home.social

#agonlight — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #agonlight, aggregated by home.social.

  1. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  2. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  3. I've rewritten my logo player -also works on - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje

  4. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  5. I've rewritten my #Console8 logo player -also works on #AgonLight - and updated the video file for 2 reasons. 1. it was a bit long playing the whole thing, and 2. I wanted to play a higher resolution video, covering as much of the screen as possible. With a bit of video editing (cutting and cropping to make the most of the logo at the end), plus taking advantage of the VDP code for both decompression and bitmap expansion, this is what my boot sequence looks like. I've left the logo to linger a little, but that's optional and a quick change to the script.
    Source code, binary and assets are available here: github.com/sijnstra/agon-proje
    #ez80 #z80 #assemblyLanguage #8bit #retrocomputing #console

  6. Retroparty war wieder genial ❤️
    Da wir an die Kapazitätsgrenze geraten, wird die nächste wohl an einer anderen Location stattfinden. Dieses mal stand die Party unter dem Motto Atari. Ich hoffe ein paar Amiganer konnten Vorurteile abbauen, ich schon 😉

    retrocomputer-dresden.de/retro

    #retrocomputing #atari #agonlight #z80 #dresden #retro #party

  7. Retroparty war wieder genial ❤️
    Da wir an die Kapazitätsgrenze geraten, wird die nächste wohl an einer anderen Location stattfinden. Dieses mal stand die Party unter dem Motto Atari. Ich hoffe ein paar Amiganer konnten Vorurteile abbauen, ich schon 😉

    retrocomputer-dresden.de/retro

    #retrocomputing #atari #agonlight #z80 #dresden #retro #party

  8. Retroparty war wieder genial ❤️
    Da wir an die Kapazitätsgrenze geraten, wird die nächste wohl an einer anderen Location stattfinden. Dieses mal stand die Party unter dem Motto Atari. Ich hoffe ein paar Amiganer konnten Vorurteile abbauen, ich schon 😉

    retrocomputer-dresden.de/retro

    #retrocomputing #atari #agonlight #z80 #dresden #retro #party

  9. Retroparty war wieder genial ❤️
    Da wir an die Kapazitätsgrenze geraten, wird die nächste wohl an einer anderen Location stattfinden. Dieses mal stand die Party unter dem Motto Atari. Ich hoffe ein paar Amiganer konnten Vorurteile abbauen, ich schon 😉

    retrocomputer-dresden.de/retro

    #retrocomputing #atari #agonlight #z80 #dresden #retro #party

  10. Retroparty war wieder genial ❤️
    Da wir an die Kapazitätsgrenze geraten, wird die nächste wohl an einer anderen Location stattfinden. Dieses mal stand die Party unter dem Motto Atari. Ich hoffe ein paar Amiganer konnten Vorurteile abbauen, ich schon 😉

    retrocomputer-dresden.de/retro

    #retrocomputing #atari #agonlight #z80 #dresden #retro #party

  11. Der AgonLight ist kein Raspberry Pi, sondern ein echter 8-Bit-Computer mit „Bare-Metal“-Design. Er kombiniert eine 50 MHz eZ80-CPU von Zilog mit einem ESP32 als Grafik- und Sound-Co-Prozessor.
    Bootet in Millisekunden direkt in BBC BASIC. Wer Technik ohne Abstraktions-Layer verstehen will, bekommt hier direkten Zugriff auf CPU, Speicher und Register.

    retrocomputer-dresden.de/agonl

    #agonlight #z80 #retrocomputing #bbcbasic #dresden #retrocomputerdresden

  12. Der AgonLight ist kein Raspberry Pi, sondern ein echter 8-Bit-Computer mit „Bare-Metal“-Design. Er kombiniert eine 50 MHz eZ80-CPU von Zilog mit einem ESP32 als Grafik- und Sound-Co-Prozessor.
    Bootet in Millisekunden direkt in BBC BASIC. Wer Technik ohne Abstraktions-Layer verstehen will, bekommt hier direkten Zugriff auf CPU, Speicher und Register.

