#characters — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #characters, aggregated by home.social.
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I finished the first one of the watercolour requests, Lozorroth the Demidragon for @[email protected] . #art #characters #watercolor #oc #requests #fantasy #paintings
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I finished the first one of the watercolour requests, Lozorroth the Demidragon for @[email protected] . #art #characters #watercolor #oc #requests #fantasy #paintings
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https://www.alojapan.com/1486284/bobobo-bo-bo-bobo-exhibition-dive-into-the-bo-bobo-world-announced-for-tokyo-in-september-2026-and-osaka-in-january-2027/ Bobobo-bo Bo-bobo Exhibition “DIVE INTO THE BO-BOBO WORLD” Announced for Tokyo in September 2026 and Osaka in January 2027 #AnimeManga #Characters #Entertainment #Events #news #Osaka #OsakaNews #SubculturePopCulture #大阪 #大阪府 A major fan exhibition for the legendary manga series Bobobo-bo Bo-bobo has been confirmed for two Japanese cities. The “Bobobo-bo Bo-bobo Exhibition DIVE INTO THE BO-BOBO WORLD” will run at Ikebukuro Sunshine
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https://www.alojapan.com/1486284/bobobo-bo-bo-bobo-exhibition-dive-into-the-bo-bobo-world-announced-for-tokyo-in-september-2026-and-osaka-in-january-2027/ Bobobo-bo Bo-bobo Exhibition “DIVE INTO THE BO-BOBO WORLD” Announced for Tokyo in September 2026 and Osaka in January 2027 #AnimeManga #Characters #Entertainment #Events #news #Osaka #OsakaNews #SubculturePopCulture #大阪 #大阪府 A major fan exhibition for the legendary manga series Bobobo-bo Bo-bobo has been confirmed for two Japanese cities. The “Bobobo-bo Bo-bobo Exhibition DIVE INTO THE BO-BOBO WORLD” will run at Ikebukuro Sunshine
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#OUSSAMA #IDRISSI search.brave.com/ask?q=Analyz... #LIST OF #JIMMY #NEUTRON #CHARACTERS www.perplexity.ai/search/new?q... Semantic CLUSTERS: The Bridge between Humans and AI. Bridgy Fed: fed.brid.gy/bsky/globalv...
Brave Search -
#OUSSAMA #IDRISSI search.brave.com/ask?q=Analyz... #LIST OF #JIMMY #NEUTRON #CHARACTERS www.perplexity.ai/search/new?q... Semantic CLUSTERS: The Bridge between Humans and AI. Bridgy Fed: fed.brid.gy/bsky/globalv...
Brave Search -
#LIST OF #KAMEN #RIDER #BLADE #CHARACTERS multi-search-tag-explorer.allgraph.ro/advanced-sea... Semantic CLUSTERS: The Bridge between Humans and Artificial Intelligence. Bluesky: bsky.app/profile/glob...
MultiSearch Tag Explorer -
#LIST OF #KAMEN #RIDER #BLADE #CHARACTERS multi-search-tag-explorer.allgraph.ro/advanced-sea... Semantic CLUSTERS: The Bridge between Humans and Artificial Intelligence. Bluesky: bsky.app/profile/glob...
MultiSearch Tag Explorer -
creates semantic nodes and clusters #LIST OF #TWIN #PEAKS #CHARACTERS semantic-search.headlines-world.com/advanced-sea... 2025 26 #MEN S #BELGIAN #HOCKEY #LEAGUE search.brave.com/ask?q=Analyz... Do you like aéPiot semantics? Donate to the aéPiot semantic platform: www.paypal.com/donate?busin...
MultiSearch Tag Explorer -
creates semantic nodes and clusters #LIST OF #TWIN #PEAKS #CHARACTERS semantic-search.headlines-world.com/advanced-sea... 2025 26 #MEN S #BELGIAN #HOCKEY #LEAGUE search.brave.com/ask?q=Analyz... Do you like aéPiot semantics? Donate to the aéPiot semantic platform: www.paypal.com/donate?busin...
MultiSearch Tag Explorer -
creates semantic nodes and clusters #BRANKO OKIĆ semantic-search.aepiot.ro/advanced-sea... #LIST OF #WITCH #HAT #ATELIER #CHARACTERS aepiot.com/advanced-sea... Do you like aéPiot semantics? Donate to the aéPiot semantic platform: www.paypal.com/donate?busin...
MultiSearch Tag Explorer -
creates semantic nodes and clusters #BRANKO OKIĆ semantic-search.aepiot.ro/advanced-sea... #LIST OF #WITCH #HAT #ATELIER #CHARACTERS aepiot.com/advanced-sea... Do you like aéPiot semantics? Donate to the aéPiot semantic platform: www.paypal.com/donate?busin...
MultiSearch Tag Explorer -
creates semantic nodes and clusters NO #JUSTIFIED #ENVY #MATCHING aepiot.ro/advanced-sea... #LIST OF #WITCH #HAT #ATELIER #CHARACTERS advanced-search.allgraph.ro/advanced-sea... AÉPIOT: INDEPENDENT SEMANTIC WEB 4.0 INFRASTRUCTURE (EST. 2009): aepiot.ro
MultiSearch Tag Explorer -
creates semantic nodes and clusters NO #JUSTIFIED #ENVY #MATCHING aepiot.ro/advanced-sea... #LIST OF #WITCH #HAT #ATELIER #CHARACTERS advanced-search.allgraph.ro/advanced-sea... AÉPIOT: INDEPENDENT SEMANTIC WEB 4.0 INFRASTRUCTURE (EST. 2009): aepiot.ro
MultiSearch Tag Explorer -
The Fear Thesaurus Is Now Available Everywhere Books Are Sold
Fear is more than just an emotion–it’s also a powerful internal warning system. When a threat is perceived, fear kicks in, alerting a character to possible danger so they can protect themselves. In other words, fear helps them survive. However, over time, fear has a darker influence. It can magnify certain worries, make threats larger...
