#amstradpcw — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #amstradpcw, aggregated by home.social.
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Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.
1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
7 NEXT J:PRINT STR$(P)#RC2014 : 14 (thank you JonV)
#BBCMicro : 19
#AmstradCPC : 22 (thank you Devlin)
#AmstradPCW : 23 (thank you Pete)
#AcornElectron : 25
#C128 : 27 (fast mode - thank you Jonas H)
#LuxorABC80 : 29 (thank you Erik)
#SharpMZ700 : 32 (thank you Tim Holyoake)
#VIC20 : 36
#AcornAtom : 37
#AppleII : 38 (thank you Jeroen)
#TRS80CoCo : 42 (thank you Chip)
#Atari800 : 42 (thank you Mark Elliott)
#CBMPET : 43
#C64 : 43
#Dragon32 : 44
#SharpMZ80K : 45 (thank you Tim Holyoake)
#C16 : 46
#Altair8800 : 52
#MSX : 53 (thank you Pixel Purrito)
#C128 : 56 (default "mode")
#ZX80 : 57
#ZXSpectrum : 68 (thank you Adam)
#SharpPC1500A : 167 (thank you Karttu)
#ZX81 : 213 (native slow mode)
#SharpPC1245 : 405 (thank you Karttu)Edit: now ordered (seconds)
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Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.
1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
7 NEXT J:PRINT STR$(P)#RC2014 : 14 (thank you JonV)
#BBCMicro : 19
#AmstradCPC : 22 (thank you Devlin)
#AmstradPCW : 23 (thank you Pete)
#AcornElectron : 25
#C128 : 27 (fast mode - thank you Jonas H)
#LuxorABC80 : 29 (thank you Erik)
#SharpMZ700 : 32 (thank you Tim Holyoake)
#VIC20 : 36
#AcornAtom : 37
#AppleII : 38 (thank you Jeroen)
#TRS80CoCo : 42 (thank you Chip)
#Atari800 : 42 (thank you Mark Elliott)
#CBMPET : 43
#C64 : 43
#Dragon32 : 44
#SharpMZ80K : 45 (thank you Tim Holyoake)
#C16 : 46
#Altair8800 : 52
#MSX : 53 (thank you Pixel Purrito)
#C128 : 56 (default "mode")
#ZX80 : 57
#ZXSpectrum : 68 (thank you Adam)
#SharpPC1500A : 167 (thank you Karttu)
#ZX81 : 213 (native slow mode)
#SharpPC1245 : 405 (thank you Karttu)Edit: now ordered (seconds)
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Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.
1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
7 NEXT J:PRINT STR$(P)#RC2014 : 14 (thank you JonV)
#BBCMicro : 19
#AmstradCPC : 22 (thank you Devlin)
#AmstradPCW : 23 (thank you Pete)
#AcornElectron : 25
#C128 : 27 (fast mode - thank you Jonas H)
#LuxorABC80 : 29 (thank you Erik)
#SharpMZ700 : 32 (thank you Tim Holyoake)
#VIC20 : 36
#AcornAtom : 37
#AppleII : 38 (thank you Jeroen)
#TRS80CoCo : 42 (thank you Chip)
#Atari800 : 42 (thank you Mark Elliott)
#CBMPET : 43
#C64 : 43
#Dragon32 : 44
#SharpMZ80K : 45 (thank you Tim Holyoake)
#C16 : 46
#Altair8800 : 52
#MSX : 53 (thank you Pixel Purrito)
#C128 : 56 (default "mode")
#ZX80 : 57
#ZXSpectrum : 68 (thank you Adam)
#SharpPC1500A : 167 (thank you Karttu)
#ZX81 : 213 (native slow mode)
#SharpPC1245 : 405 (thank you Karttu)Edit: now ordered (seconds)
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Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.
1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
7 NEXT J:PRINT STR$(P)#RC2014 : 14 (thank you JonV)
#BBCMicro : 19
#AmstradCPC : 22 (thank you Devlin)
#AmstradPCW : 23 (thank you Pete)
#AcornElectron : 25
#C128 : 27 (fast mode - thank you Jonas H)
#LuxorABC80 : 29 (thank you Erik)
#SharpMZ700 : 32 (thank you Tim Holyoake)
#VIC20 : 36
#AcornAtom : 37
#AppleII : 38 (thank you Jeroen)
#TRS80CoCo : 42 (thank you Chip)
#Atari800 : 42 (thank you Mark Elliott)
#CBMPET : 43
#C64 : 43
#Dragon32 : 44
#SharpMZ80K : 45 (thank you Tim Holyoake)
#C16 : 46
#Altair8800 : 52
#MSX : 53 (thank you Pixel Purrito)
#C128 : 56 (default "mode")
#ZX80 : 57
#ZXSpectrum : 68 (thank you Adam)
#SharpPC1500A : 167 (thank you Karttu)
#ZX81 : 213 (native slow mode)
#SharpPC1245 : 405 (thank you Karttu)Edit: now ordered (seconds)
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Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.
