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#gameboyadvance — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gameboyadvance, aggregated by home.social.

  1. Yu-Gi-Oh World Championship with William Morgan (The Geek Gauntlet Podcast)

    Every kid who ever begged a parent for money to hit GameStop on release day understands the Yu-Gi-Oh! World Championship series in their bones: it’s the same card game, sold back to you once a year, wearing a slightly fancier hat each time. Konami ran this bit from 2003 to 2006 with the discipline of a Swiss watchmaker and the restraint of absolutely nobody when it came to naming the things. Four games! Four years! Somehow four completely different amounts of the word “World Championship” crammed into each title!

    And somewhere in that run, things got weird. By the last entry, Konami had apparently decided Yugi, Kaiba, and the rest of the cast had done enough work, and quietly let you duel the actual monster cards instead, like the whole show got replaced by its own trading cards in some kind of legal dispute. There’s also a tiny RPG town nobody asked for, a cartridge somehow refereeing six languages at once, and just enough real cardboard cards taped inside the box that there’s a real argument the packaging outsold the game.

    Grabbing a seat at the table to help me sort genuine dueling nostalgia from pure cardboard-fueled compulsion is William Morgan, host of The Geek Gauntlet Podcast, self-billed as the fastest hour in podcasting, a claim that tracks given how fast he and the crew burn through a week’s worth of comics, movies, anime, and gaming news.

    So keep an eye on your Life Points, don’t forget your face-downs, and let’s find out if the World Championship series was Konami’s finest run of Game Boy dueling, or just years of very well-packaged déjà vu.

    Learn such things as:

    • Why do I think this is so weird but yearly sports games aren’t?
    • How far back into a game’s ruleset can you go if you weren’t there when it was current?
    • Who bought the game for the game, and who bought it just for the included card?
    • And so much more!

    You can find William on The Geek Gauntlet Podcast.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Anime Field Guide and Just the Facts and More for the promos today.

    Intro/Outro Music by Backing Track, who can play the Yu-Gi-Oh theme on the theremin.

    #GameBoyAdvance #Konami #NintendoDS #Shueisha #VizMedia #WilliamMorgan
  2. TMNT with Jeremy Powers (Zenspath Entertainment Network)

    Let’s talk about the year 2007, when Ubisoft looked at Konami’s TMNT license, going up for grabs after three straight beat-em-ups, and said “yeah, we’ll take it,” the video game equivalent of adopting somebody else’s very large, very established pet. They tied the whole thing to Imagi’s brand new fully CGI turtle movie and then, in an act of scheduling chaos I can only respect, shipped the game three entire days before the film hit theaters. Bold! Confusing! Possibly the result of someone losing a calendar!

    And then, because apparently one platform was never going to cut it, Ubisoft just kept going. PlayStation 2! GameCube! Xbox 360! Wii! PC! A PlayStation 3 version that got paraded around at trade shows like a prize pony and then quietly put out to pasture, never to be seen again! And just when you think the roster’s full, Nintendo DS and PSP roll in with an entirely separate game wearing the same name tag, because why make one turtle game when you could make several turtle games and let the consumer sort it out. Also, bonus points to whoever in marketing decided the title needed zero subtitles, zero colons, zero numbers, just “TMNT,” like it’s the only one that’s ever existed. Confidence!

    Climbing out of the sewer to help me survey this multi-console fever dream is Jeremy Powers, host and creator of the Zenspath Entertainment Network, a man who apparently collects retro hardware, works as an engineer, and still finds time to run a podcast, which is either elite time management or a full refusal to acknowledge the concept of a day off.

    So track down whichever version of this thing actually ended up in your house back in 2007, because statistically there’s a good chance it wasn’t the same one as your neighbor’s, and let’s find out if TMNT earned its spot in the turtle hall of fame, or if it should’ve stayed a trade show prototype.

    Learn such things as:

    • Do we ever stop to think that maybe the people making these games knew what they were doing all along?
    • Will we ever get that chance to see Splinter and Iroh together?
    • How much retreading is acceptable when you’re the new guy making things?
    • And so much more!

    You can find Jeremy on YouTube @Zenspathcom and of course at the Zenspath Entertainment Network.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Behold! and The Last Comic Shop for the promos today.

    Intro/Outro Music by Backing Track, who dips pizza in honey mustard.

