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#fun — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #fun, aggregated by home.social.

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  1. Sometimes I have fun with Mr. #SlopALot - #Copilot.
    Here is a 5-turn conversation about the analogies of #prompt|s, #esoteric in general and #TESCREAL.

    I like how I can make that thing tell me almost what I want to hear.

    #fun #AIgenerated

    Thanks to all, who’s content was used for this. And sorry to all, who were not able to reject the use of their content.

  2. War vorhin mit dem Auto beim TÜV. Die haben da T-Shirts für Leute in meinem Alter! 🤣😂🤣😂

    #Humor #Alter #Fun #TUV

  3. War vorhin mit dem Auto beim TÜV. Die haben da T-Shirts für Leute in meinem Alter! 🤣😂🤣😂

    #Humor #Alter #Fun #TUV

  4. Moin! ☕️☕️☕️😊
    Wenn du schlafen willst wie ein Stein, musst du denken wie ein Stein.
    Bei mir war es leider kein Fels in der Brandung, sondern viel Geröll, was auch noch in Bewegung war.

    #moin #gutenmorgen #fun #humor #humour #fotografie #photography #photo #quote #myphoto #onephotoaday

  5. Moin! ☕️☕️☕️😊
    Wenn du schlafen willst wie ein Stein, musst du denken wie ein Stein.
    Bei mir war es leider kein Fels in der Brandung, sondern viel Geröll, was auch noch in Bewegung war.

    #moin #gutenmorgen #fun #humor #humour #fotografie #photography #photo #quote #myphoto #onephotoaday

  6. 💚 Es gibt nichts Besseres als Musik. 💚
    💙 There's nothing better than music. 💙

    #Fun #music #fantastic

    🎼 - Jacob Collier Improvises with Orchestra (Live in San Francisco) - 🎶
    www.youtube.com/watch?v=BFul...

    Jacob Collier Improvises With ...

  7. 💚 Es gibt nichts Besseres als Musik. 💚
    💙 There's nothing better than music. 💙

    #Fun #music #fantastic

    🎼 - Jacob Collier Improvises with Orchestra (Live in San Francisco) - 🎶
    www.youtube.com/watch?v=BFul...

    Jacob Collier Improvises With ...

  8. A Look Back at X-Men 2099 #2 (1993)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

    Way back in 1993, I had a fun reading X-Men 2099 #1 as soon as it was released in the local comic book specialty store here in the Philippines. Back then, I was already into the 30th anniversary celebration of the X-Men while also reading more comic books about Marvel’s science fiction 2099 franchise of comic books. I love the way X-Men 2099 #1 ended as it was a powerful way of building up the tension and excitement that comes with waiting another 30 days for issue #2 to come out.

    With those details laid down, here is a look back at X-Men 2099 #2, published by Marvel Comics in 1993 with a story written by John Francis Moore and drawn by Ron Lim.

    The cover.

    Early story

    The story begins with the X-Men desperately trying to escape as the arcology has been invaded by enforcers (also referred to as the Greater Nevada Syndicate) of the Synge casino. Their leader Xi’an is in critical condition after getting shot during an assassination attempt that happened moments earlier. The X-Men are inside their van speeding away and Meanstreak (Henri Huang) uses his super speed to run ahead of them to quickly check what awaits them all. During the ride, Krystalin learned of the news that Noah Synge has died and Xi’an has been blamed for murder. Cerebra confirmed that Xi’an expressed hatred towards Synge.

    When the van finally reaches the outdoor area, the X-Men find themselves facing a large tank and a helicopter of the syndicate which anticipated their arrival. The syndicate tells them to surrender Xi’an…

    Quality

    Cerebra shows their leader Xi’an with a biological cocoon forming over his body. Pay attention to the details.

    As a follow-up to the impressive first issue, this one remains a very good read after all these decades. It is clear to me that John Francis Moore had carefully planned an engaging tale of the futuristic X-Men with Tim Fitzgerald (who will later be called Skullfire) as the symbolic reflection of the readers who get to discover more about the team, the situation they are in and why they exist in the first place.

