #BenDixon #ComicoComics #DC #DCDave #EternityComics #GalaxyPestControl #GameboyAdvance #LuckyChickenGames #MadoriumLLC #MaxSterling #MiriyaParinaSterling #NintendoSwitch #RickHunter #RoyFokker #TDKMediactive #TitanComics #WildstormProductions -
Marvel Ultimate Alliance with Perry Constantine (Superhero Cinephiles, Japan on Film)
This week on play comics we ask ourselves what happens if you you can’t decide what you want to make a game about. Should you just give up? Should you really dig into your soul and decide what you’re super passionate about? Should you look and see if there’s any other related media coming out that you can tie this game into? Or should you act like you’re at the end of five different boxes of sugary cereal and justice dump the mall into a single bowl and see what happens?
There’s certainly one thing that I made my mind up about this one, and that’s how Perry Constantine from Superhero Cinephiles and Japan on Film needed to come by and help me make sure that I kept everything straight here. And it’s a good thing too because with more playable character than I want to count spread out across 7 consoles upon release and a few more as back catalogs were taken advantage of it would have been really easy to miss something here.
So was there an actual story for this game? Or was it just a giant excuse to squeeze in as many tidbits as they could so the other kids would think they’re cool? You’ll have to listen to find out!
Learn such things as:
- Is it possible to have too many characters to pick from?
- What happens when there’s an actually good original story?
- Are there any deep cuts that didn’t make it into this one?
- And so much more!
You can find Perry on Bluesky @percivalconstantine.com, Threads @perconstantine, catch some of his writing on Sub Stack or Patreon, or his own podcasts Superhero Cinephiles and Japan on Film,
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Coffee and Comics and Once Upon a Geek for the promos today.
Intro/Outro Music by Backing Track, who spent forever trying to make the Ninja Turtles show up.
#Activision #BlackPanther #BlackWidow #Blade #CaptainAmerica #CaptainMarvel #Colossus #Cyclops #Daredevil #Deadpool #DoctorDoom #DoctorStrange #Elektra #GameBoyAdvance #GhostRider #Hawkeye #Hulk #HumanTorch #Iceman #InvisibleWoman #IronMan #JeanGrey #LukeCage #Magneto #Marvel #MisterFantastic #MoonKnight #MsMarvel #Namor #NickFury #Nightcrawler #PerryConstantine #PS2 #PS3 #PS4 #PSP #RavenSoftware #Ronin #Sabretooth #SilverSurfer #SpiderMan #SpiderWoman #Storm #Thing #Thor #Venom #Wii #Wolverine #Xbox #Xbox360 #XboxOne -
Fantastic 4 Flame On with Scott Niswander (NerdSync, It’s (Probably) Not Aliens)
Picture this: it’s the early 2000s, the first Fantastic Four film is about to hit theaters, and someone at a video game developer says, “You know what would be the perfect way to capitalize on this intellectual property? A side-scrolling action game on the Game Boy Advance where Reed Richards appears to have been replaced by his less scientifically-inclined brother in law (close enough, give me this one) and the Thing is made entirely of texture-mapping nightmares.” Congratulations, you’ve just invented Fantastic Four Flame On! It’s a game that managed to take four of Marvel’s most iconic heroes and somehow make them feel more constipated than a chemistry lecture taught underwater.
Joining us this week is the absolutely phenomenal Scott Niswander from NerdSync (the man who can explain the entire Marvel mythos while simultaneously making you question why the Human Torch doesn’t just solve every problem by setting it on fire) and It’s (Probably) Not Aliens (where not even Sue Storm’s force fields could save Ancient Aliens from the debunking). Together we’ll navigate a game so baffling in its design choices that you’ll start wondering if the developers were actually aliens trying to understand human entertainment and coming up just slightly short of the mark.