    retrocomputer-dresden.de/agonl

    #agonlight #z80 #retrocomputing #bbcbasic #dresden #retrocomputerdresden

  13. Der AgonLight ist kein Raspberry Pi, sondern ein echter 8-Bit-Computer mit „Bare-Metal“-Design. Er kombiniert eine 50 MHz eZ80-CPU von Zilog mit einem ESP32 als Grafik- und Sound-Co-Prozessor.
    Bootet in Millisekunden direkt in BBC BASIC. Wer Technik ohne Abstraktions-Layer verstehen will, bekommt hier direkten Zugriff auf CPU, Speicher und Register.

    retrocomputer-dresden.de/agonl

    #agonlight #z80 #retrocomputing #bbcbasic #dresden #retrocomputerdresden

  14. Der AgonLight ist kein Raspberry Pi, sondern ein echter 8-Bit-Computer mit „Bare-Metal“-Design. Er kombiniert eine 50 MHz eZ80-CPU von Zilog mit einem ESP32 als Grafik- und Sound-Co-Prozessor.
    Bootet in Millisekunden direkt in BBC BASIC. Wer Technik ohne Abstraktions-Layer verstehen will, bekommt hier direkten Zugriff auf CPU, Speicher und Register.

    retrocomputer-dresden.de/agonl

    #agonlight #z80 #retrocomputing #bbcbasic #dresden #retrocomputerdresden

  15. Der AgonLight ist kein Raspberry Pi, sondern ein echter 8-Bit-Computer mit „Bare-Metal“-Design. Er kombiniert eine 50 MHz eZ80-CPU von Zilog mit einem ESP32 als Grafik- und Sound-Co-Prozessor.
    Bootet in Millisekunden direkt in BBC BASIC. Wer Technik ohne Abstraktions-Layer verstehen will, bekommt hier direkten Zugriff auf CPU, Speicher und Register.

    retrocomputer-dresden.de/agonl

    #agonlight #z80 #retrocomputing #bbcbasic #dresden #retrocomputerdresden

  16. Time for another image viewer for #AgonLight #Console8 - this time, PCX format. There are a number of reasons why I chose to display this format on the Agon/Console8.
    * It is an already existing format
    * The format is supported by modern tools, including #GIMP
    * It uses a very simple form of compression ideal for 8 bit CPUs
    * The specific choice of 16 colours has additional benefits:
    * The 16 colours are chosen from within the available 64 colour palette
    * The 16 colours allows the image to be sent to the VDP with 2 pixels per byte, speeding up the transfer
    I've attached a sample here to show just the quality of the resolution and colour depth. #z80 source code and binary is at:
    github.com/sijnstra/agon-proje
    #retrocomputing #image #viewer #ez80

  17. Time for another image viewer for #AgonLight #Console8 - this time, PCX format. There are a number of reasons why I chose to display this format on the Agon/Console8.
    * It is an already existing format
    * The format is supported by modern tools, including #GIMP
    * It uses a very simple form of compression ideal for 8 bit CPUs
    * The specific choice of 16 colours has additional benefits:
    * The 16 colours are chosen from within the available 64 colour palette
    * The 16 colours allows the image to be sent to the VDP with 2 pixels per byte, speeding up the transfer
    I've attached a sample here to show just the quality of the resolution and colour depth. #z80 source code and binary is at:
    github.com/sijnstra/agon-proje
    #retrocomputing #image #viewer #ez80

  18. Time for another image viewer for - this time, PCX format. There are a number of reasons why I chose to display this format on the Agon/Console8.
    * It is an already existing format
    * The format is supported by modern tools, including
    * It uses a very simple form of compression ideal for 8 bit CPUs
    * The specific choice of 16 colours has additional benefits:
    * The 16 colours are chosen from within the available 64 colour palette
    * The 16 colours allows the image to be sent to the VDP with 2 pixels per byte, speeding up the transfer
    I've attached a sample here to show just the quality of the resolution and colour depth. source code and binary is at:
    github.com/sijnstra/agon-proje