The post The Fear Thesaurus Is Now Available Everywhere Books Are Sold appeared first on WRITERS HELPING WRITERS®.
https://writershelpingwriters.net/2026/05/fear-thesaurus-available-all-stores/ -
creates semantic nodes and clusters #CHARACTERS OF #THE #BEAR TV #SERIES multi-search-tag-explorer.aepiot.com/advanced-sea... #HUMAN #RESOURCE #MANAGEMENT advanced-search.headlines-world.com/advanced-sea... AÉPIOT: INDEPENDENT SEMANTIC WEB 4.0 INFRASTRUCTURE (EST. 2009): aepiot.ro
MultiSearch Tag Explorer -
creates semantic nodes and clusters #CHARACTERS OF #THE #BEAR TV #SERIES multi-search-tag-explorer.aepiot.com/advanced-sea... #HUMAN #RESOURCE #MANAGEMENT advanced-search.headlines-world.com/advanced-sea... AÉPIOT: INDEPENDENT SEMANTIC WEB 4.0 INFRASTRUCTURE (EST. 2009): aepiot.ro
MultiSearch Tag Explorer -
creates semantic nodes and clusters #LIST OF #WITCH #HAT #ATELIER #CHARACTERS search.brave.com/ask?q=Analyz... #LONG #TURKISH #WAR aepiot.ro/advanced-sea... AÉPIOT: INDEPENDENT SEMANTIC WEB 4.0 INFRASTRUCTURE (EST. 2009): allgraph.ro
Brave Search -
creates semantic nodes and clusters #LIST OF #WITCH #HAT #ATELIER #CHARACTERS search.brave.com/ask?q=Analyz... #LONG #TURKISH #WAR aepiot.ro/advanced-sea... AÉPIOT: INDEPENDENT SEMANTIC WEB 4.0 INFRASTRUCTURE (EST. 2009): allgraph.ro
Brave Search -
#LIST OF #JUDGE #DREDD #CHARACTERS semantic-search.allgraph.ro/advanced-sea... radar.cloudflare.com/explorer?dat... aePiot: Activate your Web 4.0 strategy. Build nodes and rule SEO.
MultiSearch Tag Explorer -
#LIST OF #JUDGE #DREDD #CHARACTERS semantic-search.allgraph.ro/advanced-sea... radar.cloudflare.com/explorer?dat... aePiot: Activate your Web 4.0 strategy. Build nodes and rule SEO.
MultiSearch Tag Explorer -
#STRANGERS IN ##THE #NIGHT ##THE #MUSIC OF #BERT #KAEMPFERT aepiot.com/advanced-sea... #LIST OF #WALLACE #GROMIT #CHARACTERS multi-search-tag-explorer.aepiot.ro/advanced-sea... opentip.kaspersky.com/headlines-wo... aePiot: Activate your Web 4.0 strategy. Build nodes and rule SEO.
MultiSearch Tag Explorer -
#STRANGERS IN ##THE #NIGHT ##THE #MUSIC OF #BERT #KAEMPFERT aepiot.com/advanced-sea... #LIST OF #WALLACE #GROMIT #CHARACTERS multi-search-tag-explorer.aepiot.ro/advanced-sea... opentip.kaspersky.com/headlines-wo... aePiot: Activate your Web 4.0 strategy. Build nodes and rule SEO.
MultiSearch Tag Explorer -
I’m currently looking for voice actors for my game! My plan is for the game to have 2,000 - 8,000 NPCs. I know, that’s a lot, but 45% - 92.5% will be complete static, simply background characters. Anyways, I probably will be taking 5 or 6 voice actors for now!
Also, I was wondering if some people want to give some ideas or concepts for characters? I have to make thousands of NPCs, so anything will help! If you want more details on the game, ask whenever! #va #gamedev #characters
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Funny lesson here in generational #language - how do your #characters speak?
Sorry millennials, Gen Z isn’t reading all that #copy https://www.marketing-interactive.com/sorry-millennials-gen-z-isn-t-reading-all-that-copy
#communication #advertising #marketing #writing #amwriting #writingtips
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Funny lesson here in generational #language - how do your #characters speak?
Sorry millennials, Gen Z isn’t reading all that #copy https://www.marketing-interactive.com/sorry-millennials-gen-z-isn-t-reading-all-that-copy
#communication #advertising #marketing #writing #amwriting #writingtips
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Funny lesson here in generational #language - how do your #characters speak?
Sorry millennials, Gen Z isn’t reading all that #copy https://www.marketing-interactive.com/sorry-millennials-gen-z-isn-t-reading-all-that-copy
#communication #advertising #marketing #writing #amwriting #writingtips
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Funny lesson here in generational #language - how do your #characters speak?
Sorry millennials, Gen Z isn’t reading all that #copy https://www.marketing-interactive.com/sorry-millennials-gen-z-isn-t-reading-all-that-copy
#communication #advertising #marketing #writing #amwriting #writingtips
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Funny lesson here in generational #language - how do your #characters speak?
Sorry millennials, Gen Z isn’t reading all that #copy https://www.marketing-interactive.com/sorry-millennials-gen-z-isn-t-reading-all-that-copy
#communication #advertising #marketing #writing #amwriting #writingtips
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Free Workshop: How to Write Fear That Feels Real
Writing authentic fear reactions can be challenging—even when we understand our character well. Why? Because each character has their own personality, background, trauma, and triggers, meaning their fear response to perceived threats will be unique. Showing our character’s fear-driven behavior, choices, and perceptions is a skill worth mastering because fear is a powerful common ground...