Will our heroes discover that the Game Boy Advance’s technical limitations somehow made this game better than it had any right to be? Can Scott explain why this game exists in a way that doesn’t make all of our brains feel like Alicia Masters trying to sculpt in the dark? And most importantly, does “Flame On” actually let you catch things on fire in any meaningful way, or is it just an elaborate metaphor for combusting under pressure? Strap yourself in for an episode more chaotic than trying to explain Fox’s Fantastic Four continuity to anyone born after 2010.
Learn such things as:
- How do you make the Human Torch work in a side-scroller without just turning it into a horizontal beam-spam simulator?
- Did Fox’s movie curse extend all the way down to the humble Game Boy Advance?
- How did Johnny Storm have time to do all this stuff considering the timeline of the movie?
- And so much more!
You can find Scott at The NerdSync YouTube channel, on Twitter @NerdSync or on the NerdSync Patreon page. Also check out It’s (Probably) Not Aliens to hear Scott and Tristan Johnson debunk Ancient Aliens.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads ,@playcomics on YouTube, or the Play Comics website.
If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.
A big thanks to Gender Pop and Distant Echos for the promos today.
Intro/Outro Music by Backing Track, who would make Jiffy Pop with just his hands if he had fire powers.
#Activision #GameboyAdvance #JohnnyStorm #Marvel #ScottNiswander #TorusGames -
Spider-Man Battle for New York with Jarett Tyree (Has to Do With Spider-Man, I Think)
Welcome, web-slinging console warriors and handheld hop-scotchers! Prepare your cartridges and grab your controllers, because this week on Play Comics we’re diving into the gloriously chaotic streets of New York with Spider-Man: Battle for New York, the 2005/2006 portable powerhouse that took Brian Michael Bendis and Mark Bagley’s Ultimate Spider-Man universe and somehow crammed all of Manhattan’s mayhem into a GBA and DS-sized punch-up bonanza. Because apparently, someone looked at one of the most beloved comic runs of the 2000s and thought, “You know what this needs? A brawler where Spidey spends most of his time frantically hammering the same three buttons while dodging increasingly ridiculous villain attacks.”
Released across Game Boy Advance and Nintendo DS, this wasn’t your typical web-slinging adventure—it was more like someone distilled all of Ultimate Spider-Man’s most explosive moments into a side-scrolling arcade experience where the city itself becomes just as much of an enemy as Green Goblin ever was. With a roster of villains pulled straight from the comics and more “beat stuff up” objectives than you can shake a web at, this game proved that sometimes the best way to honor a beloved comic series is to completely reinvent what it means to be Spider-Man.
This week, we’re absolutely thrilled to welcome the phenomenally knowledgeable Jarrett Tyree from Has To Do With Spider-Man I Think, who brings an encyclopedic understanding of all things Arachnid and animated to help us untangle whether this game managed to capture the kinetic energy of Bendis’s run or if it just left our webbing all tangled in the wrong places. Jarrett’s the kind of Spider-expert who can probably explain exactly why this game makes the choices it does, while also gently reminding us that sometimes video game adaptations are more “inspired by” than “faithful to” the source material.
So strap in your web-shooters, prepare for some serious button-mashing mayhem, and get ready for an episode that explores whether this dual-platform adaptation is a hidden gem of portable gaming or just another case of “well, we had to do SOMETHING with this license.” Let’s see if Battle for New York is worth defending!
Learn such things as:
- How connected to the actual comic storylines is this game, or does it just borrow character names and call it a day?
- Does an action-packed comic run actually translate better into a side-scrolling brawler than into an open-world adventure?
- Why do handheld games keep trying to squeeze console-sized epicness into screen sizes that make text completely illegible?
- And so much more!
You can find Jarett as part of Has to do With Spider-Man, I think on BlueSky @smitpod and of course the Has to do With Spider-Man, I Think website.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky or hear Chris on his other podcast Sugar, Spite, and Everything is Fine.
A big thanks Talkin’ Comix and Orphaned Entertainment for the promos today.
Intro/Outro Music by Backing Track, who would never let us even be at the top of that bridge in the first place.
