#zxspectrumnext — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #zxspectrumnext, aggregated by home.social.
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FantASM 2.2.0 — the linker grows up: link maps, fxi version 3, !test blocks carried through the link, and brace blocks for MACRO, IF, REP and friends. 25 fixes.
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FantASM 2.2.0 — the linker grows up: link maps, fxi version 3, !test blocks carried through the link, and brace blocks for MACRO, IF, REP and friends. 25 fixes.
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FantASM 2.2.0 — the linker grows up: link maps, fxi version 3, !test blocks carried through the link, and brace blocks for MACRO, IF, REP and friends. 25 fixes.
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Bizmuth 1.0.0-rc1 — first release candidate of my ZX Spectrum Next emulator + debugger. Faster, and far lighter on the host: about a quarter of the CPU time with a window open. Free.
https://twistedraven.net/news/bizmuth-1-0-0-rc1/
#ZXSpectrumNext #ZXSpectrum #Z80 #Debugger #emulator #RetroDev
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Bizmuth 1.0.0-rc1 — first release candidate of my ZX Spectrum Next emulator + debugger. Faster, and far lighter on the host: about a quarter of the CPU time with a window open. Free.
https://twistedraven.net/news/bizmuth-1-0-0-rc1/
#ZXSpectrumNext #ZXSpectrum #Z80 #Debugger #emulator #RetroDev
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Bizmuth 1.0.0-rc1 — first release candidate of my ZX Spectrum Next emulator + debugger. Faster, and far lighter on the host: about a quarter of the CPU time with a window open. Free.
https://twistedraven.net/news/bizmuth-1-0-0-rc1/
#ZXSpectrumNext #ZXSpectrum #Z80 #Debugger #emulator #RetroDev
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Bizmuth 1.0.0-rc1 — first release candidate of my ZX Spectrum Next emulator + debugger. Faster, and far lighter on the host: about a quarter of the CPU time with a window open. Free.
https://twistedraven.net/news/bizmuth-1-0-0-rc1/
#ZXSpectrumNext #ZXSpectrum #Z80 #Debugger #emulator #RetroDev
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Frogger Junior - Love the classic Arcade frogger? Then check out this new Amstrad GX4000 and ZX Spectrum NEXT game!
https://web.brid.gy/r/https://www.indieretronews.com/2026/09/frogger-junior-love-classic-arcade.html
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Frogger Junior - Love the classic Arcade frogger? Then check out this new Amstrad GX4000 and ZX Spectrum NEXT game!
https://web.brid.gy/r/https://www.indieretronews.com/2026/09/frogger-junior-love-classic-arcade.html
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Frogger Junior - Love the classic Arcade frogger? Then check out this new Amstrad GX4000 and ZX Spectrum NEXT game!
https://web.brid.gy/r/https://www.indieretronews.com/2026/09/frogger-junior-love-classic-arcade.html
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Frogger Junior - Love the classic Arcade frogger? Then check out this new Amstrad GX4000 and ZX Spectrum NEXT game!
https://web.brid.gy/r/https://www.indieretronews.com/2026/09/frogger-junior-love-classic-arcade.html
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Another little bit of progress for ZenZX. Having sorted the intricacies of SD card emulation.
UPDATE:
That "Anti-Brick" screen with no TBBLUE.TBU update file is expected and benign on real hardware — it's a firmware-recovery safety check that only matters when someone's deliberately placed an update package on the card.https://oldbytes.space/@haitchfive/117345111986126553
#ZXSpectrumNext #retrocomputing #ZXSpectrum #speccy #spectrum
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Another little bit of progress for ZenZX. Having sorted the intricacies of SD card emulation.
UPDATE:
That "Anti-Brick" screen with no TBBLUE.TBU update file is expected and benign on real hardware — it's a firmware-recovery safety check that only matters when someone's deliberately placed an update package on the card.https://oldbytes.space/@haitchfive/117345111986126553
#ZXSpectrumNext #retrocomputing #ZXSpectrum #speccy #spectrum
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Another little bit of progress for ZenZX. Having sorted the intricacies of SD card emulation.
UPDATE:
That "Anti-Brick" screen with no TBBLUE.TBU update file is expected and benign on real hardware — it's a firmware-recovery safety check that only matters when someone's deliberately placed an update package on the card.https://oldbytes.space/@haitchfive/117345111986126553
#ZXSpectrumNext #retrocomputing #ZXSpectrum #speccy #spectrum
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Another little bit of progress for ZenZX. Having sorted the intricacies of SD card emulation.
