#absurd — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #absurd, aggregated by home.social.
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"Isemplee withered. “I’ve been progressing,” he lied. “Only, my draft washed away…”
“If you’ve been having trouble, you should have come to me during office hours.”
“I did,” said Isemplee. “Your door was locked.”
Occum sniffed. “I value independent thinking in my students.”"
Charlie Winter's #funny #shortstory "Subject: crocodile" in issue 20. Great for fans of #TerryPratchett's Unseen University.
#humor #humour #shortstories #fiction #absurd #funnyfantasy #funnySF
https://onceuponacrocodile.wordpress.com/current-issue/subject-crocodile/
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I've been working on a #Django integration for #absurd called django-absurd. It's a task backend that can be augmented to a durable workflow engine. Intend to push 1.0 this week at #DjangoConUS
https://lincolnloop.github.io/django-absurd/ -
ICYMI
Smiths and Joneses Vol 1
Everyone knows the Smiths and the Joneses. They live in America. They live next door to you. They work with you. They even close the door in your face and trip you on the sidewalk.
Collected here are the absurd, funny, and often times violent stories short stories chronicling the adventures of the Smiths and the Joneses.
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Promise Mascot Agency: Absurdist Adventure RPG Romp Thing 🚐
Some indie games are naturally more insane than others. Promise Mascot Agency fits the bill lovingly there. It’s by UK-based devs Kaizen Game Works and their game launched back in April 2025 (out on all consoles and PC).
It styles itself like a Japanese absurdist, surreal, manga type jaunt. The player works as a mascot recruiter where you go around a cursed town saving the day, which features all sorts of bizarre happenings. Hurray? Yes, it’s nuts fun.
The Berserk Charms of Promise Mascot Agency
This game may appear excessively weird from a surface level overview, but it actually turns out to be a super wholesome and delightful time of it.
It’s an open world adventure game with RPG, narrative, and mascot management sim elements. Players take control of Michi (a yakuza fixer type dude) who befriends Pinky. She’s a mascot of a severed living finger with a baby face, one who also has anger management issues.
Michi’s goal is to revive a mascot agency to support the local community.
To do that, you drive a small pickup truck and must speed around a Japanese city in the open world element, where you unravel various local conspiracies and the like. You also complete jobs in Grand Theft Auto fashion, develop your reputation, and revel in how incredibly weird everything is.
From there, a Mondo Mascots type vibe emerges. You meet all sorts of wonderfully bizarre mascot creations (a very real thing in Japan for every location), and guide them toward greater things.
Behold Kaizen Game Works’ gameplay explainer video below for more details. You’ll probably need to hear it as Promise Mascot Agency is an oddball time of it.
The whole thing is basically Grand Theft Auto but with a heaping wodge of insane Japanese kawaii culture stuff over the top. And that’s a very great thing a lot of the time.
Absurdity and all that to one side, it’s a fun game. If this sort of Nippon type madness is your thing then you’ll have a whale of a time here. We did the game very amusing, too, which helped. And it’s a unique take on the GTA format.
If you want something a bit less ridiculous, though, you may struggle with it. Plus, despite its best efforts, Promise Mascot Agency can feel a little aimless at times. The driving mechanics are, seemingly bad on purpose, also a bit strange and it can get frustrating.
However, overall we had a much fun with this. There’s about 10 hours of gameplay when you get stuck into it for the main story, but plenty of stuff around that to keep you occupied.
You’ll know from the trailer whether you want to give it a go or not. And if you do, just hurl yourself on in there and go with the flow. It’s all very odd, but then you must already like that type of thing as you’re a Professional Moron reader. Huzzah!
Promise Mascot Agency, Ahoy! This One Has a Jazz Fusion Score
A quick nod to the game’s soundtrack here. Kaizen Game Works even went all out with the game’s score, which was by Japanese composer Ryo Koike.
It’s that particular type of breezy Japanese music that’s 1970s Shōwa-era Japanese jazz fusion. That means a lot of funky basslines, vintage synths, jazz flutes and the like. It’s an acquired listen and not for everyone, but we like the below Misfits Make It Work.
Now, we happen to hate jazz fusion and find it stunningly pretentious.