    #ArchieComics #Donatello #DreamwaveProductions #GameboyAdvance #Gamecube #IDW #Image #JeremyPowers #Leonardo #Michelangelo #Mirage #NintendoDS #PS2 #PSP #Raphael #Ubisoft #Wii #Xbox360
  3. Naruto Path of the Ninja with Merrilee O’neil (Fear Coded)

    By the mid-2000s, Naruto had pulled off something most manga-to-anime properties never manage: it wasn’t just popular, it was everywhere, spinning off a small army of video games across nearly every system with a screen, like Naruto himself used Shadow Clone Jutsu on the entire games industry and nobody thought to stop him. Somewhere in that flood of Ninja Councils and Clash of Ninjas sits Naruto: Path of the Ninja, the entry that decided the best way to honor Kishimoto’s story wasn’t just punching (though there’s plenty of that too) but actually letting you live through the Land of Waves and the Chūnin Exams one turn-based battle at a time.

    Path of the Ninja debuted on the Game Boy Advance in Japan back in 2004, then took a leisurely three years to reach American shelves in 2007, arriving on the Nintendo DS instead, because by the time they got around to localizing it, the GBA already felt like last decade’s news. You pick from six familiar faces, Naruto, Sasuke, Sakura, Shikamaru, Neji, and Rock Lee, pair them into formations for bonus combo attacks, and work through more than 90 jutsu, some of which you cast on the DS touchscreen by frantically scribbling a shape with the stylus, which is either a clever nod to hand seals or just a fun way to give yourself a cramp. The story runs all the way to the Chunin Exam invasion and a face-off with Shukaku, and if you’re wondering whether you can also fight Itachi as a secret bonus boss, the answer is: only if you own the Japanese version. The English release quietly deleted that fight but somehow forgot to scrub his name from the end credits, which is the video game equivalent of hiding a body and leaving the shovel leaning against the wall.

    Making another through the Play Comics dojo is Merrilee O’Neil of Fear Coded, last seen on the show trying to keep pace with the Flash. This time she’s trading super speed for shadow clones, hand seals, and a Konoha headband, so at least the running is a little more sustainable.

    So form your hand seals, grab your kunai pouch, and let’s find out if Path of the Ninja earned its headband as a worthy trip through early Naruto, or if it should’ve stayed back at the Academy with the rest of the genin.

    Learn such things as:

    • Isn’t the world today better, with games coming out worldwide at basically the same time?
    • How can you use a console’s gimmick to really lean into the gameplay?
    • Can a game stick to the established story a bit too well?
    • And so much more!

    You can find Merrilee being the main driver of the Fear Coded account on BlueSky @fearcodedpod.bsky.social on her podcast Fear Coded.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Kaiju Comicast and Anime Field Guide for the promos today.

    Intro/Outro Music by Backing Track, who probably has a pretty sick collection of headbands.

    #GameBoyAdvance #Jiraiya #MerrileeONeil #NarutoUzumaki #NejiHyūga #NintendoDS #RockLee #SakuraHaruno #SasukeUchiha #ShikamaruNara #Shueisha #TomyCompany #Tose #VizMedia
  4. Spider-Man 3 with Harry Steele (Games On Film)

    Let’s talk about Spider-Man 3, the movie where Sam Raimi looked at “menacing single antagonist” and said no thank you, I would like three, please, and also I would like Peter Parker to dance down the street like he’s auditioning for a jazz-hands cult. It’s a movie that tried to do everything, mostly succeeded at doing too much, and somehow still made enough money that Activision looked at it and thought: yes, this deserves not one video game, but two, spread across seven different consoles, so that literally nobody in 2007 could escape it. Ambitious! Chaotic! Extremely on brand for the source material!

    See, there’s the fancy version, built by Treyarch for PS3, Xbox 360, and PC, where you get a whole open Manhattan to swing around in and the black suit shows up only when the story deems you emotionally ready for it, very mature, very earned. And then there’s the completely different budget cousin, built by Vicarious Visions for PS2, Wii, PSP, GBA, and DS, where you can slap the black suit on whenever you feel like being a jerk, the Wii Remote gets to pretend it’s a web-shooter, and the DS throws the D-pad in the trash entirely so you can beat up Sandman by poking a touchscreen like it owes you money. Same cover art. Same villains. Practically strangers.

