#retroprogramming — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #retroprogramming, aggregated by home.social.
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Once you get into high DPI screens with non-integer factors (like my main 32" 4K monitor, best run at 1.25x or 1.5x scale) it becomes either tiny or a blurry mess.
So I'm glad the 1440p screen is working again 😄 this'll be the most luxurious Visual C++ 6 development I've ever done
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Once you get into high DPI screens with non-integer factors (like my main 32" 4K monitor, best run at 1.25x or 1.5x scale) it becomes either tiny or a blurry mess.
So I'm glad the 1440p screen is working again 😄 this'll be the most luxurious Visual C++ 6 development I've ever done
-
Once you get into high DPI screens with non-integer factors (like my main 32" 4K monitor, best run at 1.25x or 1.5x scale) it becomes either tiny or a blurry mess.
So I'm glad the 1440p screen is working again 😄 this'll be the most luxurious Visual C++ 6 development I've ever done
-
Once you get into high DPI screens with non-integer factors (like my main 32" 4K monitor, best run at 1.25x or 1.5x scale) it becomes either tiny or a blurry mess.
So I'm glad the 1440p screen is working again 😄 this'll be the most luxurious Visual C++ 6 development I've ever done
-
Once you get into high DPI screens with non-integer factors (like my main 32" 4K monitor, best run at 1.25x or 1.5x scale) it becomes either tiny or a blurry mess.
So I'm glad the 1440p screen is working again 😄 this'll be the most luxurious Visual C++ 6 development I've ever done
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Somos old school..
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Somos old school..
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Somos old school..
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Somos old school..
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Somos old school..
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The (German-language) book "LISP - Anwendungsgebiete, Grundbegriffe, Geschichte" (LISP - Applications, Fundamentals, History)
https://doi.org/10.1515/9783112563724
is an unusual compilation of pre-1980 LISP dialects.
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The (German-language) book "LISP - Anwendungsgebiete, Grundbegriffe, Geschichte" (LISP - Applications, Fundamentals, History)
https://doi.org/10.1515/9783112563724
is an unusual compilation of pre-1980 LISP dialects.
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The (German-language) book "LISP - Anwendungsgebiete, Grundbegriffe, Geschichte" (LISP - Applications, Fundamentals, History)
https://doi.org/10.1515/9783112563724
is an unusual compilation of pre-1980 LISP dialects.
-
The (German-language) book "LISP - Anwendungsgebiete, Grundbegriffe, Geschichte" (LISP - Applications, Fundamentals, History)
https://doi.org/10.1515/9783112563724
is an unusual compilation of pre-1980 LISP dialects.
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Wildbits Oscar64 Game Tutorial Builds a Working Foundation
#Wildbits #Oscar64 #RetroProgramming #GameDevelopment #F256K2 #FoenixF256 #RetroComputing
https://theoasisbbs.com/wildbits-oscar64-game-tutorial-builds-a-working-foundation/?fsp_sid=11041 -
Wildbits Oscar64 Game Tutorial Builds a Working Foundation
#Wildbits #Oscar64 #RetroProgramming #GameDevelopment #F256K2 #FoenixF256 #RetroComputing
https://theoasisbbs.com/wildbits-oscar64-game-tutorial-builds-a-working-foundation/?fsp_sid=11041 -
Wildbits Oscar64 Game Tutorial Builds a Working Foundation
#Wildbits #Oscar64 #RetroProgramming #GameDevelopment #F256K2 #FoenixF256 #RetroComputing
https://theoasisbbs.com/wildbits-oscar64-game-tutorial-builds-a-working-foundation/?fsp_sid=11041 -
Wildbits Oscar64 Game Tutorial Builds a Working Foundation
#Wildbits #Oscar64 #RetroProgramming #GameDevelopment #F256K2 #FoenixF256 #RetroComputing