UPDATE:
That "Anti-Brick" screen with no TBBLUE.TBU update file is expected and benign on real hardware — it's a firmware-recovery safety check that only matters when someone's deliberately placed an update package on the card.https://oldbytes.space/@haitchfive/117345111986126553
#ZXSpectrumNext #retrocomputing #ZXSpectrum #speccy #spectrum
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Wee Knight debe escapar del castillo encantado recogiendo monedas de oro y esquivando a los mortíferos habitantes del castillo mientras avanza.
No te pierdas este Castle Escape para #ZXSpectrumNext que puedes descargar desde https://iratahack.itch.io/castle-escape-zx-spectrum-next 👍😀🕹️ #retrogaming #zxspectrum #videojuegos -
Wee Knight debe escapar del castillo encantado recogiendo monedas de oro y esquivando a los mortíferos habitantes del castillo mientras avanza.
No te pierdas este Castle Escape para #ZXSpectrumNext que puedes descargar desde https://iratahack.itch.io/castle-escape-zx-spectrum-next 👍😀🕹️ #retrogaming #zxspectrum #videojuegos -
Wee Knight debe escapar del castillo encantado recogiendo monedas de oro y esquivando a los mortíferos habitantes del castillo mientras avanza.
No te pierdas este Castle Escape para #ZXSpectrumNext que puedes descargar desde https://iratahack.itch.io/castle-escape-zx-spectrum-next 👍😀🕹️ #retrogaming #zxspectrum #videojuegos -
Wee Knight debe escapar del castillo encantado recogiendo monedas de oro y esquivando a los mortíferos habitantes del castillo mientras avanza.
No te pierdas este Castle Escape para #ZXSpectrumNext que puedes descargar desde https://iratahack.itch.io/castle-escape-zx-spectrum-next 👍😀🕹️ #retrogaming #zxspectrum #videojuegos -
Work in progress, it's going to take a while. Layer2 is now wired, and sprites are buggy. Tiles are not implemented at all, and it won't be able to boot NextZXOS for a while because it requires FAT handling. Clock speed is kind of random right now, needs to be worked on to match a real Next. It has no idea about loading NEX files at all, although all things considered, it's a pretty well specified format, shouldn't be a lot harder than loading traditional snapshots.
BUT, it implements NEXTREG and it can correctly composite the existing graphic mode layers and sprites in the specified order. Z80N emulation seems to be good, with a test harness to match Z80N behaviour against CSpect across all extended Z80N instructions.
I was able to boot it using a +3 ROM set, and used Layer 2 to paint a red pixel using the Next machinery and it worked. A fully-featured Next is probably months away.
#ZXSpectrumNext #SpectrumNext #ZXSpectrum #Speccy #Spectrum #retrocomputing #zenzx #emulator #golang #foss
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Work in progress, it's going to take a while. Layer2 is now wired, and sprites are buggy. Tiles are not implemented at all, and it won't be able to boot NextZXOS for a while because it requires FAT handling. Clock speed is kind of random right now, needs to be worked on to match a real Next. It has no idea about loading NEX files at all, although all things considered, it's a pretty well specified format, shouldn't be a lot harder than loading traditional snapshots.
BUT, it implements NEXTREG and it can correctly composite the existing graphic mode layers and sprites in the specified order. Z80N emulation seems to be good, with a test harness to match Z80N behaviour against CSpect across all extended Z80N instructions.
I was able to boot it using a +3 ROM set, and used Layer 2 to paint a red pixel using the Next machinery and it worked. A fully-featured Next is probably months away.
#ZXSpectrumNext #SpectrumNext #ZXSpectrum #Speccy #Spectrum #retrocomputing #zenzx #emulator #golang #foss
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Work in progress, it's going to take a while. Layer2 is now wired, and sprites are buggy. Tiles are not implemented at all, and it won't be able to boot NextZXOS for a while because it requires FAT handling. Clock speed is kind of random right now, needs to be worked on to match a real Next. It has no idea about loading NEX files at all, although all things considered, it's a pretty well specified format, shouldn't be a lot harder than loading traditional snapshots.
BUT, it implements NEXTREG and it can correctly composite the existing graphic mode layers and sprites in the specified order. Z80N emulation seems to be good, with a test harness to match Z80N behaviour against CSpect across all extended Z80N instructions.
I was able to boot it using a +3 ROM set, and used Layer 2 to paint a red pixel using the Next machinery and it worked. A fully-featured Next is probably months away.
