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#sinclairspectrum — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #sinclairspectrum, aggregated by home.social.

  1. Home Computer Setup #1: AMSTRAD CPC 464 ❤️🕹

    Así quedó el setup de mi primera Amstrad, la CPC 464. Carga de juegos gracias al Maxduino de Diego De Franceschi, cable RGB-Scart y mod de audio gracias a Pablo Marcos. El setup de completa con un joystick 125, el libro de Atila Merino "Amstrad Eterno" y el artículo de tapa de Retro Gamer por los 40 años de la Amstrad CPC. 😍

    #commodore64 #c64 #sinclairspectrum #zx48k #retrogaming #vintagecomputers #retrocomputer #8bit #homecomputer #retrocollection #classicvideogames #retrogamer #retrocomputacion #atari #msx #amstrad #cpc464

  2. Home Computer Setup #1: AMSTRAD CPC 464 ❤️🕹

    Así quedó el setup de mi primera Amstrad, la CPC 464. Carga de juegos gracias al Maxduino de Diego De Franceschi, cable RGB-Scart y mod de audio gracias a Pablo Marcos. El setup de completa con un joystick 125, el libro de Atila Merino "Amstrad Eterno" y el artículo de tapa de Retro Gamer por los 40 años de la Amstrad CPC. 😍

    #commodore64 #c64 #sinclairspectrum #zx48k #retrogaming #vintagecomputers #retrocomputer #8bit #homecomputer #retrocollection #classicvideogames #retrogamer #retrocomputacion #atari #msx #amstrad #cpc464

  3. Read about astronauts, ne'er-do-wells, business trousers, and other things in Chapter 7 of my ongoing serialized memoir.

    In this one I write mostly about Nodes of Yesod, Odin Computer Graphics, and 1980s Liverpool.

    stevewetherill.substack.com/p/

    #RetroGaming #Memoir #NodesOfYesod #SinclairSpectrum #ZXSpectrum #Liverpool #OdinComputerGraphics

  4. Read about astronauts, ne'er-do-wells, business trousers, and other things in Chapter 7 of my ongoing serialized memoir.

    In this one I write mostly about Nodes of Yesod, Odin Computer Graphics, and 1980s Liverpool.

    stevewetherill.substack.com/p/

    #RetroGaming #Memoir #NodesOfYesod #SinclairSpectrum #ZXSpectrum #Liverpool #OdinComputerGraphics

  5. Read about astronauts, ne'er-do-wells, business trousers, and other things in Chapter 7 of my ongoing serialized memoir.

    In this one I write mostly about Nodes of Yesod, Odin Computer Graphics, and 1980s Liverpool.

    stevewetherill.substack.com/p/

    #RetroGaming #Memoir #NodesOfYesod #SinclairSpectrum #ZXSpectrum #Liverpool #OdinComputerGraphics

  6. Read about astronauts, ne'er-do-wells, business trousers, and other things in Chapter 7 of my ongoing serialized memoir.

    In this one I write mostly about Nodes of Yesod, Odin Computer Graphics, and 1980s Liverpool.

    stevewetherill.substack.com/p/

    #RetroGaming #Memoir #NodesOfYesod #SinclairSpectrum #ZXSpectrum #Liverpool #OdinComputerGraphics

  7. Read about astronauts, ne'er-do-wells, business trousers, and other things in Chapter 7 of my ongoing serialized memoir.

    In this one I write mostly about Nodes of Yesod, Odin Computer Graphics, and 1980s Liverpool.

    stevewetherill.substack.com/p/

    #RetroGaming #Memoir #NodesOfYesod #SinclairSpectrum #ZXSpectrum #Liverpool #OdinComputerGraphics

  8. This time next week I’ll be sending FREEZE‑ZX Issue 03 to print — the long‑awaited next chapter is nearly here.
    You can preorder your copy today from:
    freeze64.com/freeze-zx-issue-3/
    Issue 02 sold out fast, so grab No.03 while you can.
    #ZXSpectrum #Z80 #Speccy #SinclairSpectrum

    Even @llamasoft_ox gets a mention in this issue with the brilliant Laser Zone.

