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#z80 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #z80, aggregated by home.social.

  1. Alright, time to write some code and implement some Z80 registers.

    #z80 #golang

  2. Hrmm, I feel like this might eventually lead to pain...however, will probably be very useful once I get farther down the road writing this Z80 emulator.

    #z80 #golang

  3. Забытый мультиколор (часть 1)

    Полное руководство по аппаратному мультиколору для тех, кто не знает, что это такое и зачем он нужен.

    habr.com/ru/articles/1038696/

    #zx_spectrum #zx_evolution #timex #multicolor #железо #история_it #демосцена #видеоигры #z80 #assembler

  4. This week on the blog: Given that for 10 years now I've used the 48k Spectrum as my default platform for testing my Z80 code before moving it somewhere less cozy (Mega Drive, CV, TRS-80...) it's kind of silly that I've never really systematically dug into the system line itself to make it dance and sing.

    Today we fix start fixing that, with the now-traditional tour from the BASIC standpoint.

    bumbershootsoft.wordpress.com/

    #retrocomputing #zxspectrum #z80

  5. This week on the blog: Given that for 10 years now I've used the 48k Spectrum as my default platform for testing my Z80 code before moving it somewhere less cozy (Mega Drive, CV, TRS-80...) it's kind of silly that I've never really systematically dug into the system line itself to make it dance and sing.

    Today we fix start fixing that, with the now-traditional tour from the BASIC standpoint.

    bumbershootsoft.wordpress.com/

    #retrocomputing #zxspectrum #z80

  6. This week on the blog: Given that for 10 years now I've used the 48k Spectrum as my default platform for testing my Z80 code before moving it somewhere less cozy (Mega Drive, CV, TRS-80...) it's kind of silly that I've never really systematically dug into the system line itself to make it dance and sing.

    Today we fix start fixing that, with the now-traditional tour from the BASIC standpoint.

    bumbershootsoft.wordpress.com/

    #retrocomputing #zxspectrum #z80

  7. This week on the blog: Given that for 10 years now I've used the 48k Spectrum as my default platform for testing my Z80 code before moving it somewhere less cozy (Mega Drive, CV, TRS-80...) it's kind of silly that I've never really systematically dug into the system line itself to make it dance and sing.

    Today we fix start fixing that, with the now-traditional tour from the BASIC standpoint.

    bumbershootsoft.wordpress.com/

    #retrocomputing #zxspectrum #z80

  8. This week on the blog: Given that for 10 years now I've used the 48k Spectrum as my default platform for testing my Z80 code before moving it somewhere less cozy (Mega Drive, CV, TRS-80...) it's kind of silly that I've never really systematically dug into the system line itself to make it dance and sing.

    Today we fix start fixing that, with the now-traditional tour from the BASIC standpoint.

    bumbershootsoft.wordpress.com/

    #retrocomputing #zxspectrum #z80

  9. Retro Computing Nerds, especially Z80! I'm trying to use DeZog to reverse engineer a ROM routine. I need to implement bank switching via the ioMMU config. I have it half working, but it doesn't appear to switch properly unless I code case for all banks. Does anyone have any advice on this? I have been looking at DeZog's source code and half getting somewhere, but the documentation is vague.

    #retrocomputing #z80 #dezog

  10. Retro Computing Nerds, especially Z80! I'm trying to use DeZog to reverse engineer a ROM routine. I need to implement bank switching via the ioMMU config. I have it half working, but it doesn't appear to switch properly unless I code case for all banks. Does anyone have any advice on this? I have been looking at DeZog's source code and half getting somewhere, but the documentation is vague.

    #retrocomputing #z80 #dezog

  11. Retro Computing Nerds, especially Z80! I'm trying to use DeZog to reverse engineer a ROM routine. I need to implement bank switching via the ioMMU config. I have it half working, but it doesn't appear to switch properly unless I code case for all banks. Does anyone have any advice on this? I have been looking at DeZog's source code and half getting somewhere, but the documentation is vague.

    #retrocomputing #z80 #dezog

  12. Retro Computing Nerds, especially Z80! I'm trying to use DeZog to reverse engineer a ROM routine. I need to implement bank switching via the ioMMU config. I have it half working, but it doesn't appear to switch properly unless I code case for all banks. Does anyone have any advice on this? I have been looking at DeZog's source code and half getting somewhere, but the documentation is vague.

    #retrocomputing #z80 #dezog

  13. Retro Computing Nerds, especially Z80! I'm trying to use DeZog to reverse engineer a ROM routine. I need to implement bank switching via the ioMMU config. I have it half working, but it doesn't appear to switch properly unless I code case for all banks. Does anyone have any advice on this? I have been looking at DeZog's source code and half getting somewhere, but the documentation is vague.

