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#speccy — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #speccy, aggregated by home.social.

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  1. BIG 😊🙏 & ❤️ to all our lovely Readers who are starting to share their love for the new issue of FREEZE-ZX.
    Grab your copy from:
    freeze64.com/freeze-zx-issue-4/
    #ZXSpectrum #Z80 #Speccy #GameDev #IndieGames

  2. BIG 😊🙏 & ❤️ to all our lovely Readers who are starting to share their love for the new issue of FREEZE-ZX.
    Grab your copy from:
    freeze64.com/freeze-zx-issue-4/
    #ZXSpectrum #Z80 #Speccy #GameDev #IndieGames

  3. FREEZE‑ZX 02 and 03 will be back in stock on Monday after months of being snapped up. It’s a small print‑run, so grab your pre‑order now before they disappear again.
    freeze64.com/freeze-zx-issue-2/
    freeze64.com/freeze-zx-issue-3/
    #ZXspectrum #Z80 #Speccy #GameDev #IndieGames

  4. FREEZE‑ZX 02 and 03 will be back in stock on Monday after months of being snapped up. It’s a small print‑run, so grab your pre‑order now before they disappear again.
    freeze64.com/freeze-zx-issue-2/
    freeze64.com/freeze-zx-issue-3/
    #ZXspectrum #Z80 #Speccy #GameDev #IndieGames

  5. FREEZE-ZX issue 04 is now available to buy.
    Features a rare interview with Steve Godwin about the development of Slippery Sid and Space Rescue 1 & 2.
    Only a few copies left in stock!
    Grab yours from:
    freeze64.com/freeze-zx-issue-4
    #ZXspectrum #Z80 #Speccy #IndieGames #GameDev

  6. FREEZE-ZX issue 04 is now available to buy.
    Features a rare interview with Steve Godwin about the development of Slippery Sid and Space Rescue 1 & 2.
    Only a few copies left in stock!
    Grab yours from:
    freeze64.com/freeze-zx-issue-4
    #ZXspectrum #Z80 #Speccy #IndieGames #GameDev

  7. FREEZE-ZX issue 04 is now available to buy.
    Features a rare interview with Steve Godwin about the development of Slippery Sid and Space Rescue 1 & 2.
    Only a few copies left in stock!
    Grab yours from:
    freeze64.com/freeze-zx-issue-4
    #ZXspectrum #Z80 #Speccy #IndieGames #GameDev

  8. FREEZE-ZX issue 04 is now available to buy.
    Features a rare interview with Steve Godwin about the development of Slippery Sid and Space Rescue 1 & 2.
    Only a few copies left in stock!
    Grab yours from:
    freeze64.com/freeze-zx-issue-4
    #ZXspectrum #Z80 #Speccy #IndieGames #GameDev

  9. This morning I will be posting out two large batches of FREEZE-ZX issue 04.
    Lucky pre-order recipients will receive an email once their copy has been dispatched, which will be in the next 2 hours.
    freeze64.com/freeze-zx-issue-4/
    #ZXspectrum #z80 #Speccy #GameDev #IndieGames

  10. This morning I will be posting out two large batches of FREEZE-ZX issue 04.
    Lucky pre-order recipients will receive an email once their copy has been dispatched, which will be in the next 2 hours.
    freeze64.com/freeze-zx-issue-4/
    #ZXspectrum #z80 #Speccy #GameDev #IndieGames

  11. Busy afternoon here at FREEZE Towers getting this lot packed, labelled and shipped out today and tomorrow.
    Lucky pre-order recipients will receive an email once their copy has been dispatched.
    freeze64.com/freeze-zx-issue-4/
    #ZXspectrum #z80 #Speccy #GameDev #IndieGames

  12. Busy afternoon here at FREEZE Towers getting this lot packed, labelled and shipped out today and tomorrow.
    Lucky pre-order recipients will receive an email once their copy has been dispatched.
    freeze64.com/freeze-zx-issue-4/
    #ZXspectrum #z80 #Speccy #GameDev #IndieGames

  13. FREEZE-ZX issue 04 is all complete and off to be printed on Monday morning.
    Quickly preorder yourself a copy as I’ll be closing the preorder option tomorrow morning:
    freeze64.com/freeze-zx-issue-4/
    #ZXspectrum #Z80 #Speccy #IndieGames #GameDev

  14. FREEZE-ZX issue 04 is all complete and off to be printed on Monday morning.
    Quickly preorder yourself a copy as I’ll be closing the preorder option tomorrow morning:
    freeze64.com/freeze-zx-issue-4/
    #ZXspectrum #Z80 #Speccy #IndieGames #GameDev