    As expected, the creative stuff that started in issue #1 progressed naturally as the story went on in this comic book. The X-Men of 2099 got away to find safety and get themselves organized as their leader remains in critical condition. Along the way, the syndicate itself gets adjusted as it has the son and daughter of Noah Synge taking over their evil empire suddenly. The syndicate is responsible for seven deaths, the wounding of nineteen people and the capture of over forty people as a result of their sudden invasion of the arcology and their attempt to assassinate Xi’an in retaliation of the death of Noah Synge. This was the creative duo’s way of telling readers who the bad guys are and why the X-Men are at a great disadvantage.

    What I find engaging here is how the Moore-Lim duo emphasized Xi’an’s significance through flashbacks and background details (which further revealed more of the founding of the futuristic X-Men). This creative gamble worked wonders and clearly more than made up for the lack of dialogue and interactions from the X-Men’s leader. At the same time, the narrative has this flavor of conspiracy when the Synge empire was emphasized.

    Conclusion

    The futuristic X-Men encounter strong opposition from the syndicate.

    X-Men 2099 #2 (1993) is clearly a very good read. As a follow-up to the very solid issue #1, it added to the build-up emphasizing the futuristic X-Men a lot more while still having enough room to develop the Synge empire and its syndicate. Along the way there were some nice pay-offs to certain build-ups in issue #1 and there was a fine balance between action scenes and the plot/character development scenes. That said, this comic book is a solid bridge between issue #1 and the conclusion in issue #3.

    Overall, X-Men 2099 #2 (1993) is highly recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

    #1990s #America #amusement #animation #Blog #blogger #blogging #Bloodhawk #CarloCarrasco #Cerebra #ChatGPT #comic #comicBook #comicBookAdaptation #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #entertainment #entertainmentBlog #Fediverse #fun #geek #HenriHuang #HooverDam #illustratedLiterature #Instagram #JohnFrancisMoore #Krystalin #LasVegas #literature #Marvel #Marvel2099 #MarvelComics #MarvelEntertainment #Mastodon #Meanstreak #Metalhead #Nevada #nostalgia #Philippines #retroReview #Retrospective #review #Reviews #RonLim #sciFi #scienceFiction #Serpentina #Skullfire #superhero #superheroes #The1990s #TimFitzgerald #WordPress #WordPressCom #XMen #XMen2099 #XMenReview #XiAn
  9. A Look Back at X-Men 2099 #2 (1993)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.  

    Way back in 1993, I had a fun reading X-Men 2099 #1 as soon as it was released in the local comic book specialty store here in the Philippines. Back then, I was already into the 30th anniversary celebration of the X-Men while also reading more comic books about Marvel’s science fiction 2099 franchise of comic books. I love the way X-Men 2099 #1 ended as it was a powerful way of building up the tension and excitement that comes with waiting another 30 days for issue #2 to come out.

    With those details laid down, here is a look back at X-Men 2099 #2, published by Marvel Comics in 1993 with a story written by John Francis Moore and drawn by Ron Lim.

    The cover.

    Early story

    The story begins with the X-Men desperately trying to escape as the arcology has been invaded by enforcers (also referred to as the Greater Nevada Syndicate) of the Synge casino. Their leader Xi’an is in critical condition after getting shot during an assassination attempt that happened moments earlier. The X-Men are inside their van speeding away and Meanstreak (Henri Huang) uses his super speed to run ahead of them to quickly check what awaits them all. During the ride, Krystalin learned of the news that Noah Synge has died and Xi’an has been blamed for murder. Cerebra confirmed that Xi’an expressed hatred towards Synge.

    When the van finally reaches the outdoor area, the X-Men find themselves facing a large tank and a helicopter of the syndicate which anticipated their arrival. The syndicate tells them to surrender Xi’an…

    Quality

    Cerebra shows their leader Xi’an with a biological cocoon forming over his body. Pay attention to the details.

    As a follow-up to the impressive first issue, this one remains a very good read after all these decades. It is clear to me that John Francis Moore had carefully planned an engaging tale of the futuristic X-Men with Tim Fitzgerald (who will later be called Skullfire) as the symbolic reflection of the readers who get to discover more about the team, the situation they are in and why they exist in the first place.

    As expected, the creative stuff that started in issue #1 progressed naturally as the story went on in this comic book. The X-Men of 2099 got away to find safety and get themselves organized as their leader remains in critical condition. Along the way, the syndicate itself gets adjusted as it has the son and daughter of Noah Synge taking over their evil empire suddenly. The syndicate is responsible for seven deaths, the wounding of nineteen people and the capture of over forty people as a result of their sudden invasion of the arcology and their attempt to assassinate Xi’an in retaliation of the death of Noah Synge. This was the creative duo’s way of telling readers who the bad guys are and why the X-Men are at a great disadvantage.

