#assemblylanguage — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #assemblylanguage, aggregated by home.social.
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C64 Building Blocks Book Previews Practical Game Programming Lessons
#Commodore64 #C64 #C64Programming #AssemblyLanguage #RetroProgramming #GameDevelopment #SIDChip #CommodoreTutorials
https://theoasisbbs.com/c64-building-blocks-book-previews-practical-game-programming-lessons/?fsp_sid=11001 -
C64 Building Blocks Book Previews Practical Game Programming Lessons
#Commodore64 #C64 #C64Programming #AssemblyLanguage #RetroProgramming #GameDevelopment #SIDChip #CommodoreTutorials
https://theoasisbbs.com/c64-building-blocks-book-previews-practical-game-programming-lessons/?fsp_sid=11001 -
Visual Assembler 2.2.4 Improves SID Playback and C64 Development
#Commodore64 #C64 #VisualAssembler #6502 #AssemblyLanguage #RetroProgramming #C64Development
https://theoasisbbs.com/visual-assembler-2-2-4-improves-sid-playback-and-c64-development/?fsp_sid=10748 -
Visual Assembler 2.2.4 Improves SID Playback and C64 Development
#Commodore64 #C64 #VisualAssembler #6502 #AssemblyLanguage #RetroProgramming #C64Development
https://theoasisbbs.com/visual-assembler-2-2-4-improves-sid-playback-and-c64-development/?fsp_sid=10748 -
Live coding Zen an Uxntal testing library:
https://www.youtube.com/watch?v=YEp6Vhtfta0
#uxn #uxntal #varvara #TDD #virtualmachine #fantasycomputer #assemblylanguage
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Live coding Zen an Uxntal testing library:
https://www.youtube.com/watch?v=YEp6Vhtfta0
#uxn #uxntal #varvara #TDD #virtualmachine #fantasycomputer #assemblylanguage
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AMOS Machine Code Speeds Up Amiga Programs
#AMOS #AMOSProfessional #Amiga #AmigaProgramming #AssemblyLanguage #Motorola68000 #RobSmithDev #RetroProgramming #CommodoreAmiga
https://theoasisbbs.com/amos-machine-code-speeds-up-amiga-programs/?fsp_sid=9812 -
AMOS Machine Code Speeds Up Amiga Programs
#AMOS #AMOSProfessional #Amiga #AmigaProgramming #AssemblyLanguage #Motorola68000 #RobSmithDev #RetroProgramming #CommodoreAmiga
https://theoasisbbs.com/amos-machine-code-speeds-up-amiga-programs/?fsp_sid=9812 -
Visual Assembler 2.1.8 Improves C64 Project and Source File Handling
#VisualAssembler #Commodore64 #C64 #C64Programming #6502 #AssemblyLanguage #RetroDevelopment #Commodore64Ultimate
https://theoasisbbs.com/visual-assembler-2-1-8-improves-c64-project-and-source-file-handling/?fsp_sid=9650 -
Visual Assembler 2.1.8 Improves C64 Project and Source File Handling
#VisualAssembler #Commodore64 #C64 #C64Programming #6502 #AssemblyLanguage #RetroDevelopment #Commodore64Ultimate
https://theoasisbbs.com/visual-assembler-2-1-8-improves-c64-project-and-source-file-handling/?fsp_sid=9650 -
From the Leanpub Blog: Leanpub Book LAUNCH 🚀 Assembly Arithmetic Algorithms-Linux: 32-bit Linux Edition by Chastity White Rose
#books #leanpublishing #selfpublishing #AssemblyLanguage #LinuxProgramming #x86Assembly #SystemCalls #POSIX
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From the Leanpub Blog: Leanpub Book LAUNCH 🚀 Assembly Arithmetic Algorithms-Linux: 32-bit Linux Edition by Chastity White Rose
#books #leanpublishing #selfpublishing #AssemblyLanguage #LinuxProgramming #x86Assembly #SystemCalls #POSIX
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NEW! Leanpub Book LAUNCH 🚀 Assembly Arithmetic Algorithms-Linux: 32-bit Linux Edition by Chastity White Rose
#books #leanpublishing #selfpublishing #AssemblyLanguage #LinuxProgramming #x86Assembly #SystemCalls #POSIX
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NEW! Leanpub Book LAUNCH 🚀 Assembly Arithmetic Algorithms-Linux: 32-bit Linux Edition by Chastity White Rose
#books #leanpublishing #selfpublishing #AssemblyLanguage #LinuxProgramming #x86Assembly #SystemCalls #POSIX
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C64 Studio 8.4: Commodore 64 Assembler IDE Updated
#Commodore64 #C64Dev #AssemblyLanguage #VICEEmulator #ACMEAssembler #RetroComputing #C64Studio #GeorgRottensteiner