  9. This time next week I’ll be sending FREEZE‑ZX Issue 03 to print — the long‑awaited next chapter is nearly here.
    You can preorder your copy today from:
    freeze64.com/freeze-zx-issue-3/
    Issue 02 sold out fast, so grab No.03 while you can.
    #ZXSpectrum #Z80 #Speccy #SinclairSpectrum

    Even @llamasoft_ox gets a mention in this issue with the brilliant Laser Zone.

  10. This time next week I’ll be sending FREEZE‑ZX Issue 03 to print — the long‑awaited next chapter is nearly here.
    You can preorder your copy today from:
    freeze64.com/freeze-zx-issue-3/
    Issue 02 sold out fast, so grab No.03 while you can.
    #ZXSpectrum #Z80 #Speccy #SinclairSpectrum

    Even @llamasoft_ox gets a mention in this issue with the brilliant Laser Zone.

  11. This time next week I’ll be sending FREEZE‑ZX Issue 03 to print — the long‑awaited next chapter is nearly here.
    You can preorder your copy today from:
    freeze64.com/freeze-zx-issue-3/
    Issue 02 sold out fast, so grab No.03 while you can.
    #ZXSpectrum #Z80 #Speccy #SinclairSpectrum

    Even @llamasoft_ox gets a mention in this issue with the brilliant Laser Zone.

  12. This time next week I’ll be sending FREEZE‑ZX Issue 03 to print — the long‑awaited next chapter is nearly here.
    You can preorder your copy today from:
    freeze64.com/freeze-zx-issue-3/
    Issue 02 sold out fast, so grab No.03 while you can.
    #ZXSpectrum #Z80 #Speccy #SinclairSpectrum

    Even @llamasoft_ox gets a mention in this issue with the brilliant Laser Zone.

  13. Just got round to uploading a dumb little ZX Spectrum survival/strategy game I programmed back in 2018. Free to download, for emulators or real hardware. Here's the download page: retrosteveuk.itch.io/planet-su

    #zxspectrum #sinclairspectrum #programming #BASIC

  14. Just got round to uploading a dumb little ZX Spectrum survival/strategy game I programmed back in 2018. Free to download, for emulators or real hardware. Here's the download page: retrosteveuk.itch.io/planet-su

    #zxspectrum #sinclairspectrum #programming #BASIC

  15. Just got round to uploading a dumb little ZX Spectrum survival/strategy game I programmed back in 2018. Free to download, for emulators or real hardware. Here's the download page: retrosteveuk.itch.io/planet-su

    #zxspectrum #sinclairspectrum #programming #BASIC

  16. Just got round to uploading a dumb little ZX Spectrum survival/strategy game I programmed back in 2018. Free to download, for emulators or real hardware. Here's the download page: retrosteveuk.itch.io/planet-su

    #zxspectrum #sinclairspectrum #programming #BASIC

  17. Just got round to uploading a dumb little ZX Spectrum survival/strategy game I programmed back in 2018. Free to download, for emulators or real hardware. Here's the download page: retrosteveuk.itch.io/planet-su

    #zxspectrum #sinclairspectrum #programming #BASIC

  18. I have been working on regenerating the (long-lost) source code for Nodes of Yesod, a game I wrote for the Sinclair ZX Spectrum in 1985. I have been picking away at this Z80 disassembly for nearly 20 years, starting with IDA and later moving to Ghidra.

    While the project has been technically complete for some time (it reassembles to a binary identical to the shipped game), my goal is to release a fully documented codebase that is actually readable for future developers and historians.

    To that end, this weekend, I compared the Claude Code CLI and the Gemini CLI for the specific task of identifying and defining symbols for methods, labels, and constants. In the past, I've run into context memory issues with the web interfaces, but the CLI tools seem to handle this single 30K+ line file very well.

    Here is the breakdown:

    Claude Code CLI: It is faster and understands the Z80 context with very few mistakes. However, it is significantly more expensive for this volume of work, running into Pro plan rate limits relatively quickly.

    Gemini CLI: This allows me to work much longer before hitting rate limits on the Pro plan. It requires more iteration to get the output right, but it is a great workhorse.

    The screenshots below show an example of the results, including some ASCII art Claude generated directly from the raw sprite bitmap data, and a section of code constants where both the name and comments were determined or augmented by Claude.