    What I find engaging here is how the Moore-Lim duo emphasized Xi’an’s significance through flashbacks and background details (which further revealed more of the founding of the futuristic X-Men). This creative gamble worked wonders and clearly more than made up for the lack of dialogue and interactions from the X-Men’s leader. At the same time, the narrative has this flavor of conspiracy when the Synge empire was emphasized.

    Conclusion

    The futuristic X-Men encounter strong opposition from the syndicate.

    X-Men 2099 #2 (1993) is clearly a very good read. As a follow-up to the very solid issue #1, it added to the build-up emphasizing the futuristic X-Men a lot more while still having enough room to develop the Synge empire and its syndicate. Along the way there were some nice pay-offs to certain build-ups in issue #1 and there was a fine balance between action scenes and the plot/character development scenes. That said, this comic book is a solid bridge between issue #1 and the conclusion in issue #3.

    Overall, X-Men 2099 #2 (1993) is highly recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

    #1990s #America #amusement #animation #Blog #blogger #blogging #Bloodhawk #CarloCarrasco #Cerebra #ChatGPT #comic #comicBook #comicBookAdaptation #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #entertainment #entertainmentBlog #Fediverse #fun #geek #HenriHuang #HooverDam #illustratedLiterature #Instagram #JohnFrancisMoore #Krystalin #LasVegas #literature #Marvel #Marvel2099 #MarvelComics #MarvelEntertainment #Mastodon #Meanstreak #Metalhead #Nevada #nostalgia #Philippines #retroReview #Retrospective #review #Reviews #RonLim #sciFi #scienceFiction #Serpentina #Skullfire #superhero #superheroes #The1990s #TimFitzgerald #WordPress #WordPressCom #XMen #XMen2099 #XMenReview #XiAn
  10. Promise Mascot Agency: Absurdist Adventure RPG Romp Thing 🚐

    Some indie games are naturally more insane than others. Promise Mascot Agency fits the bill lovingly there. It’s by UK-based devs Kaizen Game Works and their game launched back in April 2025 (out on all consoles and PC).

    It styles itself like a Japanese absurdist, surreal, manga type jaunt. The player works as a mascot recruiter where you go around a cursed town saving the day, which features all sorts of bizarre happenings. Hurray? Yes, it’s nuts fun.

    The Berserk Charms of Promise Mascot Agency

    This game may appear excessively weird from a surface level overview, but it actually turns out to be a super wholesome and delightful time of it.

    It’s an open world adventure game with RPG, narrative, and mascot management sim elements. Players take control of Michi (a yakuza fixer type dude) who befriends Pinky. She’s a mascot of a severed living finger with a baby face, one who also has anger management issues.

    Michi’s goal is to revive a mascot agency to support the local community.

    To do that, you drive a small pickup truck and must speed around a Japanese city in the open world element, where you unravel various local conspiracies and the like. You also complete jobs in Grand Theft Auto fashion, develop your reputation, and revel in how incredibly weird everything is.

    From there, a Mondo Mascots type vibe emerges. You meet all sorts of wonderfully bizarre mascot creations (a very real thing in Japan for every location), and guide them toward greater things.

    Behold Kaizen Game Works’ gameplay explainer video below for more details. You’ll probably need to hear it as Promise Mascot Agency is an oddball time of it.

    The whole thing is basically Grand Theft Auto but with a heaping wodge of insane Japanese kawaii culture stuff over the top. And that’s a very great thing a lot of the time.

    Absurdity and all that to one side, it’s a fun game. If this sort of Nippon type madness is your thing then you’ll have a whale of a time here. We did the game very amusing, too, which helped. And it’s a unique take on the GTA format.

    If you want something a bit less ridiculous, though, you may struggle with it. Plus, despite its best efforts, Promise Mascot Agency can feel a little aimless at times. The driving mechanics are, seemingly bad on purpose, also a bit strange and it can get frustrating.

    However, overall we had a much fun with this. There’s about 10 hours of gameplay when you get stuck into it for the main story, but plenty of stuff around that to keep you occupied.

    You’ll know from the trailer whether you want to give it a go or not. And if you do, just hurl yourself on in there and go with the flow. It’s all very odd, but then you must already like that type of thing as you’re a Professional Moron reader. Huzzah!