  19. Time for another image viewer for #AgonLight #Console8 - this time, PCX format. There are a number of reasons why I chose to display this format on the Agon/Console8.
    * It is an already existing format
    * The format is supported by modern tools, including #GIMP
    * It uses a very simple form of compression ideal for 8 bit CPUs
    * The specific choice of 16 colours has additional benefits:
    * The 16 colours are chosen from within the available 64 colour palette
    * The 16 colours allows the image to be sent to the VDP with 2 pixels per byte, speeding up the transfer
    I've attached a sample here to show just the quality of the resolution and colour depth. #z80 source code and binary is at:
    github.com/sijnstra/agon-proje
    #retrocomputing #image #viewer #ez80

  20. Time for another image viewer for #AgonLight #Console8 - this time, PCX format. There are a number of reasons why I chose to display this format on the Agon/Console8.
    * It is an already existing format
    * The format is supported by modern tools, including #GIMP
    * It uses a very simple form of compression ideal for 8 bit CPUs
    * The specific choice of 16 colours has additional benefits:
    * The 16 colours are chosen from within the available 64 colour palette
    * The 16 colours allows the image to be sent to the VDP with 2 pixels per byte, speeding up the transfer
    I've attached a sample here to show just the quality of the resolution and colour depth. #z80 source code and binary is at:
    github.com/sijnstra/agon-proje
    #retrocomputing #image #viewer #ez80

  21. I recently took advantage of some temporary discounts and acquired the #Console8 by Heber. It's a #retrogame focused package of the #AgonLight, complete with some great joypads that they also make. As part of the induction into the house, I converted the logo into something a little more 8-bit, and updated my logo software. #z80 #ez80 #retrocomputing
    You can buy a Console8 here : heber.co.uk/agon-cosole8/
    You can download the updated logo software & source here: github.com/sijnstra/agon-proje

  22. I recently took advantage of some temporary discounts and acquired the #Console8 by Heber. It's a #retrogame focused package of the #AgonLight, complete with some great joypads that they also make. As part of the induction into the house, I converted the logo into something a little more 8-bit, and updated my logo software. #z80 #ez80 #retrocomputing
    You can buy a Console8 here : heber.co.uk/agon-cosole8/
    You can download the updated logo software & source here: github.com/sijnstra/agon-proje

  23. I recently took advantage of some temporary discounts and acquired the by Heber. It's a focused package of the , complete with some great joypads that they also make. As part of the induction into the house, I converted the logo into something a little more 8-bit, and updated my logo software.
    You can buy a Console8 here : heber.co.uk/agon-cosole8/
    You can download the updated logo software & source here: github.com/sijnstra/agon-proje

  24. I recently took advantage of some temporary discounts and acquired the #Console8 by Heber. It's a #retrogame focused package of the #AgonLight, complete with some great joypads that they also make. As part of the induction into the house, I converted the logo into something a little more 8-bit, and updated my logo software. #z80 #ez80 #retrocomputing
    You can buy a Console8 here : heber.co.uk/agon-cosole8/
    You can download the updated logo software & source here: github.com/sijnstra/agon-proje

  25. I recently took advantage of some temporary discounts and acquired the #Console8 by Heber. It's a #retrogame focused package of the #AgonLight, complete with some great joypads that they also make. As part of the induction into the house, I converted the logo into something a little more 8-bit, and updated my logo software. #z80 #ez80 #retrocomputing
    You can buy a Console8 here : heber.co.uk/agon-cosole8/
    You can download the updated logo software & source here: github.com/sijnstra/agon-proje

  26. Time for another programming option for the #AgonLight family... #Pascal! I've re-targeted PASTA/80, an open source Turbo Pascal 3 compatible cross-compiler that targets #z80 machines. It's still early days, so expect a lot of weirdness and issues, and things that can be improved. It has a dependency on sjasm+, so there are a few quirks in how I've had to pull together the Agon libraries. You also need a Pascal compiler to compile the compiler. All the instructions, source and some examples are on the github repo: github.com/sijnstra/pasta80/tr #retrocomputing

  27. Time for another programming option for the #AgonLight family... #Pascal! I've re-targeted PASTA/80, an open source Turbo Pascal 3 compatible cross-compiler that targets #z80 machines. It's still early days, so expect a lot of weirdness and issues, and things that can be improved. It has a dependency on sjasm+, so there are a few quirks in how I've had to pull together the Agon libraries. You also need a Pascal compiler to compile the compiler. All the instructions, source and some examples are on the github repo: github.com/sijnstra/pasta80/tr #retrocomputing