    Swinging in to help me sort out how many wildly different versions of one questionable movie a single franchise can generate is Harry Steele, co-host of Games on Film, the podcast where he and his brother Rory spend their days grading movies based on video games! Which means Harry has built an entire professional skillset around asking “did Hollywood mess this up,” and today, for one glorious episode, we get to point that same energy directly back at a video game and ask if it managed to mess up the movie right back. Poetic justice! Content symmetry! Whatever you want to call it, it’s happening!

    So grab whichever suit you’re feeling today, pick a console, any console, apparently they all made their own decisions, and let’s find out if the Spider-Man 3 games handled three villains and seven platforms with any more finesse than the movie handled three villains and one dance number.

    Learn such things as:

    • How similar do games have to be in order to have the same title?
    • Do movie tie in games really need to care about what happened in the movie?
    • Isn’t Spidey supposed to have friends?
    • And so much more!

    You can find Harry on BlueSky @onlymanwhocan and of course his podcast Games on Film.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Murderworld the game and the Glitterjaw Queer Podcast Collective for the promos today.

    Intro/Outro Music by Backing Track, who would let the Venom symbiote engulf him if given the chance.

    #Activision #GameBoyAdvance #HarrySteele #Marvel #NewGoblin #NintendoDS #PS2 #PS3 #PSP #SpiderMan #Treyarch #VicariousVisions #Wii #Xbox360
  5. Robotech the Macross Saga with DC Dave (The Monitor Tapes)

    If you’ve ever dreamed of piloting a transforming jet while sorting through a love triangle and dodging alien laser fire, then without knowing it you’ve been living in the Robotech: The Macross Saga timeline. Chris dusts off his Game Boy Advance for this one, only to find that the same intergalactic mess has crash-landed again, this time in crisp Switch resolution. Because nothing says “future of gaming” like revisiting a handheld title from an era when batteries were a personality trait.

    Helping navigate this space-time crossover is DC Dave from The Monitor Tapes, swooping in with the kind of insight only a seasoned comic podcaster can offer. Together, they dissect what happens when ’80s anime melodrama meets early 2000s portable gaming. And spoiler alert: there are missiles, misunderstood heroes, and at least one existential crisis per level. And yes, they both have Opinions™ about which version of Rick Hunter handles better.

    So grab your nearest mecha (or whatever piece of furniture doubles as one), set your thrusters to “nostalgia,” and dive into a world where pixelated warfare meets the stirring strains of synth-pop destiny. Whether you’re a die-hard Robotech purist, a Switch newcomer, or just here for DC Dave’s hot takes, this episode’s got something for every flavor of space soap enthusiast.

    Learn such things as:

    • What does it takes to make a side-scrolling shooter feel like an interstellar soap opera?
    • How did licensing rights in the ’80s created a cosmic headache that still echoes today?
    • When you have giant fighting robots, do you really need to add all of the war allegory?
    • And so much more!

    You can find DC Dave on BlueSky @dcdavepodcast, and of course under his podcast The Monitor Tapes on BlueSky @themonitortapes.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Is It Jaws? and Capes on the Couch for the promos today.

    Intro/Outro Music by Backing Track, who refuses to acknowledge the passage of time and how what it means to any of us on a metaphysical level.

    #AcademyComics #AntarcticPress #BenDixon #ComicoComics #DC #DCDave #EternityComics #GalaxyPestControl #GameboyAdvance #LuckyChickenGames #MadoriumLLC #MaxSterling #MiriyaParinaSterling #NintendoSwitch #RickHunter #RoyFokker #TDKMediactive #TitanComics #WildstormProductions
  6. Yu-Gi-Oh Destiny Board Traveler & World Championship Tournament 2004 with David (Anime Field Guide)

    Some duels are fought with cards. Some are fought with dice. And then some… are fought with the Game Boy Advance’s eternal struggle against decent menu navigation. This week on Play Comics, we’re shuffling up and drawing into Yu-Gi-Oh! Destiny Board Traveler and World Championship Tournament 2004, two games that take everything we love about Yu-Gi-Oh!, monsters, strategy, friendship laser beams, and cram it into a tiny cartridge that smells faintly of childhood and battery corrosion.