https://theoasisbbs.com/wildbits-oscar64-game-tutorial-builds-a-working-foundation/?fsp_sid=11041 -
Wildbits Oscar64 Game Tutorial Builds a Working Foundation
#Wildbits #Oscar64 #RetroProgramming #GameDevelopment #F256K2 #FoenixF256 #RetroComputing
https://theoasisbbs.com/wildbits-oscar64-game-tutorial-builds-a-working-foundation/?fsp_sid=11041 -
C64 Building Blocks Book Previews Practical Game Programming Lessons
#Commodore64 #C64 #C64Programming #AssemblyLanguage #RetroProgramming #GameDevelopment #SIDChip #CommodoreTutorials
https://theoasisbbs.com/c64-building-blocks-book-previews-practical-game-programming-lessons/?fsp_sid=11001 -
C64 Building Blocks Book Previews Practical Game Programming Lessons
#Commodore64 #C64 #C64Programming #AssemblyLanguage #RetroProgramming #GameDevelopment #SIDChip #CommodoreTutorials
https://theoasisbbs.com/c64-building-blocks-book-previews-practical-game-programming-lessons/?fsp_sid=11001 -
C64 Building Blocks Book Previews Practical Game Programming Lessons
#Commodore64 #C64 #C64Programming #AssemblyLanguage #RetroProgramming #GameDevelopment #SIDChip #CommodoreTutorials
https://theoasisbbs.com/c64-building-blocks-book-previews-practical-game-programming-lessons/?fsp_sid=11001 -
C64 Building Blocks Book Previews Practical Game Programming Lessons
#Commodore64 #C64 #C64Programming #AssemblyLanguage #RetroProgramming #GameDevelopment #SIDChip #CommodoreTutorials
https://theoasisbbs.com/c64-building-blocks-book-previews-practical-game-programming-lessons/?fsp_sid=11001 -
C64 Building Blocks Book Previews Practical Game Programming Lessons
#Commodore64 #C64 #C64Programming #AssemblyLanguage #RetroProgramming #GameDevelopment #SIDChip #CommodoreTutorials
https://theoasisbbs.com/c64-building-blocks-book-previews-practical-game-programming-lessons/?fsp_sid=11001 -
SharkC64 Artifacts Section Improves Project Organization
#SharkC64 #Commodore64 #C64Programming #RetroProgramming #ProgrammingRedux #C64Development #RetroComputing
https://theoasisbbs.com/sharkc64-artifacts-section-improves-project-organization/?fsp_sid=10951 -
SharkC64 Artifacts Section Improves Project Organization
#SharkC64 #Commodore64 #C64Programming #RetroProgramming #ProgrammingRedux #C64Development #RetroComputing
https://theoasisbbs.com/sharkc64-artifacts-section-improves-project-organization/?fsp_sid=10951 -
SharkC64 Artifacts Section Improves Project Organization
#SharkC64 #Commodore64 #C64Programming #RetroProgramming #ProgrammingRedux #C64Development #RetroComputing
https://theoasisbbs.com/sharkc64-artifacts-section-improves-project-organization/?fsp_sid=10951 -
SharkC64 Artifacts Section Improves Project Organization
#SharkC64 #Commodore64 #C64Programming #RetroProgramming #ProgrammingRedux #C64Development #RetroComputing
https://theoasisbbs.com/sharkc64-artifacts-section-improves-project-organization/?fsp_sid=10951 -
SharkC64 Artifacts Section Improves Project Organization
#SharkC64 #Commodore64 #C64Programming #RetroProgramming #ProgrammingRedux #C64Development #RetroComputing
https://theoasisbbs.com/sharkc64-artifacts-section-improves-project-organization/?fsp_sid=10951 -
Visual Assembler 2.2.4 Improves SID Playback and C64 Development
#Commodore64 #C64 #VisualAssembler #6502 #AssemblyLanguage #RetroProgramming #C64Development
https://theoasisbbs.com/visual-assembler-2-2-4-improves-sid-playback-and-c64-development/?fsp_sid=10748 -
Visual Assembler 2.2.4 Improves SID Playback and C64 Development
#Commodore64 #C64 #VisualAssembler #6502 #AssemblyLanguage #RetroProgramming #C64Development
https://theoasisbbs.com/visual-assembler-2-2-4-improves-sid-playback-and-c64-development/?fsp_sid=10748 -
Visual Assembler 2.2.4 Improves SID Playback and C64 Development
#Commodore64 #C64 #VisualAssembler #6502 #AssemblyLanguage #RetroProgramming #C64Development
https://theoasisbbs.com/visual-assembler-2-2-4-improves-sid-playback-and-c64-development/?fsp_sid=10748 -