  15. Bow Commander

    by Shrek / MB Maniax, 2026

    shrek128.itch.io/bow-commander

    BC looks genuinely interesting, it's a file manager and viewer inspired by Midnight Commander / Norton Commander for the ZX Spectrum 128k + EsxDos

    #ZXSpectrum #Speccy #Spectrum #retrocomputing

  16. Bow Commander

    by Shrek / MB Maniax, 2026

    shrek128.itch.io/bow-commander

    BC looks genuinely interesting, it's a file manager and viewer inspired by Midnight Commander / Norton Commander for the ZX Spectrum 128k + EsxDos

    #ZXSpectrum #Speccy #Spectrum #retrocomputing

  17. Round 2 of proofreading FREEZE-ZX issue 04.
    It’s going to be another corker of an issue 😊
    Coming soon to: freeze64.com/freeze-zx-issue-4/
    #ZXspectrum #Z80 #Speccy #IndieGames #GameDev

  18. Round 2 of proofreading FREEZE-ZX issue 04.
    It’s going to be another corker of an issue 😊
    Coming soon to: freeze64.com/freeze-zx-issue-4/
    #ZXspectrum #Z80 #Speccy #IndieGames #GameDev

  19. You don't seem to be helping to resolve my indecision. 🤣

    hahahahahaha

    #ZXSpectrum #Speccy #Spectrum

  20. You don't seem to be helping to resolve my indecision. 🤣

    hahahahahaha

    #ZXSpectrum #Speccy #Spectrum

  21. FREEZE-ZX ‘zine issue 04 is all written and typeset!
    Time to start proofreading it before I whizz it over to our Printers. I’m aiming to release it in mid-August.
    Full details at:
    freeze64.com/freeze-zx-issue-4/
    #ZXSpectrum #Speccy #Z80 #IndieGames #GameDev

  22. FREEZE-ZX ‘zine issue 04 is all written and typeset!
    Time to start proofreading it before I whizz it over to our Printers. I’m aiming to release it in mid-August.
    Full details at:
    freeze64.com/freeze-zx-issue-4/
    #ZXSpectrum #Speccy #Z80 #IndieGames #GameDev

  23. Live 8BIT Computer Club now rocking it on Friday Night.

    8bit Computers in the UK, Demos from the Scene, C64 Disks Commodore 64 Ultimate, The Spectrum, and more during this week's meetup.

    Twitch twitch.tv/briandunaway

    YouTube youtube.com/watch?v=DGhCqK4vUxU

    #retro #8bit #Speccy

  24. Live 8BIT Computer Club now rocking it on Friday Night.

    8bit Computers in the UK, Demos from the Scene, C64 Disks Commodore 64 Ultimate, The Spectrum, and more during this week's meetup.

    Twitch twitch.tv/briandunaway

    YouTube youtube.com/watch?v=DGhCqK4vUxU

    #retro #8bit #Speccy

  25. I tried Swordwork, by Inufuto (on my emulator) and I'm favourably surprised! The most notable, and frankly absurd metric of this game is that it runs on 119 different platforms (primarily 8-bit platforms but also some 16-bit ones like various IBM PC configurations). 119!! And according to the developer's log it was developed between April and July this year.

    But judging this game by that metric alone would be doing a disservice to retro fanatics, it's a simple but quite entertaining old school game, the graphics are competent, and it even has music in 128k mode! It's not the smoothest sprite movement I've seen, but still more than acceptable in almost every category and it fits in only 11 Kb, which is an impressive technical feat, especially for a game ported across so many platforms!

    Its simplicity is a feature, not something against it, and It's better than average in technical achievement and in game design. That has to count for something.

    inufuto.web.fc2.com/8bit/sword/

    #ZXSpectrum #Spectrum #speccy #retrogaming #retrocomputing

  26. I tried Swordwork, by Inufuto (on my emulator) and I'm favourably surprised! The most notable, and frankly absurd metric of this game is that it runs on 119 different platforms (primarily 8-bit platforms but also some 16-bit ones like various IBM PC configurations). 119!! And according to the developer's log it was developed between April and July this year.

    But judging this game by that metric alone would be doing a disservice to retro fanatics, it's a simple but quite entertaining old school game, the graphics are competent, and it even has music in 128k mode! It's not the smoothest sprite movement I've seen, but still more than acceptable in almost every category and it fits in only 11 Kb, which is an impressive technical feat, especially for a game ported across so many platforms!