#Activision #GameBoyAdvance #GreenGoblin #JarettTyree #Marvel #NintendoDS #SpiderMan #TorusGames -
Ultimate Muscle The Kinnikuman Legacy The Path of the Superhero & Legends vs New Generation with SerpyMatt
Strap on your meat-based wrestling tights and oil up those biceps because Play Comics is about to suplex you straight into the absurdly wonderful world of Kinnikuman! This week we’re tag-teaming not one, but TWO Ultimate Muscle games—The Path of the Superhero for GameCube and Legends vs New Generation for Game Boy Advance. That’s right, we’re going double or nothing like a Choujin who forgot leg day exists and decided to compensate with twice the spandex.
These games, spawned from the legendary Kinnikuman manga and anime, brought us a universe where wrestling isn’t just a sport—it’s the entire basis of intergalactic civilization, which honestly makes about as much sense as any other comic book logic we’ve tackled on this show. Whether you’re commanding Kid Muscle through his heroic quest to not embarrass his legendary father or settling the age-old debate of who would win between old-school wrestlers and the new generation (spoiler: everyone’s finishing move is magnificently ridiculous), we’ve got you covered.
Joining us for this muscle-bound mayhem is none other than SerpyMatt, who hasn’t quite gotten around to launching his own podcast yet—but he’s told me the concept and folks, when it finally drops, you’re going to absolutely love it. Assuming he ever stops procrastinating long enough to record episode one, that is.
So crack your knuckles, practice your most intimidating wrestler growl, and prepare for an episode that’s guaranteed to have more body slams than a physics textbook thrown at a trampoline factory. It’s time to find out if these games captured the magnificent weirdness of their source material or if they just left us feeling like we got hit with the Kinniku Buster of disappointment.
Learn such things as:
- What happens when you give character designers unlimited freedom and a fever dream?
- What’s the exchange rate between friendship power and actual wrestling skill?
- Should we be concerned that intergalactic peace depends entirely on entertainment wrestling?
- And so much more!
You can find SerpyMatt on BlueSky @serpymatt.bsky.social.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to the Byrds Eye View Comics and The Last Comic Shop for the promos today.
Intro/Outro Music by Backing Track, whose wrestling gimmick here would probably be something based around weaponizing VHS tapes.
#AKICorporation #Bandai #BaronMaximilian #BoneCold #BrockenJr #Buffaloman #Checkmate #Chihuahuaman #Coconutman #CrescentHearts #Dazzle #Dialbolic #DikDikVanDik #ElKaerun #Eskara #Forkolossus #GameBoyAdvance #Gamecube #Hanzo #Hydrazoa #Jeager #JumpComics #KevinMask #KidMuscle #KingMuscle #Pandaman #Pumpinator #Ramenman #RoadRage #RobinMask #SerpyMatt #Shueisha #ShunDa #Skullduggery #Sunshine #TerryKenyon #Terryman #TheNinja #Tyrannoclaw #Ultimanoid #WallyTusket #Warsman #Weaponman #Yeti -
Fantastic Four with Anthony Sytko (Capes on the Couch)
Flame on, podcast listeners! This week we’re stretching our way back to 2005 to tackle the Fantastic Four game that somehow managed to land on more consoles than Reed Richards has had scientific breakthroughs. Based on the first Fox movie that made us all question whether Hollywood truly understood what “fantastic” meant, this multi-platform adventure promised to let us clobber our way through levels faster than Ben Grimm goes through doorframes.
Joining us for this cosmic-powered gaming expedition is Anthony Sytko from Capes on the Couch, who’s here to help us determine whether this game was the ultimate power or just another case of “it’s clobberin’ time” gone wrong. We’ll be exploring how this tie-in game managed to squeeze onto everything from GameCube to Game Boy Advance, and whether any version actually captured the magic of Marvel’s first family – or if they all just left us feeling more invisible than Sue Storm on a bad day.
So grab your unstable molecules costume and prepare for a gaming experience that’s sure to be more unpredictable than Johnny Storm’s dating life. It’s time to see if this Fantastic Four adaptation was truly marvelous or just another victim of the superhero movie game curse!