    Joining Chris for this summoning circle of digital nostalgia is David from Anime Field Guide, who brings the kind of anime expertise that makes you question whether your life points can drop below zero if you cringe too hard at English dub dialogue. Together, they’ll explore why these particular duels feel like being trapped in a friendship-branded fever dream, complete with turn-based confusion and more “draw phase” puns than anyone asked for.

    So grab your duel disk, blow into that GBA cartridge like it owes you rent, and prepare to enter a world where forbidden memories and confusing mechanics go hand-in-hand. It’s the heart of the cards… but maybe also a faint cry for a player’s guide.

    Learn such things as:

    • Whether the heart of the cards can survive low battery warnings.
    • The surprising crossover between duel monsters and chaos theory.
    • Why Destiny Board Traveler isn’t just Monopoly with a Yu-Gi-Oh skin.
    • And so much more!

    You can find David on BlueSky @anifieldguide.bsky.social, Threads @anifieldguide, and of course hear him over at Anime Field Guide.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to The Monsters that Made Us and Worst Collection Ever for the promos today.

    Intro/Outro Music by Backing Track, who is just sitting there waiting for me to spring the traps.

    #DarkMagicianGirl #DavidAnimeFieldGuide #GameBoyAdvance #Grandpa #JoeyWheeler #Kaibaman #Konami #MaiValentine #MaximillionPegasus #Mokuba #RebeccaHawkins #SetoKaiba #Shueisha #VizMedia #YamiBakura #YamiYugi #YugiMutou
  7. Marvel Ultimate Alliance with Perry Constantine (Superhero Cinephiles, Japan on Film)

    This week on play comics we ask ourselves what happens if you you can’t decide what you want to make a game about. Should you just give up? Should you really dig into your soul and decide what you’re super passionate about? Should you look and see if there’s any other related media coming out that you can tie this game into? Or should you act like you’re at the end of five different boxes of sugary cereal and justice dump the mall into a single bowl and see what happens?

    There’s certainly one thing that I made my mind up about this one, and that’s how Perry Constantine from Superhero Cinephiles and Japan on Film needed to come by and help me make sure that I kept everything straight here. And it’s a good thing too because with more playable character than I want to count spread out across 7 consoles upon release and a few more as back catalogs were taken advantage of it would have been really easy to miss something here.

    So was there an actual story for this game? Or was it just a giant excuse to squeeze in as many tidbits as they could so the other kids would think they’re cool? You’ll have to listen to find out!

    Learn such things as:

    • Is it possible to have too many characters to pick from?
    • What happens when there’s an actually good original story?
    • Are there any deep cuts that didn’t make it into this one?
    • And so much more!

    You can find Perry on Bluesky @percivalconstantine.com, Threads @perconstantine,  catch some of his writing on Sub Stack or Patreon, or his own podcasts Superhero Cinephiles and Japan on Film,

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads,  @playcomics on YouTube or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Coffee and Comics and Once Upon a Geek for the promos today.

    Intro/Outro Music by Backing Track, who spent forever trying to make the Ninja Turtles show up.

    #Activision #BlackPanther #BlackWidow #Blade #CaptainAmerica #CaptainMarvel #Colossus #Cyclops #Daredevil #Deadpool #DoctorDoom #DoctorStrange #Elektra #GameBoyAdvance #GhostRider #Hawkeye #Hulk #HumanTorch #Iceman #InvisibleWoman #IronMan #JeanGrey #LukeCage #Magneto #Marvel #MisterFantastic #MoonKnight #MsMarvel #Namor #NickFury #Nightcrawler #PerryConstantine #PS2 #PS3 #PS4 #PSP #RavenSoftware #Ronin #Sabretooth #SilverSurfer #SpiderMan #SpiderWoman #Storm #Thing #Thor #Venom #Wii #Wolverine #Xbox #Xbox360 #XboxOne
  8. Fantastic 4 Flame On with Scott Niswander (NerdSync, It’s (Probably) Not Aliens)

    Picture this: it’s the early 2000s, the first Fantastic Four film is about to hit theaters, and someone at a video game developer says, “You know what would be the perfect way to capitalize on this intellectual property? A side-scrolling action game on the Game Boy Advance where Reed Richards appears to have been replaced by his less scientifically-inclined brother in law (close enough, give me this one) and the Thing is made entirely of texture-mapping nightmares.” Congratulations, you’ve just invented Fantastic Four Flame On! It’s a game that managed to take four of Marvel’s most iconic heroes and somehow make them feel more constipated than a chemistry lecture taught underwater.

    Joining us this week is the absolutely phenomenal Scott Niswander from NerdSync (the man who can explain the entire Marvel mythos while simultaneously making you question why the Human Torch doesn’t just solve every problem by setting it on fire) and It’s (Probably) Not Aliens (where not even Sue Storm’s force fields could save Ancient Aliens from the debunking). Together we’ll navigate a game so baffling in its design choices that you’ll start wondering if the developers were actually aliens trying to understand human entertainment and coming up just slightly short of the mark.

    Will our heroes discover that the Game Boy Advance’s technical limitations somehow made this game better than it had any right to be? Can Scott explain why this game exists in a way that doesn’t make all of our brains feel like Alicia Masters trying to sculpt in the dark? And most importantly, does “Flame On” actually let you catch things on fire in any meaningful way, or is it just an elaborate metaphor for combusting under pressure? Strap yourself in for an episode more chaotic than trying to explain Fox’s Fantastic Four continuity to anyone born after 2010.

    Learn such things as:

    • How do you make the Human Torch work in a side-scroller without just turning it into a horizontal beam-spam simulator?
    • Did Fox’s movie curse extend all the way down to the humble Game Boy Advance?
    • How did Johnny Storm have time to do all this stuff considering the timeline of the movie?
    • And so much more!

    You can find Scott at The NerdSync YouTube channel, on Twitter @NerdSync or on the NerdSync Patreon page. Also check out  It’s (Probably) Not Aliens to hear Scott and Tristan Johnson debunk Ancient Aliens.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads ,@playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Gender Pop and Distant Echos for the promos today.

    Intro/Outro Music by Backing Track, who would make Jiffy Pop with just his hands if he had fire powers.

    #Activision #GameboyAdvance #JohnnyStorm #Marvel #ScottNiswander #TorusGames
  9. Astro Boy Omega Factor with Hamish Steele (Super Mario Moment)

    Welcome, mechanical marvels and atomic adventurers! This week on Play Comics, we’re firing up our reactor cores and diving headfirst into the absolutely electrifying world of Astro Boy Omega Factor for the Game Boy Advance – because apparently someone at Banpresto looked at Osamu Tezuka’s groundbreaking manga and thought, “You know what this 1950s icon needs? A portable fighting game experience where he punches evil robots directly in their non-existent feelings.”

    Released in 2003, this 2D brawler took the mighty atom himself and somehow convinced an entire development team that what fans REALLY wanted was the chance to mash buttons while watching our favorite nuclear-powered pint-sized hero exchange haymakers with increasingly ridiculous mechanical adversaries. Sure, the original manga was about philosophical questions of robot rights and what it means to be human, but why dwell on existential dread when you could just… punch things?

    Joining us for this high-voltage episode is Hamish Steele from Super Mario Moment – a man who knows a thing or two about platform and fighting game mechanics, though probably with significantly fewer isotope-based superpowers than Astro Boy packs. Together, we’ll explore whether this GBA adaptation captured the essence of Tezuka’s revolutionary creation or if it just left us feeling like we’d been on the receiving end of one of Astro Boy’s arm cannons.

    So charge up your atomic energy reserves, practice your most devastating uppercut, and prepare for an episode that’s absolutely radiating with gaming chaos. Will this manga adaptation prove to be a shining beacon of handheld excellence, or will it fizzle out faster than Astro’s battery in a poorly designed dungeon? Time to find out if this portable pugilist belongs in the Hall of Mighty Adaptations or the scrapheap of forgotten GBA obscurities!

    Learn such things as:

    • Should we be concerned that a 50,000 horsepower robot is solving all his problems with his fists instead of, you know, actual diplomacy?
    • How many obscure Astro Boy villains can one GBA cartridge possibly hold before it achieves sentience?
    • How many different episodes will at least partially focus on a character’s butt?
    • And so much more!

    You can Hamish on BlueSky @HamishSteele, his website HamishSteele.co.UK, and his podcast Super Mario Moment. If you want to get your hands on some of his books then go grab Go-Man: Champion of Earth or any of the DeadEndia series in The Watcher’s Test, The Broken Halo, and The Divine Order.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky.