    Promise Mascot Agency, Ahoy! This One Has a Jazz Fusion Score

    A quick nod to the game’s soundtrack here. Kaizen Game Works even went all out with the game’s score, which was by Japanese composer Ryo Koike.

    It’s that particular type of breezy Japanese music that’s 1970s Shōwa-era Japanese jazz fusion. That means a lot of funky basslines, vintage synths, jazz flutes and the like. It’s an acquired listen and not for everyone, but we like the below Misfits Make It Work.

    Now, we happen to hate jazz fusion and find it stunningly pretentious.

    Most of the time, anyway, but this particular Japanese variety has that oddball quality to it we kind of like. It’s background music, basically, which is why the devs put together this 60 minutes Kaso-Machi studying vibes video for students and working professionals.

    Not 100% our cup of tea, we must admit, but notable for the commitment to Japanese authenticity here.

    We thought Promise Mascot Agency was, surely, going to be by a Japanese indie dev. Nope! It’s by English people like us, which adds a nice bit of clout to the whole gameplay package.

    #absurd #adventure #anime #Fun #Funny #gaming #IndieGames #Japan #KaizenGameWorks #kawaii #Lifestyle #manga #Mascots #PromiseMascotAgency
  11. Promise Mascot Agency: Absurdist Adventure RPG Romp Thing 🚐

    Some indie games are naturally more insane than others. Promise Mascot Agency fits the bill lovingly there. It’s by UK-based devs Kaizen Game Works and their game launched back in April 2025 (out on all consoles and PC).

    It styles itself like a Japanese absurdist, surreal, manga type jaunt. The player works as a mascot recruiter where you go around a cursed town saving the day, which features all sorts of bizarre happenings. Hurray? Yes, it’s nuts fun.

    The Berserk Charms of Promise Mascot Agency

    This game may appear excessively weird from a surface level overview, but it actually turns out to be a super wholesome and delightful time of it.

    It’s an open world adventure game with RPG, narrative, and mascot management sim elements. Players take control of Michi (a yakuza fixer type dude) who befriends Pinky. She’s a mascot of a severed living finger with a baby face, one who also has anger management issues.

    Michi’s goal is to revive a mascot agency to support the local community.

    To do that, you drive a small pickup truck and must speed around a Japanese city in the open world element, where you unravel various local conspiracies and the like. You also complete jobs in Grand Theft Auto fashion, develop your reputation, and revel in how incredibly weird everything is.

    From there, a Mondo Mascots type vibe emerges. You meet all sorts of wonderfully bizarre mascot creations (a very real thing in Japan for every location), and guide them toward greater things.

    Behold Kaizen Game Works’ gameplay explainer video below for more details. You’ll probably need to hear it as Promise Mascot Agency is an oddball time of it.

    The whole thing is basically Grand Theft Auto but with a heaping wodge of insane Japanese kawaii culture stuff over the top. And that’s a very great thing a lot of the time.

    Absurdity and all that to one side, it’s a fun game. If this sort of Nippon type madness is your thing then you’ll have a whale of a time here. We did the game very amusing, too, which helped. And it’s a unique take on the GTA format.

    If you want something a bit less ridiculous, though, you may struggle with it. Plus, despite its best efforts, Promise Mascot Agency can feel a little aimless at times. The driving mechanics are, seemingly bad on purpose, also a bit strange and it can get frustrating.

    However, overall we had a much fun with this. There’s about 10 hours of gameplay when you get stuck into it for the main story, but plenty of stuff around that to keep you occupied.

    You’ll know from the trailer whether you want to give it a go or not. And if you do, just hurl yourself on in there and go with the flow. It’s all very odd, but then you must already like that type of thing as you’re a Professional Moron reader. Huzzah!

    Promise Mascot Agency, Ahoy! This One Has a Jazz Fusion Score

    A quick nod to the game’s soundtrack here. Kaizen Game Works even went all out with the game’s score, which was by Japanese composer Ryo Koike.

    It’s that particular type of breezy Japanese music that’s 1970s Shōwa-era Japanese jazz fusion. That means a lot of funky basslines, vintage synths, jazz flutes and the like. It’s an acquired listen and not for everyone, but we like the below Misfits Make It Work.

    Now, we happen to hate jazz fusion and find it stunningly pretentious.