Learn such things as:
- Does yelling “FLAME ON!” improve your loading times?
- Is this the worst timeline for Dr. Doom?
- How long can we go without saying something about America’s Ass?
- And so much more!
You can find Anthony @CapesOnTheCouch on BlueSky, Facebook, Instagram, TikTok, and of course the Capes on the Couch website.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook.
A big thanks to Nerd Best Friends and TransMissions Podcast Network for the promos today.
Intro/Outro Music by Backing Track, who is willing play the game, but is going to pretend that the movie doesn’t exist.
#7Studios #Activision #AnthonySytko #GameBoyAdvance #Gamecube #HumanTorch #JohnnyStorm #Marvel #PlayStation2 #ReedRichards #SueStorm #TheThing #TorusGames #Xbox -
Brawly time. My least favourite Gym Leader in Gen 3, ugh lol
#Pokemon #PokemonEmerald #PokemonROMHack #EmeraldSeaglass #Anbernic #AnbernicRG406H #RG406H #retrogamer #retrogaming #retrohandheld #retrohandhelds #atomicpurple #GBA #GameBoyAdvance
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🎮✨ Ready to relive the magic of Far Far Away? Dive into the hilarious adventure with Shrek, Donkey, and all your favorite characters in the classic Shrek 2 Nintendo GameBoy Advance game! 🐉🌟 Don't miss out on this nostalgic journey – click the link to learn more and grab your copy now! 👉 https://nuel.ink/oOSvSG
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Nathan Graves vs Carmilla
Camillita... camillita...
#Castlevania #CastlevaniaCircleOfTheMoon #CastlevaniaAdvanceCollection #GameBoyAdvance #Nintendo #NintendoSwitch #Carmilla #Camilla
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Media hora farmeando a esa criatura para que me diera la carta...
#Castlevania #CastlevaniaAdvanceCollection #CastlevaniaCircleOfTheMoon #Nintendo #gameboyadvance #nintendoswitch
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The Invincible Iron Man with Zach Tonack
Welcome back pixel pioneers and comic crusaders to another electrifying episode of Play Comics! This week we’re donning our high-tech armor and jetting off into the world of The Invincible Iron Man on the Game Boy Advance, a game that might just be the hidden gem in Tony Stark’s treasure trove of adventures.Joining us on this iron-clad journey is the one and only Zach Tonack, a first-time guest with insights sharper than Iron Man’s repulsor beams. Together we’ll dissect this pixelated powerhouse, exploring how it stacks up against its comic book origins and whether it truly captures the essence of everyone’s favorite billionaire genius playboy philanthropist.
Prepare for a whirlwind of witty banter, nostalgic nods, and perhaps a few arc reactor puns as we dive deep into the mechanics, storylines, and sheer fun of The Invincible Iron Man. So grab your GameBoy Advance, polish up your armor, and get ready to blast off into an episode that’s as thrilling as a high-speed flight over Stark Tower!
Suit up listeners because this episode is going to be a blast!
Learn such things as:
- How Tony Stark has fought in all of these different wars.
- Why was an Iron Man game even made pre MCU?
- Are comic cut scenes the best thing ever?
- And so much more!
You can find Zach on Twitter @ztonack, BlueSky @ztonack, megageekscanbecool on Tumbler, and Anorak2201 on FanFiction.Net and Archive Of Our Own.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook.
A big thanks to Condrey #6 (available as a physical and digital book) brought to us by Legacy Comix, and The Last Comic Shop Podcast for the promos today.
Intro/Outro Music by Best Day, who might have gotten eaten by the void.
#Activision #GameBoyAdvance #IronMan #Marvel #TorusGames #ZachTonack -
Avui és el 20è aniversari de la publicació a casa nostra de "Shrek 2" per "Game Boy Advance" de #Nintendo 🕹🎮. #Shrek2 #Shrek #GameBoyAdvance #Plataformes #Aventura #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames #VideojocsAntics