#ZXSpectrumNext #SpectrumNext #ZXSpectrum #Speccy #Spectrum #retrocomputing #zenzx #emulator #golang #foss
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Work in progress, it's going to take a while. Layer2 is now wired, and sprites are buggy. Tiles are not implemented at all, and it won't be able to boot NextZXOS for a while because it requires FAT handling. Clock speed is kind of random right now, needs to be worked on to match a real Next. It has no idea about loading NEX files at all, although all things considered, it's a pretty well specified format, shouldn't be a lot harder than loading traditional snapshots.
BUT, it implements NEXTREG and it can correctly composite the existing graphic mode layers and sprites in the specified order. Z80N emulation seems to be good, with a test harness to match Z80N behaviour against CSpect across all extended Z80N instructions.
I was able to boot it using a +3 ROM set, and used Layer 2 to paint a red pixel using the Next machinery and it worked. A fully-featured Next is probably months away.
#ZXSpectrumNext #SpectrumNext #ZXSpectrum #Speccy #Spectrum #retrocomputing #zenzx #emulator #golang #foss
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FantASM 2.1.0 released. !virtual assembles a block for an address it is not placed at, ALIGN pads to a boundary, and an experimental object format brings ar and link. Three breaking changes.
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FantASM 2.1.0 released. !virtual assembles a block for an address it is not placed at, ALIGN pads to a boundary, and an experimental object format brings ar and link. Three breaking changes.
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FantASM 2.1.0 released. !virtual assembles a block for an address it is not placed at, ALIGN pads to a boundary, and an experimental object format brings ar and link. Three breaking changes.
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O caminho para o inferno está pavimentado de boas intenções
https://retropolis.com.br/2026/09/11/o-caminho-para-o-inferno-esta-pavimentado-de-boas-intencoes/
#MundoRetro #adventure #Commodore64 #CommodoreAmiga #itchio #jogo #MSDOS #MSX2 #RogrioBiondi #ZCode #ZMachine #ZXSpectrum3 #ZXSpectrumNext
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O caminho para o inferno está pavimentado de boas intenções
https://retropolis.com.br/2026/09/11/o-caminho-para-o-inferno-esta-pavimentado-de-boas-intencoes/
#MundoRetro #adventure #Commodore64 #CommodoreAmiga #itchio #jogo #MSDOS #MSX2 #RogrioBiondi #ZCode #ZMachine #ZXSpectrum3 #ZXSpectrumNext
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O caminho para o inferno está pavimentado de boas intenções
https://retropolis.com.br/2026/09/11/o-caminho-para-o-inferno-esta-pavimentado-de-boas-intencoes/
#MundoRetro #adventure #Commodore64 #CommodoreAmiga #itchio #jogo #MSDOS #MSX2 #RogrioBiondi #ZCode #ZMachine #ZXSpectrum3 #ZXSpectrumNext
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O caminho para o inferno está pavimentado de boas intenções
https://retropolis.com.br/2026/09/11/o-caminho-para-o-inferno-esta-pavimentado-de-boas-intencoes/
#MundoRetro #adventure #Commodore64 #CommodoreAmiga #itchio #jogo #MSDOS #MSX2 #RogrioBiondi #ZCode #ZMachine #ZXSpectrum3 #ZXSpectrumNext
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The Demon Jar - A short horror based illustrated text adventure game for multiple systems such as Amiga, C64...
https://web.brid.gy/r/https://www.indieretronews.com/2026/09/the-demon-jar-short-horror-based.html
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Bizmuth 1.0.0-beta2 released. 174 changes since beta 1, 123 of them fixes: ESP networking with no extra hardware, and ASSERTs in your asm source via SLD files. Free beta.
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Bizmuth 1.0.0-beta2 released. 174 changes since beta 1, 123 of them fixes: ESP networking with no extra hardware, and ASSERTs in your asm source via SLD files. Free beta.
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Bizmuth 1.0.0-beta2 released. 174 changes since beta 1, 123 of them fixes: ESP networking with no extra hardware, and ASSERTs in your asm source via SLD files. Free beta.