    Its simplicity is a feature, not something against it, and It's better than average in technical achievement and in game design. That has to count for something.

    inufuto.web.fc2.com/8bit/sword/

    #ZXSpectrum #Spectrum #speccy #retrogaming #retrocomputing

  27. @retropolis I actually tried Swordwork (on my emulator) and I'm favourably surprised!
    It's a simple game, the graphics are competent, and it even has music in 128k mode! It's not the smoothest sprite movement I've seen, but still more than competent in almost every category and it fits in only 11 Kb, which is an impressive technical feat, especially for a game ported across so many platforms!

    inufuto.web.fc2.com/8bit/sword/

    #ZXSpectrum #Spectrum #speccy #retrogaming #retrocomputing

  28. @retropolis I actually tried Swordwork (on my emulator) and I'm favourably surprised!
    It's a simple game, the graphics are competent, and it even has music in 128k mode! It's not the smoothest sprite movement I've seen, but still more than competent in almost every category and it fits in only 11 Kb, which is an impressive technical feat, especially for a game ported across so many platforms!

    inufuto.web.fc2.com/8bit/sword/

    #ZXSpectrum #Spectrum #speccy #retrogaming #retrocomputing

  29. Calling all #Commodore64 and #ZxSpectrum Enthusiasts…
    FREEZE in the summer! 😎☀️
    Here are the next three issues coming out of FREEZE Towers.
    Buy and Subscribe at:
    freeze64.com
    #C64 #Speccy #IndieGames #GameDev #RetroGaming

  30. Calling all #Commodore64 and #ZxSpectrum Enthusiasts…
    FREEZE in the summer! 😎☀️
    Here are the next three issues coming out of FREEZE Towers.
    Buy and Subscribe at:
    freeze64.com
    #C64 #Speccy #IndieGames #GameDev #RetroGaming

  31. NEW: ZSP is now the umbrella website for all my ZX Spectrum stuff

    Wrapping up a full week of refactoring, patching, and releasing several projects that had sat stalled in various states of completion for the last two years. Their documentation, notes, and artefacts now live in one central place.

    A few older projects — zxa, zxgotools, and zxdisk — are now deprecated, superseded by this new set, which I intend to keep maintaining for the foreseeable future.

    A blog is next, along with a few other things on the backburner, but they didn't fit into one work week. These projects had already waited long enough — the genuinely new stuff will just have to wait a little more.

    ha1tch.github.io/zsp/

    Here's to the next two years of ZX Spectrum development!

    #ZXSpectrum #Spectrum #speccy #retrocomputing

  32. NEW: ZSP is now the umbrella website for all my ZX Spectrum stuff

    Wrapping up a full week of refactoring, patching, and releasing several projects that had sat stalled in various states of completion for the last two years. Their documentation, notes, and artefacts now live in one central place.

    A few older projects — zxa, zxgotools, and zxdisk — are now deprecated, superseded by this new set, which I intend to keep maintaining for the foreseeable future.

    A blog is next, along with a few other things on the backburner, but they didn't fit into one work week. These projects had already waited long enough — the genuinely new stuff will just have to wait a little more.

    ha1tch.github.io/zsp/

    Here's to the next two years of ZX Spectrum development!

    #ZXSpectrum #Spectrum #speccy #retrocomputing

  33. zenimate 0.7.0 is out:

    a tool palette replaces the single paintbrush — selection with Photoshop-compatible shortcuts: move/duplicate, five shape tools, flood fill, and a proper multi-line text tool with six built-in BDF fonts.

    Also new: frame drag-to-reorder, a right-click frame menu, and a global attribute-paint toggle.

    Binary builds for major platforms available.

    Look! No Electron!
    Grab it whilst still hot!

    github.com/ha1tch/zenimate/rel

    #ZXSpectrum #retrocomputing #pixelart #indiedev #Spectrum #Speccy #golang #foss

  34. zenimate 0.7.0 is out:

    a tool palette replaces the single paintbrush — selection with Photoshop-compatible shortcuts: move/duplicate, five shape tools, flood fill, and a proper multi-line text tool with six built-in BDF fonts.

    Also new: frame drag-to-reorder, a right-click frame menu, and a global attribute-paint toggle.

    Binary builds for major platforms available.

    Look! No Electron!
    Grab it whilst still hot!

    github.com/ha1tch/zenimate/rel

    #ZXSpectrum #retrocomputing #pixelart #indiedev #Spectrum #Speccy #golang #foss

  35. Introducing zenas: a Z80/Z80N macro assembler written in Go, now public at v0.7.5.

    The difference: it runs and tests the code it assembles. One static binary — assemble, package to ZX Spectrum tape or snapshot, execute in a built-in emulator, assert on machine state, go-test style.

