#pixelfont — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pixelfont, aggregated by home.social.
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I learned how to make variable fonts, and updated my CPC 464 font to support it. You can chose form Modes 0, 1 or 2, or anything in between. 😁
Available at Codeberg: https://codeberg.org/Dmian/font-cpc464#pixelfont #bitmapfont #retrofont #retrocomputing #pixelart #amstradCPC464
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I learned how to make variable fonts, and updated my CPC 464 font to support it. You can chose form Modes 0, 1 or 2, or anything in between. 😁
Available at Codeberg: https://codeberg.org/Dmian/font-cpc464#pixelfont #bitmapfont #retrofont #retrocomputing #pixelart #amstradCPC464
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I learned how to make variable fonts, and updated my CPC 464 font to support it. You can chose form Modes 0, 1 or 2, or anything in between. 😁
Available at Codeberg: https://codeberg.org/Dmian/font-cpc464#pixelfont #bitmapfont #retrofont #retrocomputing #pixelart #amstradCPC464
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I learned how to make variable fonts, and updated my CPC 464 font to support it. You can chose form Modes 0, 1 or 2, or anything in between. 😁
Available at Codeberg: https://codeberg.org/Dmian/font-cpc464#pixelfont #bitmapfont #retrofont #retrocomputing #pixelart #amstradCPC464
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I learned how to make variable fonts, and updated my CPC 464 font to support it. You can chose form Modes 0, 1 or 2, or anything in between. 😁
Available at Codeberg: https://codeberg.org/Dmian/font-cpc464#pixelfont #bitmapfont #retrofont #retrocomputing #pixelart #amstradCPC464
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today's #pixelfont recreation: rainbow arts' "katakis" (1988) on the #c64 https://www.splintered.co.uk/experiments/1764 #pixelart #retrogaming
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today's #pixelfont recreation: rainbow arts' "katakis" (1988) on the #c64 https://www.splintered.co.uk/experiments/1764 #pixelart #retrogaming
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today's #pixelfont recreation: rainbow arts' "katakis" (1988) on the #c64 https://www.splintered.co.uk/experiments/1764 #pixelart #retrogaming
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today's #pixelfont recreation: rainbow arts' "katakis" (1988) on the #c64 https://www.splintered.co.uk/experiments/1764 #pixelart #retrogaming
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today's #pixelfont recreation: rainbow arts' "katakis" (1988) on the #c64 https://www.splintered.co.uk/experiments/1764 #pixelart #retrogaming
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tonight's #pixelfont recreation: koei/rékoetion's "uncharted waters" ("daikōkai jidai", 1991) on the #NES / #famicom with an almost complete set of hiragana and katakana https://www.splintered.co.uk/experiments/1763 #pixelart #retrogaming
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tonight's #pixelfont recreation: koei/rékoetion's "uncharted waters" ("daikōkai jidai", 1991) on the #NES / #famicom with an almost complete set of hiragana and katakana https://www.splintered.co.uk/experiments/1763 #pixelart #retrogaming
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tonight's #pixelfont recreation: koei/rékoetion's "uncharted waters" ("daikōkai jidai", 1991) on the #NES / #famicom with an almost complete set of hiragana and katakana https://www.splintered.co.uk/experiments/1763 #pixelart #retrogaming
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tonight's #pixelfont recreation: koei/rékoetion's "uncharted waters" ("daikōkai jidai", 1991) on the #NES / #famicom with an almost complete set of hiragana and katakana https://www.splintered.co.uk/experiments/1763 #pixelart #retrogaming
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tonight's #pixelfont recreation: koei/rékoetion's "uncharted waters" ("daikōkai jidai", 1991) on the #NES / #famicom with an almost complete set of hiragana and katakana https://www.splintered.co.uk/experiments/1763 #pixelart #retrogaming
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I updated my CPC464 font to version 2.0!
https://codeberg.org/Dmian/font-cpc464
This versions has a different license (SIL Open Font License, but the previous versions are still included with their original licenses), adds two new widths (Expanded, called "Mode 0" and Condensed or "Mode 2", that are added to the Regular "Mode 1") and a UFO source is included.
