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#msdos — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #msdos, aggregated by home.social.

  1. The Warhammer is a large blunt weapon for smashing enemies, requiring Bludgeoning:5 skill. Damage caused to enemies is based on the player character's Strength. It is especially fun to use the warhammer in upper and middle level dungeons, where it allows the player character to bludgeon their way through enemies as if the enemies were not even there. Get The #ChambersBeneath from cyningstan.itch.io/the-chamber #roguelike #ibmpc #msdos #cga

  2. On the second level of Conveyors, even the guards are helpful. They push the cards onto conveyor belts for you to pick up, and play no further part in the game. But you must be quick: if you don't pick up all the cards in time, they will be carried into the forcefields and destroyed! Luckily, you can have four robots to complete this task. Choose wisely! Download #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  3. On the second level of Conveyors, even the guards are helpful. They push the cards onto conveyor belts for you to pick up, and play no further part in the game. But you must be quick: if you don't pick up all the cards in time, they will be carried into the forcefields and destroyed! Luckily, you can have four robots to complete this task. Choose wisely! Download #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  4. On the second level of Conveyors, even the guards are helpful. They push the cards onto conveyor belts for you to pick up, and play no further part in the game. But you must be quick: if you don't pick up all the cards in time, they will be carried into the forcefields and destroyed! Luckily, you can have four robots to complete this task. Choose wisely! Download #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  5. On the second level of Conveyors, even the guards are helpful. They push the cards onto conveyor belts for you to pick up, and play no further part in the game. But you must be quick: if you don't pick up all the cards in time, they will be carried into the forcefields and destroyed! Luckily, you can have four robots to complete this task. Choose wisely! Download #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  6. On the second level of Conveyors, even the guards are helpful. They push the cards onto conveyor belts for you to pick up, and play no further part in the game. But you must be quick: if you don't pick up all the cards in time, they will be carried into the forcefields and destroyed! Luckily, you can have four robots to complete this task. Choose wisely! Download #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

  7. Brand new Spectrum game: Wall-Run, by orac81.

    A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).

    Download:
    github.com/orac81/miniapples/r

    #zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming

  8. Brand new Spectrum game: Wall-Run, by orac81.

    A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).

    Download:
    github.com/orac81/miniapples/r

    #zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming

  9. Brand new Spectrum game: Wall-Run, by orac81.

    A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).

    Download:
    github.com/orac81/miniapples/r

    #zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming

  10. Brand new Spectrum game: Wall-Run, by orac81.

    A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).

    Download:
    github.com/orac81/miniapples/r

    #zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming

  11. Brand new Spectrum game: Wall-Run, by orac81.

    A compelling little action game for the ZX Spectrum, Commodore 64, Vic20 (unexpanded), C16/+4, PET, MSDOS/VGA or SDL2 (Linux or Windows).

    Download:
    github.com/orac81/miniapples/r

    #zxspectrum #commodore64 #vic20 #c16 #pet #msdos #sdl2 #retrogaming

  12. I should have looked at the linker options more closely and turned on "Warn duplicate symbols" from the start...

    #TurboC #Hack361 #MSDOS

  13. I should have looked at the linker options more closely and turned on "Warn duplicate symbols" from the start...

    #TurboC #Hack361 #MSDOS

  14. I should have looked at the linker options more closely and turned on "Warn duplicate symbols" from the start...

    #TurboC #Hack361 #MSDOS

  15. I should have looked at the linker options more closely and turned on "Warn duplicate symbols" from the start...

    #TurboC #Hack361 #MSDOS

  16. I should have looked at the linker options more closely and turned on "Warn duplicate symbols" from the start...

    #TurboC #Hack361 #MSDOS

  17. Huh. For some reason Turbo C's time() is getting stuck in an infinite loop. Don't call it to seed the random number generator or determine the phase of moon and off we go...

    Hmm. Can't get the time() hang to repro in a trivial test program. I wonder what's going on here.

    Aha. time() called getdate() which conflicted with a function in Hack (that called getlt() that called time()). Not sure why that resulted in a hang instead of a crash due to stack overflow...

    #MSDOS #TurboC #Hack361

  18. Huh. For some reason Turbo C's time() is getting stuck in an infinite loop. Don't call it to seed the random number generator or determine the phase of moon and off we go...