Visual Assembler 2.2.4 Improves SID Playback and C64 Development
#Commodore64 #C64 #VisualAssembler #6502 #AssemblyLanguage #RetroProgramming #C64Development
https://theoasisbbs.com/visual-assembler-2-2-4-improves-sid-playback-and-c64-development/?fsp_sid=10748 -
Visual Assembler 2.2.4 Improves SID Playback and C64 Development
#Commodore64 #C64 #VisualAssembler #6502 #AssemblyLanguage #RetroProgramming #C64Development
https://theoasisbbs.com/visual-assembler-2-2-4-improves-sid-playback-and-c64-development/?fsp_sid=10748 -
Roader BASIC Optimization Improves Speed and Scrolling
#Commodore64 #C64 #VisionBASIC #BASICProgramming #RetroProgramming #ComputeMagazine #8BitComputing #GameDevelopment
https://theoasisbbs.com/roader-basic-optimization-improves-speed-and-scrolling/?fsp_sid=10338 -
Roader BASIC Optimization Improves Speed and Scrolling
#Commodore64 #C64 #VisionBASIC #BASICProgramming #RetroProgramming #ComputeMagazine #8BitComputing #GameDevelopment
https://theoasisbbs.com/roader-basic-optimization-improves-speed-and-scrolling/?fsp_sid=10338 -
Roader BASIC Optimization Improves Speed and Scrolling
#Commodore64 #C64 #VisionBASIC #BASICProgramming #RetroProgramming #ComputeMagazine #8BitComputing #GameDevelopment
https://theoasisbbs.com/roader-basic-optimization-improves-speed-and-scrolling/?fsp_sid=10338 -
Roader BASIC Optimization Improves Speed and Scrolling
#Commodore64 #C64 #VisionBASIC #BASICProgramming #RetroProgramming #ComputeMagazine #8BitComputing #GameDevelopment
https://theoasisbbs.com/roader-basic-optimization-improves-speed-and-scrolling/?fsp_sid=10338 -
Roader BASIC Optimization Improves Speed and Scrolling
#Commodore64 #C64 #VisionBASIC #BASICProgramming #RetroProgramming #ComputeMagazine #8BitComputing #GameDevelopment
https://theoasisbbs.com/roader-basic-optimization-improves-speed-and-scrolling/?fsp_sid=10338 -
Here is a fresh Ur-LISP for DOS: "SLED - Schemy Lisp en DOS":
#RetroProgramming #RetroComputing
#Lisp #Scheme #SchemeLang
#DOS #FreeDOS #MSDOS #DOSBox -
Here is a fresh Ur-LISP for DOS: "SLED - Schemy Lisp en DOS":
#RetroProgramming #RetroComputing
#Lisp #Scheme #SchemeLang
#DOS #FreeDOS #MSDOS #DOSBox -
Here is a fresh Ur-LISP for DOS: "SLED - Schemy Lisp en DOS":
#RetroProgramming #RetroComputing
#Lisp #Scheme #SchemeLang
#DOS #FreeDOS #MSDOS #DOSBox -
Here is a fresh Ur-LISP for DOS: "SLED - Schemy Lisp en DOS":
#RetroProgramming #RetroComputing
#Lisp #Scheme #SchemeLang
#DOS #FreeDOS #MSDOS #DOSBox -
Here is a fresh Ur-LISP for DOS: "SLED - Schemy Lisp en DOS":
#RetroProgramming #RetroComputing
#Lisp #Scheme #SchemeLang
#DOS #FreeDOS #MSDOS #DOSBox -
AMOS Machine Code Speeds Up Amiga Programs
#AMOS #AMOSProfessional #Amiga #AmigaProgramming #AssemblyLanguage #Motorola68000 #RobSmithDev #RetroProgramming #CommodoreAmiga
https://theoasisbbs.com/amos-machine-code-speeds-up-amiga-programs/?fsp_sid=9812 -
AMOS Machine Code Speeds Up Amiga Programs
#AMOS #AMOSProfessional #Amiga #AmigaProgramming #AssemblyLanguage #Motorola68000 #RobSmithDev #RetroProgramming #CommodoreAmiga
https://theoasisbbs.com/amos-machine-code-speeds-up-amiga-programs/?fsp_sid=9812 -
AMOS Machine Code Speeds Up Amiga Programs
#AMOS #AMOSProfessional #Amiga #AmigaProgramming #AssemblyLanguage #Motorola68000 #RobSmithDev #RetroProgramming #CommodoreAmiga
https://theoasisbbs.com/amos-machine-code-speeds-up-amiga-programs/?fsp_sid=9812 -
AMOS Machine Code Speeds Up Amiga Programs
#AMOS #AMOSProfessional #Amiga #AmigaProgramming #AssemblyLanguage #Motorola68000 #RobSmithDev #RetroProgramming #CommodoreAmiga
https://theoasisbbs.com/amos-machine-code-speeds-up-amiga-programs/?fsp_sid=9812 -
AMOS Machine Code Speeds Up Amiga Programs
#AMOS #AMOSProfessional #Amiga #AmigaProgramming #AssemblyLanguage #Motorola68000 #RobSmithDev #RetroProgramming #CommodoreAmiga
https://theoasisbbs.com/amos-machine-code-speeds-up-amiga-programs/?fsp_sid=9812 -
And so we come to the end of the #OldComputerChallenge. The game is done!
