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#unreal — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #unreal, aggregated by home.social.

  1. People flipping the table becase of young Link.

    - Young Link = 7 years old
    - Adult Link = 17 years old

    It's supposed to look cute. But yeah, go and ask for realism on a fantasy adventure game where 10 years pass by lifting a sword.

    #Videogames #Gaming #Games #Zelda #TheLegendaOfZelda #OcarinaOfTime #Remake #Unreal #UnrealEngine #UnrealEngine5 #UE5 #Nintendo #NintendoDirect #Switch2 #NintendoSwitch #NintendoSwitch2 #Retro

  2. I'm waiting for #Microsoft to announce an special #UnrealEngine5 partnership to power their next gen #XBOX games.

    If #AshaSharma does not do it, then I'll understand there is already one signed or there is no need.

    Nonetheless, the path of profitability at #MicrosoftGaming is to have a large contractor pools with a common language (UE).

    #Videogames #Gaming #Games #Unreal #UnrealEngine #UE5 #UnrealEngine6 #UE6 #GameEngine #Epic #EpicGames #Lumen #Nanite #SceneGraph #Verse

  3. I'm waiting for #Microsoft to announce an special #UnrealEngine5 partnership to power their next gen #XBOX games.

    If #AshaSharma does not do it, then I'll understand there is already one signed or there is no need.

    Nonetheless, the path of profitability at #MicrosoftGaming is to have a large contractor pools with a common language (UE).

    #Videogames #Gaming #Games #Unreal #UnrealEngine #UE5 #UnrealEngine6 #UE6 #GameEngine #Epic #EpicGames #Lumen #Nanite #SceneGraph #Verse

  4. I'm waiting for #Microsoft to announce an special #UnrealEngine5 partnership to power their next gen #XBOX games.

    If #AshaSharma does not do it, then I'll understand there is already one signed or there is no need.

    Nonetheless, the path of profitability at #MicrosoftGaming is to have a large contractor pools with a common language (UE).

    #Videogames #Gaming #Games #Unreal #UnrealEngine #UE5 #UnrealEngine6 #UE6 #GameEngine #Epic #EpicGames #Lumen #Nanite #SceneGraph #Verse

  5. I'm waiting for #Microsoft to announce an special #UnrealEngine5 partnership to power their next gen #XBOX games.

    If #AshaSharma does not do it, then I'll understand there is already one signed or there is no need.

    Nonetheless, the path of profitability at #MicrosoftGaming is to have a large contractor pools with a common language (UE).

    #Videogames #Gaming #Games #Unreal #UnrealEngine #UE5 #UnrealEngine6 #UE6 #GameEngine #Epic #EpicGames #Lumen #Nanite #SceneGraph #Verse

  6. I'm waiting for #Microsoft to announce an special #UnrealEngine5 partnership to power their next gen #XBOX games.

    If #AshaSharma does not do it, then I'll understand there is already one signed or there is no need.

    Nonetheless, the path of profitability at #MicrosoftGaming is to have a large contractor pools with a common language (UE).

    #Videogames #Gaming #Games #Unreal #UnrealEngine #UE5 #UnrealEngine6 #UE6 #GameEngine #Epic #EpicGames #Lumen #Nanite #SceneGraph #Verse

  7. Guys. #TheElderScrollsVI will come with the #CreationEngine3.

    The game will fail and will get mid reviews. Narrative alone won't save it.

    Who knows if #ToddHoward retires after that (or after #Fallout5), which will also suffer the same fate.

    The future is Unity and Unreal Engine 5 unless you're creating an "AAA" game for a specific hardware.

    #Videogames #Gaming #Games #Microsoft #Bethesda #TheElderScrolls #Fallout #CreationEngine #GameEngine #Unreal #UnrealEngine5 #UnrealEngine #UE5

  8. Just shared this with some folks at the local hackspace and thought it was worth sharing it here, too.

    This video is still one of the best practical explanations of PID controllers I've seen.

    It does talk a bit about code in general terms, but if you just want to understand the fundamentals of what PID does and what each term contributes.

    youtube.com/watch?v=y3K6FUgrgXw #PID #ControlSystems #programming #unreal

  9. Just shared this with some folks at the local hackspace and thought it was worth sharing it here, too.

    This video is still one of the best practical explanations of PID controllers I've seen.

    It does talk a bit about code in general terms, but if you just want to understand the fundamentals of what PID does and what each term contributes.

    youtube.com/watch?v=y3K6FUgrgXw #PID #ControlSystems #programming #unreal

  10. Just shared this with some folks at the local hackspace and thought it was worth sharing it here, too.

    This video is still one of the best practical explanations of PID controllers I've seen.

    It does talk a bit about code in general terms, but if you just want to understand the fundamentals of what PID does and what each term contributes.

    youtube.com/watch?v=y3K6FUgrgXw #PID #ControlSystems #programming #unreal

  11. Just shared this with some folks at the local hackspace and thought it was worth sharing it here, too.

    This video is still one of the best practical explanations of PID controllers I've seen.

    It does talk a bit about code in general terms, but if you just want to understand the fundamentals of what PID does and what each term contributes.

    youtube.com/watch?v=y3K6FUgrgXw #PID #ControlSystems #programming #unreal

  12. Just shared this with some folks at the local hackspace and thought it was worth sharing it here, too.

    This video is still one of the best practical explanations of PID controllers I've seen.

    It does talk a bit about code in general terms, but if you just want to understand the fundamentals of what PID does and what each term contributes.

    youtube.com/watch?v=y3K6FUgrgXw #PID #ControlSystems #programming #unreal

  13. New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.

    There's a few technical details including some of the work arounds I use for issues with Nanite.

    enkisoftware.com/devlogpost-20

    #Avoyd #Voxel #Unreal #UE5 #glTF #Nanite #IndieDev #GameDev

  14. New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.

    There's a few technical details including some of the work arounds I use for issues with Nanite.

    enkisoftware.com/devlogpost-20

    #Avoyd #Voxel #Unreal #UE5 #glTF #Nanite #IndieDev #GameDev

  15. New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.

    There's a few technical details including some of the work arounds I use for issues with Nanite.

    enkisoftware.com/devlogpost-20

    #Avoyd #Voxel #Unreal #UE5 #glTF #Nanite #IndieDev #GameDev

  16. New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.

    There's a few technical details including some of the work arounds I use for issues with Nanite.

    enkisoftware.com/devlogpost-20

    #Avoyd #Voxel #Unreal #UE5 #glTF #Nanite #IndieDev #GameDev

  17. New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.

    There's a few technical details including some of the work arounds I use for issues with Nanite.

    enkisoftware.com/devlogpost-20

    #Avoyd #Voxel #Unreal #UE5 #glTF #Nanite #IndieDev #GameDev

  18. I don't have hopes for a good The Elder Scrolls VI if Bethesda keeps insisting in the Creation Engine.

    Even CD Projekt RED changed engines to Unreal 5 for The Witcher 4.

    I know some companies don't want to pay Epic Games for their technology, but at this point it's cheaper than building your own and offering a mediocre experience.

    #TheElderScrollsVI #TES6 #TESVI #Bethesda #Microsoft #CreationEngine #Gamebryo #Videogames #Gaming #Unreal #UnrealEngine #UnrealEngine5

  19. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

  20. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

  21. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

  22. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin

  23. 🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

    ✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

    Head over to #GPUOpen now to take a look: gpuopen.com/learn/unreal-engin