    Hmm. Can't get the time() hang to repro in a trivial test program. I wonder what's going on here.

    Aha. time() called getdate() which conflicted with a function in Hack (that called getlt() that called time()). Not sure why that resulted in a hang instead of a crash due to stack overflow...

    #MSDOS #TurboC #Hack361

  19. Huh. For some reason Turbo C's time() is getting stuck in an infinite loop. Don't call it to seed the random number generator or determine the phase of moon and off we go...

    Hmm. Can't get the time() hang to repro in a trivial test program. I wonder what's going on here.

    Aha. time() called getdate() which conflicted with a function in Hack (that called getlt() that called time()). Not sure why that resulted in a hang instead of a crash due to stack overflow...

    #MSDOS #TurboC #Hack361

  20. Huh. For some reason Turbo C's time() is getting stuck in an infinite loop. Don't call it to seed the random number generator or determine the phase of moon and off we go...

    Hmm. Can't get the time() hang to repro in a trivial test program. I wonder what's going on here.

    Aha. time() called getdate() which conflicted with a function in Hack (that called getlt() that called time()). Not sure why that resulted in a hang instead of a crash due to stack overflow...

    #MSDOS #TurboC #Hack361

  21. Huh. For some reason Turbo C's time() is getting stuck in an infinite loop. Don't call it to seed the random number generator or determine the phase of moon and off we go...

    Hmm. Can't get the time() hang to repro in a trivial test program. I wonder what's going on here.

    Aha. time() called getdate() which conflicted with a function in Hack (that called getlt() that called time()). Not sure why that resulted in a hang instead of a crash due to stack overflow...

    #MSDOS #TurboC #Hack361

  22. I’m not saying that #MSDOS should be ported to #ARM / #RISCV, I am just saying that it’s possible ;P

    (In practice it would be more like an API clone in the same way MS-DOS was a CP/M API clone)

    #retrocomputing

  23. I’m not saying that #MSDOS should be ported to #ARM / #RISCV, I am just saying that it’s possible ;P

    (In practice it would be more like an API clone in the same way MS-DOS was a CP/M API clone)

    #retrocomputing

  24. I’m not saying that #MSDOS should be ported to #ARM / #RISCV, I am just saying that it’s possible ;P

    (In practice it would be more like an API clone in the same way MS-DOS was a CP/M API clone)

    #retrocomputing

  25. I’m not saying that #MSDOS should be ported to #ARM / #RISCV, I am just saying that it’s possible ;P

    (In practice it would be more like an API clone in the same way MS-DOS was a CP/M API clone)

    #retrocomputing

  26. Some nights, I'm just having fun exploring these old coverdiscs from 90s game magazines. PC Games 3/95 included loads of old demos, shareware and tools for Windows 3.1.

    #RetroGaming #PCGames #DOSGaming #Retro #Gaming #90s #90er #Spiele #CDROM #Demos #MSDOS #DOS

  27. Some nights, I'm just having fun exploring these old coverdiscs from 90s game magazines. PC Games 3/95 included loads of old demos, shareware and tools for Windows 3.1.

    #RetroGaming #PCGames #DOSGaming #Retro #Gaming #90s #90er #Spiele #CDROM #Demos #MSDOS #DOS

  28. Some nights, I'm just having fun exploring these old coverdiscs from 90s game magazines. PC Games 3/95 included loads of old demos, shareware and tools for Windows 3.1.

    #RetroGaming #PCGames #DOSGaming #Retro #Gaming #90s #90er #Spiele #CDROM #Demos #MSDOS #DOS

  29. Some nights, I'm just having fun exploring these old coverdiscs from 90s game magazines. PC Games 3/95 included loads of old demos, shareware and tools for Windows 3.1.

