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#c16 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #c16, aggregated by home.social.

  1. Brand new Spectrum game: Wall-Run, by orac81.

    A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).

    Download:
    github.com/orac81/miniapples/r

    #zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming

  2. Brand new Spectrum game: Wall-Run, by orac81.

    A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).

    Download:
    github.com/orac81/miniapples/r

    #zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming

  3. Brand new Spectrum game: Wall-Run, by orac81.

    A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).

    Download:
    github.com/orac81/miniapples/r

    #zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming

  4. Brand new Spectrum game: Wall-Run, by orac81.

    A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).

    Download:
    github.com/orac81/miniapples/r

    #zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming

  5. Brand new Spectrum game: Wall-Run, by orac81.

    A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).

    Download:
    github.com/orac81/miniapples/r

    #zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming

  6. File: ./musicians/degauss/pets_rescue_castle.prg
    Module: ./musicians/degauss/pets_rescue_castle.prg
    #C16 #CommodorePlus4 #TED #chiptune

  7. File: ./musicians/csabo/turbo_outrun_track_4_game.prg
    Module: turbo outrun track 4
    #C16 #CommodorePlus4 #TED #chiptune

  8. File: ./musicians/whittaker_david/treasure_island.prg
    Module: Treasure Island
    #C16 #CommodorePlus4 #TED #chiptune

  9. File: ./musicians/whittaker_david/treasure_island.prg
    Module: ./musicians/whittaker_david/treasure_island.prg
    #C16 #CommodorePlus4 #TED #chiptune

  10. File: ./musicians/5tarbuck/wipeout_plus_4_texturemappingdemo.prg
    Module: Wipeout Plus/4 Texture Mapping D
    #C16 #CommodorePlus4 #TED #chiptune

  11. File: ./musicians/csabo/well_deserved_treasure.prg
    Module: well deserved treasure
    #C16 #CommodorePlus4 #TED #chiptune

  12. 40 new games for the Plus/4 (and the upgraded C16).

    It is impressive the comeback of this platform. It sold bad at time for mismanagement from Commodore, getting only later a niche in Europe. TED chip is a lot more capable than it was given for, but it never got the chance to shine until modern times.

    youtube.com/watch?v=iBcS7dI7ou0

    #retrogaming #commodore #plus4 #c16

  13. Il C16/Plus4 sta rivivendo quella giovinezza che non ha avuto all'epoca della commercializzazione. I ports dei giochi usciti negli ultimi anni sono stupefacenti.

    L'unica differenza tecnica tra C16 e Plus4 è solo la quantità di memoria e le applicazioni in ROM. Oggi è comune espandere il C16 per permettergli di eseguire il software Plus4, con il vantaggio di una tastiera molto migliore.

    @[email protected] @giochi

    youtube.com/watch?v=iBcS7dI7ou0

    #retrogaming #commodore #plus4 #c16

  14. Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.

    1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
    2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
    3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
    4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
    5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
    6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
    7 NEXT J:PRINT STR$(P)

    #RC2014 : 14 (thank you JonV)
    #BBCMicro : 19
    #AmstradCPC : 22 (thank you Devlin)
    #AmstradPCW : 23 (thank you Pete)
    #AcornElectron : 25
    #C128 : 27 (fast mode - thank you Jonas H)
    #LuxorABC80 : 29 (thank you Erik)
    #SharpMZ700 : 32 (thank you Tim Holyoake)
    #VIC20 : 36
    #AcornAtom : 37
    #AppleII : 38 (thank you Jeroen)
    #TRS80CoCo : 42 (thank you Chip)
    #Atari800 : 42 (thank you Mark Elliott)
    #CBMPET : 43
    #C64 : 43
    #Dragon32 : 44
    #SharpMZ80K : 45 (thank you Tim Holyoake)
    #C16 : 46
    #Altair8800 : 52
    #MSX : 53 (thank you Pixel Purrito)
    #C128 : 56 (default "mode")
    #ZX80 : 57
    #ZXSpectrum : 68 (thank you Adam)
    #SharpPC1500A : 167 (thank you Karttu)
    #ZX81 : 213 (native slow mode)
    #SharpPC1245 : 405 (thank you Karttu)

    Edit: now ordered (seconds)

  15. Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.

    1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
    2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
    3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
    4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
    5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
    6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
    7 NEXT J:PRINT STR$(P)

    #RC2014 : 14 (thank you JonV)
    #BBCMicro : 19
    #AmstradCPC : 22 (thank you Devlin)
    #AmstradPCW : 23 (thank you Pete)
    #AcornElectron : 25
    #C128 : 27 (fast mode - thank you Jonas H)
    #LuxorABC80 : 29 (thank you Erik)
    #SharpMZ700 : 32 (thank you Tim Holyoake)
    #VIC20 : 36
    #AcornAtom : 37
    #AppleII : 38 (thank you Jeroen)
    #TRS80CoCo : 42 (thank you Chip)
    #Atari800 : 42 (thank you Mark Elliott)
    #CBMPET : 43
    #C64 : 43
    #Dragon32 : 44
    #SharpMZ80K : 45 (thank you Tim Holyoake)
    #C16 : 46
    #Altair8800 : 52
    #MSX : 53 (thank you Pixel Purrito)
    #C128 : 56 (default "mode")
    #ZX80 : 57
    #ZXSpectrum : 68 (thank you Adam)
    #SharpPC1500A : 167 (thank you Karttu)
    #ZX81 : 213 (native slow mode)
    #SharpPC1245 : 405 (thank you Karttu)

    Edit: now ordered (seconds)

  16. Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.

