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#easyflash — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #easyflash, aggregated by home.social.

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  1. EasyFlash³ – Flashen der verschiedenen Komponenten

    Wurde ein neues Easyflash3-Modul bestückt, sind die einzelnen Komponenten wie der FTDI-Chip, der CPLD und auch der Flash noch leer und das Modul daher nicht einsatzbereit. Oder einer der ICs wurde nach einem Defekt ausgetauscht und muss nun ne…

    #C128 #c64 #commodore #CPLD #CRT #Driver #EASP #EasyFlash #EasyFlash3 #EF3 #Flash #Flashing #FT232 #installation #SKOE #windows #Xilinx

    dirkwouters.de/easyflash%c2%b3

  2. EasyFlash³ – Probleme mit dem CPLD

    Das EasyFlash³-Modul ist nach wie vor ein beliebtes Zubehör für den Commodore C64. Und mittlerweile kann man die einzelnen Komponenten für kleines Geld aus Asien beziehen. Allerdings gibt es hier und da die eine oder andere Stolperfalle. Heute möchte ich ein paar…

    #AliExpress #C128 #c64 #commodore #CPLD #EASP #EasyFlash. #EasyFlash³ #EF3 #Fehler #Flashen #Probleme #SX64 #TDO #XC95144XL #Xilinx

    dirkwouters.de/easyflash%c2%b3

  3. It's been a while that I posted here. Been busy converting #Larry to #EasyFlash #C64 cartridge format. That took a whole lot of time and effort to learn new tricks, but I finally have the hang of it. Here's an experimental bit of the intro sequence I'm making for the game now that I have a full megabyte of ROM to work with. The speed difference really is astounding compared to even the fastest disk loader. I'm still going with disk for savegames, though. EasyFlash emulation isn't perfect on all platforms so I'll treat the cart as 100% ROM only. I wrote a few CLI tools to help me prep .CRT builds. Cartman for CRT building: code.area536.com/Public/cartma and Kla2kick for bitmap to ASM processing: code.area536.com/Public/kla2ki Both are very rough around the edges but they work. They're BSD-licensed so have at them if you like!

  4. It's been a while that I posted here. Been busy converting #Larry to #EasyFlash #C64 cartridge format. That took a whole lot of time and effort to learn new tricks, but I finally have the hang of it. Here's an experimental bit of the intro sequence I'm making for the game now that I have a full megabyte of ROM to work with. The speed difference really is astounding compared to even the fastest disk loader. I'm still going with disk for savegames, though. EasyFlash emulation isn't perfect on all platforms so I'll treat the cart as 100% ROM only. I wrote a few CLI tools to help me prep .CRT builds. Cartman for CRT building: code.area536.com/Public/cartma and Kla2kick for bitmap to ASM processing: code.area536.com/Public/kla2ki Both are very rough around the edges but they work. They're BSD-licensed so have at them if you like!

  5. The #EasyFlash CR is a cost reduced version of the EasyFlash 1 cartridge by Daniel Mantione for the #Commodore #C64.
    I just finished soldering this kit.
    You can get it from here:
    freepascal.org/~daniel/easyfla
    (gerbers and schematics also available).
    #retrogaming #RetroComputing

  6. The #EasyFlash CR is a cost reduced version of the EasyFlash 1 cartridge by Daniel Mantione for the #Commodore #C64.
    I just finished soldering this kit.
    You can get it from here:
    freepascal.org/~daniel/easyfla
    (gerbers and schematics also available).
    #retrogaming #RetroComputing

  7. The #EasyFlash CR is a cost reduced version of the EasyFlash 1 cartridge by Daniel Mantione for the #Commodore #C64.
    I just finished soldering this kit.
    You can get it from here:
    freepascal.org/~daniel/easyfla
    (gerbers and schematics also available).
    #retrogaming #RetroComputing

  8. The #EasyFlash CR is a cost reduced version of the EasyFlash 1 cartridge by Daniel Mantione for the #Commodore #C64.
    I just finished soldering this kit.
    You can get it from here:
    freepascal.org/~daniel/easyfla
    (gerbers and schematics also available).
    #retrogaming #RetroComputing

  9. The #EasyFlash CR is a cost reduced version of the EasyFlash 1 cartridge by Daniel Mantione for the #Commodore #C64.
    I just finished soldering this kit.
    You can get it from here:
    freepascal.org/~daniel/easyfla
    (gerbers and schematics also available).
    #retrogaming #RetroComputing

  10. New soldering kit for an #EasyFlash 1 CR (=Cost Reduced) has arrived.
    Unfortunately for me a "routine surgery" has kicked me in the balls more than anticipated. So no soldering for me atm.🤷‍♂️
    #retrogaming #Commodore #C64

  11. New soldering kit for an #EasyFlash 1 CR (=Cost Reduced) has arrived.
    Unfortunately for me a "routine surgery" has kicked me in the balls more than anticipated. So no soldering for me atm.🤷‍♂️
    #retrogaming #Commodore #C64

  12. New soldering kit for an #EasyFlash 1 CR (=Cost Reduced) has arrived.
    Unfortunately for me a "routine surgery" has kicked me in the balls more than anticipated. So no soldering for me atm.🤷‍♂️
    #retrogaming #Commodore #C64

  13. New soldering kit for an #EasyFlash 1 CR (=Cost Reduced) has arrived.
    Unfortunately for me a "routine surgery" has kicked me in the balls more than anticipated. So no soldering for me atm.🤷‍♂️
    #retrogaming #Commodore #C64

  14. New soldering kit for an #EasyFlash 1 CR (=Cost Reduced) has arrived.
    Unfortunately for me a "routine surgery" has kicked me in the balls more than anticipated. So no soldering for me atm.🤷‍♂️
    #retrogaming #Commodore #C64

  15. This is the first test of using an emulated #Commodore64 and #EasyFlash cartridge with the video hardware. The C64 is copying around 360KB of data. The screen and audio is deliberately enabled during the transition between title and game, for debugging. Real hardware next...

  16. This is the first test of using an emulated #Commodore64 and #EasyFlash cartridge with the video hardware. The C64 is copying around 360KB of data. The screen and audio is deliberately enabled during the transition between title and game, for debugging. Real hardware next...

  17. This is the first test of using an emulated #Commodore64 and #EasyFlash cartridge with the video hardware. The C64 is copying around 360KB of data. The screen and audio is deliberately enabled during the transition between title and game, for debugging. Real hardware next...

  18. This is the first test of using an emulated #Commodore64 and #EasyFlash cartridge with the video hardware. The C64 is copying around 360KB of data. The screen and audio is deliberately enabled during the transition between title and game, for debugging. Real hardware next...

  19. This is the first test of using an emulated #Commodore64 and #EasyFlash cartridge with the video hardware. The C64 is copying around 360KB of data. The screen and audio is deliberately enabled during the transition between title and game, for debugging. Real hardware next...