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#unreal — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #unreal, aggregated by home.social.

  1. While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  2. I’ve expanded the surface detection system to the spears. They now detect what type of surface they hit and play the correct sound effect

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  3. Spent some time refining the effects for the launch ability. You can now charge crystals to launch up and forward, giving you a fast boost at the start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  4. I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  5. I needed a simpler way to detect what terrain is around the player. Right now it swaps footstep SFX from grass to snow, and later I can use the same system to switch particles for jumping, running and more

    #indiegame
    #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  6. I worked more on the corruption around the checkpoints. Now particles kick in as the checkpoint activates and the dark corruption starts dissolving

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  7. Been working on bounce pad variations so they feel more at home in the snow environment. I’ll be reworking the snow models and polishing the particles next

    #indiegame
    #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  8. A bit of a smaller update today, but here’s some behind-the-scenes work on a new prototype enemy that fires spikes from the ground when the player gets close

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  9. Been experimenting with new cliffs and rock shapes. Next step is optimizing them, probably by baking everything down to a cleaner low poly version

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  10. I’ve been experimenting with background assets like rocks and cliffs to figure out how to make them more efficient. They still need some color tweaks, and they’re a bit too low poly for what I’m aiming for, so that’s next on the list

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  11. I started building out more water and river areas in the level, experimenting with compositions and looking for strong landmarks to anchor the space

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  12. I’ve been revisiting older level sections and found some great places to add the new bounce pads. They’re already making the flow feel much smoother

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  13. I’ve been playing around with the bounce pads and realized they can send the player downward as well, so I’m using that to shape a new wall sliding section

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  14. One of the early builds had this cave section where you wall-jumped your way down. I’m rebuilding it now, trying to get that same sense of flow back

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart