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#retroprogramming — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #retroprogramming, aggregated by home.social.

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  1. Once you get into high DPI screens with non-integer factors (like my main 32" 4K monitor, best run at 1.25x or 1.5x scale) it becomes either tiny or a blurry mess.

    So I'm glad the 1440p screen is working again 😄 this'll be the most luxurious Visual C++ 6 development I've ever done

    #RetroProgramming

  2. Once you get into high DPI screens with non-integer factors (like my main 32" 4K monitor, best run at 1.25x or 1.5x scale) it becomes either tiny or a blurry mess.

    So I'm glad the 1440p screen is working again 😄 this'll be the most luxurious Visual C++ 6 development I've ever done

    #RetroProgramming

  3. Once you get into high DPI screens with non-integer factors (like my main 32" 4K monitor, best run at 1.25x or 1.5x scale) it becomes either tiny or a blurry mess.

    So I'm glad the 1440p screen is working again 😄 this'll be the most luxurious Visual C++ 6 development I've ever done

    #RetroProgramming

  4. Once you get into high DPI screens with non-integer factors (like my main 32" 4K monitor, best run at 1.25x or 1.5x scale) it becomes either tiny or a blurry mess.

    So I'm glad the 1440p screen is working again 😄 this'll be the most luxurious Visual C++ 6 development I've ever done

    #RetroProgramming

  5. Once you get into high DPI screens with non-integer factors (like my main 32" 4K monitor, best run at 1.25x or 1.5x scale) it becomes either tiny or a blurry mess.

    So I'm glad the 1440p screen is working again 😄 this'll be the most luxurious Visual C++ 6 development I've ever done

    #RetroProgramming

  6. The (German-language) book "LISP - Anwendungsgebiete, Grundbegriffe, Geschichte" (LISP - Applications, Fundamentals, History)

    doi.org/10.1515/9783112563724

    is an unusual compilation of pre-1980 LISP dialects.

  7. The (German-language) book "LISP - Anwendungsgebiete, Grundbegriffe, Geschichte" (LISP - Applications, Fundamentals, History)

    doi.org/10.1515/9783112563724

    is an unusual compilation of pre-1980 LISP dialects.

    #Lisp #RetroComputing #RetroProgramming

  8. The (German-language) book "LISP - Anwendungsgebiete, Grundbegriffe, Geschichte" (LISP - Applications, Fundamentals, History)

    doi.org/10.1515/9783112563724

    is an unusual compilation of pre-1980 LISP dialects.

    #Lisp #RetroComputing #RetroProgramming

  9. The (German-language) book "LISP - Anwendungsgebiete, Grundbegriffe, Geschichte" (LISP - Applications, Fundamentals, History)

    doi.org/10.1515/9783112563724

    is an unusual compilation of pre-1980 LISP dialects.

    #Lisp #RetroComputing #RetroProgramming

  10. And so we come to the end of the #OldComputerChallenge. The game is done!

    Features:

    - Fully playable
    - Loads puzzles in the .non format (find some in nonogram-db by Michael Terry
    - Support any Windows version since Windows 95 and NT 3.1, and Wine
    - ...but also modern Windows features like high-DPI screens
    - Comes as a .exe download as well as a floppy disk image with the game, source code and several example puzzles
    - Hidden "developer tools". Find and try them!

    Download: codeberg.org/sjmulder/nono/rel

    #OCC #RetroComputing #RetroProgramming #Nonogram

  11. And so we come to the end of the #OldComputerChallenge. The game is done!

    Features:

    - Fully playable
    - Loads puzzles in the .non format (find some in nonogram-db by Michael Terry
    - Support any Windows version since Windows 95 and NT 3.1, and Wine
    - ...but also modern Windows features like high-DPI screens
    - Comes as a .exe download as well as a floppy disk image with the game, source code and several example puzzles
    - Hidden "developer tools". Find and try them!

    Download: codeberg.org/sjmulder/nono/rel

    #OCC #RetroComputing #RetroProgramming #Nonogram

  12. And so we come to the end of the #OldComputerChallenge. The game is done!

    Features:

    - Fully playable
    - Loads puzzles in the .non format (find some in nonogram-db by Michael Terry
    - Support any Windows version since Windows 95 and NT 3.1, and Wine
    - ...but also modern Windows features like high-DPI screens
    - Comes as a .exe download as well as a floppy disk image with the game, source code and several example puzzles
    - Hidden "developer tools". Find and try them!

    Download: codeberg.org/sjmulder/nono/rel

    #OCC #RetroComputing #RetroProgramming #Nonogram

  13. And so we come to the end of the #OldComputerChallenge. The game is done!

    Features:

    - Fully playable
    - Loads puzzles in the .non format (find some in nonogram-db by Michael Terry
    - Support any Windows version since Windows 95 and NT 3.1, and Wine
    - ...but also modern Windows features like high-DPI screens
    - Comes as a .exe download as well as a floppy disk image with the game, source code and several example puzzles
    - Hidden "developer tools". Find and try them!

    Download: codeberg.org/sjmulder/nono/rel

    #OCC #RetroComputing #RetroProgramming #Nonogram

  14. And so we come to the end of the #OldComputerChallenge. The game is done!

    Features:

    - Fully playable
    - Loads puzzles in the .non format (find some in nonogram-db by Michael Terry
    - Support any Windows version since Windows 95 and NT 3.1, and Wine
    - ...but also modern Windows features like high-DPI screens
    - Comes as a .exe download as well as a floppy disk image with the game, source code and several example puzzles
    - Hidden "developer tools". Find and try them!

    Download: codeberg.org/sjmulder/nono/rel

    #OCC #RetroComputing #RetroProgramming #Nonogram

  15. Game Engine White Papers: Commander Keen came in the mail today... and now the GitHub repo is gone and you can't order it on Amazon anymore. And then I saw this: news.ycombinator.com/item?id=4
    Looks like it was more than just a nod to Fabien Sanglard's books after all...

    #retroprogramming

  16. Game Engine White Papers: Commander Keen came in the mail today... and now the GitHub repo is gone and you can't order it on Amazon anymore. And then I saw this: news.ycombinator.com/item?id=4
    Looks like it was more than just a nod to Fabien Sanglard's books after all...

    #retroprogramming

  17. Game Engine White Papers: Commander Keen came in the mail today... and now the GitHub repo is gone and you can't order it on Amazon anymore. And then I saw this: news.ycombinator.com/item?id=4
    Looks like it was more than just a nod to Fabien Sanglard's books after all...

    #retroprogramming

  18. Game Engine White Papers: Commander Keen came in the mail today... and now the GitHub repo is gone and you can't order it on Amazon anymore. And then I saw this: news.ycombinator.com/item?id=4
    Looks like it was more than just a nod to Fabien Sanglard's books after all...

    #retroprogramming

  19. Turns out, taking a month‑long break in the middle of rewriting an assembly routine wasn't my brightest idea. The code kinda works... but also not quite... there are still breakpoints set in the IDE... no comments, though... what the hell was I thinking? Stupid is as stupid does, I guess

    #gamedev #retroprogramming

  20. Turns out, taking a month‑long break in the middle of rewriting an assembly routine wasn't my brightest idea. The code kinda works... but also not quite... there are still breakpoints set in the IDE... no comments, though... what the hell was I thinking? Stupid is as stupid does, I guess

    #gamedev #retroprogramming