    A big thanks to Distant Echos and D’ohmance Dawn for the promos today.

    Intro/Outro Music by Backing Track, who is very disappointed in me for not asking about Astro Boy’s relationship to Astro Man.

    #AstroBoy #DakrHorse #GameBoyAdvance #HamishSteele #Hitmaker #IDW #Kobunsha #NOWComics #Sega #Tokyopop #Treasure #WesternPublishing
  10. Demain à 14h on reprend enfin le stream sur notre chaîne Twitch, on devrait se rapprocher grandement de la fin de Golden Sun !

    twitch.tv/nintendolesite

    #GoldenSun #GBA #GameBoyAdvance #Camelot #Nintendo

  11. Ultimate Muscle The Kinnikuman Legacy The Path of the Superhero & Legends vs New Generation with SerpyMatt

    Strap on your meat-based wrestling tights and oil up those biceps because Play Comics is about to suplex you straight into the absurdly wonderful world of Kinnikuman! This week we’re tag-teaming not one, but TWO Ultimate Muscle games—The Path of the Superhero for GameCube and Legends vs New Generation for Game Boy Advance. That’s right, we’re going double or nothing like a Choujin who forgot leg day exists and decided to compensate with twice the spandex.

    These games, spawned from the legendary Kinnikuman manga and anime, brought us a universe where wrestling isn’t just a sport—it’s the entire basis of intergalactic civilization, which honestly makes about as much sense as any other comic book logic we’ve tackled on this show. Whether you’re commanding Kid Muscle through his heroic quest to not embarrass his legendary father or settling the age-old debate of who would win between old-school wrestlers and the new generation (spoiler: everyone’s finishing move is magnificently ridiculous), we’ve got you covered.

    Joining us for this muscle-bound mayhem is none other than SerpyMatt, who hasn’t quite gotten around to launching his own podcast yet—but he’s told me the concept and folks, when it finally drops, you’re going to absolutely love it. Assuming he ever stops procrastinating long enough to record episode one, that is.

    So crack your knuckles, practice your most intimidating wrestler growl, and prepare for an episode that’s guaranteed to have more body slams than a physics textbook thrown at a trampoline factory. It’s time to find out if these games captured the magnificent weirdness of their source material or if they just left us feeling like we got hit with the Kinniku Buster of disappointment.

    Learn such things as:

    • What happens when you give character designers unlimited freedom and a fever dream?
    • What’s the exchange rate between friendship power and actual wrestling skill?
    • Should we be concerned that intergalactic peace depends entirely on entertainment wrestling?
    • And so much more!

    You can find SerpyMatt on BlueSky @serpymatt.bsky.social.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.

    A big thanks to the Byrds Eye View Comics and The Last Comic Shop for the promos today.

    Intro/Outro Music by Backing Track, whose wrestling gimmick here would probably be something based around weaponizing VHS tapes.

    #AKICorporation #Bandai #BaronMaximilian #BoneCold #BrockenJr #Buffaloman #Checkmate #Chihuahuaman #Coconutman #CrescentHearts #Dazzle #Dialbolic #DikDikVanDik #ElKaerun #Eskara #Forkolossus #GameBoyAdvance #Gamecube #Hanzo #Hydrazoa #Jeager #JumpComics #KevinMask #KidMuscle #KingMuscle #Pandaman #Pumpinator #Ramenman #RoadRage #RobinMask #SerpyMatt #Shueisha #ShunDa #Skullduggery #Sunshine #TerryKenyon #Terryman #TheNinja #Tyrannoclaw #Ultimanoid #WallyTusket #Warsman #Weaponman #Yeti
  12. Digimon Battle Spirit with Joshua Moore (Morphenomenal: How the Power Rangers Conquered the World)

    Digital monsters, handheld mayhem, and nostalgic button-mashing collide! Prepare to jack into the Digital World as Play Comics takes a pixelated punch at Digimon Battle Spirit on the Game Boy Advance. This portable fighting game promised to capture all the Agumon-punching, Gabumon-grappling action of the beloved anime and manga series, but did it deliver a champion-level experience or just leave us saying “that’s not very digivolving of you”?