    Most of the time, anyway, but this particular Japanese variety has that oddball quality to it we kind of like. It’s background music, basically, which is why the devs put together this 60 minutes Kaso-Machi studying vibes video for students and working professionals.

    Not 100% our cup of tea, we must admit, but notable for the commitment to Japanese authenticity here.

    We thought Promise Mascot Agency was, surely, going to be by a Japanese indie dev. Nope! It’s by English people like us, which adds a nice bit of clout to the whole gameplay package.

    #absurd #adventure #anime #Fun #Funny #gaming #IndieGames #Japan #KaizenGameWorks #kawaii #Lifestyle #manga #Mascots #PromiseMascotAgency
  12. Future Knight: Fixed Image LCD Platforming Fun and Games ⚜️

    If you remember those stupid Tiger Electronics LCD handheld things from the early 1990s, then you were around in the early 1990s. Now, Spanish indie game studio Aeternum Game Studios has gone and done a platformer using that distinct graphics style.

    Future Knight takes the fixed image printed onto a handheld screen look of the old LCD games. And it adds in some fancy new modern gaming sensibilities, too, so it’s a more complete experience.

    Tiger Electronics… Meet Future Knight!

    This is out now on Steam only and is styled like a run and fun type platformer of yesteryear. The genre was very popular in the 1990s. Here you take control of  a robotic hero and your goal is to stop a cult from doing its thing.

    Into the frantic action you go to shoot stuff, take out weird bosses, and race around in the air on a hoverboard type deal. Oh, and it’s all set in a retro-futuristic 1993 version of Tokyo.

    Future Knight stands out thanks to its liquid crystal display look. As if you’re staring at a calculator, but not.

    However, the devs were also inspired by Japanese animator, artist, and director Satoshi Kon who was notable for his bizarre, faintly disturbing work. And that really comes across in some of the concepts the game has (particularly the grotesque boss battles). Behold it in action!

    Future Knight’s attention to detail is impressive, there’s always something fancy going on with the visual flair. Playing it, you’re always on the lookout for some new quirk.

    The soundtrack is pretty unique, too, offering some intriguing work by the composer Salvinky. Previously, they’d worked on the score for the underrated Metroidvania romp Narita Boy (2021). This is one of our favourites (Either Hours Before).

    As for the gameplay with Future Knight, it’s frantic stuff and only lasts around two hours overall. We think that’s best, as the gameplay can get a little bit repetitive.

    Overall, great fun little title. It’s designed to not outstay its welcome, but also dazzle with its unique approach to modernised-retro graphics. The very best of indie gaming creativity! Even if this isn’t an all-time classic, it still delivers a memorable blast.

    #Entertainment #Fun #FutureKnight #gaming #handheldElectronicGame #IndieGames #LCD #Lifestyle #platformer #Retro #RetroGaming #TigerElectronics
  13. Future Knight: Fixed Image LCD Platforming Fun and Games ⚜️

    If you remember those stupid Tiger Electronics LCD handheld things from the early 1990s, then you were around in the early 1990s. Now, Spanish indie game studio Aeternum Game Studios has gone and done a platformer using that distinct graphics style.

    Future Knight takes the fixed image printed onto a handheld screen look of the old LCD games. And it adds in some fancy new modern gaming sensibilities, too, so it’s a more complete experience.

    Tiger Electronics… Meet Future Knight!

    This is out now on Steam only and is styled like a run and fun type platformer of yesteryear. The genre was very popular in the 1990s. Here you take control of  a robotic hero and your goal is to stop a cult from doing its thing.

    Into the frantic action you go to shoot stuff, take out weird bosses, and race around in the air on a hoverboard type deal. Oh, and it’s all set in a retro-futuristic 1993 version of Tokyo.

    Future Knight stands out thanks to its liquid crystal display look. As if you’re staring at a calculator, but not.

    However, the devs were also inspired by Japanese animator, artist, and director Satoshi Kon who was notable for his bizarre, faintly disturbing work. And that really comes across in some of the concepts the game has (particularly the grotesque boss battles). Behold it in action!

    Future Knight’s attention to detail is impressive, there’s always something fancy going on with the visual flair. Playing it, you’re always on the lookout for some new quirk.

    The soundtrack is pretty unique, too, offering some intriguing work by the composer Salvinky. Previously, they’d worked on the score for the underrated Metroidvania romp Narita Boy (2021). This is one of our favourites (Either Hours Before).