https://theoasisbbs.com/c64-studio-8-4-commodore-64-assembler-ide-updated/?fsp_sid=8345 -
C64 Studio 8.4: Commodore 64 Assembler IDE Updated
#Commodore64 #C64Dev #AssemblyLanguage #VICEEmulator #ACMEAssembler #RetroComputing #C64Studio #GeorgRottensteiner
https://theoasisbbs.com/c64-studio-8-4-commodore-64-assembler-ide-updated/?fsp_sid=8345 -
Game Dodecahedron Runs AArch64 Assembly
https://web.brid.gy/r/https://hackaday.com/2026/06/03/game-dodecahedron-runs-aarch64-assembly/
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Game Dodecahedron Runs AArch64 Assembly
https://web.brid.gy/r/https://hackaday.com/2026/06/03/game-dodecahedron-runs-aarch64-assembly/
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C64 Keyboard Input Gets a Hands-On Assembly Lesson from Coding with Culp
#Commodore64 #C64 #6502 #6510 #AssemblyLanguage #RetroComputing #CodingWithCulp #64tass #PETSCII
https://theoasisbbs.com/c64-keyboard-input-gets-a-hands-on-assembly-lesson-from-coding-with-culp/?fsp_sid=7213 -
C64 Keyboard Input Gets a Hands-On Assembly Lesson from Coding with Culp
#Commodore64 #C64 #6502 #6510 #AssemblyLanguage #RetroComputing #CodingWithCulp #64tass #PETSCII
https://theoasisbbs.com/c64-keyboard-input-gets-a-hands-on-assembly-lesson-from-coding-with-culp/?fsp_sid=7213 -
I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
Source code, binary and assets are available here: https://github.com/sijnstra/agon-projects/tree/main/logoplay2
#ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console -
I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
Source code, binary and assets are available here: https://github.com/sijnstra/agon-projects/tree/main/logoplay2
#ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console -
C64 Assembly Looping Gets Practical in Coding with Culp Part 2
#Commodore64 #C64 #6502Assembly #64tass #RetroComputing #CodingWithCulp #C64Programming #AssemblyLanguage
https://theoasisbbs.com/c64-assembly-looping-gets-practical-in-coding-with-culp-part-2/?fsp_sid=6814 -
C64 Assembly Looping Gets Practical in Coding with Culp Part 2
#Commodore64 #C64 #6502Assembly #64tass #RetroComputing #CodingWithCulp #C64Programming #AssemblyLanguage
https://theoasisbbs.com/c64-assembly-looping-gets-practical-in-coding-with-culp-part-2/?fsp_sid=6814 -
🚨 Breaking News: The Holy Grail of Video Game Code has been dropped on #4Chan, because where else would it go? 🤦♂️ Finally, Metal Gear Solid 2 fans can realize their dream of not understanding assembly language on a whole new level. 🙃
https://www.thegamer.com/mgs2-hd-edition-source-code-massive-leak/ #BreakingNews #MetalGearSolid2 #VideoGameCode #GamingCommunity #AssemblyLanguage #HackerNews #ngated -
🚨 Breaking News: The Holy Grail of Video Game Code has been dropped on #4Chan, because where else would it go? 🤦♂️ Finally, Metal Gear Solid 2 fans can realize their dream of not understanding assembly language on a whole new level. 🙃
https://www.thegamer.com/mgs2-hd-edition-source-code-massive-leak/ #BreakingNews #MetalGearSolid2 #VideoGameCode #GamingCommunity #AssemblyLanguage #HackerNews #ngated -
🎮📚"Tempest vs. Tempest" is a riveting saga where someone decided to write an entire book dissecting 40-year-old and 30-year-old code like it’s the Rosetta Stone of gaming. 🧠💤 Because, clearly, nothing screams "must-read" like an in-depth analysis of archaic assembly language. 🙄
https://tempest.homemade.systems #TempestVsTempest #GamingHistory #CodeAnalysis #RetroGaming #AssemblyLanguage #HackerNews #ngated -
🎮📚"Tempest vs. Tempest" is a riveting saga where someone decided to write an entire book dissecting 40-year-old and 30-year-old code like it’s the Rosetta Stone of gaming. 🧠💤 Because, clearly, nothing screams "must-read" like an in-depth analysis of archaic assembly language. 🙄
https://tempest.homemade.systems #TempestVsTempest #GamingHistory #CodeAnalysis #RetroGaming #AssemblyLanguage #HackerNews #ngated -
Day 1 of posing about my journey of Learning assembly language😀
Theory of Automata is done for today. Now it's time to start learning assembly language on a 16-bit system.