The post Free Workshop: How to Write Fear That Feels Real appeared first on WRITERS HELPING WRITERS®.
https://writershelpingwriters.net/2026/05/free-fear-workshop/ -
Exploring Spacecraft Propulsion: From Rockets to FTL
There are extreme distances that someone must transverse in their effort to get from one planet to another. This will be true regardless if that planet is in the same system or some other system. Consider this. In the Sol System’s Asteroid Field, the average distance between the asteroids will be a gap of millions of kilometers. The distances between the planets can make this look tiny. That is only within this one solar system. When considering the distances between stars, the distance will be measured in terms of light-years. Using conventional rocketry, humans have obtained a top speed of 39,937.7 km/h (24,816.1 mph) by the Apollo 10 crew. At this speed, it will need millennia to reach our nearest star, Proxima Centauri.
Doing Tradition?
One can use the conventional rocket engines. They have the advantage of being well-tested and durable. Using these rockets, the ship will be capable of executing a variety of maneuvers. These are akin to what is seen in the scifi programs. The complication will be that the rocket will need to be larger to make larger changes. Small changes can be amplified over time. Yet they will not lead to those wild moves expected from shows and movies. They will be simple to construct and keep. The greatest problem with them will be that they need huge amounts of fuel even for short trips. For example, the Apollo 10 rocket had a height of 122 meters and diameter of 10 meters. Only the last 5 meters was devoted to where the people would work. All the rest was dedicated to the fuel. As the human occupied size increases, the space required for fuel will need to increase in similar proportion. This means that the real size of vehicles seen in most scifi programs would need to be many times greater. This is mostly for the fuel that will be consumed in at most a matter of days.
Doing those Ions?
Another drive system that is highly tested today is the ion drive. This drive will work for making subtle alterations that occur over a long period. When it comes to more sudden changes, other drives would work better. Mostly, these drives will be used by probes and other craft. They will be sent on long, usually years-long missions. These missions are not expected to have many or any sudden changes in speed, course, or anything else. Thinking of that colony ship? Use the ion drive.
Make it Nuclear!
A working theoretical drive that has received some testing is the nuclear drive. The principle here is that the ship drops a nuclear bomb. Several seconds later, it explodes, propelling the ship at tremendous speeds. This sounds like it would be dangerous since one is using the most destructive weapon ever created. In reality, the time between the bomb being dropped and its explosion will lessen any harmful radiation created. Additionally, the pusher plate will be attached to the ship and placed between the bomb and the ship. Another important consideration is that space itself holds significantly more radiation per cubic meter than the bomb will produce. Actual testing of this drive has gotten it up to 0.1c (29,979245.8 m/s), where c is equal to light speed. Theory states that this drive actually reach a peak of 0.5c (149,896,229 m/s).
Ride the Light
Something that is between theoretical and tested is some form of light drive. Some will claim this is the best way since they offload the fuel to this other place. The way it works is some form of classic sail where the “wind” is made of the solar wind. Before claiming this only works close to the star, consider this: all forms of light will have this effect. It does not matter if the light is created naturally or artificially. If there is a strong enough generator, then that light will create the same pushing. This force is equivalent to the push created by solar-generated light.
Need, Need Fer Speed
Many different drives claim they can accelerate the craft to the speed of light. They will work in one of two ways. The first will be fantastical where the engine claim to manage to actually reach lightspeed without going past. These drives will often either skim or go entirely into some alternate reality where things are compressed. The other possibility would be more realistic. The drive comes close to lightspeed, say 99.9%, and then physics will not allow any more. Generally, these drives keep the ship in reality but uses some powerful energy that will allow such extreme speed.
Need it Today!
Even considering how fast light travels, getting from Earth to Proxima Centauri will take an immense amount of time. This is true even when traveling at light speed. With humans being the impatient creatures they are, the faster that something can be done the better. Scifi has developed two primary techniques for faster-than-light (FTL) travel. The first is warp speed. Using warp speed, the drive compresses space ahead then expands it back to normal behind. This is the method used primarily in Star Trek. While theorists claim warp has a limit of 10x lightspeed, there is strong disagreement. I have heard many claim that it has no real limit. The other primary FTL is hyperspace. In this, the drive will shunt the ship into some alternate reality that has compressed distance when compared to reality. The actual travel time will depend upon how compressed hyperspace is to reality. Both Star Wars and Babylon 5 used hyperspace as their FTL. One can ask about either wormholes or black holes. Both will work for FTL, but I don’t them since they need static entry and exit points. They also need immense energies to generate, assuming they can be. Wormholes are unstable and temporary, often leading to some random point every time they open. Black holes will be more permanent, but they will always be one-way and destroy everything that enters. For those reasons, they make poor FTL drives.
Humans are constantly attempting to find ways to travel both off-planet and faster. The first of these is rocketry. That is a powerful and effective drive that has been used for decades and is highly reliable. Then came the ion drive. It grants more consistent power over a longer time. Using nuclear bombs has proven to grant huge power to push the vehicle up to extreme speed. Those speeds though have not proven to be high enough for humanity. We want to have what is seen in Star Trek, Star Wars, Babylon 5, Firefly, FarScape among many others. That involves humans, with possible aliens, beings capable of travel from one planet and star to another at will. Using such FTL devices as the hyperspace and warp drive, they can obtain this. They allow the players to generate exciting and intense stories to tell over several years.
Please refer this blog to your friends and family. If you use this link, everyone will receive a bonus.
There is a Spring Store that one can obtain all that wonderful merchandise. Please visit this site for all your great gaming products from Asp the Gamer. They have everything that makes all your games better.
Make a one-time donation
Your contribution is appreciated.
DonateMake a monthly donation
Your contribution is appreciated.
Donate monthly #Characters #Creation #Decisions #Design #DnD #Drives #Games #Gaming #RolePlayingGames #RPG #ScienceFiction #SciFi #Travel #TTRPG #Vehicles -
Exploring Spacecraft Propulsion: From Rockets to FTL
There are extreme distances that someone must transverse in their effort to get from one planet to another. This will be true regardless if that planet is in the same system or some other system. Consider this. In the Sol System’s Asteroid Field, the average distance between the asteroids will be a gap of millions of kilometers. The distances between the planets can make this look tiny. That is only within this one solar system. When considering the distances between stars, the distance will be measured in terms of light-years. Using conventional rocketry, humans have obtained a top speed of 39,937.7 km/h (24,816.1 mph) by the Apollo 10 crew. At this speed, it will need millennia to reach our nearest star, Proxima Centauri.
Doing Tradition?
One can use the conventional rocket engines. They have the advantage of being well-tested and durable. Using these rockets, the ship will be capable of executing a variety of maneuvers. These are akin to what is seen in the scifi programs. The complication will be that the rocket will need to be larger to make larger changes. Small changes can be amplified over time. Yet they will not lead to those wild moves expected from shows and movies. They will be simple to construct and keep. The greatest problem with them will be that they need huge amounts of fuel even for short trips. For example, the Apollo 10 rocket had a height of 122 meters and diameter of 10 meters. Only the last 5 meters was devoted to where the people would work. All the rest was dedicated to the fuel. As the human occupied size increases, the space required for fuel will need to increase in similar proportion. This means that the real size of vehicles seen in most scifi programs would need to be many times greater. This is mostly for the fuel that will be consumed in at most a matter of days.
Doing those Ions?
Another drive system that is highly tested today is the ion drive. This drive will work for making subtle alterations that occur over a long period. When it comes to more sudden changes, other drives would work better. Mostly, these drives will be used by probes and other craft. They will be sent on long, usually years-long missions. These missions are not expected to have many or any sudden changes in speed, course, or anything else. Thinking of that colony ship? Use the ion drive.
Make it Nuclear!
A working theoretical drive that has received some testing is the nuclear drive. The principle here is that the ship drops a nuclear bomb. Several seconds later, it explodes, propelling the ship at tremendous speeds. This sounds like it would be dangerous since one is using the most destructive weapon ever created. In reality, the time between the bomb being dropped and its explosion will lessen any harmful radiation created. Additionally, the pusher plate will be attached to the ship and placed between the bomb and the ship. Another important consideration is that space itself holds significantly more radiation per cubic meter than the bomb will produce. Actual testing of this drive has gotten it up to 0.1c (29,979245.8 m/s), where c is equal to light speed. Theory states that this drive actually reach a peak of 0.5c (149,896,229 m/s).
Ride the Light
Something that is between theoretical and tested is some form of light drive. Some will claim this is the best way since they offload the fuel to this other place. The way it works is some form of classic sail where the “wind” is made of the solar wind. Before claiming this only works close to the star, consider this: all forms of light will have this effect. It does not matter if the light is created naturally or artificially. If there is a strong enough generator, then that light will create the same pushing. This force is equivalent to the push created by solar-generated light.
Need, Need Fer Speed
Many different drives claim they can accelerate the craft to the speed of light. They will work in one of two ways. The first will be fantastical where the engine claim to manage to actually reach lightspeed without going past. These drives will often either skim or go entirely into some alternate reality where things are compressed. The other possibility would be more realistic. The drive comes close to lightspeed, say 99.9%, and then physics will not allow any more. Generally, these drives keep the ship in reality but uses some powerful energy that will allow such extreme speed.
Need it Today!
Even considering how fast light travels, getting from Earth to Proxima Centauri will take an immense amount of time. This is true even when traveling at light speed. With humans being the impatient creatures they are, the faster that something can be done the better. Scifi has developed two primary techniques for faster-than-light (FTL) travel. The first is warp speed. Using warp speed, the drive compresses space ahead then expands it back to normal behind. This is the method used primarily in Star Trek. While theorists claim warp has a limit of 10x lightspeed, there is strong disagreement. I have heard many claim that it has no real limit. The other primary FTL is hyperspace. In this, the drive will shunt the ship into some alternate reality that has compressed distance when compared to reality. The actual travel time will depend upon how compressed hyperspace is to reality. Both Star Wars and Babylon 5 used hyperspace as their FTL. One can ask about either wormholes or black holes. Both will work for FTL, but I don’t them since they need static entry and exit points. They also need immense energies to generate, assuming they can be. Wormholes are unstable and temporary, often leading to some random point every time they open. Black holes will be more permanent, but they will always be one-way and destroy everything that enters. For those reasons, they make poor FTL drives.
Humans are constantly attempting to find ways to travel both off-planet and faster. The first of these is rocketry. That is a powerful and effective drive that has been used for decades and is highly reliable. Then came the ion drive. It grants more consistent power over a longer time. Using nuclear bombs has proven to grant huge power to push the vehicle up to extreme speed. Those speeds though have not proven to be high enough for humanity. We want to have what is seen in Star Trek, Star Wars, Babylon 5, Firefly, FarScape among many others. That involves humans, with possible aliens, beings capable of travel from one planet and star to another at will. Using such FTL devices as the hyperspace and warp drive, they can obtain this. They allow the players to generate exciting and intense stories to tell over several years.
Please refer this blog to your friends and family. If you use this link, everyone will receive a bonus.
There is a Spring Store that one can obtain all that wonderful merchandise. Please visit this site for all your great gaming products from Asp the Gamer. They have everything that makes all your games better.
Make a one-time donation
Your contribution is appreciated.
DonateMake a monthly donation
Your contribution is appreciated.