    #retrocomputing #z80 #dezog

  14. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  15. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  16. I've rewritten my logo player -also works on - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje

  17. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  18. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  19. ## PRE-ORDER OPEN ###
    FREEZE-ZX magazine issue 04 for the #ZXSpectrum.
    Pre-order and full details at:
    freeze64.com/freeze-zx-issue-4/
    I'm looking to start posting these out at the end of August 2026.
    #Z80 #Speccy #RetroGaming #IndieGames #gamedevlife

  20. ## PRE-ORDER OPEN ###
    FREEZE-ZX magazine issue 04 for the #ZXSpectrum.
    Pre-order and full details at:
    freeze64.com/freeze-zx-issue-4/
    I'm looking to start posting these out at the end of August 2026.
    #Z80 #Speccy #RetroGaming #IndieGames #gamedevlife

  21. ## PRE-ORDER OPEN ###
    FREEZE-ZX magazine issue 04 for the #ZXSpectrum.
    Pre-order and full details at:
    freeze64.com/freeze-zx-issue-4/
    I'm looking to start posting these out at the end of August 2026.
    #Z80 #Speccy #RetroGaming #IndieGames #gamedevlife

  22. ## PRE-ORDER OPEN ###
    FREEZE-ZX magazine issue 04 for the #ZXSpectrum.
    Pre-order and full details at:
    freeze64.com/freeze-zx-issue-4/
    I'm looking to start posting these out at the end of August 2026.
    #Z80 #Speccy #RetroGaming #IndieGames #gamedevlife

  23. ## PRE-ORDER OPEN ###
    FREEZE-ZX magazine issue 04 for the #ZXSpectrum.
    Pre-order and full details at:
    freeze64.com/freeze-zx-issue-4/
    I'm looking to start posting these out at the end of August 2026.
    #Z80 #Speccy #RetroGaming #IndieGames #gamedevlife

  24. As we work on FREEZE-ZX issue 04, our lovely, supportive Readers share their love for the current issue, which features new & exclusive #ZXSpectrum #Z80 #Speccy content.
    freeze64.com/freeze-zx/
    #RetroGaming #IndieGames

  25. As we work on FREEZE-ZX issue 04, our lovely, supportive Readers share their love for the current issue, which features new & exclusive #ZXSpectrum #Z80 #Speccy content.
    freeze64.com/freeze-zx/
    #RetroGaming #IndieGames

  26. As we work on FREEZE-ZX issue 04, our lovely, supportive Readers share their love for the current issue, which features new & exclusive #ZXSpectrum #Z80 #Speccy content.
    freeze64.com/freeze-zx/
    #RetroGaming #IndieGames

  27. As we work on FREEZE-ZX issue 04, our lovely, supportive Readers share their love for the current issue, which features new & exclusive #ZXSpectrum #Z80 #Speccy content.
    freeze64.com/freeze-zx/
    #RetroGaming #IndieGames

  28. As we work on FREEZE-ZX issue 04, our lovely, supportive Readers share their love for the current issue, which features new & exclusive #ZXSpectrum #Z80 #Speccy content.
    freeze64.com/freeze-zx/
    #RetroGaming #IndieGames

  29. RomWBW Pi Pico2 CPM based Z80 computers back in stock.

    Both Acrylic and Wooden cases.

    extkits.co.uk/product/pico-rom

  30. This week on the blog: ...mostly showing my work for what fed into last week's post, actually. A line-by-line comparison of four implementations of the same function on four variously related retro architectures.

    This is gonna be one of the crunchy ones that most folks will want to skip but that the folks who like it will *really* like, in my experience.

    bumbershootsoft.wordpress.com/

    #retrocomputing #z80 #6502assembly #8086assembly #intel8080

  31. This week on the blog: ...mostly showing my work for what fed into last week's post, actually. A line-by-line comparison of four implementations of the same function on four variously related retro architectures.

    This is gonna be one of the crunchy ones that most folks will want to skip but that the folks who like it will *really* like, in my experience.

    bumbershootsoft.wordpress.com/

    #retrocomputing #z80 #6502assembly #8086assembly #intel8080

  32. This week on the blog: ...mostly showing my work for what fed into last week's post, actually. A line-by-line comparison of four implementations of the same function on four variously related retro architectures.

    This is gonna be one of the crunchy ones that most folks will want to skip but that the folks who like it will *really* like, in my experience.

    bumbershootsoft.wordpress.com/

    #retrocomputing #z80 #6502assembly #8086assembly #intel8080

  33. This week on the blog: ...mostly showing my work for what fed into last week's post, actually. A line-by-line comparison of four implementations of the same function on four variously related retro architectures.

    This is gonna be one of the crunchy ones that most folks will want to skip but that the folks who like it will *really* like, in my experience.

    bumbershootsoft.wordpress.com/

    #retrocomputing #z80 #6502assembly #8086assembly #intel8080

  34. This week on the blog: ...mostly showing my work for what fed into last week's post, actually. A line-by-line comparison of four implementations of the same function on four variously related retro architectures.

    This is gonna be one of the crunchy ones that most folks will want to skip but that the folks who like it will *really* like, in my experience.

    bumbershootsoft.wordpress.com/

    #retrocomputing #z80 #6502assembly #8086assembly #intel8080

  35. Yesterday I had the great pleasure to attend a documentary screening and panel session where Prof. #FredericoFaggin was the guest of honour. This was organised by the #Italian Luxembourg Chamber of Commmerce and introduced by the Italian Ambassador to #Luxembourg. #Faggin invented the #microprocessor and designed the #4004 #8008 #8080 #z80 and later on via #synaptics #touchscreens and #touchpads .He is a true #pioneer
    #retrocomputing #hci #inventors
    <img (...)