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Fix-It Felix Jr has appeared on the ZX Spectrum Next and it looks really good!
https://web.brid.gy/r/https://www.indieretronews.com/2026/09/fix-it-felix-jr-has-appeared-on-zx.html
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Fix-It Felix Jr has appeared on the ZX Spectrum Next and it looks really good!
https://web.brid.gy/r/https://www.indieretronews.com/2026/09/fix-it-felix-jr-has-appeared-on-zx.html
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Fix-It Felix Jr has appeared on the ZX Spectrum Next and it looks really good!
https://web.brid.gy/r/https://www.indieretronews.com/2026/09/fix-it-felix-jr-has-appeared-on-zx.html
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Fix-It Felix Jr has appeared on the ZX Spectrum Next and it looks really good!
https://web.brid.gy/r/https://www.indieretronews.com/2026/09/fix-it-felix-jr-has-appeared-on-zx.html
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zenas v0.8.1 is out
— a Z80 and Z80N macro assembler in Go that can also execute and test the code it assembles. No third-party assembler dependencies, one static binary.
Highlights:
- Closing cross-assembler compatibility gaps for Z80N: an
OPT ZXNEXTsource directive (0.8.0) lets a file enable Z80N itself — a source written for SNasm's ownOPT ZXNEXTline now assembles unchanged — and--zxnext(0.8.1) is now recognised everywhere--nextis, matching sjasmplus's own flag spelling - Full Z80N (ZX Spectrum Next) instruction set support, cross-validated byte-for-byte against sjasmplus for every documented and undocumented form
- Built-in assemble-run-assert loop:
zenas runexecutes assembled code in a bundled Z80/Z80N emulator core (zen80), andzenas assertchecks the result — Go-test-style.EXPECT/.MATCHdirectives in*_test.asmfiles give PASS/FAIL output with no separate emulator or file round-trip needed - Broad dialect compatibility with other assemblers' source conventions (pasmo's radix and INCLUDE forms among them)
Repo:
https://github.com/ha1tch/zenasDownload:
https://github.com/ha1tch/zenas/releases/tag/v0.8.1#ZXSpectrum #retrocomputing #golang #Z80 #speccy #spectrum #spectrumnext #zxspectrumnext
- Closing cross-assembler compatibility gaps for Z80N: an
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zenas v0.8.1 is out
— a Z80 and Z80N macro assembler in Go that can also execute and test the code it assembles. No third-party assembler dependencies, one static binary.
Highlights:
- Closing cross-assembler compatibility gaps for Z80N: an
OPT ZXNEXTsource directive (0.8.0) lets a file enable Z80N itself — a source written for SNasm's ownOPT ZXNEXTline now assembles unchanged — and--zxnext(0.8.1) is now recognised everywhere--nextis, matching sjasmplus's own flag spelling - Full Z80N (ZX Spectrum Next) instruction set support, cross-validated byte-for-byte against sjasmplus for every documented and undocumented form
- Built-in assemble-run-assert loop:
zenas runexecutes assembled code in a bundled Z80/Z80N emulator core (zen80), andzenas assertchecks the result — Go-test-style.EXPECT/.MATCHdirectives in*_test.asmfiles give PASS/FAIL output with no separate emulator or file round-trip needed - Broad dialect compatibility with other assemblers' source conventions (pasmo's radix and INCLUDE forms among them)
Repo:
https://github.com/ha1tch/zenasDownload:
https://github.com/ha1tch/zenas/releases/tag/v0.8.1#ZXSpectrum #retrocomputing #golang #Z80 #speccy #spectrum #spectrumnext #zxspectrumnext
- Closing cross-assembler compatibility gaps for Z80N: an
-
zenas v0.8.1 is out
— a Z80 and Z80N macro assembler in Go that can also execute and test the code it assembles. No third-party assembler dependencies, one static binary.
Highlights:
- Closing cross-assembler compatibility gaps for Z80N: an
OPT ZXNEXTsource directive (0.8.0) lets a file enable Z80N itself — a source written for SNasm's ownOPT ZXNEXTline now assembles unchanged — and--zxnext(0.8.1) is now recognised everywhere--nextis, matching sjasmplus's own flag spelling - Full Z80N (ZX Spectrum Next) instruction set support, cross-validated byte-for-byte against sjasmplus for every documented and undocumented form
- Built-in assemble-run-assert loop:
zenas runexecutes assembled code in a bundled Z80/Z80N emulator core (zen80), andzenas assertchecks the result — Go-test-style.EXPECT/.MATCHdirectives in*_test.asmfiles give PASS/FAIL output with no separate emulator or file round-trip needed - Broad dialect compatibility with other assemblers' source conventions (pasmo's radix and INCLUDE forms among them)
Repo:
https://github.com/ha1tch/zenasDownload:
https://github.com/ha1tch/zenas/releases/tag/v0.8.1#ZXSpectrum #retrocomputing #golang #Z80 #speccy #spectrum #spectrumnext #zxspectrumnext
- Closing cross-assembler compatibility gaps for Z80N: an
-
zenas v0.8.1 is out
— a Z80 and Z80N macro assembler in Go that can also execute and test the code it assembles. No third-party assembler dependencies, one static binary.