Donate monthly #Characters #Creation #Decisions #Design #DnD #Drives #Games #Gaming #RolePlayingGames #RPG #ScienceFiction #SciFi #Travel #TTRPG #Vehicles -
Exploring Spacecraft Propulsion: From Rockets to FTL
There are extreme distances that someone must transverse in their effort to get from one planet to another. This will be true regardless if that planet is in the same system or some other system. Consider this. In the Sol System’s Asteroid Field, the average distance between the asteroids will be a gap of millions of kilometers. The distances between the planets can make this look tiny. That is only within this one solar system. When considering the distances between stars, the distance will be measured in terms of light-years. Using conventional rocketry, humans have obtained a top speed of 39,937.7 km/h (24,816.1 mph) by the Apollo 10 crew. At this speed, it will need millennia to reach our nearest star, Proxima Centauri.
Doing Tradition?
One can use the conventional rocket engines. They have the advantage of being well-tested and durable. Using these rockets, the ship will be capable of executing a variety of maneuvers. These are akin to what is seen in the scifi programs. The complication will be that the rocket will need to be larger to make larger changes. Small changes can be amplified over time. Yet they will not lead to those wild moves expected from shows and movies. They will be simple to construct and keep. The greatest problem with them will be that they need huge amounts of fuel even for short trips. For example, the Apollo 10 rocket had a height of 122 meters and diameter of 10 meters. Only the last 5 meters was devoted to where the people would work. All the rest was dedicated to the fuel. As the human occupied size increases, the space required for fuel will need to increase in similar proportion. This means that the real size of vehicles seen in most scifi programs would need to be many times greater. This is mostly for the fuel that will be consumed in at most a matter of days.
Doing those Ions?
Another drive system that is highly tested today is the ion drive. This drive will work for making subtle alterations that occur over a long period. When it comes to more sudden changes, other drives would work better. Mostly, these drives will be used by probes and other craft. They will be sent on long, usually years-long missions. These missions are not expected to have many or any sudden changes in speed, course, or anything else. Thinking of that colony ship? Use the ion drive.
Make it Nuclear!
A working theoretical drive that has received some testing is the nuclear drive. The principle here is that the ship drops a nuclear bomb. Several seconds later, it explodes, propelling the ship at tremendous speeds. This sounds like it would be dangerous since one is using the most destructive weapon ever created. In reality, the time between the bomb being dropped and its explosion will lessen any harmful radiation created. Additionally, the pusher plate will be attached to the ship and placed between the bomb and the ship. Another important consideration is that space itself holds significantly more radiation per cubic meter than the bomb will produce. Actual testing of this drive has gotten it up to 0.1c (29,979245.8 m/s), where c is equal to light speed. Theory states that this drive actually reach a peak of 0.5c (149,896,229 m/s).
Ride the Light
Something that is between theoretical and tested is some form of light drive. Some will claim this is the best way since they offload the fuel to this other place. The way it works is some form of classic sail where the “wind” is made of the solar wind. Before claiming this only works close to the star, consider this: all forms of light will have this effect. It does not matter if the light is created naturally or artificially. If there is a strong enough generator, then that light will create the same pushing. This force is equivalent to the push created by solar-generated light.
Need, Need Fer Speed
Many different drives claim they can accelerate the craft to the speed of light. They will work in one of two ways. The first will be fantastical where the engine claim to manage to actually reach lightspeed without going past. These drives will often either skim or go entirely into some alternate reality where things are compressed. The other possibility would be more realistic. The drive comes close to lightspeed, say 99.9%, and then physics will not allow any more. Generally, these drives keep the ship in reality but uses some powerful energy that will allow such extreme speed.
Need it Today!
Even considering how fast light travels, getting from Earth to Proxima Centauri will take an immense amount of time. This is true even when traveling at light speed. With humans being the impatient creatures they are, the faster that something can be done the better. Scifi has developed two primary techniques for faster-than-light (FTL) travel. The first is warp speed. Using warp speed, the drive compresses space ahead then expands it back to normal behind. This is the method used primarily in Star Trek. While theorists claim warp has a limit of 10x lightspeed, there is strong disagreement. I have heard many claim that it has no real limit. The other primary FTL is hyperspace. In this, the drive will shunt the ship into some alternate reality that has compressed distance when compared to reality. The actual travel time will depend upon how compressed hyperspace is to reality. Both Star Wars and Babylon 5 used hyperspace as their FTL. One can ask about either wormholes or black holes. Both will work for FTL, but I don’t them since they need static entry and exit points. They also need immense energies to generate, assuming they can be. Wormholes are unstable and temporary, often leading to some random point every time they open. Black holes will be more permanent, but they will always be one-way and destroy everything that enters. For those reasons, they make poor FTL drives.
Humans are constantly attempting to find ways to travel both off-planet and faster. The first of these is rocketry. That is a powerful and effective drive that has been used for decades and is highly reliable. Then came the ion drive. It grants more consistent power over a longer time. Using nuclear bombs has proven to grant huge power to push the vehicle up to extreme speed. Those speeds though have not proven to be high enough for humanity. We want to have what is seen in Star Trek, Star Wars, Babylon 5, Firefly, FarScape among many others. That involves humans, with possible aliens, beings capable of travel from one planet and star to another at will. Using such FTL devices as the hyperspace and warp drive, they can obtain this. They allow the players to generate exciting and intense stories to tell over several years.
Please refer this blog to your friends and family. If you use this link, everyone will receive a bonus.
There is a Spring Store that one can obtain all that wonderful merchandise. Please visit this site for all your great gaming products from Asp the Gamer. They have everything that makes all your games better.
Make a one-time donation
Your contribution is appreciated.
DonateMake a monthly donation
Your contribution is appreciated.