  28. Time for another programming option for the family... ! I've re-targeted PASTA/80, an open source Turbo Pascal 3 compatible cross-compiler that targets machines. It's still early days, so expect a lot of weirdness and issues, and things that can be improved. It has a dependency on sjasm+, so there are a few quirks in how I've had to pull together the Agon libraries. You also need a Pascal compiler to compile the compiler. All the instructions, source and some examples are on the github repo: github.com/sijnstra/pasta80/tr

  29. Time for another programming option for the #AgonLight family... #Pascal! I've re-targeted PASTA/80, an open source Turbo Pascal 3 compatible cross-compiler that targets #z80 machines. It's still early days, so expect a lot of weirdness and issues, and things that can be improved. It has a dependency on sjasm+, so there are a few quirks in how I've had to pull together the Agon libraries. You also need a Pascal compiler to compile the compiler. All the instructions, source and some examples are on the github repo: github.com/sijnstra/pasta80/tr #retrocomputing

  30. Time for another programming option for the #AgonLight family... #Pascal! I've re-targeted PASTA/80, an open source Turbo Pascal 3 compatible cross-compiler that targets #z80 machines. It's still early days, so expect a lot of weirdness and issues, and things that can be improved. It has a dependency on sjasm+, so there are a few quirks in how I've had to pull together the Agon libraries. You also need a Pascal compiler to compile the compiler. All the instructions, source and some examples are on the github repo: github.com/sijnstra/pasta80/tr #retrocomputing

  31. If you're into 8-bit programming and/or graphics you can get a whole range of Retro Jotters on Amazon. The most popular one is the ZX Spectrum one which I've linked here... amazon.co.uk/dp/B0C47JD15H Good luck with finding the others as the site search engine is absolutely useless. #zxspectrum #retrojotter #c64 #agonlight #amstradcpc #gamingbooks #gamedev #art #pixelart #puttycad

  32. If you're into 8-bit programming and/or graphics you can get a whole range of Retro Jotters on Amazon. The most popular one is the ZX Spectrum one which I've linked here... amazon.co.uk/dp/B0C47JD15H Good luck with finding the others as the site search engine is absolutely useless. #zxspectrum #retrojotter #c64 #agonlight #amstradcpc #gamingbooks #gamedev #art #pixelart #puttycad

  33. If you're into 8-bit programming and/or graphics you can get a whole range of Retro Jotters on Amazon. The most popular one is the ZX Spectrum one which I've linked here... amazon.co.uk/dp/B0C47JD15H Good luck with finding the others as the site search engine is absolutely useless. #zxspectrum #retrojotter #c64 #agonlight #amstradcpc #gamingbooks #gamedev #art #pixelart #puttycad

  34. If you're into 8-bit programming and/or graphics you can get a whole range of Retro Jotters on Amazon. The most popular one is the ZX Spectrum one which I've linked here... amazon.co.uk/dp/B0C47JD15H Good luck with finding the others as the site search engine is absolutely useless. #zxspectrum #retrojotter #c64 #agonlight #amstradcpc #gamingbooks #gamedev #art #pixelart #puttycad

  35. If you're into 8-bit programming and/or graphics you can get a whole range of Retro Jotters on Amazon. The most popular one is the ZX Spectrum one which I've linked here... amazon.co.uk/dp/B0C47JD15H Good luck with finding the others as the site search engine is absolutely useless. #zxspectrum #retrojotter #c64 #agonlight #amstradcpc #gamingbooks #gamedev #art #pixelart #puttycad

  36. If you're into 8-bit programming and/or graphics you can get a whole range of Retro Jotters on Amazon. The most popular one is the ZX Spectrum one which I've linked here... amazon.co.uk/dp/B0C47JD15H Good luck with finding the others as the site search engine is absolutely useless. #zxspectrum #retrojotter #c64 #agonlight #amstradcpc #gamingbooks #gamedev #art #pixelart #puttycad

