#pixelfont — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pixelfont, aggregated by home.social.
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I learned how to make variable fonts, and updated my CPC 464 font to support it. You can chose form Modes 0, 1 or 2, or anything in between. 😁
Available at Codeberg: https://codeberg.org/Dmian/font-cpc464#pixelfont #bitmapfont #retrofont #retrocomputing #pixelart #amstradCPC464
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today's #pixelfont recreation: rainbow arts' "katakis" (1988) on the #c64 https://www.splintered.co.uk/experiments/1764 #pixelart #retrogaming
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tonight's #pixelfont recreation: koei/rékoetion's "uncharted waters" ("daikōkai jidai", 1991) on the #NES / #famicom with an almost complete set of hiragana and katakana https://www.splintered.co.uk/experiments/1763 #pixelart #retrogaming
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I updated my CPC464 font to version 2.0!
https://codeberg.org/Dmian/font-cpc464
This versions has a different license (SIL Open Font License, but the previous versions are still included with their original licenses), adds two new widths (Expanded, called "Mode 0" and Condensed or "Mode 2", that are added to the Regular "Mode 1") and a UFO source is included.
Hope you enjoy it! ☺️#pixelfont #bitmapfont #retrofont #retrocomputing #amstradCPC464 #pixelart
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today's #pixelfont recreation: ACG/ultimate play the game's "entombed" (1984) on the #c64 https://www.splintered.co.uk/experiments/1762 #pixelart #retrogaming
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tonight's #pixelfont recreation: ACG/ultimate play the game's "the staff of karnath" (1984) on the #c64 https://www.splintered.co.uk/experiments/1761 #pixelart #retrogaming
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This is the original blog post for my Bescii font. There's nothing new in it, but I'm re-posting it here to allow for Mastodon comments:
https://damianvila.com/blog/designing-the-bescii-font/
#blog #blogpost #pixelfont #bitmapfont #petscii #bescii #basicengine #retrocomputer
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Not a new #blog post, but re-posting to allow for Mastodon comments: https://damianvila.com/blog/about-bitmap-fonts/
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tonight's quick #pixelfont recreation: ACG/Ultimate Play the Game's "Outlaws" (1985) on the #c64 https://www.splintered.co.uk/experiments/1760 #pixelart #retrogaming
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A sample of the current mappings/reworked glyphs look. I really wish I had access to some better font generation tools to be able to tweak some kerning pairs.
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today's #pixelfont recreation: the small font from flying oak games' "scourgebringer" (2020) https://www.splintered.co.uk/experiments/1759 #pixelart #gaming
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and following up from the other day, the *colour* version of the #pixelfont from jorudan/IGS' "alien vs predator" (1993) on the #SNES https://www.splintered.co.uk/experiments/1758
note that only the alphanumeric and punctuation characters feature the subtle highlighting and shadow colour effect
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tonight's #pixelfont recreation: jorudan/IGS' "alien vs predator" (1993) on the #SNES
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...and then the large(r) #pixelfont from IGS' "dahna: megami tanjō" (1991) https://www.splintered.co.uk/experiments/1756 #pixelart #retrogaming
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today's double-whammy #pixelfont recreation: the *colour* version of the small(er) font from IGS' "dahna: megami tanjō" (1991) https://www.splintered.co.uk/experiments/1755 #pixelart #retrogaming
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today's #pixelfont recreation: the large(r) font from IGS' "dahna: megami tanjō" (1991) on the sega #megadrive / #genesis
https://www.splintered.co.uk/experiments/1754 #pixelart #retrogaming -
tonight's #pixelfont recreation: the smaller font from IGS' "dahna: megami tanjō" (1991) on the sega #megadrive / #genesis https://www.splintered.co.uk/experiments/1753 #pixelart #retrogaming
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...and to go with it, the *colour* version of the same font https://www.splintered.co.uk/experiments/1752 #pixelfont #pixelart #retrogaming
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today's two-for-one #pixelfont recreation: the large font from IGS' "the killing blade" (1998) https://www.splintered.co.uk/experiments/1751 #pixelart #retrogaming
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tonight's #pixelfont recreation: the *colour* version of the tall font from IGS' "the killing blade" (1998) https://www.splintered.co.uk/experiments/1750 #pixelart #retrograming
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today's #pixelfont recreation: the tall font from IGS' "the killing blade" (1998) https://www.splintered.co.uk/experiments/1749 #pixelart #retrogaming
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today's #pixelfont recreation: the *colour* version of the wide font from IGS' "the killing blade" (1998) https://www.splintered.co.uk/experiments/1748 #pixelart #retrogaming
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tonight's #pixelfont recreation: the wide font from IGS' "the killing blade" (1998) https://www.splintered.co.uk/experiments/1747 #pixelart #retrogaming
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today's #pixelfont recreation: the *colour* version of the small font from IGS' "the killing blade" (1998) https://www.splintered.co.uk/experiments/1746 #pixelart #retrogaming
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tonight's #pixelfont recreation: the small font from IGS' "the killing blade" (1998) https://www.splintered.co.uk/experiments/1745 #pixelart #retrogaming
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today's #pixelfont recreation: the colour version of the tall font found in the BIOS for IGS' "polygame master" (PGM) (1997 - 2005) arcade system board https://www.splintered.co.uk/experiments/1744 #pixelart #retrogaming