#c16 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #c16, aggregated by home.social.
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Brand new Spectrum game: Wall-Run, by orac81.
A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).
Download:
https://github.com/orac81/miniapples/raw/refs/heads/main/vtdl/vtdl-latest.zip#zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming
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Brand new Spectrum game: Wall-Run, by orac81.
A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).
Download:
https://github.com/orac81/miniapples/raw/refs/heads/main/vtdl/vtdl-latest.zip#zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming
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Brand new Spectrum game: Wall-Run, by orac81.
A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).
Download:
https://github.com/orac81/miniapples/raw/refs/heads/main/vtdl/vtdl-latest.zip#zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming
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Brand new Spectrum game: Wall-Run, by orac81.
A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).
Download:
https://github.com/orac81/miniapples/raw/refs/heads/main/vtdl/vtdl-latest.zip#zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming
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Brand new Spectrum game: Wall-Run, by orac81.
A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).
Download:
https://github.com/orac81/miniapples/raw/refs/heads/main/vtdl/vtdl-latest.zip#zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming
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New video! Refurbishing 5 broken Commodore Datas(s)ettes with various different problems.
YouTube: https://youtu.be/iCeelTxUmiQ
PeerTube: https://makertube.net/w/5tPAz5zpzUPUQTemAXaeey#Commodore #C2N #Commodore1531 #Commodore1530 #Commodore64 #Commodore16 #C16 #C64 #Datasette #Datassette #TapeLoader #FireAnt #Cobra #Bombjack #Retrogaming #RetroComputing #VintageComputing
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File: ./musicians/inufuto/cavit.prg
Module: Cavit
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/degauss/pets_rescue_castle.prg
Module: ./musicians/degauss/pets_rescue_castle.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/csabo/turbo_outrun_track_4_game.prg
Module: turbo outrun track 4
#C16 #CommodorePlus4 #TED #chiptune -
Sword Work, 22nd game for #Atari8bit computers, #Atari5200 and #Atari7800 consoles, and dozens of other platforms, released by Inufuto http://inufuto.web.fc2.com/8bit/sword/#atari800 #atari #c64 #msx #bbcmicro #vic20 #trs80 #c16
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Sword Work, 22nd game for #Atari8bit computers, #Atari5200 and #Atari7800 consoles, and dozens of other platforms, released by Inufuto http://inufuto.web.fc2.com/8bit/sword/#atari800 #atari #c64 #msx #bbcmicro #vic20 #trs80 #c16
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Sword Work, 22nd game for #Atari8bit computers, #Atari5200 and #Atari7800 consoles, and dozens of other platforms, released by Inufuto http://inufuto.web.fc2.com/8bit/sword/#atari800 #atari #c64 #msx #bbcmicro #vic20 #trs80 #c16
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Sword Work, 22nd game for #Atari8bit computers, #Atari5200 and #Atari7800 consoles, and dozens of other platforms, released by Inufuto http://inufuto.web.fc2.com/8bit/sword/#atari800 #atari #c64 #msx #bbcmicro #vic20 #trs80 #c16
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Sword Work, 22nd game for #Atari8bit computers, #Atari5200 and #Atari7800 consoles, and dozens of other platforms, released by Inufuto http://inufuto.web.fc2.com/8bit/sword/#atari800 #atari #c64 #msx #bbcmicro #vic20 #trs80 #c16
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File: ./musicians/csabo/clone_title.prg
Module: clone title
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/whittaker_david/treasure_island.prg
Module: Treasure Island
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/whittaker_david/treasure_island.prg
Module: ./musicians/whittaker_david/treasure_island.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/5tarbuck/wipeout_plus_4_texturemappingdemo.prg
Module: Wipeout Plus/4 Texture Mapping D
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/csabo/well_deserved_treasure.prg
Module: well deserved treasure
#C16 #CommodorePlus4 #TED #chiptune -
40 new games for the Plus/4 (and the upgraded C16).
It is impressive the comeback of this platform. It sold bad at time for mismanagement from Commodore, getting only later a niche in Europe. TED chip is a lot more capable than it was given for, but it never got the chance to shine until modern times.
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Il C16/Plus4 sta rivivendo quella giovinezza che non ha avuto all'epoca della commercializzazione. I ports dei giochi usciti negli ultimi anni sono stupefacenti.
L'unica differenza tecnica tra C16 e Plus4 è solo la quantità di memoria e le applicazioni in ROM. Oggi è comune espandere il C16 per permettergli di eseguire il software Plus4, con il vantaggio di una tastiera molto migliore.
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Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.