Donate monthly #Characters #Creation #Decisions #Design #DnD #Drives #Games #Gaming #RolePlayingGames #RPG #ScienceFiction #SciFi #Travel #TTRPG #Vehicles -
Exploring Spacecraft Propulsion: From Rockets to FTL
There are extreme distances that someone must transverse in their effort to get from one planet to another. This will be true regardless if that planet is in the same system or some other system. Consider this. In the Sol System’s Asteroid Field, the average distance between the asteroids will be a gap of millions of kilometers. The distances between the planets can make this look tiny. That is only within this one solar system. When considering the distances between stars, the distance will be measured in terms of light-years. Using conventional rocketry, humans have obtained a top speed of 39,937.7 km/h (24,816.1 mph) by the Apollo 10 crew. At this speed, it will need millennia to reach our nearest star, Proxima Centauri.
Doing Tradition?
One can use the conventional rocket engines. They have the advantage of being well-tested and durable. Using these rockets, the ship will be capable of executing a variety of maneuvers. These are akin to what is seen in the scifi programs. The complication will be that the rocket will need to be larger to make larger changes. Small changes can be amplified over time. Yet they will not lead to those wild moves expected from shows and movies. They will be simple to construct and keep. The greatest problem with them will be that they need huge amounts of fuel even for short trips. For example, the Apollo 10 rocket had a height of 122 meters and diameter of 10 meters. Only the last 5 meters was devoted to where the people would work. All the rest was dedicated to the fuel. As the human occupied size increases, the space required for fuel will need to increase in similar proportion. This means that the real size of vehicles seen in most scifi programs would need to be many times greater. This is mostly for the fuel that will be consumed in at most a matter of days.
Doing those Ions?
Another drive system that is highly tested today is the ion drive. This drive will work for making subtle alterations that occur over a long period. When it comes to more sudden changes, other drives would work better. Mostly, these drives will be used by probes and other craft. They will be sent on long, usually years-long missions. These missions are not expected to have many or any sudden changes in speed, course, or anything else. Thinking of that colony ship? Use the ion drive.
Make it Nuclear!
A working theoretical drive that has received some testing is the nuclear drive. The principle here is that the ship drops a nuclear bomb. Several seconds later, it explodes, propelling the ship at tremendous speeds. This sounds like it would be dangerous since one is using the most destructive weapon ever created. In reality, the time between the bomb being dropped and its explosion will lessen any harmful radiation created. Additionally, the pusher plate will be attached to the ship and placed between the bomb and the ship. Another important consideration is that space itself holds significantly more radiation per cubic meter than the bomb will produce. Actual testing of this drive has gotten it up to 0.1c (29,979245.8 m/s), where c is equal to light speed. Theory states that this drive actually reach a peak of 0.5c (149,896,229 m/s).
Ride the Light
Something that is between theoretical and tested is some form of light drive. Some will claim this is the best way since they offload the fuel to this other place. The way it works is some form of classic sail where the “wind” is made of the solar wind. Before claiming this only works close to the star, consider this: all forms of light will have this effect. It does not matter if the light is created naturally or artificially. If there is a strong enough generator, then that light will create the same pushing. This force is equivalent to the push created by solar-generated light.
Need, Need Fer Speed
Many different drives claim they can accelerate the craft to the speed of light. They will work in one of two ways. The first will be fantastical where the engine claim to manage to actually reach lightspeed without going past. These drives will often either skim or go entirely into some alternate reality where things are compressed. The other possibility would be more realistic. The drive comes close to lightspeed, say 99.9%, and then physics will not allow any more. Generally, these drives keep the ship in reality but uses some powerful energy that will allow such extreme speed.
Need it Today!
Even considering how fast light travels, getting from Earth to Proxima Centauri will take an immense amount of time. This is true even when traveling at light speed. With humans being the impatient creatures they are, the faster that something can be done the better. Scifi has developed two primary techniques for faster-than-light (FTL) travel. The first is warp speed. Using warp speed, the drive compresses space ahead then expands it back to normal behind. This is the method used primarily in Star Trek. While theorists claim warp has a limit of 10x lightspeed, there is strong disagreement. I have heard many claim that it has no real limit. The other primary FTL is hyperspace. In this, the drive will shunt the ship into some alternate reality that has compressed distance when compared to reality. The actual travel time will depend upon how compressed hyperspace is to reality. Both Star Wars and Babylon 5 used hyperspace as their FTL. One can ask about either wormholes or black holes. Both will work for FTL, but I don’t them since they need static entry and exit points. They also need immense energies to generate, assuming they can be. Wormholes are unstable and temporary, often leading to some random point every time they open. Black holes will be more permanent, but they will always be one-way and destroy everything that enters. For those reasons, they make poor FTL drives.
Humans are constantly attempting to find ways to travel both off-planet and faster. The first of these is rocketry. That is a powerful and effective drive that has been used for decades and is highly reliable. Then came the ion drive. It grants more consistent power over a longer time. Using nuclear bombs has proven to grant huge power to push the vehicle up to extreme speed. Those speeds though have not proven to be high enough for humanity. We want to have what is seen in Star Trek, Star Wars, Babylon 5, Firefly, FarScape among many others. That involves humans, with possible aliens, beings capable of travel from one planet and star to another at will. Using such FTL devices as the hyperspace and warp drive, they can obtain this. They allow the players to generate exciting and intense stories to tell over several years.
Please refer this blog to your friends and family. If you use this link, everyone will receive a bonus.
There is a Spring Store that one can obtain all that wonderful merchandise. Please visit this site for all your great gaming products from Asp the Gamer. They have everything that makes all your games better.
Make a one-time donation
Your contribution is appreciated.