    Joining us for this pocket-sized digital duel is Joshua Moore, the brilliant mind behind Morphenomenal: How the Power Rangers Conquered the World. Together, we’ll explore whether this GBA gem successfully translated the franchise’s monster-battling essence into something more substantial than a Rookie-level disappointment, or if it left players feeling like they’d been banished to the Dark Area of gaming history.

    So dust off that Game Boy Advance, charge up your Digivice, and prepare for some serious handheld heroics! Will Digimon Battle Spirit prove itself worthy of the Crest of Gaming Excellence, or will we discover it’s about as useful as a chocolate D-3 device? Time to find out if this digital adventure was truly the digimon we deserved, or just another case of “close enough” licensing magic!

    Learn such things as:

    • Can a game be both the best and worst thing ever?
    • How do you connect different eras of a series that are only loosely connected anyway?
    • Will Chris ever be able to make a Digimon episode without bringing up Pokemon?
    • And so much more!

    You can find Joshua on BlueSky @joshuamoore.com and of course his website JoshuaMoore.com and of course check out his book Morphenomenal: How the Power Rangers Conquered the World.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.

    A big thanks to the Glitterjaw Queer Podcast Collective and Fun and “Games” for the promos today.

    Intro/Outro Music by Backing Track, who insists that Digimon must me real and that’s what’s messing up his tech.

    #Agumon #Bandai #Dimps #GameBoyAdvance #Guilmon #JoshuaMoore #Renamon #Sukamon #Terriermon #Veemon #Wormmon
  13. I totally lost track with #OnionOS on my #MiyooMini and just found out that my version 4.3.0 is outdated. Installing the currently latest beta version 4.4.0-beta2 worked flawlessly. 😊 Now I can play #TetrisDX again AND get my achievements registered with #RetroAchievements because of the latest #RetroArch version! Yayyy! 🤩 #RetroGaming #HandheldGaming #HandheldConsole #GameBoy #GameBoyAdvance #GameBoyColor #Tetris

  14. Fantastic Four with Anthony Sytko (Capes on the Couch)

    Flame on, podcast listeners! This week we’re stretching our way back to 2005 to tackle the Fantastic Four game that somehow managed to land on more consoles than Reed Richards has had scientific breakthroughs. Based on the first Fox movie that made us all question whether Hollywood truly understood what “fantastic” meant, this multi-platform adventure promised to let us clobber our way through levels faster than Ben Grimm goes through doorframes.

    Joining us for this cosmic-powered gaming expedition is Anthony Sytko from Capes on the Couch, who’s here to help us determine whether this game was the ultimate power or just another case of “it’s clobberin’ time” gone wrong. We’ll be exploring how this tie-in game managed to squeeze onto everything from GameCube to Game Boy Advance, and whether any version actually captured the magic of Marvel’s first family – or if they all just left us feeling more invisible than Sue Storm on a bad day.

    So grab your unstable molecules costume and prepare for a gaming experience that’s sure to be more unpredictable than Johnny Storm’s dating life. It’s time to see if this Fantastic Four adaptation was truly marvelous or just another victim of the superhero movie game curse!

    Learn such things as:

    • Does yelling “FLAME ON!” improve your loading times?
    • Is this the worst timeline for Dr. Doom?
    • How long can we go without saying something about America’s Ass?
    • And so much more!

    You can find Anthony @CapesOnTheCouch on BlueSky, Facebook, Instagram, TikTok, and of course the Capes on the Couch website.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook.

    A big thanks to Nerd Best Friends and TransMissions Podcast Network for the promos today.

    Intro/Outro Music by Backing Track, who is willing play the game, but is going to pretend that the movie doesn’t exist.

    #7Studios #Activision #AnthonySytko #GameBoyAdvance #Gamecube #HumanTorch #JohnnyStorm #Marvel #PlayStation2 #ReedRichards #SueStorm #TheThing #TorusGames #Xbox
  15. Dragon Ball Z Taiketsu with Andrew Young (Behold!)

    Gather ‘round, Dragon Ball devotees and gluttons for punishment! This week on Play Comics, we’re subjecting ourselves to the digital equivalent of getting hit by Frieza’s Death Beam repeatedly-Dragon Ball Z Taiketsu for the Game Boy Advance. Imagine taking the most explosive anime franchise in history and cramming it into a game with all the fiery intensity of a damp firecracker. Spoiler alert: This isn’t a battle for glory-it’s a battle for survival against one of the most bafflingly awful licensed games ever conceived.

