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#c128 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #c128, aggregated by home.social.

  1. Wanted to build a #RGBtoHDMI (github.com/hoglet67/RGBtoHDMI) for my #C128 (80 col mode). But there is a confusing number of different boards: 12 bit, 12bit extender, TTL buffer, ... Which ones do I need?

  2. Wanted to build a #RGBtoHDMI (github.com/hoglet67/RGBtoHDMI) for my #C128 (80 col mode). But there is a confusing number of different boards: 12 bit, 12bit extender, TTL buffer, ... Which ones do I need?

  3. Wanted to build a #RGBtoHDMI (github.com/hoglet67/RGBtoHDMI) for my #C128 (80 col mode). But there is a confusing number of different boards: 12 bit, 12bit extender, TTL buffer, ... Which ones do I need?

  4. Wanted to build a #RGBtoHDMI (github.com/hoglet67/RGBtoHDMI) for my #C128 (80 col mode). But there is a confusing number of different boards: 12 bit, 12bit extender, TTL buffer, ... Which ones do I need?

  5. Wanted to build a #RGBtoHDMI (github.com/hoglet67/RGBtoHDMI) for my #C128 (80 col mode). But there is a confusing number of different boards: 12 bit, 12bit extender, TTL buffer, ... Which ones do I need?

  6. Conoscete riproduzioni dei caratteri del C128, in 80 colonne, codificati in UTF8?

    @computer

    #commodore #c128 #retrocomputing #computers

  7. Philips Computer Monitor 80

    Last week I further fine-tuned my CRT repair skills by getting a Philips Computer Monitor 80 (BM7522) running again after almost a decade of inactivity. Some backstory: I found an old Commodore 128D in my mother-in-law’s basement with this original monitor. The whole setup worked perfectly for about 20 minutes, then the monitor started failing. The C128 computer is still going strong, and I’ve […]

    https://bavatuesdays.com/philips-computer-monitor-80/

    #bavatuesdays

    [ap_hashtag]
  8. La configurazione più comune che si trova è da 16k, montata sul C128 di base e sul C128D. 64k invece sono la configurazione del piu raro CR ("cost reduced") che monta anche una revisione del chip e correzioni ai bug.
    Kit di potenziamento della ram si trovano tutt'oggi facilmente su store online, ebay e da altri appassionati.

    @computer @giochi

    #c128 #retrocomputing #retrogaming #commodore #videogiochi #videogioco #retrocomputer

  9. La configurazione più comune che si trova è da 16k, montata sul C128 di base e sul C128D. 64k invece sono la configurazione del piu raro CR ("cost reduced") che monta anche una revisione del chip e correzioni ai bug.
    Kit di potenziamento della ram si trovano tutt'oggi facilmente su store online, ebay e da altri appassionati.

    @computer @giochi

    #c128 #retrocomputing #retrogaming #commodore #videogiochi #videogioco #retrocomputer

  10. La configurazione più comune che si trova è da 16k, montata sul C128 di base e sul C128D. 64k invece sono la configurazione del piu raro CR ("cost reduced") che monta anche una revisione del chip e correzioni ai bug.
    Kit di potenziamento della ram si trovano tutt'oggi facilmente su store online, ebay e da altri appassionati.

    @computer @giochi

    #c128 #retrocomputing #retrogaming #commodore #videogiochi #videogioco #retrocomputer

  11. La configurazione più comune che si trova è da 16k, montata sul C128 di base e sul C128D. 64k invece sono la configurazione del piu raro CR ("cost reduced") che monta anche una revisione del chip e correzioni ai bug.
    Kit di potenziamento della ram si trovano tutt'oggi facilmente su store online, ebay e da altri appassionati.

    @computer @giochi

    #c128 #retrocomputing #retrogaming #commodore #videogiochi #videogioco #retrocomputer

  12. Il VDC del C128 è una cosa strana. E' un clone Commodore delle schede CGA per PC, con una sua memoria interna che può usare solo il VDC perché la macchina non "la vede" (una "memoria d'ombra"), e che può essere espansa fino a 64k in totale con i kit appropriati. Espanso al limite, il VDC può a risoluzioni folli per questa fascia di macchine, fino a 800x600 monocromatico in certe demo.