Goal for Today I: print "hello world" to the console in DOSBox. using an extended memory segment.
Source of Learning is: YouTube channel recluze
#assembly @programming #programming #assemblylanguage #computerscience #cybersecurity -
SID Sound Effects in C64 Brain Project 17
#Commodore64 #C64 #SID #GameDev #RetroComputing #AssemblyLanguage #C64Brain
https://theoasisbbs.com/sid-sound-effects-in-c64-brain-project-17/?fsp_sid=4400 -
sim6502 v1.6 Brings a Full GUI to a 6502 Family Simulator
#sim6502 #MOS6502 #Commodore64 #MEGA65 #RetroComputing #AssemblyLanguage #VICII #OpenSource
https://theoasisbbs.com/sim6502-v1-6-brings-a-full-gui-to-a-6502-family-simulator/?fsp_sid=4392 -
sim6502 v1.6 Brings a Full GUI to a 6502 Family Simulator
#sim6502 #MOS6502 #Commodore64 #MEGA65 #RetroComputing #AssemblyLanguage #VICII #OpenSource
https://theoasisbbs.com/sim6502-v1-6-brings-a-full-gui-to-a-6502-family-simulator/?fsp_sid=4392 -
🎉🚀 Oh look, another 2026 masterpiece dissecting compiler optimisations like it's the Rosetta Stone of assembly language. 😴✨ Marvel at the thrilling saga of 'modular increments' and 'endianness conversions'—guaranteed to leave you as bewildered as a cat chasing its own tail. 📚🤦♂️
https://www.hmpcabral.com/2026/03/20/two-studies-in-compiler-optimisations/ #compileroptimizations #modularincrements #endiannessconversions #assemblylanguage #techhumor #HackerNews #ngated -
🎉🚀 Oh look, another 2026 masterpiece dissecting compiler optimisations like it's the Rosetta Stone of assembly language. 😴✨ Marvel at the thrilling saga of 'modular increments' and 'endianness conversions'—guaranteed to leave you as bewildered as a cat chasing its own tail. 📚🤦♂️
https://www.hmpcabral.com/2026/03/20/two-studies-in-compiler-optimisations/ #compileroptimizations #modularincrements #endiannessconversions #assemblylanguage #techhumor #HackerNews #ngated -
C128 Vibe Coding Shows AI Building a Real Commodore 128 Strategy Game
#Commodore128 #C128 #Chicken64 #RetroComputing #VibeCoding #6502 #AssemblyLanguage #AICoding #Commodore #RetroGaming
https://theoasisbbs.com/c128-vibe-coding-shows-ai-building-a-real-commodore-128-strategy-game/?fsp_sid=3485 -
C128 Vibe Coding Shows AI Building a Real Commodore 128 Strategy Game
#Commodore128 #C128 #Chicken64 #RetroComputing #VibeCoding #6502 #AssemblyLanguage #AICoding #Commodore #RetroGaming
https://theoasisbbs.com/c128-vibe-coding-shows-ai-building-a-real-commodore-128-strategy-game/?fsp_sid=3485 -
🤡 Oh, great, another epic tome on Rust's magical calling conventions, penned by the Pokémon-doodling compiler wizard himself! 🧙♂️ With 6,175 words of pure assembly sorcery, readers are bound to emerge fully enlightened—or just begging for mercy. 😂
https://mcyoung.xyz/2024/04/17/calling-convention/ #RustProgramming #AssemblyLanguage #CompilerWizard #PokémonDoodling #EpicTome #HackerNews #ngated -
🤡 Oh, great, another epic tome on Rust's magical calling conventions, penned by the Pokémon-doodling compiler wizard himself! 🧙♂️ With 6,175 words of pure assembly sorcery, readers are bound to emerge fully enlightened—or just begging for mercy. 😂