    1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
    2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
    3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
    4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
    5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
    6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
    7 NEXT J:PRINT STR$(P)

    #RC2014 : 14 (thank you JonV)
    #BBCMicro : 19
    #AmstradCPC : 22 (thank you Devlin)
    #AmstradPCW : 23 (thank you Pete)
    #AcornElectron : 25
    #C128 : 27 (fast mode - thank you Jonas H)
    #LuxorABC80 : 29 (thank you Erik)
    #SharpMZ700 : 32 (thank you Tim Holyoake)
    #VIC20 : 36
    #AcornAtom : 37
    #AppleII : 38 (thank you Jeroen)
    #TRS80CoCo : 42 (thank you Chip)
    #Atari800 : 42 (thank you Mark Elliott)
    #CBMPET : 43
    #C64 : 43
    #Dragon32 : 44
    #SharpMZ80K : 45 (thank you Tim Holyoake)
    #C16 : 46
    #Altair8800 : 52
    #MSX : 53 (thank you Pixel Purrito)
    #C128 : 56 (default "mode")
    #ZX80 : 57
    #ZXSpectrum : 68 (thank you Adam)
    #SharpPC1500A : 167 (thank you Karttu)
    #ZX81 : 213 (native slow mode)
    #SharpPC1245 : 405 (thank you Karttu)

    Edit: now ordered (seconds)

  17. Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.

    1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
    2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
    3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
    4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
    5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
    6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
    7 NEXT J:PRINT STR$(P)

    #RC2014 : 14 (thank you JonV)
    #BBCMicro : 19
    #AmstradCPC : 22 (thank you Devlin)
    #AmstradPCW : 23 (thank you Pete)
    #AcornElectron : 25
    #C128 : 27 (fast mode - thank you Jonas H)
    #LuxorABC80 : 29 (thank you Erik)
    #SharpMZ700 : 32 (thank you Tim Holyoake)
    #VIC20 : 36
    #AcornAtom : 37
    #AppleII : 38 (thank you Jeroen)
    #TRS80CoCo : 42 (thank you Chip)
    #Atari800 : 42 (thank you Mark Elliott)
    #CBMPET : 43
    #C64 : 43
    #Dragon32 : 44
    #SharpMZ80K : 45 (thank you Tim Holyoake)
    #C16 : 46
    #Altair8800 : 52
    #MSX : 53 (thank you Pixel Purrito)
    #C128 : 56 (default "mode")
    #ZX80 : 57
    #ZXSpectrum : 68 (thank you Adam)
    #SharpPC1500A : 167 (thank you Karttu)
    #ZX81 : 213 (native slow mode)
    #SharpPC1245 : 405 (thank you Karttu)

    Edit: now ordered (seconds)

  18. Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.

    1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
    2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
    3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
    4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
    5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
    6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
    7 NEXT J:PRINT STR$(P)

    #RC2014 : 14 (thank you JonV)
    #BBCMicro : 19
    #AmstradCPC : 22 (thank you Devlin)
    #AmstradPCW : 23 (thank you Pete)
    #AcornElectron : 25
    #C128 : 27 (fast mode - thank you Jonas H)
    #LuxorABC80 : 29 (thank you Erik)
    #SharpMZ700 : 32 (thank you Tim Holyoake)
    #VIC20 : 36
    #AcornAtom : 37
    #AppleII : 38 (thank you Jeroen)
    #TRS80CoCo : 42 (thank you Chip)
    #Atari800 : 42 (thank you Mark Elliott)
    #CBMPET : 43
    #C64 : 43
    #Dragon32 : 44
    #SharpMZ80K : 45 (thank you Tim Holyoake)
    #C16 : 46
    #Altair8800 : 52
    #MSX : 53 (thank you Pixel Purrito)
    #C128 : 56 (default "mode")
    #ZX80 : 57
    #ZXSpectrum : 68 (thank you Adam)
    #SharpPC1500A : 167 (thank you Karttu)
    #ZX81 : 213 (native slow mode)
    #SharpPC1245 : 405 (thank you Karttu)

    Edit: now ordered (seconds)

  19. File: ./musicians/4-mat/unreleased/rose.prg
    Module: ./musicians/4-mat/unreleased/rose.prg
    #C16 #CommodorePlus4 #TED #chiptune