    As for the gameplay with Future Knight, it’s frantic stuff and only lasts around two hours overall. We think that’s best, as the gameplay can get a little bit repetitive.

    Overall, great fun little title. It’s designed to not outstay its welcome, but also dazzle with its unique approach to modernised-retro graphics. The very best of indie gaming creativity! Even if this isn’t an all-time classic, it still delivers a memorable blast.

    #Entertainment #Fun #FutureKnight #gaming #handheldElectronicGame #IndieGames #LCD #Lifestyle #platformer #Retro #RetroGaming #TigerElectronics
  14. We really enjoy reading manga and comic books for fun. Reading was always a way to get out, since we couldn't afford to be world travelers.

    That lead to having read this in our 9 to 5. Apparently reading comprehension has become hard.
    #reading #fun #federalregister

    www.federalregister.gov

    Home - Monday, August 17th

  15. Using GIMP3.0 to re-create film mood.

    >>Terminal Bliss<< 1989 with Luke Perry (not well know back then).
    Famous (tragic) scene with the boat at the lake.

    Non-obvious blending modes have been used to re-create.
    Intentionally not re-created - grain - typical for cheap production of films in 80's/90's. If you want to re-create such effect: New layer, fill in with: #808080, change blending mode to Grain Marge and play with settings to suit your needs.

    #GIMP #Opensource #photo #film #fun

  16. Using GIMP3.0 to re-create film mood.

    >>Terminal Bliss<< 1989 with Luke Perry (not well know back then).
    Famous (tragic) scene with the boat at the lake.

    Non-obvious blending modes have been used to re-create.
    Intentionally not re-created - grain - typical for cheap production of films in 80's/90's. If you want to re-create such effect: New layer, fill in with: #808080, change blending mode to Grain Marge and play with settings to suit your needs.

    #GIMP #Opensource #photo #film #fun

  17. Having some fun while post processing images taken during our visit to Scotland.

    #colours #nature #fun #postprocess

  18. Having some fun while post processing images taken during our visit to Scotland.

    #colours #nature #fun #postprocess

  19. 🎤 "Mic Drop" promises the thrill of #karaoke with the convenience of #multiplayer chaos—all in the comfort of your own home! Just don't forget to enable #JavaScript or you'll be stuck singing solo to your browser's error page. 😂🎶
    micdrop.gg/ #MicDrop #Home #Fun #HackerNews #ngated

  20. 🎤 "Mic Drop" promises the thrill of #karaoke with the convenience of #multiplayer chaos—all in the comfort of your own home! Just don't forget to enable #JavaScript or you'll be stuck singing solo to your browser's error page. 😂🎶
    micdrop.gg/ #MicDrop #Home #Fun #HackerNews #ngated

  21. CW: Photo SFW Text For 18+
  22. Mein Server läuft seit 30 Tagen durch. Ich leider nicht.
    #Humor #Fun

  23. Live in #SanFrancisco and/or the #BayArea?

    I'm trying a thing...IRL! AI and Big Tech may be all over screens (& our billboards!), but technology isn't the only place to find fun!

    patreon.com/CasaChavez/posts/b

    #community #offline #fun #event

  24. Live in #SanFrancisco and/or the #BayArea?

    I'm trying a thing...IRL! AI and Big Tech may be all over screens (& our billboards!), but technology isn't the only place to find fun!

    patreon.com/CasaChavez/posts/b

    #community #offline #fun #event

  25. 🎮🤦‍♂️ Ah yes, nothing screams "fun" like a blog post that tries to combine the exhilarating world of lazy programming with the whimsy of Super Mario. Who knew endless #recursion and bottomless attribute sets could be the ultimate power-ups? 🙄🍄
    fzakaria.com/2026/08/05/super- #lazyprogramming #fun #blogpost #SuperMario #gamedev #powerups #HackerNews #ngated

  26. 🎮🤦‍♂️ Ah yes, nothing screams "fun" like a blog post that tries to combine the exhilarating world of lazy programming with the whimsy of Super Mario. Who knew endless #recursion and bottomless attribute sets could be the ultimate power-ups? 🙄🍄
    fzakaria.com/2026/08/05/super- #lazyprogramming #fun #blogpost #SuperMario #gamedev #powerups #HackerNews #ngated