    Encodings verified byte-for-byte against pasmo and sjasmplus across all 545 forms. Typed macro linkage, packages, build tags — with the design reasoning written down.

    github.com/ha1tch/zenas

    #ZXSpectrum #Z80 #retrocomputing #golang #foss #Speccy #Spectrum #ZXSpectrumNext #assembler #asm

  36. Introducing zenas: a Z80/Z80N macro assembler written in Go, now public at v0.7.5.

    The difference: it runs and tests the code it assembles. One static binary — assemble, package to ZX Spectrum tape or snapshot, execute in a built-in emulator, assert on machine state, go-test style.

    Encodings verified byte-for-byte against pasmo and sjasmplus across all 545 forms. Typed macro linkage, packages, build tags — with the design reasoning written down.

    github.com/ha1tch/zenas

    #ZXSpectrum #Z80 #retrocomputing #golang #foss #Speccy #Spectrum #ZXSpectrumNext #assembler #asm

  37. Nothing too fancy, but zenimate is gaining a few new tools without which it wouldn't be very usable.

    Version 1.0 for ZX Spectrum classic is around the corner. The next big effort will be to make it usable for ZX Spectrum Next art, by version 2.0. But that's going to take a while.

    #zenimate #ZXSpectrum #Spectrum #speccy #foss #golang #retrocomputing #pixelart

  38. Nothing too fancy, but zenimate is gaining a few new tools without which it wouldn't be very usable.

    Version 1.0 for ZX Spectrum classic is around the corner. The next big effort will be to make it usable for ZX Spectrum Next art, by version 2.0. But that's going to take a while.

    #zenimate #ZXSpectrum #Spectrum #speccy #foss #golang #retrocomputing #pixelart

  39. Pleased to report that the number of seeders distributing the 4Gb ZXArt corpus of ZX Spectrum art and software has doubled in the last 24 hours.

    After the sad demise of World of Spectrum, there's never been a better time to help leeching and seeding zxart as a preservation safe. Spectrum Computing and the Internet Archive are amazing resources, but it's public knowledge how archives are enduring persistent attacks. Nothing can beat redundancy of a full organised archive distributed globally.

    And we can make it even safer, by seeding it back many times over! Thanks for your contribution to the preservation of ZX Spectrum cultural wealth.

    zxart.ee/userfiles/file/zxart_

    #ZXSpectrum #Spectrum #speccy #retrocomputing #retrogaming #torrent #bittorrent

  40. Pleased to report that the number of seeders distributing the 4Gb ZXArt corpus of ZX Spectrum art and software has doubled in the last 24 hours.

    After the sad demise of World of Spectrum, there's never been a better time to help leeching and seeding zxart as a preservation safe. Spectrum Computing and the Internet Archive are amazing resources, but it's public knowledge how archives are enduring persistent attacks. Nothing can beat redundancy of a full organised archive distributed globally.

    And we can make it even safer, by seeding it back many times over! Thanks for your contribution to the preservation of ZX Spectrum cultural wealth.

    zxart.ee/userfiles/file/zxart_

    #ZXSpectrum #Spectrum #speccy #retrocomputing #retrogaming #torrent #bittorrent

  41. zenimate supports sprites of up to 32x24 cells (256x192) which is the size of a standard Spectrum screen, and it can import png, jpeg, and gif images (best fit, centre, and stretch modes). Conceivably, you could draw interesting animations to use in your own Spectrum software. Which is a good reason to work on screen compression with fast decompression and exports that you can drop in your game code. Status: being designed for an upcoming release.

    github.com/ha1tch/zenimate/rel

    #ZxSpectrum #spectrum #speccy #retrocomputing #retrogaming #golang #foss #pixelart #zenimate

  42. zenimate supports sprites of up to 32x24 cells (256x192) which is the size of a standard Spectrum screen, and it can import png, jpeg, and gif images (best fit, centre, and stretch modes). Conceivably, you could draw interesting animations to use in your own Spectrum software. Which is a good reason to work on screen compression with fast decompression and exports that you can drop in your game code. Status: being designed for an upcoming release.

    github.com/ha1tch/zenimate/rel

    #ZxSpectrum #spectrum #speccy #retrocomputing #retrogaming #golang #foss #pixelart #zenimate