DonateMake a monthly donation
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Donate monthly #Characters #Creation #Decisions #Design #DnD #Drives #Games #Gaming #RolePlayingGames #RPG #ScienceFiction #SciFi #Travel #TTRPG #Vehicles -
Exploring Spacecraft Propulsion: From Rockets to FTL
There are extreme distances that someone must transverse in their effort to get from one planet to another. This will be true regardless if that planet is in the same system or some other system. Consider this. In the Sol System’s Asteroid Field, the average distance between the asteroids will be a gap of millions of kilometers. The distances between the planets can make this look tiny. That is only within this one solar system. When considering the distances between stars, the distance will be measured in terms of light-years. Using conventional rocketry, humans have obtained a top speed of 39,937.7 km/h (24,816.1 mph) by the Apollo 10 crew. At this speed, it will need millennia to reach our nearest star, Proxima Centauri.
Doing Tradition?
One can use the conventional rocket engines. They have the advantage of being well-tested and durable. Using these rockets, the ship will be capable of executing a variety of maneuvers. These are akin to what is seen in the scifi programs. The complication will be that the rocket will need to be larger to make larger changes. Small changes can be amplified over time. Yet they will not lead to those wild moves expected from shows and movies. They will be simple to construct and keep. The greatest problem with them will be that they need huge amounts of fuel even for short trips. For example, the Apollo 10 rocket had a height of 122 meters and diameter of 10 meters. Only the last 5 meters was devoted to where the people would work. All the rest was dedicated to the fuel. As the human occupied size increases, the space required for fuel will need to increase in similar proportion. This means that the real size of vehicles seen in most scifi programs would need to be many times greater. This is mostly for the fuel that will be consumed in at most a matter of days.
Doing those Ions?
Another drive system that is highly tested today is the ion drive. This drive will work for making subtle alterations that occur over a long period. When it comes to more sudden changes, other drives would work better. Mostly, these drives will be used by probes and other craft. They will be sent on long, usually years-long missions. These missions are not expected to have many or any sudden changes in speed, course, or anything else. Thinking of that colony ship? Use the ion drive.
Make it Nuclear!
A working theoretical drive that has received some testing is the nuclear drive. The principle here is that the ship drops a nuclear bomb. Several seconds later, it explodes, propelling the ship at tremendous speeds. This sounds like it would be dangerous since one is using the most destructive weapon ever created. In reality, the time between the bomb being dropped and its explosion will lessen any harmful radiation created. Additionally, the pusher plate will be attached to the ship and placed between the bomb and the ship. Another important consideration is that space itself holds significantly more radiation per cubic meter than the bomb will produce. Actual testing of this drive has gotten it up to 0.1c (29,979245.8 m/s), where c is equal to light speed. Theory states that this drive actually reach a peak of 0.5c (149,896,229 m/s).
Ride the Light
Something that is between theoretical and tested is some form of light drive. Some will claim this is the best way since they offload the fuel to this other place. The way it works is some form of classic sail where the “wind” is made of the solar wind. Before claiming this only works close to the star, consider this: all forms of light will have this effect. It does not matter if the light is created naturally or artificially. If there is a strong enough generator, then that light will create the same pushing. This force is equivalent to the push created by solar-generated light.
Need, Need Fer Speed
Many different drives claim they can accelerate the craft to the speed of light. They will work in one of two ways. The first will be fantastical where the engine claim to manage to actually reach lightspeed without going past. These drives will often either skim or go entirely into some alternate reality where things are compressed. The other possibility would be more realistic. The drive comes close to lightspeed, say 99.9%, and then physics will not allow any more. Generally, these drives keep the ship in reality but uses some powerful energy that will allow such extreme speed.
Need it Today!
Even considering how fast light travels, getting from Earth to Proxima Centauri will take an immense amount of time. This is true even when traveling at light speed. With humans being the impatient creatures they are, the faster that something can be done the better. Scifi has developed two primary techniques for faster-than-light (FTL) travel. The first is warp speed. Using warp speed, the drive compresses space ahead then expands it back to normal behind. This is the method used primarily in Star Trek. While theorists claim warp has a limit of 10x lightspeed, there is strong disagreement. I have heard many claim that it has no real limit. The other primary FTL is hyperspace. In this, the drive will shunt the ship into some alternate reality that has compressed distance when compared to reality. The actual travel time will depend upon how compressed hyperspace is to reality. Both Star Wars and Babylon 5 used hyperspace as their FTL. One can ask about either wormholes or black holes. Both will work for FTL, but I don’t them since they need static entry and exit points. They also need immense energies to generate, assuming they can be. Wormholes are unstable and temporary, often leading to some random point every time they open. Black holes will be more permanent, but they will always be one-way and destroy everything that enters. For those reasons, they make poor FTL drives.
Humans are constantly attempting to find ways to travel both off-planet and faster. The first of these is rocketry. That is a powerful and effective drive that has been used for decades and is highly reliable. Then came the ion drive. It grants more consistent power over a longer time. Using nuclear bombs has proven to grant huge power to push the vehicle up to extreme speed. Those speeds though have not proven to be high enough for humanity. We want to have what is seen in Star Trek, Star Wars, Babylon 5, Firefly, FarScape among many others. That involves humans, with possible aliens, beings capable of travel from one planet and star to another at will. Using such FTL devices as the hyperspace and warp drive, they can obtain this. They allow the players to generate exciting and intense stories to tell over several years.
Please refer this blog to your friends and family. If you use this link, everyone will receive a bonus.
There is a Spring Store that one can obtain all that wonderful merchandise. Please visit this site for all your great gaming products from Asp the Gamer. They have everything that makes all your games better.
Make a one-time donation
Your contribution is appreciated.
DonateMake a monthly donation
Your contribution is appreciated.