Features:
- Fully playable
- Loads puzzles in the .non format (find some in nonogram-db by Michael Terry
- Support any Windows version since Windows 95 and NT 3.1, and Wine
- ...but also modern Windows features like high-DPI screens
- Comes as a .exe download as well as a floppy disk image with the game, source code and several example puzzles
- Hidden "developer tools". Find and try them! -
And so we come to the end of the #OldComputerChallenge. The game is done!
Features:
- Fully playable
- Loads puzzles in the .non format (find some in nonogram-db by Michael Terry
- Support any Windows version since Windows 95 and NT 3.1, and Wine
- ...but also modern Windows features like high-DPI screens
- Comes as a .exe download as well as a floppy disk image with the game, source code and several example puzzles
- Hidden "developer tools". Find and try them! -
And so we come to the end of the #OldComputerChallenge. The game is done!
Features:
- Fully playable
- Loads puzzles in the .non format (find some in nonogram-db by Michael Terry
- Support any Windows version since Windows 95 and NT 3.1, and Wine
- ...but also modern Windows features like high-DPI screens
- Comes as a .exe download as well as a floppy disk image with the game, source code and several example puzzles
- Hidden "developer tools". Find and try them! -
And so we come to the end of the #OldComputerChallenge. The game is done!
Features:
- Fully playable
- Loads puzzles in the .non format (find some in nonogram-db by Michael Terry
- Support any Windows version since Windows 95 and NT 3.1, and Wine
- ...but also modern Windows features like high-DPI screens
- Comes as a .exe download as well as a floppy disk image with the game, source code and several example puzzles
- Hidden "developer tools". Find and try them! -
And so we come to the end of the #OldComputerChallenge. The game is done!
Features:
- Fully playable
- Loads puzzles in the .non format (find some in nonogram-db by Michael Terry
- Support any Windows version since Windows 95 and NT 3.1, and Wine
- ...but also modern Windows features like high-DPI screens
- Comes as a .exe download as well as a floppy disk image with the game, source code and several example puzzles
- Hidden "developer tools". Find and try them! -
Game Engine White Papers: Commander Keen came in the mail today... and now the GitHub repo is gone and you can't order it on Amazon anymore. And then I saw this: https://news.ycombinator.com/item?id=48550425
Looks like it was more than just a nod to Fabien Sanglard's books after all... -
Game Engine White Papers: Commander Keen came in the mail today... and now the GitHub repo is gone and you can't order it on Amazon anymore. And then I saw this: https://news.ycombinator.com/item?id=48550425
Looks like it was more than just a nod to Fabien Sanglard's books after all... -
Game Engine White Papers: Commander Keen came in the mail today... and now the GitHub repo is gone and you can't order it on Amazon anymore. And then I saw this: https://news.ycombinator.com/item?id=48550425
Looks like it was more than just a nod to Fabien Sanglard's books after all... -
Game Engine White Papers: Commander Keen came in the mail today... and now the GitHub repo is gone and you can't order it on Amazon anymore. And then I saw this: https://news.ycombinator.com/item?id=48550425
Looks like it was more than just a nod to Fabien Sanglard's books after all... -
Turns out, taking a month‑long break in the middle of rewriting an assembly routine wasn't my brightest idea. The code kinda works... but also not quite... there are still breakpoints set in the IDE... no comments, though... what the hell was I thinking? Stupid is as stupid does, I guess
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Turns out, taking a month‑long break in the middle of rewriting an assembly routine wasn't my brightest idea. The code kinda works... but also not quite... there are still breakpoints set in the IDE... no comments, though... what the hell was I thinking? Stupid is as stupid does, I guess