    #SinclairSpectrum #OdinComputerGraphics #OldDogNewTricks #RetroDev #RetroGames #ReverseEngineering #SoftwarePreservation #ClaudeCodeCLI #GeminiCLI

  19. I have been working on regenerating the (long-lost) source code for Nodes of Yesod, a game I wrote for the Sinclair ZX Spectrum in 1985. I have been picking away at this Z80 disassembly for nearly 20 years, starting with IDA and later moving to Ghidra.

    While the project has been technically complete for some time (it reassembles to a binary identical to the shipped game), my goal is to release a fully documented codebase that is actually readable for future developers and historians.

    To that end, this weekend, I compared the Claude Code CLI and the Gemini CLI for the specific task of identifying and defining symbols for methods, labels, and constants. In the past, I've run into context memory issues with the web interfaces, but the CLI tools seem to handle this single 30K+ line file very well.

    Here is the breakdown:

    Claude Code CLI: It is faster and understands the Z80 context with very few mistakes. However, it is significantly more expensive for this volume of work, running into Pro plan rate limits relatively quickly.

    Gemini CLI: This allows me to work much longer before hitting rate limits on the Pro plan. It requires more iteration to get the output right, but it is a great workhorse.

    The screenshots below show an example of the results, including some ASCII art Claude generated directly from the raw sprite bitmap data, and a section of code constants where both the name and comments were determined or augmented by Claude.

    #SinclairSpectrum #OdinComputerGraphics #OldDogNewTricks #RetroDev #RetroGames #ReverseEngineering #SoftwarePreservation #ClaudeCodeCLI #GeminiCLI

  20. I have been working on regenerating the (long-lost) source code for Nodes of Yesod, a game I wrote for the Sinclair ZX Spectrum in 1985. I have been picking away at this Z80 disassembly for nearly 20 years, starting with IDA and later moving to Ghidra.

    While the project has been technically complete for some time (it reassembles to a binary identical to the shipped game), my goal is to release a fully documented codebase that is actually readable for future developers and historians.

    To that end, this weekend, I compared the Claude Code CLI and the Gemini CLI for the specific task of identifying and defining symbols for methods, labels, and constants. In the past, I've run into context memory issues with the web interfaces, but the CLI tools seem to handle this single 30K+ line file very well.

    Here is the breakdown:

    Claude Code CLI: It is faster and understands the Z80 context with very few mistakes. However, it is significantly more expensive for this volume of work, running into Pro plan rate limits relatively quickly.

    Gemini CLI: This allows me to work much longer before hitting rate limits on the Pro plan. It requires more iteration to get the output right, but it is a great workhorse.

    The screenshots below show an example of the results, including some ASCII art Claude generated directly from the raw sprite bitmap data, and a section of code constants where both the name and comments were determined or augmented by Claude.

    #SinclairSpectrum #OdinComputerGraphics #OldDogNewTricks #RetroDev #RetroGames #ReverseEngineering #SoftwarePreservation #ClaudeCodeCLI #GeminiCLI

  21. I have been working on regenerating the (long-lost) source code for Nodes of Yesod, a game I wrote for the Sinclair ZX Spectrum in 1985. I have been picking away at this Z80 disassembly for nearly 20 years, starting with IDA and later moving to Ghidra.

    While the project has been technically complete for some time (it reassembles to a binary identical to the shipped game), my goal is to release a fully documented codebase that is actually readable for future developers and historians.

    To that end, this weekend, I compared the Claude Code CLI and the Gemini CLI for the specific task of identifying and defining symbols for methods, labels, and constants. In the past, I've run into context memory issues with the web interfaces, but the CLI tools seem to handle this single 30K+ line file very well.

    Here is the breakdown:

    Claude Code CLI: It is faster and understands the Z80 context with very few mistakes. However, it is significantly more expensive for this volume of work, running into Pro plan rate limits relatively quickly.

    Gemini CLI: This allows me to work much longer before hitting rate limits on the Pro plan. It requires more iteration to get the output right, but it is a great workhorse.

    The screenshots below show an example of the results, including some ASCII art Claude generated directly from the raw sprite bitmap data, and a section of code constants where both the name and comments were determined or augmented by Claude.

    #SinclairSpectrum #OdinComputerGraphics #OldDogNewTricks #RetroDev #RetroGames #ReverseEngineering #SoftwarePreservation #ClaudeCodeCLI #GeminiCLI