Hope you enjoy it! ☺️#pixelfont #bitmapfont #retrofont #retrocomputing #amstradCPC464 #pixelart
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I updated my CPC464 font to version 2.0!
https://codeberg.org/Dmian/font-cpc464
This versions has a different license (SIL Open Font License, but the previous versions are still included with their original licenses), adds two new widths (Expanded, called "Mode 0" and Condensed or "Mode 2", that are added to the Regular "Mode 1") and a UFO source is included.
Hope you enjoy it! ☺️#pixelfont #bitmapfont #retrofont #retrocomputing #amstradCPC464 #pixelart
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I updated my CPC464 font to version 2.0!
https://codeberg.org/Dmian/font-cpc464
This versions has a different license (SIL Open Font License, but the previous versions are still included with their original licenses), adds two new widths (Expanded, called "Mode 0" and Condensed or "Mode 2", that are added to the Regular "Mode 1") and a UFO source is included.
Hope you enjoy it! ☺️#pixelfont #bitmapfont #retrofont #retrocomputing #amstradCPC464 #pixelart
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I updated my CPC464 font to version 2.0!
https://codeberg.org/Dmian/font-cpc464
This versions has a different license (SIL Open Font License, but the previous versions are still included with their original licenses), adds two new widths (Expanded, called "Mode 0" and Condensed or "Mode 2", that are added to the Regular "Mode 1") and a UFO source is included.
Hope you enjoy it! ☺️#pixelfont #bitmapfont #retrofont #retrocomputing #amstradCPC464 #pixelart
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I updated my CPC464 font to version 2.0!
https://codeberg.org/Dmian/font-cpc464
This versions has a different license (SIL Open Font License, but the previous versions are still included with their original licenses), adds two new widths (Expanded, called "Mode 0" and Condensed or "Mode 2", that are added to the Regular "Mode 1") and a UFO source is included.
Hope you enjoy it! ☺️#pixelfont #bitmapfont #retrofont #retrocomputing #amstradCPC464 #pixelart
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today's #pixelfont recreation: ACG/ultimate play the game's "entombed" (1984) on the #c64 https://www.splintered.co.uk/experiments/1762 #pixelart #retrogaming
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today's #pixelfont recreation: ACG/ultimate play the game's "entombed" (1984) on the #c64 https://www.splintered.co.uk/experiments/1762 #pixelart #retrogaming
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today's #pixelfont recreation: ACG/ultimate play the game's "entombed" (1984) on the #c64 https://www.splintered.co.uk/experiments/1762 #pixelart #retrogaming
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today's #pixelfont recreation: ACG/ultimate play the game's "entombed" (1984) on the #c64 https://www.splintered.co.uk/experiments/1762 #pixelart #retrogaming
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today's #pixelfont recreation: ACG/ultimate play the game's "entombed" (1984) on the #c64 https://www.splintered.co.uk/experiments/1762 #pixelart #retrogaming
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tonight's #pixelfont recreation: ACG/ultimate play the game's "the staff of karnath" (1984) on the #c64 https://www.splintered.co.uk/experiments/1761 #pixelart #retrogaming
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tonight's #pixelfont recreation: ACG/ultimate play the game's "the staff of karnath" (1984) on the #c64 https://www.splintered.co.uk/experiments/1761 #pixelart #retrogaming
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tonight's #pixelfont recreation: ACG/ultimate play the game's "the staff of karnath" (1984) on the #c64 https://www.splintered.co.uk/experiments/1761 #pixelart #retrogaming
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tonight's #pixelfont recreation: ACG/ultimate play the game's "the staff of karnath" (1984) on the #c64 https://www.splintered.co.uk/experiments/1761 #pixelart #retrogaming
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tonight's #pixelfont recreation: ACG/ultimate play the game's "the staff of karnath" (1984) on the #c64 https://www.splintered.co.uk/experiments/1761 #pixelart #retrogaming
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This is the original blog post for my Bescii font. There's nothing new in it, but I'm re-posting it here to allow for Mastodon comments:
https://damianvila.com/blog/designing-the-bescii-font/
#blog #blogpost #pixelfont #bitmapfont #petscii #bescii #basicengine #retrocomputer
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This is the original blog post for my Bescii font. There's nothing new in it, but I'm re-posting it here to allow for Mastodon comments:
https://damianvila.com/blog/designing-the-bescii-font/
#blog #blogpost #pixelfont #bitmapfont #petscii #bescii #basicengine #retrocomputer
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This is the original blog post for my Bescii font. There's nothing new in it, but I'm re-posting it here to allow for Mastodon comments:
https://damianvila.com/blog/designing-the-bescii-font/