1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
7 NEXT J:PRINT STR$(P)#RC2014 : 14 (thank you JonV)
#BBCMicro : 19
#AmstradCPC : 22 (thank you Devlin)
#AmstradPCW : 23 (thank you Pete)
#AcornElectron : 25
#C128 : 27 (fast mode - thank you Jonas H)
#LuxorABC80 : 29 (thank you Erik)
#SharpMZ700 : 32 (thank you Tim Holyoake)
#VIC20 : 36
#AcornAtom : 37
#AppleII : 38 (thank you Jeroen)
#TRS80CoCo : 42 (thank you Chip)
#Atari800 : 42 (thank you Mark Elliott)
#CBMPET : 43
#C64 : 43
#Dragon32 : 44
#SharpMZ80K : 45 (thank you Tim Holyoake)
#C16 : 46
#Altair8800 : 52
#MSX : 53 (thank you Pixel Purrito)
#C128 : 56 (default "mode")
#ZX80 : 57
#ZXSpectrum : 68 (thank you Adam)
#SharpPC1500A : 167 (thank you Karttu)
#ZX81 : 213 (native slow mode)
#SharpPC1245 : 405 (thank you Karttu)Edit: now ordered (seconds)
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An Amstrad PCW Receives A Bit Of Love https://hackaday.com/2025/04/06/an-amstrad-pcw-receives-a-bit-of-love/ #Retrocomputing #amstradPCW #Amstrad #pcw
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An Amstrad PCW Receives A Bit Of Love - If Clive Sinclair’s genius in consumer electronics was in using ingenious hacks to... - https://hackaday.com/2025/04/06/an-amstrad-pcw-receives-a-bit-of-love/ #retrocomputing #amstradpcw #amstrad #pcw
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It lives!
#amstrad #pcw 9256 resurrected!
Having got it working then shorted the psu on the floppy housing (🤬), converted to USB-C PD.Lots of capacitors replaced and the image is almost stable (a few ~100v caps still need doing as I don't have anything above 50v in stock).
Pleased :)
Now just need to make a #cp/m boot disk!
(Back connector on #thingiverse if anyone ever needs)
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I’m Jez from the #UK. I’ve been employed as a #SoftwareEngineer since 1994 in a variety of companies. I have also made #iOS games and contributed to #OpenSource Projects including #Groovy
I was inspired to code on the #Atari400 in the early 80’s, followed by the #BBCMicro #AmstradPCW #Amiga #PCXT and #486 PCs, I still use most of these and the #FPGA #retrocomputing remakes
I also design #MechanicalPuzzles, and enjoy the theory and technique behind #CardMagic
Cheers
Jez -
I’m Jez from the #UK. I’ve been employed as a #SoftwareEngineer since 1994 in a variety of companies. I have also made #iOS games and contributed to #OpenSource Projects including #Groovy
I was inspired to code on the #Atari400 in the early 80’s, followed by the #BBCMicro #AmstradPCW #Amiga #PCXT and #486 PCs, I still use most of these and the #FPGA #retrocomputing remakes
I also design #MechanicalPuzzles, and enjoy the theory and technique behind #CardMagic
Cheers
Jez -
I’m Jez from the #UK. I’ve been employed as a #SoftwareEngineer since 1994 in a variety of companies. I have also made #iOS games and contributed to #OpenSource Projects including #Groovy
I was inspired to code on the #Atari400 in the early 80’s, followed by the #BBCMicro #AmstradPCW #Amiga #PCXT and #486 PCs, I still use most of these and the #FPGA #retrocomputing remakes
I also design #MechanicalPuzzles, and enjoy the theory and technique behind #CardMagic
Cheers
Jez -
I’m Jez from the #UK. I’ve been employed as a #SoftwareEngineer since 1994 in a variety of companies. I have also made #iOS games and contributed to #OpenSource Projects including #Groovy
I was inspired to code on the #Atari400 in the early 80’s, followed by the #BBCMicro #AmstradPCW #Amiga #PCXT and #486 PCs, I still use most of these and the #FPGA #retrocomputing remakes
I also design #MechanicalPuzzles, and enjoy the theory and technique behind #CardMagic
Cheers
Jez -
I’m Jez from the #UK. I’ve been employed as a #SoftwareEngineer since 1994 in a variety of companies. I have also made #iOS games and contributed to #OpenSource Projects including #Groovy
I was inspired to code on the #Atari400 in the early 80’s, followed by the #BBCMicro #AmstradPCW #Amiga #PCXT and #486 PCs, I still use most of these and the #FPGA #retrocomputing remakes
I also design #MechanicalPuzzles, and enjoy the theory and technique behind #CardMagic
Cheers
Jez