Donate monthly #Characters #Creation #Decisions #Design #DnD #Drives #Games #Gaming #RolePlayingGames #RPG #ScienceFiction #SciFi #Travel #TTRPG #Vehicles -
Fears vs. Phobias: What Writers Need to Know
When we think about phobias, extreme fear comes to mind. But phobias are actually considered a class of anxiety disorder, and they hijack the body’s alarm system. Understanding how this happens is important to ensure we don’t inadvertently perpetuate mental health stereotypes in our writing. Fear is an instinctual reaction to a real or perceived...
The post Fears vs. Phobias: What Writers Need to Know appeared first on WRITERS HELPING WRITERS®.
https://writershelpingwriters.net/2026/04/fear-phobias/ -
BlackMoon BOSS PACK 1 - 20+ Models Characters, Weapons and Items #Unity #Gamedevelopment #Models #Characters #Weapons #Items #Gameassets #Gamedevelopmentassets #AssetStore
https://u3dn.com/packages/blackmoon-boss-pack-1-20-models-characters-weapons-and-items-256838
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Making a short animated film in blender....
https://youtube.com/shorts/KazgP3uLfvI
#b3d #animation #blender3d #cg #characters #wildlife #canada #indie
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Making a short animated film in blender....
https://youtube.com/shorts/KazgP3uLfvI
#b3d #animation #blender3d #cg #characters #wildlife #canada #indie
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Making a short animated film in blender....
https://youtube.com/shorts/KazgP3uLfvI
#b3d #animation #blender3d #cg #characters #wildlife #canada #indie
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Okay, I'm milking this day--4/20. Another quick scene from my book BEER POUR of the pot-smoking Vice President, Jacqueline Farmington. #Marijuana #fourtwenty #excerpts #books #book #bookstodon #writersofMastodon #mastodon #humor #mood #milk #advertising #film #filmMastodon #bookLovers #readers #readingCommunity #reading #writing #writer #writingCommunity #writers #scribesAndMakers #funny #scene #character #characters
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Have We Met?
Humanity can meet new beings in any campaign. This is especially true for those that take place in the future. The characters, in particular, will encounter those they have never met before. These campaigns will be known as first contact campaigns. How does everyone encounter each other? Is the contact friendly or hostile? Does is come as a surprise?
Hello, Stranger
The method for tracking first contact will use a stratified path. This applies if the society has had prior first contacts. If this is the original first contact, there will be no protocols. There won’t be rules telling everyone who to talk to, what to say, or how to dress. In some cases, the midshipman can address the President. The language used can be more suitable for an after-dinner game than for first contact. Yet, in more refined situations, the ship captain addresses a formal representative. A proper delegate also does this. They would use well-rehearsed speeches. A great example for how not to first contact would be in the Star Trek series Enterprise. In that series, none of the crew was trained in foreign relations. Even the highly experienced Vulcan lacked training, especially with first contact protocols. The Federation was so new that they have been in the same place themselves. Contrast this with the way things are in Star Trek Next Generation. At that point, the Federation has so many first contacts that there is a protocol for everything. In the episode First Contact, we are shown how first contact is handled. There is some response to every question and issue that is brought up regardless of which side brings it up.
Contact, Where?
The place where the contact is made can show a problem. Imagine meeting for the first time someone who is important on a park bench. How about that same person being met in a crowded stadium? Would a reception hall be appropriate? Each of these places would work for a first contact. Yet only a formal setting seems appropriate. The belief for the bench is that nothing is official or formal. That will make it completely changeable. The same will be said for every other place except for the formal setting. In a formal setting, it is believed that everyone is an official from their respective society. They also use proper language. They are making a final document.
Permanent?
Will the meeting set up permanent relations? What happens if one side desires to get out? Are there going to be any repercussions? If the meeting creates anything permanent, it will depend on the public profile of each society’s members. How well known and public they will be a deciding factor. If either side attempts to stay hidden from the other, then the first contact be canceled out if desired. If both sides are well known by the general public, then the first contact will be well viewed. It will also be analyzed.
Desires
The results of the first contact will intend to be friendly. This will not always be the case. No two groups will always agree on everything. What happens when there is a disagreement? There will be times when two or more societies cannot settle their disagreements. They enter into some form of nonviolent hostilities, which is basically a cold war. While this cold war approach has many possibilities for TTRPGs, it has many problems for the societies that make them. Another possible outcome would be that they can never agree on anything and go fully into some declared war.
Entities?
Most of the greatest stories will involve major governments. These also involve corporations having first contact with an unknown entity. Must this always be the case? Are there any ways that smaller groups or individuals can have their own first contact? Would it be possible for a situation where one side is greatly powerful and the other is relatively weaker? Essentially, every time that you make the first meeting with someone new, that will be a first contact. You do not need to go through any established protocols. This is true unless you are acting on behalf of some other agency. The comparative size of each party will not matter. What matters will be what each side brings to the table. If the smaller party has something that the larger party must have, then their relative size will be equivalent.
The process of first contact is something that is often discussed in many stories as some form of complication. The actual dealings of first contact can be troublesome in its proper course. Nevertheless, it does not have to be what is described in fiction. Those protocol-filled meetings will take center stage. That is not the only manner they must take. The most common first contact occurs when one business opens a dialog with another business. Alternatively, it involves an individual making contact with a stranger. These smaller first contacts will not make major headlines. They won’t create great stories. Nonetheless, they will be much more important for the characters and campaign in the long run. They will then set the stage for exciting stories the players will want to tell for years to come.
Please refer this blog to your friends and family. If you use this link, everyone will receive a bonus.
There is a Spring Store that one can obtain all that wonderful merchandise. Please visit this site for all your great gaming products from Asp the Gamer. They have everything that makes all your games better.
Make a one-time donation
Your contribution is appreciated.
DonateMake a monthly donation
Your contribution is appreciated.
Donate monthly #Characters #Creation #Decisions #Design #DnD #Encounters #FirstContact #Games #Gaming #Meeting #RolePlayingGames #RPG #TTRPG