    Joining me in this masochistic quest is Andrew Young from Behold!, who’s agreed to lend his expertise (and his remaining sanity) to dissect this pixelated travesty. Together, we’ll answer the burning question: How did a game about planet-destroying superhumans end up feeling as thrilling as watching paint dry on Master Roshi’s houseboat? Hint: It involves more clipping issues than Yamcha’s career and combat mechanics flatter than Krillin’s scalp.

    From animations that resemble a PowerPoint presentation gone rogue to a soundtrack that sounds like a kazoo orchestra trapped in a washing machine, Taiketsu doesn’t just drop the ball-it spikes it into the core of the Earth, unleashes a Spirit Bomb of disappointment, and then forgets to animate the explosion. Whether you’re here for the schadenfreude or just morbid curiosity, grab your Dragon Radar and a stiff drink. This episode’s gonna hurt. A lot.

    Learn such things as:

    • What happens when the developers are put not only behind the 8 ball, but also in front of a really high cliff on a windy day and that cliff is made of ice?
    • So I guess games really do need a story don’t they? Even if it’s just a hand wave at one.
    • Is this the new worst representation of the comic source material?
    • And so much more!

    You can find Andrew by looking at the Behold! account on Twitter or of course the Behold! website. You should especially check out the episode looking at X-Men 97 because I love that series and need something good in my life, and the episode looking at Fan4stick because it has me in it.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.

    A big thanks to the Kickstarter campaign for I Brought A Gorilla to a Gunfight and the Kickstarter campaign for Starlite for the promos today.

    Intro/Outro Music by Backing Track, who forgot that this game exists and is now on a mission to destroy me because I brought this fact back to light.

    #AndrewYoung #Android16 #Android18 #Atari #Broly #Frieze #FutureTrunks #GameBoyAdvance #Goku #Gotenks #ImprefectCell #JumpComics #Krillin #MajinBuu #Nappa #PerfectCell #Piccolo #Shueisha #SuperBuu #Taditz #Vegeta #VizMedia #WebfootTechnologies
  16. Greetings, fellow Play Comics aficionados and Dragon Ball Z fanatics! It’s time to power up your ki and get ready for an adventure unlike any other. We’re diving headfirst into the wild world of the Dragon Ball Z Collectible Card Game on the Game Boy Advance, and trust us, it’s going to be a blast!

    But wait, there’s more! Joining us on this epic journey is the one and only Kyle Billie from The Rad(io) Shorts podcast. With his wicked sense of humor and infectious enthusiasm, we know Kyle will bring a whole new level of fun and excitement to our exploration of this classic card game. Just imagine the shenanigans we’ll get into as we battle it out with our favorite characters and try to outsmart each other with clever strategies.

    So, whether you’re a seasoned card game pro or a die-hard Dragon Ball Z fan, you won’t want to miss this episode. Get ready to laugh, strategize, and reminisce about the good old days of portable gaming. It’s going to be a wild ride, and we’re thrilled to have you along for the journey!

    Learn such things as:

    • Can you make a good game based on another game?
    • How much of the story do you need to include to really say that something is based on it?
    • Did anyone get to use the two player mode in this one?
    • And so much more!

    You can find Kyle on The Rad(io) Shorts Podcast and as a part of Subterranean Suites & Suspect Serpents. And maybe at a card convention near you.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook.

    A big thanks to Team CLOK and Super Bracket Bros. for the promos today.

    Intro/Outro Music by Best Day, who is still holding on his cards hoping to retire on the profits from them.

    https://playcomics.com/dragon-ball-z-collectible-card-game-with-kyle-billie-radio-shorts-podcast/

    #Bandai #Frieza #GameBoyAdvance #GarlicJr #Gohan #Goku #Guldo #Infogrames #JumpComics #KingCold #Krillin #KyleBillie #Nail #Piccolo #Shueisha #Trunks #Vegeta #VizMedia

  17. Analogue’s supercharged modern-day Game Boy now glows in the dark - Enlarge / The Analogue Editions: Pocket Glow console is $30 more expens... - arstechnica.com/?p=1963785 #nintendogameboy #analoguepocket #gameboyadvance #nintendosnes #nintendones #retrogaming #openfpga #retropie #gameboy #gaming #tech #fpga