1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
7 NEXT J:PRINT STR$(P)#RC2014 : 14 (thank you JonV)
#BBCMicro : 19
#AmstradCPC : 22 (thank you Devlin)
#AmstradPCW : 23 (thank you Pete)
#AcornElectron : 25
#C128 : 27 (fast mode - thank you Jonas H)
#LuxorABC80 : 29 (thank you Erik)
#SharpMZ700 : 32 (thank you Tim Holyoake)
#VIC20 : 36
#AcornAtom : 37
#AppleII : 38 (thank you Jeroen)
#TRS80CoCo : 42 (thank you Chip)
#Atari800 : 42 (thank you Mark Elliott)
#CBMPET : 43
#C64 : 43
#Dragon32 : 44
#SharpMZ80K : 45 (thank you Tim Holyoake)
#C16 : 46
#Altair8800 : 52
#MSX : 53 (thank you Pixel Purrito)
#C128 : 56 (default "mode")
#ZX80 : 57
#ZXSpectrum : 68 (thank you Adam)
#SharpPC1500A : 167 (thank you Karttu)
#ZX81 : 213 (native slow mode)
#SharpPC1245 : 405 (thank you Karttu)Edit: now ordered (seconds)
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Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.
1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
7 NEXT J:PRINT STR$(P)#RC2014 : 14 (thank you JonV)
#BBCMicro : 19
#AmstradCPC : 22 (thank you Devlin)
#AmstradPCW : 23 (thank you Pete)
#AcornElectron : 25
#C128 : 27 (fast mode - thank you Jonas H)
#LuxorABC80 : 29 (thank you Erik)
#SharpMZ700 : 32 (thank you Tim Holyoake)
#VIC20 : 36
#AcornAtom : 37
#AppleII : 38 (thank you Jeroen)
#TRS80CoCo : 42 (thank you Chip)
#Atari800 : 42 (thank you Mark Elliott)
#CBMPET : 43
#C64 : 43
#Dragon32 : 44
#SharpMZ80K : 45 (thank you Tim Holyoake)
#C16 : 46
#Altair8800 : 52
#MSX : 53 (thank you Pixel Purrito)
#C128 : 56 (default "mode")
#ZX80 : 57
#ZXSpectrum : 68 (thank you Adam)
#SharpPC1500A : 167 (thank you Karttu)
#ZX81 : 213 (native slow mode)
#SharpPC1245 : 405 (thank you Karttu)Edit: now ordered (seconds)
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Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.
1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
7 NEXT J:PRINT STR$(P)#RC2014 : 14 (thank you JonV)
#BBCMicro : 19
#AmstradCPC : 22 (thank you Devlin)
#AmstradPCW : 23 (thank you Pete)
#AcornElectron : 25
#C128 : 27 (fast mode - thank you Jonas H)
#LuxorABC80 : 29 (thank you Erik)
#SharpMZ700 : 32 (thank you Tim Holyoake)
#VIC20 : 36
#AcornAtom : 37
#AppleII : 38 (thank you Jeroen)
#TRS80CoCo : 42 (thank you Chip)
#Atari800 : 42 (thank you Mark Elliott)
#CBMPET : 43
#C64 : 43
#Dragon32 : 44
#SharpMZ80K : 45 (thank you Tim Holyoake)
#C16 : 46
#Altair8800 : 52
#MSX : 53 (thank you Pixel Purrito)
#C128 : 56 (default "mode")
#ZX80 : 57
#ZXSpectrum : 68 (thank you Adam)
#SharpPC1500A : 167 (thank you Karttu)
#ZX81 : 213 (native slow mode)
#SharpPC1245 : 405 (thank you Karttu)Edit: now ordered (seconds)
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Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.
1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
7 NEXT J:PRINT STR$(P)#RC2014 : 14 (thank you JonV)
#BBCMicro : 19
#AmstradCPC : 22 (thank you Devlin)
#AmstradPCW : 23 (thank you Pete)
#AcornElectron : 25
#C128 : 27 (fast mode - thank you Jonas H)
#LuxorABC80 : 29 (thank you Erik)
#SharpMZ700 : 32 (thank you Tim Holyoake)
#VIC20 : 36
#AcornAtom : 37
#AppleII : 38 (thank you Jeroen)
#TRS80CoCo : 42 (thank you Chip)
#Atari800 : 42 (thank you Mark Elliott)
#CBMPET : 43
#C64 : 43
#Dragon32 : 44
#SharpMZ80K : 45 (thank you Tim Holyoake)
#C16 : 46
#Altair8800 : 52
#MSX : 53 (thank you Pixel Purrito)
#C128 : 56 (default "mode")
#ZX80 : 57
#ZXSpectrum : 68 (thank you Adam)
#SharpPC1500A : 167 (thank you Karttu)
#ZX81 : 213 (native slow mode)
#SharpPC1245 : 405 (thank you Karttu)Edit: now ordered (seconds)
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Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.