https://mcyoung.xyz/2024/04/17/calling-convention/ #RustProgramming #AssemblyLanguage #CompilerWizard #PokémonDoodling #EpicTome #HackerNews #ngated -
Oil Panic Hits the Commodore 64 With Pure Score Attack Pressure
#Commodore64 #C64 #RetroGaming #Homebrew #IndieDev #AssemblyLanguage #ScoreAttack #Itchio #Chiptune #NintendoFans
https://theoasisbbs.com/oil-panic-hits-the-commodore-64-with-pure-score-attack-pressure/?fsp_sid=2791 -
Oil Panic Hits the Commodore 64 With Pure Score Attack Pressure
#Commodore64 #C64 #RetroGaming #Homebrew #IndieDev #AssemblyLanguage #ScoreAttack #Itchio #Chiptune #NintendoFans
https://theoasisbbs.com/oil-panic-hits-the-commodore-64-with-pure-score-attack-pressure/?fsp_sid=2791 -
C64UX v0.7 Released: Unix-inspired Shell and RAM Filesystem for the C64
#Commodore64 #C64 #C64UX #RetroComputing #6502 #AssemblyLanguage #OpenSource #Homebrew #VintageComputing
https://theoasisbbs.com/c64ux-v0-7-released-unix-inspired-shell-and-ram-filesystem-for-the-c64/?fsp_sid=2565 -
C64UX v0.7 Released: Unix-inspired Shell and RAM Filesystem for the C64
#Commodore64 #C64 #C64UX #RetroComputing #6502 #AssemblyLanguage #OpenSource #Homebrew #VintageComputing
https://theoasisbbs.com/c64ux-v0-7-released-unix-inspired-shell-and-ram-filesystem-for-the-c64/?fsp_sid=2565 -
"How Michael Abrash doubled Quake framerate". Good low-level analysis.
https://fabiensanglard.net/quake_asm_optimizations/index.html
#videogames #programming #assemblylanguage #c #idsoftware #retrogaming
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"How Michael Abrash doubled Quake framerate". Good low-level analysis.
https://fabiensanglard.net/quake_asm_optimizations/index.html
#videogames #programming #assemblylanguage #c #idsoftware #retrogaming
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VERA Addressing Trick: Lupe Darksnout Flips the Commander X16 Display
#CommanderX16 #VERA #RetroComputing #6502 #65C02 #AssemblyLanguage #GameDev #Homebrew #RetroDev #VRAM
https://theoasisbbs.com/vera-addressing-trick-lupe-darksnout-flips-the-commander-x16-display/?fsp_sid=1688 -
VERA Addressing Trick: Lupe Darksnout Flips the Commander X16 Display
#CommanderX16 #VERA #RetroComputing #6502 #65C02 #AssemblyLanguage #GameDev #Homebrew #RetroDev #VRAM
https://theoasisbbs.com/vera-addressing-trick-lupe-darksnout-flips-the-commander-x16-display/?fsp_sid=1688 -
C64 Assembly Basics: Fairlight TV’s On-Ramp to 6502 Coding
#Commodore64 #C64 #6502 #6510 #AssemblyLanguage #RetroComputing #C64Coding #FairlightTV #MachineCode
https://theoasisbbs.com/c64-assembly-basics-fairlight-tvs-on-ramp-to-6502-coding/?fsp_sid=1257 -
C64 Scroller Starter Code: Build a Rough 6502 Text Scroller in C64 Studio
#Commodore64 #C64 #6502 #AssemblyLanguage #C64Studio #VICEEmulator #RetroComputing #GameDev #Demoscene #8Bit
https://theoasisbbs.com/c64-scroller-starter-code-build-a-rough-6502-text-scroller-in-c64-studio/?fsp_sid=1066