#blog #blogpost #pixelfont #bitmapfont #petscii #bescii #basicengine #retrocomputer
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This is the original blog post for my Bescii font. There's nothing new in it, but I'm re-posting it here to allow for Mastodon comments:
https://damianvila.com/blog/designing-the-bescii-font/
#blog #blogpost #pixelfont #bitmapfont #petscii #bescii #basicengine #retrocomputer
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This is the original blog post for my Bescii font. There's nothing new in it, but I'm re-posting it here to allow for Mastodon comments:
https://damianvila.com/blog/designing-the-bescii-font/
#blog #blogpost #pixelfont #bitmapfont #petscii #bescii #basicengine #retrocomputer
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Not a new #blog post, but re-posting to allow for Mastodon comments: https://damianvila.com/blog/about-bitmap-fonts/
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Not a new #blog post, but re-posting to allow for Mastodon comments: https://damianvila.com/blog/about-bitmap-fonts/
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Not a new #blog post, but re-posting to allow for Mastodon comments: https://damianvila.com/blog/about-bitmap-fonts/
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Not a new #blog post, but re-posting to allow for Mastodon comments: https://damianvila.com/blog/about-bitmap-fonts/
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Not a new #blog post, but re-posting to allow for Mastodon comments: https://damianvila.com/blog/about-bitmap-fonts/
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tonight's quick #pixelfont recreation: ACG/Ultimate Play the Game's "Outlaws" (1985) on the #c64 https://www.splintered.co.uk/experiments/1760 #pixelart #retrogaming
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tonight's quick #pixelfont recreation: ACG/Ultimate Play the Game's "Outlaws" (1985) on the #c64 https://www.splintered.co.uk/experiments/1760 #pixelart #retrogaming
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tonight's quick #pixelfont recreation: ACG/Ultimate Play the Game's "Outlaws" (1985) on the #c64 https://www.splintered.co.uk/experiments/1760 #pixelart #retrogaming
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tonight's quick #pixelfont recreation: ACG/Ultimate Play the Game's "Outlaws" (1985) on the #c64 https://www.splintered.co.uk/experiments/1760 #pixelart #retrogaming
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tonight's quick #pixelfont recreation: ACG/Ultimate Play the Game's "Outlaws" (1985) on the #c64 https://www.splintered.co.uk/experiments/1760 #pixelart #retrogaming
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A sample of the current mappings/reworked glyphs look. I really wish I had access to some better font generation tools to be able to tweak some kerning pairs.
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A sample of the current mappings/reworked glyphs look. I really wish I had access to some better font generation tools to be able to tweak some kerning pairs.
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A sample of the current mappings/reworked glyphs look. I really wish I had access to some better font generation tools to be able to tweak some kerning pairs.
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A sample of the current mappings/reworked glyphs look. I really wish I had access to some better font generation tools to be able to tweak some kerning pairs.
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today's #pixelfont recreation: the small font from flying oak games' "scourgebringer" (2020) https://www.splintered.co.uk/experiments/1759 #pixelart #gaming
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today's #pixelfont recreation: the small font from flying oak games' "scourgebringer" (2020) https://www.splintered.co.uk/experiments/1759 #pixelart #gaming
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today's #pixelfont recreation: the small font from flying oak games' "scourgebringer" (2020) https://www.splintered.co.uk/experiments/1759 #pixelart #gaming
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today's #pixelfont recreation: the small font from flying oak games' "scourgebringer" (2020) https://www.splintered.co.uk/experiments/1759 #pixelart #gaming
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today's #pixelfont recreation: the small font from flying oak games' "scourgebringer" (2020) https://www.splintered.co.uk/experiments/1759 #pixelart #gaming
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and following up from the other day, the *colour* version of the #pixelfont from jorudan/IGS' "alien vs predator" (1993) on the #SNES https://www.splintered.co.uk/experiments/1758
note that only the alphanumeric and punctuation characters feature the subtle highlighting and shadow colour effect
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and following up from the other day, the *colour* version of the #pixelfont from jorudan/IGS' "alien vs predator" (1993) on the #SNES https://www.splintered.co.uk/experiments/1758
note that only the alphanumeric and punctuation characters feature the subtle highlighting and shadow colour effect