    #RetroGaming #PCGames #DOSGaming #Retro #Gaming #90s #90er #Spiele #CDROM #Demos #MSDOS #DOS

  30. Mountains in #Barbarians are sources of iron for your weaponry. A city beside the mountains will get 3 iron from each adjacent mountain square. Traversal is extremely difficult for your troops, though, and it can take several turns for an army to make the climb. The game is available from cyningstan.itch.io/barbarians- #ibmpc #msdos #cga

  31. Mountains in #Barbarians are sources of iron for your weaponry. A city beside the mountains will get 3 iron from each adjacent mountain square. Traversal is extremely difficult for your troops, though, and it can take several turns for an army to make the climb. The game is available from cyningstan.itch.io/barbarians- #ibmpc #msdos #cga

  32. Mountains in #Barbarians are sources of iron for your weaponry. A city beside the mountains will get 3 iron from each adjacent mountain square. Traversal is extremely difficult for your troops, though, and it can take several turns for an army to make the climb. The game is available from cyningstan.itch.io/barbarians- #ibmpc #msdos #cga

  33. Mountains in #Barbarians are sources of iron for your weaponry. A city beside the mountains will get 3 iron from each adjacent mountain square. Traversal is extremely difficult for your troops, though, and it can take several turns for an army to make the climb. The game is available from cyningstan.itch.io/barbarians- #ibmpc #msdos #cga

  34. Mountains in #Barbarians are sources of iron for your weaponry. A city beside the mountains will get 3 iron from each adjacent mountain square. Traversal is extremely difficult for your troops, though, and it can take several turns for an army to make the climb. The game is available from cyningstan.itch.io/barbarians- #ibmpc #msdos #cga

  35. Ich trau es mich ja fast nicht zu sagen aber... Live mit dem Ende von Lands of Lore 2. Wir sind in der Stadt der Alten und wie lang kann ein Enden denn schon sein??? Jetzt auf Twitch #stream #retro #landsoflore #dos #msdos #lol2

  36. Ich trau es mich ja fast nicht zu sagen aber... Live mit dem Ende von Lands of Lore 2. Wir sind in der Stadt der Alten und wie lang kann ein Enden denn schon sein??? Jetzt auf Twitch #stream #retro #landsoflore #dos #msdos #lol2

  37. Fatal Racing / Whiplash, especially its 3dfx Glide-enhanced version, was a milestone in stunt racing, blending destructive gameplay with groundbreaking 3D graphics. You experience the thrill of high-speed chaos, backed by a legendary soundtrack and hardware that pushed the limits of 90s PC gaming.

    youtube.com/watch?v=3Aoym2OKIto

    #FatalRacing #Whiplash #GremlinInteractive #Interplay #RetroGaming #Gaming #MSDOS #3dfx #Voodoo

  38. Fatal Racing / Whiplash, especially its 3dfx Glide-enhanced version, was a milestone in stunt racing, blending destructive gameplay with groundbreaking 3D graphics. You experience the thrill of high-speed chaos, backed by a legendary soundtrack and hardware that pushed the limits of 90s PC gaming.

    youtube.com/watch?v=3Aoym2OKIto

    #FatalRacing #Whiplash #GremlinInteractive #Interplay #RetroGaming #Gaming #MSDOS #3dfx #Voodoo

  39. Fatal Racing / Whiplash, especially its 3dfx Glide-enhanced version, was a milestone in stunt racing, blending destructive gameplay with groundbreaking 3D graphics. You experience the thrill of high-speed chaos, backed by a legendary soundtrack and hardware that pushed the limits of 90s PC gaming.

    youtube.com/watch?v=3Aoym2OKIto

    #FatalRacing #Whiplash #GremlinInteractive #Interplay #RetroGaming #Gaming #MSDOS #3dfx #Voodoo

  40. Fatal Racing / Whiplash, especially its 3dfx Glide-enhanced version, was a milestone in stunt racing, blending destructive gameplay with groundbreaking 3D graphics. You experience the thrill of high-speed chaos, backed by a legendary soundtrack and hardware that pushed the limits of 90s PC gaming.

    youtube.com/watch?v=3Aoym2OKIto

    #FatalRacing #Whiplash #GremlinInteractive #Interplay #RetroGaming #Gaming #MSDOS #3dfx #Voodoo

  41. Fatal Racing / Whiplash, especially its 3dfx Glide-enhanced version, was a milestone in stunt racing, blending destructive gameplay with groundbreaking 3D graphics. You experience the thrill of high-speed chaos, backed by a legendary soundtrack and hardware that pushed the limits of 90s PC gaming.

    youtube.com/watch?v=3Aoym2OKIto

    #FatalRacing #Whiplash #GremlinInteractive #Interplay #RetroGaming #Gaming #MSDOS #3dfx #Voodoo