    @computer @giochi

    youtube.com/watch?v=X95wK7FS5NY

    #c128 #retrocomptuing #commodore #videogiochi #retrocomputer

  13. The C128 VDC is a funny thing. Is a commodore clone of a CGA pc card, and has its own internal memory, that also the main machine "doesn't see" and is served only by the VDC chip itself.
    This memory can also be expanded on any C128 with appropriate kit. With the max expansion it can reach some crazy resolution, up to 800x600 monocrome in some demo.

    youtube.com/watch?v=X95wK7FS5NY

    #c128 #commodore #retrocomputing #retrogaming

  14. Mi sembra che Qix sia uno dei rari port per C128 realizzati all'epoca per la macchina in modalità nativa; ed è anche di gran lunga più reattivo di quella 64.
    I 2 mhz della macchina qui si fanno sentire.

    @giochi

    youtube.com/watch?v=X-AbNShNBfk

    #c64 #c128 #retrogaming #retrocomputing #videogiochi

  15. Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.

    1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
    2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
    3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
    4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
    5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
    6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
    7 NEXT J:PRINT STR$(P)

    #RC2014 : 14 (thank you JonV)
    #BBCMicro : 19
    #AmstradCPC : 22 (thank you Devlin)
    #AmstradPCW : 23 (thank you Pete)
    #AcornElectron : 25
    #C128 : 27 (fast mode - thank you Jonas H)
    #LuxorABC80 : 29 (thank you Erik)
    #SharpMZ700 : 32 (thank you Tim Holyoake)
    #VIC20 : 36
    #AcornAtom : 37
    #AppleII : 38 (thank you Jeroen)
    #TRS80CoCo : 42 (thank you Chip)
    #Atari800 : 42 (thank you Mark Elliott)
    #CBMPET : 43
    #C64 : 43
    #Dragon32 : 44
    #SharpMZ80K : 45 (thank you Tim Holyoake)
    #C16 : 46
    #Altair8800 : 52
    #MSX : 53 (thank you Pixel Purrito)
    #C128 : 56 (default "mode")
    #ZX80 : 57
    #ZXSpectrum : 68 (thank you Adam)
    #SharpPC1500A : 167 (thank you Karttu)
    #ZX81 : 213 (native slow mode)
    #SharpPC1245 : 405 (thank you Karttu)

    Edit: now ordered (seconds)

  16. Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.

    1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
    2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
    3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
    4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
    5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
    6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
    7 NEXT J:PRINT STR$(P)

    #RC2014 : 14 (thank you JonV)
    #BBCMicro : 19
    #AmstradCPC : 22 (thank you Devlin)
    #AmstradPCW : 23 (thank you Pete)
    #AcornElectron : 25
    #C128 : 27 (fast mode - thank you Jonas H)
    #LuxorABC80 : 29 (thank you Erik)
    #SharpMZ700 : 32 (thank you Tim Holyoake)
    #VIC20 : 36
    #AcornAtom : 37
    #AppleII : 38 (thank you Jeroen)
    #TRS80CoCo : 42 (thank you Chip)
    #Atari800 : 42 (thank you Mark Elliott)
    #CBMPET : 43
    #C64 : 43
    #Dragon32 : 44
    #SharpMZ80K : 45 (thank you Tim Holyoake)
    #C16 : 46
    #Altair8800 : 52
    #MSX : 53 (thank you Pixel Purrito)
    #C128 : 56 (default "mode")
    #ZX80 : 57
    #ZXSpectrum : 68 (thank you Adam)
    #SharpPC1500A : 167 (thank you Karttu)
    #ZX81 : 213 (native slow mode)
    #SharpPC1245 : 405 (thank you Karttu)

    Edit: now ordered (seconds)

  17. Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.

    1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
    2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
    3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
    4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
    5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
    6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
    7 NEXT J:PRINT STR$(P)

    #RC2014 : 14 (thank you JonV)
    #BBCMicro : 19
    #AmstradCPC : 22 (thank you Devlin)
    #AmstradPCW : 23 (thank you Pete)
    #AcornElectron : 25
    #C128 : 27 (fast mode - thank you Jonas H)
    #LuxorABC80 : 29 (thank you Erik)
    #SharpMZ700 : 32 (thank you Tim Holyoake)
    #VIC20 : 36
    #AcornAtom : 37
    #AppleII : 38 (thank you Jeroen)
    #TRS80CoCo : 42 (thank you Chip)
    #Atari800 : 42 (thank you Mark Elliott)
    #CBMPET : 43
    #C64 : 43
    #Dragon32 : 44
    #SharpMZ80K : 45 (thank you Tim Holyoake)
    #C16 : 46
    #Altair8800 : 52
    #MSX : 53 (thank you Pixel Purrito)
    #C128 : 56 (default "mode")
    #ZX80 : 57
    #ZXSpectrum : 68 (thank you Adam)
    #SharpPC1500A : 167 (thank you Karttu)
    #ZX81 : 213 (native slow mode)
    #SharpPC1245 : 405 (thank you Karttu)

    Edit: now ordered (seconds)

  18. Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.