Most of the time, anyway, but this particular Japanese variety has that oddball quality to it we kind of like. It’s background music, basically, which is why the devs put together this 60 minutes Kaso-Machi studying vibes video for students and working professionals.
Not 100% our cup of tea, we must admit, but notable for the commitment to Japanese authenticity here.
We thought Promise Mascot Agency was, surely, going to be by a Japanese indie dev. Nope! It’s by English people like us, which adds a nice bit of clout to the whole gameplay package.
#absurd #adventure #anime #Fun #Funny #gaming #IndieGames #Japan #KaizenGameWorks #kawaii #Lifestyle #manga #Mascots #PromiseMascotAgency -
"Patrick claimed that for some unaccountable reason, he had recently become preoccupied to the point of obsession with memories of the old man, and – to his alarm – had begun to act and dress like he remembered old Walter had done. Hence his contact with a psychiatrist."
Michael Fowler's "The Wily Identity Thefts of the Returned Grandpa" in issue 20
#funny #humor #humour #fiction #absurd #fantasy #darkhumor #darkhumour
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Smartphones and the Jeux Absurdes
Reading Time: 3 minutesYears ago I noticed something. All of the games on iOS and Android that are promoted are crap. By this I mean that they have a very simple design. Complete a challenge, fail, watch an add, compete, win, watch an ad. Every single game makes you see an ad every few seconds.
These games aren’t especially good. They’re designed for infinite obsessive, absurd game play. Absurd because once you reach a level you fail again, and again, and again. The failure is intentional. It wants you to fail so that you pay to win. The pay to win model is flawed because in the end you fall into an absurd loop and you have to either pay to play, after watching dozens of ads, or pay money for boosts.
It’s worth knowing that if you force quit an app on android, and iOS you interrupt the ad and you get away with not watching them. These ads aren’t even good ads. They’re for crappy games that are too awful to be talked about with word of mouth. If a game is advertised in either store it is almost certain that the game play is the same.
These games are not designed for the beauty of a game. They are not designed for us to enjoy a game, and progress. These games are designed to short circuit our addiction centres to play for hours and hours, with little intellectual progress.
Clash of Clans and Hay Day might be pay to win, but at least they have a certain amount of game play, although I gave up on Clash of Clans years ago. I was tired of the constant story nagging. With Hay day I still tolerate the game.
The problem with Amaze Go and Loop Sort, among other games, is that they require only a little focus, so as you’re playing you can day dream and think about things. I’m at level 119 of Loop Sort and now, more and more often I overload the conveyor belt, and I have boosts that I can use to win, for free, but they’re limited, and if I use them then I am “paying” to win, rather than progress. You hit the “If you want to continue, you have to pay”.
I reached such a level with Hexa sort and deleted the game. These are games, to distract us for a few minutes, every now and then. When we start paying to pass a level we’re paying to win, and I refuse to pay to win. I’d rather pay to play, once.
It reminds me of the swimming pool pinball machine, and could draw a link to video game arcades of the past. In fact we could liken it to pub Fruit machines, where you pay, hope the icons line up, and get a payout. You pay a few centimes, or a few francs, and that’s how the game breaks even.
The problem, in my eyes is that these games, through pay to play, and pay to win are making honest grit and determination to win, less rational. Hypothetically it is using a random algorithm to see whether you win or lose, but with the pay to win games it feels as though they’re deliberately getting you to lose, to feel compelled to spend money.
That’s when you go from playing a game, to paying a game. That’s when the game slides into an irrational waste of time. That’s why I force quit when ads play.
It’s not that the games are brilliant fun to play. They’re just designed to generate revenue, without taking any time to consider user experience and game play.
In the end, my primary reason for force quitting the ads is that they’re for irrelevant crap. If they were for a quality product then I might be attentive, but if it’s to encourage me to download and play with yet another pay to win game, then I’m done.