1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
7 NEXT J:PRINT STR$(P)#RC2014 : 14 (thank you JonV)
#BBCMicro : 19
#AmstradCPC : 22 (thank you Devlin)
#AmstradPCW : 23 (thank you Pete)
#AcornElectron : 25
#C128 : 27 (fast mode - thank you Jonas H)
#LuxorABC80 : 29 (thank you Erik)
#SharpMZ700 : 32 (thank you Tim Holyoake)
#VIC20 : 36
#AcornAtom : 37
#AppleII : 38 (thank you Jeroen)
#TRS80CoCo : 42 (thank you Chip)
#Atari800 : 42 (thank you Mark Elliott)
#CBMPET : 43
#C64 : 43
#Dragon32 : 44
#SharpMZ80K : 45 (thank you Tim Holyoake)
#C16 : 46
#Altair8800 : 52
#MSX : 53 (thank you Pixel Purrito)
#C128 : 56 (default "mode")
#ZX80 : 57
#ZXSpectrum : 68 (thank you Adam)
#SharpPC1500A : 167 (thank you Karttu)
#ZX81 : 213 (native slow mode)
#SharpPC1245 : 405 (thank you Karttu)Edit: now ordered (seconds)
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File: ./musicians/4-mat/unreleased/rose.prg
Module: ./musicians/4-mat/unreleased/rose.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/luca/the_lands_of_zador_1_the_adventure_begins.prg
Module: ./musicians/luca/the_lands_of_zador_1_the_adventure_begins.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/csabo/pac-pac_ingame.prg
Module: ./musicians/csabo/pac-pac_ingame.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/hermit/koldokbolt.prg
Module: ./musicians/hermit/koldokbolt.prg
#C16 #CommodorePlus4 #TED #chiptune -
Diskmag: "Adventures In Retro" #1
Duncon Woodward has created "Adventures in Retro", a disk magazine previously exclusive to the Amiga, but whose content covers the entire retro computing scene. In addition to various Amiga-related articles, the premiere issue also features reviews of Prince of Persia on various 8-bit platforms, as well as retrospectives on the C16/Plus 4 and the last generation of the Amstrad CPC.
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File: ./musicians/csabo/digits_sounds.prg
Module: ./musicians/csabo/digits_sounds.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/luca/the_lands_of_zador_7_the_seas_of_fortune.prg
Module: ./musicians/luca/the_lands_of_zador_7_the_seas_of_fortune.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/kleeder/the_idea.prg
Module: ./musicians/kleeder/the_idea.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/inufuto/osotos.prg
Module: ./musicians/inufuto/osotos.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./games/kerdo_es_mutato_nevmasok.prg
Module: ./games/kerdo_es_mutato_nevmasok.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/kleeder/going_back.prg
Module: ./musicians/kleeder/going_back.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/billy_yards/nest_of_fleas_title.prg
Module: ./musicians/billy_yards/nest_of_fleas_title.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/5tarbuck/pets_rescue_swamp.prg
Module: ./musicians/5tarbuck/pets_rescue_swamp.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/5tarbuck/delighted_extended.prg
Module: 5tarbuck - delighted extended
#C16 #CommodorePlus4 #TED #chiptune -
Now the #Modular64, due to its modular nature, is a bit sensitive. And I need to re-solder a few spots before I will use it again.
In the meantime, here's my original #Commdore64 #mainboard from 1987 in a nifty new black case and the #1541Ultimate attached. And it has got a blue power LED!
I always thought the #C16 looked dead cool, all black case and light gray keyboard. So 39 years later (thanks to Individual Computers) I can finally have it my way.
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File: ./musicians/blast_brothers/groove.prg
Module: ./musicians/blast_brothers/groove.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/zapac/beggars_arent_choosers_1.prg
Module: ./musicians/zapac/beggars_arent_choosers_1.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/5tarbuck/maythe4s.prg
Module: ./musicians/5tarbuck/maythe4s.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/csabo/prince_of_persia_embrace.prg
Module: prince of persia (embrace)
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/degauss/brainwash_03.prg
Module: ./musicians/degauss/brainwash_03.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/collidy/bubble_fusion.prg
Module: ./musicians/collidy/bubble_fusion.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/inufuto/guntus.prg
Module: ./musicians/inufuto/guntus.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/ern0/the_super-writer_mcb_2.prg
Module: ./musicians/ern0/the_super-writer_mcb_2.prg
#C16 #CommodorePlus4 #TED #chiptune -
File: ./musicians/genot_jean-paul/scramble_ingame.prg
Module: ./musicians/genot_jean-paul/scramble_ingame.prg
#C16 #CommodorePlus4 #TED #chiptune