  20. File: ./musicians/luca/the_lands_of_zador_1_the_adventure_begins.prg
    Module: ./musicians/luca/the_lands_of_zador_1_the_adventure_begins.prg
    #C16 #CommodorePlus4 #TED #chiptune

  21. File: ./musicians/csabo/pac-pac_ingame.prg
    Module: ./musicians/csabo/pac-pac_ingame.prg
    #C16 #CommodorePlus4 #TED #chiptune

  22. File: ./musicians/hermit/koldokbolt.prg
    Module: ./musicians/hermit/koldokbolt.prg
    #C16 #CommodorePlus4 #TED #chiptune

  23. Diskmag: "Adventures In Retro" #1

    Duncon Woodward has created "Adventures in Retro", a disk magazine previously exclusive to the Amiga, but whose content covers the entire retro computing scene. In addition to various Amiga-related articles, the premiere issue also features reviews of Prince of Persia on various 8-bit platforms, as well as retrospectives on the C16/Plus 4 and the last generation of the Amstrad CPC.

    amiga-news.de/en/news/AN-2026-

  24. File: ./musicians/csabo/digits_sounds.prg
    Module: ./musicians/csabo/digits_sounds.prg
    #C16 #CommodorePlus4 #TED #chiptune

  25. File: ./musicians/luca/the_lands_of_zador_7_the_seas_of_fortune.prg
    Module: ./musicians/luca/the_lands_of_zador_7_the_seas_of_fortune.prg
    #C16 #CommodorePlus4 #TED #chiptune

  26. File: ./musicians/kleeder/the_idea.prg
    Module: ./musicians/kleeder/the_idea.prg
    #C16 #CommodorePlus4 #TED #chiptune

  27. File: ./musicians/inufuto/osotos.prg
    Module: ./musicians/inufuto/osotos.prg
    #C16 #CommodorePlus4 #TED #chiptune

  28. File: ./games/kerdo_es_mutato_nevmasok.prg
    Module: ./games/kerdo_es_mutato_nevmasok.prg
    #C16 #CommodorePlus4 #TED #chiptune

  29. File: ./musicians/kleeder/going_back.prg
    Module: ./musicians/kleeder/going_back.prg
    #C16 #CommodorePlus4 #TED #chiptune

  30. File: ./musicians/billy_yards/nest_of_fleas_title.prg
    Module: ./musicians/billy_yards/nest_of_fleas_title.prg
    #C16 #CommodorePlus4 #TED #chiptune

  31. File: ./musicians/5tarbuck/pets_rescue_swamp.prg
    Module: ./musicians/5tarbuck/pets_rescue_swamp.prg
    #C16 #CommodorePlus4 #TED #chiptune

  32. File: ./musicians/5tarbuck/delighted_extended.prg
    Module: 5tarbuck - delighted extended
    #C16 #CommodorePlus4 #TED #chiptune

  33. Now the #Modular64, due to its modular nature, is a bit sensitive. And I need to re-solder a few spots before I will use it again.

    In the meantime, here's my original #Commdore64 #mainboard from 1987 in a nifty new black case and the #1541Ultimate attached. And it has got a blue power LED!

    I always thought the #C16 looked dead cool, all black case and light gray keyboard. So 39 years later (thanks to Individual Computers) I can finally have it my way.

  34. File: ./musicians/blast_brothers/groove.prg
    Module: ./musicians/blast_brothers/groove.prg
    #C16 #CommodorePlus4 #TED #chiptune

  35. File: ./musicians/zapac/beggars_arent_choosers_1.prg
    Module: ./musicians/zapac/beggars_arent_choosers_1.prg
    #C16 #CommodorePlus4 #TED #chiptune

  36. File: ./musicians/5tarbuck/maythe4s.prg
    Module: ./musicians/5tarbuck/maythe4s.prg
    #C16 #CommodorePlus4 #TED #chiptune

  37. File: ./musicians/csabo/prince_of_persia_embrace.prg
    Module: prince of persia (embrace)
    #C16 #CommodorePlus4 #TED #chiptune

  38. File: ./musicians/degauss/brainwash_03.prg
    Module: ./musicians/degauss/brainwash_03.prg
    #C16 #CommodorePlus4 #TED #chiptune

  39. File: ./musicians/collidy/bubble_fusion.prg
    Module: ./musicians/collidy/bubble_fusion.prg
    #C16 #CommodorePlus4 #TED #chiptune

  40. File: ./musicians/inufuto/guntus.prg
    Module: ./musicians/inufuto/guntus.prg
    #C16 #CommodorePlus4 #TED #chiptune

  41. File: ./musicians/ern0/the_super-writer_mcb_2.prg
    Module: ./musicians/ern0/the_super-writer_mcb_2.prg
    #C16 #CommodorePlus4 #TED #chiptune

  42. File: ./musicians/genot_jean-paul/scramble_ingame.prg
    Module: ./musicians/genot_jean-paul/scramble_ingame.prg
    #C16 #CommodorePlus4 #TED #chiptune