  43. A few mandatory features have been added to zenimate 0.6.1 if you would like to get the update.

    -- Drag frames to reorder them, right click on frame to insert, duplicate, delete, etc.
    -- UI elements such as file chooser, option dialogues, and popup menus are being generalised as a Go package under pkg/zenui. Ready to profit by other apps who might like to save themselves headaches and time reusing the Speccy-adjacent look and feel instead of Raylib's more spartan default feature set.

    github.com/ha1tch/zenimate/rel

    #ZXSpectrum #spectrum #speccy #retrocomputing #retrogaming #golang #foss #zenimate

  44. A few mandatory features have been added to zenimate 0.6.1 if you would like to get the update.

    -- Drag frames to reorder them, right click on frame to insert, duplicate, delete, etc.
    -- UI elements such as file chooser, option dialogues, and popup menus are being generalised as a Go package under pkg/zenui. Ready to profit by other apps who might like to save themselves headaches and time reusing the Speccy-adjacent look and feel instead of Raylib's more spartan default feature set.

    github.com/ha1tch/zenimate/rel

    #ZXSpectrum #spectrum #speccy #retrocomputing #retrogaming #golang #foss #zenimate

  45. If you can afford it, after the untimely demise of the World of Spectrum database, it would be a good time to help leeching and seeding zxart as a preservation safe. Spectrum Computing and the Internet Archive are amazing resources, but it's public knowledge how archives are enduring persistent attacks. Nothing can beat redundancy of a full organised archive distributed globally.

    zxart.ee/userfiles/file/zxart_

    #zxspectrum #spectrum #speccy #torrent #retrocomputing #retrogaming #bittorrent

  46. If you can afford it, after the untimely demise of the World of Spectrum database, it would be a good time to help leeching and seeding zxart as a preservation safe. Spectrum Computing and the Internet Archive are amazing resources, but it's public knowledge how archives are enduring persistent attacks. Nothing can beat redundancy of a full organised archive distributed globally.

    zxart.ee/userfiles/file/zxart_

    #zxspectrum #spectrum #speccy #torrent #retrocomputing #retrogaming #bittorrent

  47. In case you haven't tried it yet, or you haven't discovered all of zenimate's features yet (as of v0.6.0), this is a little video demoing a very basic animation.

    Feedback is appreciated.

    Binaries available for: Linux amd64, Linux arm64, Windows amd64, macOS arm64, macOS amd64.

    github.com/ha1tch/zenimate

    #zenimate #ZXSpectrum #Spectrum #speccy #retrocomputing #retrogaming #pixelart #gamedev

  48. In case you haven't tried it yet, or you haven't discovered all of zenimate's features yet (as of v0.6.0), this is a little video demoing a very basic animation.

    Feedback is appreciated.

    Binaries available for: Linux amd64, Linux arm64, Windows amd64, macOS arm64, macOS amd64.

    github.com/ha1tch/zenimate

    #zenimate #ZXSpectrum #Spectrum #speccy #retrocomputing #retrogaming #pixelart #gamedev

  49. NEW: zenimate 0.6.0 — first release

    A paint and animate editor of ZX Spectrum sprites, written in Go.

    Draw multi-frame sprites on a pixel grid, paint real per-cell Spectrum colour
    attributes (ink/paper/bright), and preview the animation. Up to a full screen
    (32×24 cells) and 1–16 frames. Frame flips/rotate, onion-skinning, screen &
    image import, .zani/.zbun files.

    The desktop editor is a raylib app rendered entirely in the Sinclair ZX Spectrum font. Terminal editor + player included too.

    Prebuilt binaries for Linux (amd64/arm64, incl. Raspberry Pi), macOS
    (Intel + Apple Silicon), and Windows.

    github.com/ha1tch/zenimate

    #ZXSpectrum #retrocomputing #golang #pixelart #gamedev #foss #Spectrum #pixelart #speccy

  50. NEW: zenimate 0.6.0 — first release

    A paint and animate editor of ZX Spectrum sprites, written in Go.

    Draw multi-frame sprites on a pixel grid, paint real per-cell Spectrum colour
    attributes (ink/paper/bright), and preview the animation. Up to a full screen
    (32×24 cells) and 1–16 frames. Frame flips/rotate, onion-skinning, screen &
    image import, .zani/.zbun files.

    The desktop editor is a raylib app rendered entirely in the Sinclair ZX Spectrum font. Terminal editor + player included too.

    Prebuilt binaries for Linux (amd64/arm64, incl. Raspberry Pi), macOS
    (Intel + Apple Silicon), and Windows.

    github.com/ha1tch/zenimate

    #ZXSpectrum #retrocomputing #golang #pixelart #gamedev #foss #Spectrum #pixelart #speccy