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#tetris — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tetris, aggregated by home.social.

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  1. 🎉 Oh, the earth-shattering #mystery of why #Microsoft slapped a #Tetris sticker on a box, revealed at last! Apparently, this was the pinnacle of #investigative #journalism in the #tech world, because surely, nothing else is happening in the universe. 🙄👏
    devblogs.microsoft.com/oldnewt #News #Humor #HackerNews #ngated

  2. Можно, но зачем: 7 фигур и 19 положений того самого Тетриса

    Есть старый мем: а что, если сделать троллейбус из буханки хлеба? Можно, но зачем. В исходнике того самого Тетриса, который Алексей Пажитнов написал для Электроники-60 в ВЦ Академии наук, есть процедура ровно такого устройства. Игра тратит 958 байт кода на то, чтобы при каждом запуске заново вычислить 342 байта данных: семь фигур, их девятнадцать положений и правила поворота. Готовую таблицу можно было положить в программу и не вычислять ничего. Код игры восстановлен: он компилируется байт в байт в тот же файл, что снят с ленты. Все 590 строк можно открыть и читать. Фигура в Тетрисе это тетромино: четыре клетки, склеенные сторонами. Разных тетромино семь, и называть их принято латинскими буквами, похожими по очертанию: I, O, T, S, Z, J, L. Давайте посмотрим, как игра строит эти семь фигур и их производные положения. Под катом пять коротких анимаций и немного старого Паскаля

    habr.com/ru/articles/1071018/

    #tetris

  3. So, I'm trying to figure this out, but why do people keep boosting my post announcing the initial release of Audio Tetris when I've posted about the 5 releases since then? v1.0.5 is the latest version, not v1.0.0, so why focus your boosts on that? I feel like the effort I put in with Google's Antigravity to actually fix it's mistakes is being ignored by the community. I'm not just vibe coding and pushing it out the door, I spend somewhere between 3 to 5 hours each session trying to make sure that there's as few bugs as possible. Usually, I blow through my 5 hour quota fixing issues that crop up, and sometimes come dangerously close to my weekly quota. Yes, doing an audio-first version of Tetris is complicated, and yes it's incredibly frustrating when it feels like my announcements of new versions are disappearing into the void. All I ask is that people look past v1.0.0 and acknowledge that I've continued to release newer (and hopefully better) versions of Audio Tetris. #A11Y #Accessibility #Blind #AudioGame #Tetris #SoftwareDev #Frustrations

  4. #Tetris (System E) is a port of arcade version of this puzzle game classic for the #SEGA Master System by Master Linkuei.

    master-linkuei.itch.io/tetris-

    #retrogame #retrogaming

  5. So, I'm curious to know what people think of this track I created using Google's Flow Music? It's essentially like Suno, but by Google. This track is called Mellow Pixels and will probably wind up as a track in Audio Tetris #A11Y #Accessibility #Blind #AudioGame #Tetris #BackgroundMusic

  6. Its been a long time since my last post, but I'm still working on my Tetris clone demake (PTET). All the hardest modes are done, and also high-scores are now supported.

    With this, all the gameplay features are done. There's still a lot left to do, as the menus are very rough right now, and no music has been added yet.

    #gamedev #pico8 #tetris

  7. Hot off the presses... Say hello to the latest public release of Audio Tetris, the audio-first version of Tetris on Windows written in Rust/WxDragon with the help of Google's Antigravity. I still consider it a beta, but I really want others to kick the proverbial tires. You can get it here: github.com/thegregariousdragon Please report any issues you're having with the game using GitHub's issue tracking system. #A11Y #Accessibility #Blind #AudioGames #Tetris

  8. So I played a bit of #tetris on the #nes of course. Megaman X on the #SNES (actually #superfamicom with region mod and colored LED), some Gran Turismo in the F1 shaped thing and Smash Brothers on the #GameCube with the kids. Missing a lot of Japanese games which I played mainly though. #retrogaming

  9. When Retro Games Hit the Street (12 Photos)

    The games have left the screen. A real drainpipe fires a Bullet Bill. Tetris takes over a wall. A giant Goomba steps into the real world. Across these 14 works, artists turn walls, pipes, utility boxes and even hay bales into scenes from familiar games. More: See 15 Retro-Game Characters in Real Life 🍄 “With My Goomba” — By French artist SCAF 🇫🇷 SCAF titled the work “With My Goomba”. He turns an abandoned interior into a full-size Mario encounter: the painted Goomba […]

    streetartutopia.com/2026/08/07