    1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
    2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
    3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
    4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
    5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
    6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
    7 NEXT J:PRINT STR$(P)

    #RC2014 : 14 (thank you JonV)
    #BBCMicro : 19
    #AmstradCPC : 22 (thank you Devlin)
    #AmstradPCW : 23 (thank you Pete)
    #AcornElectron : 25
    #C128 : 27 (fast mode - thank you Jonas H)
    #LuxorABC80 : 29 (thank you Erik)
    #SharpMZ700 : 32 (thank you Tim Holyoake)
    #VIC20 : 36
    #AcornAtom : 37
    #AppleII : 38 (thank you Jeroen)
    #TRS80CoCo : 42 (thank you Chip)
    #Atari800 : 42 (thank you Mark Elliott)
    #CBMPET : 43
    #C64 : 43
    #Dragon32 : 44
    #SharpMZ80K : 45 (thank you Tim Holyoake)
    #C16 : 46
    #Altair8800 : 52
    #MSX : 53 (thank you Pixel Purrito)
    #C128 : 56 (default "mode")
    #ZX80 : 57
    #ZXSpectrum : 68 (thank you Adam)
    #SharpPC1500A : 167 (thank you Karttu)
    #ZX81 : 213 (native slow mode)
    #SharpPC1245 : 405 (thank you Karttu)

    Edit: now ordered (seconds)

  19. Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.

    1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
    2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
    3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
    4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
    5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
    6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
    7 NEXT J:PRINT STR$(P)

    #RC2014 : 14 (thank you JonV)
    #BBCMicro : 19
    #AmstradCPC : 22 (thank you Devlin)
    #AmstradPCW : 23 (thank you Pete)
    #AcornElectron : 25
    #C128 : 27 (fast mode - thank you Jonas H)
    #LuxorABC80 : 29 (thank you Erik)
    #SharpMZ700 : 32 (thank you Tim Holyoake)
    #VIC20 : 36
    #AcornAtom : 37
    #AppleII : 38 (thank you Jeroen)
    #TRS80CoCo : 42 (thank you Chip)
    #Atari800 : 42 (thank you Mark Elliott)
    #CBMPET : 43
    #C64 : 43
    #Dragon32 : 44
    #SharpMZ80K : 45 (thank you Tim Holyoake)
    #C16 : 46
    #Altair8800 : 52
    #MSX : 53 (thank you Pixel Purrito)
    #C128 : 56 (default "mode")
    #ZX80 : 57
    #ZXSpectrum : 68 (thank you Adam)
    #SharpPC1500A : 167 (thank you Karttu)
    #ZX81 : 213 (native slow mode)
    #SharpPC1245 : 405 (thank you Karttu)

    Edit: now ordered (seconds)

  20. I wonder if there are demos for C128 that use the build-in Z80 processor, as main or coprocessor. There are some good stuff for the VDC, but I didn't found nothing yet for the Zilog.
    I think nobody really tried to use it, or maybe is so rare that I didn't got the chance to find one.

    #c128 #commodore #retrocomputing

  21. Mi chiedevo se ci siano demo per C128 che sfruttino il processore Z80, come principale o coprocessore. Ci sono varie demo per il VDC, ma lo Zilog è un pezzo di silicio pressoché dimenticato dentro alla macchina.
    Fin'ora non ne ho trovati, che mi fa pensare non ci siano, o siano così rari che non ho ancora avuto l'occasione di vederne.

    #c128 #commodore #retrocomputing

  22. Homo Sapiens, another mid-1980s Italian text adventure now translated and enhanced for some machines including #Atari8bit and #AtariST computers (The BDB Project) bdb-project.itch.io/homo-sapie #atari #c64 #c128 #msx #apple2 #amiga #bbc #plus4

  23. The Seeds of Evil and The Horror of Goldmine City, two mid-1980s Italian text adventures now translated and enhanced (BDM Project) for some machines including #Atari8bit and #AtariST computers bdb-project.itch.io #atari #c64 #c128 #msx #apple2 #amiga #bbc #plus4