Highlights:
- Closing cross-assembler compatibility gaps for Z80N: an
OPT ZXNEXTsource directive (0.8.0) lets a file enable Z80N itself — a source written for SNasm's ownOPT ZXNEXTline now assembles unchanged — and--zxnext(0.8.1) is now recognised everywhere--nextis, matching sjasmplus's own flag spelling - Full Z80N (ZX Spectrum Next) instruction set support, cross-validated byte-for-byte against sjasmplus for every documented and undocumented form
- Built-in assemble-run-assert loop:
zenas runexecutes assembled code in a bundled Z80/Z80N emulator core (zen80), andzenas assertchecks the result — Go-test-style.EXPECT/.MATCHdirectives in*_test.asmfiles give PASS/FAIL output with no separate emulator or file round-trip needed - Broad dialect compatibility with other assemblers' source conventions (pasmo's radix and INCLUDE forms among them)
Repo:
https://github.com/ha1tch/zenasDownload:
https://github.com/ha1tch/zenas/releases/tag/v0.8.1#ZXSpectrum #retrocomputing #golang #Z80 #speccy #spectrum #spectrumnext #zxspectrumnext
- Closing cross-assembler compatibility gaps for Z80N: an
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zen80 v0.5.1 is out — the Go Z80 CPU core behind ZenZX.
Highlights:
- Full Z80N (ZX Spectrum Next) extended instruction set: all 29 opcodes, opt-in and zero-cost when off. Cross-checked against ZEsarUX and Z80N emulation (CSpect via NextZXOS) where the Next's own documentation left genuine doubt — one carry-flag behaviour turned out to contradict two separate wiki revisions
- FastMem/FastPort: an optional flat-array fast path alongside the normal Memory/IO interfaces, ~3.6x throughput on memory-heavy workloads, for callers that need to run many instructions fast (e.g. an emulator's tape-loading turbo mode)
- ULA contention hooks with within-instruction access-position tracking, measured to ~0.33% (memory) / ~0% (I/O) position-error bounds against 4.2M real instructions
- Three undocumented-behaviour fixes found auditing against real copy-protection code that deliberately probes them: BIT n,(HL)'s X/Y flags, HALT's refresh-register timing, and MEMPTR on conditional jumps/calls
- Permanent debug hooks (PC, memory writes, port reads) for building cross-emulator trace tooling without patching the core
https://github.com/ha1tch/zen80
#ZXSpectrum #z80 #retrocomputing #colang #speccy #spectrum #foss #spectrumnext #zxspectrumnext
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zen80 v0.5.1 is out — the Go Z80 CPU core behind ZenZX.
Highlights:
- Full Z80N (ZX Spectrum Next) extended instruction set: all 29 opcodes, opt-in and zero-cost when off. Cross-checked against ZEsarUX and Z80N emulation (CSpect via NextZXOS) where the Next's own documentation left genuine doubt — one carry-flag behaviour turned out to contradict two separate wiki revisions
- FastMem/FastPort: an optional flat-array fast path alongside the normal Memory/IO interfaces, ~3.6x throughput on memory-heavy workloads, for callers that need to run many instructions fast (e.g. an emulator's tape-loading turbo mode)
- ULA contention hooks with within-instruction access-position tracking, measured to ~0.33% (memory) / ~0% (I/O) position-error bounds against 4.2M real instructions
- Three undocumented-behaviour fixes found auditing against real copy-protection code that deliberately probes them: BIT n,(HL)'s X/Y flags, HALT's refresh-register timing, and MEMPTR on conditional jumps/calls
- Permanent debug hooks (PC, memory writes, port reads) for building cross-emulator trace tooling without patching the core
https://github.com/ha1tch/zen80
#ZXSpectrum #z80 #retrocomputing #colang #speccy #spectrum #foss #spectrumnext #zxspectrumnext
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zen80 v0.5.1 is out — the Go Z80 CPU core behind ZenZX.