#absurd #adSupported #addiction #games #iOS #waste -
You are now my #hollywood #entertainment manager, get me a 45 second cameo in where I will portray or deliver the absurdity of my presence while being 100% myself in the scene, in the next blockbuster, with a $45million upfront pay check, a 5% take on the box office release, and a 2.5% residual in perpetuity;
Now here is the hook, only 1 take, every take required will cost an additional $5million, second, I chose the scene and timing that I disrupt the whole movie, third in no way are any of the trailers allowed to show me, my likeness nor the scene I disrupt, this is the hook, people will be clamoring to watch your un-original D-listed story disrupted by an absolute nobody, so the only way they get to see me as in the film in it's entirety;
I get this seems un-conventical, but two things are happening here, I am getting paid to be myself after 48 years of suffering between poverty and disability and your going to have a record box office debut because of my absurdity, this is a win win win, balls in your court, are you ready to make movie history;
You can encourage my continued useless #poetry, creativity and expression of self, #commentary, random thoughts, #philosophy and ideas, and by doing so your helping to feed, house and clothe a #disabled man living in #poverty, $5-10-15 It All Helps, via #cashapp at $woctxphotog or via #paypal at paypal.com/donate?campaign_id=…
#acting, #actor, #film, #movie, #tv, #story, #disruptingchaos, #leadrole, #cameo, #absurd, #rollcredits, #lightscameraaction, #boxoffice,
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How Many Dudes? Embrace the Indie Game Carnage 🦧
How Many Dudes? launched on 30th July 2026 and is by indie dev Butterscotch Shenanigans. We picked it up on Steam to embrace its absurd roguelike dudebuilder concepts that’s been an indie gaming hit.
It’s become a big indie game hit of the moment, getting attention online and the like. And it’s pretty damn clear why the very moment you clap eyes on the distinct chaos of its trailer.
The Organised Mayhem of How Many Dudes?
The game has sold over 100,000 copies in 50 hours, making it a bona fide indie game hit. As with many breakout successes like this, it’s a simple concept that’s easy to pick-up-and-play.
Genre wise it’s a mishmash of roguelike, strategy, and gambling stuff.
You’re in a mini-arena and you pitch dudes into the arena against an ever-growing horde of beings (gorillas, toddlers, ducks, horse-sized ducks, gods etc.). In that arena, everyone battles it out until there are no more dudes/beings. As you, the player, win matches and progress, you add more dudes to your squadron thing (whatever the terminology is).
Simple stuff, then, but also very addictive. Plus, amusing. As you progress into How Many Dudes? the sheer sight of hell-for-leather chaos on your screen gets very entertaining indeed. Behold!
Everything has a simplistic starting point, but the further you get into a run the more complicated things get. You need to choose collective power ups wisely, recruit new dudes, and hedge your bets taking on difficult bosses.
Yes, then, there’s more strategy to this than meets the eye.
But the eye (or two eyes, if you still have two) are very much drawn into the absurd fisticuffs action you see play out. It’s genuinely absurd and comical when you have seemingly 1,000 things onscreen beating the crap out of each other. All for comedic effect, of course, as How Many Dudes? does not take itself very seriously.
However, it is intended for short blasts of play. Anything else and it can get a little repetitive, as much as and addictive as it also is.
Thusly, if you fancy a daft time of it then this SOB is the best £10 you’ll spend in August 2026 (or any month of the year).
#absurd #ButterscotchShenanigans #comedic #dude #dudes #Entertainment #fighting #Fun #Funny #gaming #HowManyDudes #IndieGames #Lifestyle -
Dazu auch ein kurzer Beitrag auf @RDL
Es ist wichtig, dass es solch einen Fonds gibt, aber davon abgesehen: wie absurd ist es, wenn der Staat Menschen aus prekären Lebensverhältnissen wegsperrt und diese dann durch Spenden freigekauft werden müssen. Wenn sogar Sozialarbeitende aus den Knästen, Mails und Faxe an den Fond schicken und um finanzielle Hilfe bitten?
Milliarden für einen sinnlosen kurzfristigen 'Tankrabatt', aber zerstörte Existenzen wegen Fahren ohne Ticket!
https://rdl.de/beitrag/freiheitsfonds-plant-gefangenenbefreiung
#Freiheitsfonds #geldstrafe #Knast #haft #gefangnis #ersatzfreiheitsstrafe #freitag #deutschland #absurd #Gefangenenbefreiung
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🐞 "Cyfryzacja" w Biedronce na pełnej. Tak wygląda e-paragon. Powtórzę: E-PARAGON 🤣 A maile, żeby przeczytać, najpierw drukują na kartce? 🤣
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