  37. Creating an Entity Component System for My Retro Video Game Engine
    Welcome to the next edition of Gamedev The Hard Way, my attempt at #programming a game from scratch for the #AgonLight, using nothing but C. This time I throw away a ton of code and replace it with a shiny new Entity Component System.
    ncot.uk/videos/creating-an-ent

  38. Creating an Entity Component System for My Retro Video Game Engine
    Welcome to the next edition of Gamedev The Hard Way, my attempt at #programming a game from scratch for the #AgonLight, using nothing but C. This time I throw away a ton of code and replace it with a shiny new Entity Component System.
    ncot.uk/videos/creating-an-ent

  39. Creating an Entity Component System for My Retro Video Game Engine
    Welcome to the next edition of Gamedev The Hard Way, my attempt at #programming a game from scratch for the #AgonLight, using nothing but C. This time I throw away a ton of code and replace it with a shiny new Entity Component System.
    ncot.uk/videos/creating-an-ent

  40. Creating an Entity Component System for My Retro Video Game Engine
    Welcome to the next edition of Gamedev The Hard Way, my attempt at #programming a game from scratch for the #AgonLight, using nothing but C. This time I throw away a ton of code and replace it with a shiny new Entity Component System.
    ncot.uk/videos/creating-an-ent

  41. Creating an Entity Component System for My Retro Video Game Engine
    Welcome to the next edition of Gamedev The Hard Way, my attempt at #programming a game from scratch for the #AgonLight, using nothing but C. This time I throw away a ton of code and replace it with a shiny new Entity Component System.
    ncot.uk/videos/creating-an-ent

  42. I wanted to use more graphics on my #AgonLight and the best project that came to mind was to display #Amstrad #CPC .pal/.scr images. Took a while to get there, and now it works including the same "wipe" effect that the original hardware had due to the unusual RAM layout. Planning to use this for landing pages to create the mood for any game you might load. You can see the source code + binary at github.com/sijnstra/agon-proje #z80 #ez80 #retrocomputing #retrogaming video shows loader image from Stefan Vogt's Ghosts of Blackwood Manor.

  43. I wanted to use more graphics on my #AgonLight and the best project that came to mind was to display #Amstrad #CPC .pal/.scr images. Took a while to get there, and now it works including the same "wipe" effect that the original hardware had due to the unusual RAM layout. Planning to use this for landing pages to create the mood for any game you might load. You can see the source code + binary at github.com/sijnstra/agon-proje #z80 #ez80 #retrocomputing #retrogaming video shows loader image from Stefan Vogt's Ghosts of Blackwood Manor.

  44. I wanted to use more graphics on my and the best project that came to mind was to display .pal/.scr images. Took a while to get there, and now it works including the same "wipe" effect that the original hardware had due to the unusual RAM layout. Planning to use this for landing pages to create the mood for any game you might load. You can see the source code + binary at github.com/sijnstra/agon-proje video shows loader image from Stefan Vogt's Ghosts of Blackwood Manor.

  45. I wanted to use more graphics on my #AgonLight and the best project that came to mind was to display #Amstrad #CPC .pal/.scr images. Took a while to get there, and now it works including the same "wipe" effect that the original hardware had due to the unusual RAM layout. Planning to use this for landing pages to create the mood for any game you might load. You can see the source code + binary at github.com/sijnstra/agon-proje #z80 #ez80 #retrocomputing #retrogaming video shows loader image from Stefan Vogt's Ghosts of Blackwood Manor.

  46. I wanted to use more graphics on my #AgonLight and the best project that came to mind was to display #Amstrad #CPC .pal/.scr images. Took a while to get there, and now it works including the same "wipe" effect that the original hardware had due to the unusual RAM layout. Planning to use this for landing pages to create the mood for any game you might load. You can see the source code + binary at github.com/sijnstra/agon-proje #z80 #ez80 #retrocomputing #retrogaming video shows loader image from Stefan Vogt's Ghosts of Blackwood Manor.

  47. Writing a Roguelike in C Part 1
    Let’s try to write a Roguelike game in C for the #AgonLight. This is the first video. I explore how the original Rogue and similar games like Nethack generate their own dungeons, then adapt code that draws mazes so my dungeons are a bit more interesting to explore.
    ncot.uk/videos/writing-a-rogue