Highlights:
- Full Z80N (ZX Spectrum Next) extended instruction set: all 29 opcodes, opt-in and zero-cost when off. Cross-checked against ZEsarUX and Z80N emulation (CSpect via NextZXOS) where the Next's own documentation left genuine doubt — one carry-flag behaviour turned out to contradict two separate wiki revisions
- FastMem/FastPort: an optional flat-array fast path alongside the normal Memory/IO interfaces, ~3.6x throughput on memory-heavy workloads, for callers that need to run many instructions fast (e.g. an emulator's tape-loading turbo mode)
- ULA contention hooks with within-instruction access-position tracking, measured to ~0.33% (memory) / ~0% (I/O) position-error bounds against 4.2M real instructions
- Three undocumented-behaviour fixes found auditing against real copy-protection code that deliberately probes them: BIT n,(HL)'s X/Y flags, HALT's refresh-register timing, and MEMPTR on conditional jumps/calls
- Permanent debug hooks (PC, memory writes, port reads) for building cross-emulator trace tooling without patching the core
https://github.com/ha1tch/zen80
#ZXSpectrum #z80 #retrocomputing #colang #speccy #spectrum #foss #spectrumnext #zxspectrumnext
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zen80 v0.5.1 is out — the Go Z80 CPU core behind ZenZX.
Highlights:
- Full Z80N (ZX Spectrum Next) extended instruction set: all 29 opcodes, opt-in and zero-cost when off. Cross-checked against ZEsarUX and Z80N emulation (CSpect via NextZXOS) where the Next's own documentation left genuine doubt — one carry-flag behaviour turned out to contradict two separate wiki revisions
- FastMem/FastPort: an optional flat-array fast path alongside the normal Memory/IO interfaces, ~3.6x throughput on memory-heavy workloads, for callers that need to run many instructions fast (e.g. an emulator's tape-loading turbo mode)
- ULA contention hooks with within-instruction access-position tracking, measured to ~0.33% (memory) / ~0% (I/O) position-error bounds against 4.2M real instructions
- Three undocumented-behaviour fixes found auditing against real copy-protection code that deliberately probes them: BIT n,(HL)'s X/Y flags, HALT's refresh-register timing, and MEMPTR on conditional jumps/calls
- Permanent debug hooks (PC, memory writes, port reads) for building cross-emulator trace tooling without patching the core
https://github.com/ha1tch/zen80
#ZXSpectrum #z80 #retrocomputing #colang #speccy #spectrum #foss #spectrumnext #zxspectrumnext
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Bizmuth 1.0.0-beta1 — my ZX Spectrum Next emulator and source-level debugger. It now runs on hg80, our own Z80/Z80N core, so the LGPL CPU library is gone, and --load starts from a cached boot state. Free beta.
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Bizmuth 1.0.0-beta1 — my ZX Spectrum Next emulator and source-level debugger. It now runs on hg80, our own Z80/Z80N core, so the LGPL CPU library is gone, and --load starts from a cached boot state. Free beta.
-
Bizmuth 1.0.0-beta1 — my ZX Spectrum Next emulator and source-level debugger. It now runs on hg80, our own Z80/Z80N core, so the LGPL CPU library is gone, and --load starts from a cached boot state. Free beta.
-
Bizmuth 1.0.0-beta1 — my ZX Spectrum Next emulator and source-level debugger. It now runs on hg80, our own Z80/Z80N core, so the LGPL CPU library is gone, and --load starts from a cached boot state. Free beta.
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Bizmuth 0.9.5-beta5 is out — our ZX Spectrum Next emulator + source-level debugger. Now with save/load states, much faster emulation, working DeZog (DZRP) debugging, and new SD-card tools.
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Bizmuth 0.9.5-beta5 is out — our ZX Spectrum Next emulator + source-level debugger. Now with save/load states, much faster emulation, working DeZog (DZRP) debugging, and new SD-card tools.
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Bizmuth 0.9.5-beta5 is out — our ZX Spectrum Next emulator + source-level debugger. Now with save/load states, much faster emulation, working DeZog (DZRP) debugging, and new SD-card tools.
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Bizmuth 0.9.4-beta4 is out — our cycle-accurate ZX Spectrum Next emulator + source-level debugger. New: save/load states, re-runnable setup, faster interrupt-heavy code, and a swappable LGPL Z80 core.
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Bizmuth 0.9.4-beta4 is out — our cycle-accurate ZX Spectrum Next emulator + source-level debugger. New: save/load states, re-runnable setup, faster interrupt-heavy code, and a swappable LGPL Z80 core.
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Bizmuth 0.9.4-beta4 is out — our cycle-accurate ZX Spectrum Next emulator + source-level debugger. New: save/load states, re-runnable setup, faster interrupt-heavy code, and a swappable LGPL Z80 core.