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#lunaticsproject — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lunaticsproject, aggregated by home.social.

  1. Okay. This is good step. I now have a static archive of my Production Log, up to October 2025 on the static droplet:

    Looks like it works!

    https://lunatics.tv/prodlog_archive

    Not yet attached to the release site. I think I'm going to replace the "News" link (which currently links to the live Wordpress Production Log) with a little static fanout page with links to the different news sources for the project, including the static archive (which is mainly in case the live one isn't available).

    This is shaping up.
    #LunaticsProject #Website

  2. I've been upgrading my "Lunatics!" websites.

    The main obstacle was removing the weird setup I had used for PeerTube before. Once I got that back to normal, the upgrade itself was very smooth.

    Then I took some time to refine the look of Wordpress (my "Production Log") and PeerTube (now at v7.3). I think they look pretty nice now -- probably better than before.

    I haven't really learned to use the new features in PeerTube, yet. It's supposed to allow for moving the video storage location, which I'd like to do -- the current cloud-based object storage approach is kind of inconvenient, and I think I want to go back to local storage.

    The only app that I couldn't upgrade smoothly was Misskey, because the app package is flagged as "broken" (and has been for awhile -- unfortunately the Misskey app for YunoHost is not very actively maintained). I think I'm going to try forcing it to upgrade anyway and see what happens -- if it is indeed unusable, I can roll back to the snapshot, so no big loss.

    Overall this has been a good experience.

    I'm also looking into installing or re-installing apps that I had not had working -- starting with Nextcloud.
    #LunaticsProject #Website

  3. I've been telling myself for a long time that I would update my Lunatics landing page as soon as I got my custom site generator ("LunaGen" FWIW) back to working.

    Well, I decided to just edit the damned pages directly. It's not that hard.

    I fixed the broken links to the dynamic (YunoHost) site where the project news blog and interactive stuff lives.

    And then I also removed the Vimeo embeds and replaced them with PeerTube embeds from our own instance.

    I know this is not a big change from the outside, but it's some important housekeeping for me to take care of.

    I'm afraid the preview has not been updated. I plan to do a re-cut with current versions of all the shots -- but there are still two I haven't remade yet.

    https://lunatics.tv

    #LunaticsProject #Website

  4. Film making is a constant tug-of-war between "artistic perfectionism" and "get it DONE!"

    Sergei's lip-sync in LA-6-A is maybe a little too subtle. I could go back and increase how much his jaw moves...
    ​:unsure_fry:​

    Or, I could say "eff that, print that baby!"
    ​:kermit:​

    https://tv.filmfreedom.net/w/r5KusHQtedmZgjRWVXq4gy

    #LunaticsProject #Animation #Blender3D #OpenMovie

  5. Film making is a constant tug-of-war between "artistic perfectionism" and "get it DONE!"

    Sergei's lip-sync in LA-6-A is maybe a little too subtle. I could go back and increase how much his jaw moves...
    ​:unsure_fry:​

    Or, I could say "eff that, print that baby!"
    ​:kermit:​

    https://tv.filmfreedom.net/w/r5KusHQtedmZgjRWVXq4gy

    #LunaticsProject #Animation #Blender3D #OpenMovie

  6. Film making is a constant tug-of-war between "artistic perfectionism" and "get it DONE!"

    Sergei's lip-sync in LA-6-A is maybe a little too subtle. I could go back and increase how much his jaw moves...
    ​:unsure_fry:​

    Or, I could say "eff that, print that baby!"
    ​:kermit:​

    https://tv.filmfreedom.net/w/r5KusHQtedmZgjRWVXq4gy

    #LunaticsProject #Animation #Blender3D #OpenMovie

  7. Film making is a constant tug-of-war between "artistic perfectionism" and "get it DONE!"

    Sergei's lip-sync in LA-6-A is maybe a little too subtle. I could go back and increase how much his jaw moves...
    ​:unsure_fry:​

    Or, I could say "eff that, print that baby!"
    ​:kermit:​

    https://tv.filmfreedom.net/w/r5KusHQtedmZgjRWVXq4gy

    #LunaticsProject #Animation #Blender3D #OpenMovie

  8. Film making is a constant tug-of-war between "artistic perfectionism" and "get it DONE!"

    Sergei's lip-sync in LA-6-A is maybe a little too subtle. I could go back and increase how much his jaw moves...
    ​:unsure_fry:​

    Or, I could say "eff that, print that baby!"
    ​:kermit:​

    https://tv.filmfreedom.net/w/r5KusHQtedmZgjRWVXq4gy

    #LunaticsProject #Animation #Blender3D #OpenMovie

  9. Joshua Farmer has a PhD in agricultural science, but isn't fond of being called a "doctor". He likes to say he's "a Farmer by name and a farmer by trade".

    His mission on the ISF-1 Colony is keeping the plants growing and the livestock thriving. Challenging!

    #LunaticsProject

    lunatics.tv

  10. Hiromi's husband and Georgiana's father is the ISF founder, engineer, and colony main designer, Rob Lerner. We catch up with him in episode 3.

    Again.. if we get that far!

    #LunaticsProject

    lunatics.tv

  11. And if we ever make it to episode 5, we'll be joined by our scientist character, of the Lunar Field Geologist variety, Dr. Sarah Allison. Also noted for her experience at lunar EVAs and spacesuit testing.

    This was all supposed to go so much faster in 2012... Ah well... the woes of no-budget production.

    #LunaticsProject #OpenMovie

    lunatics.tv

  12. And if we ever make it to episode 5, we'll be joined by our scientist character, of the Lunar Field Geologist variety, Dr. Sarah Allison. Also noted for her experience at lunar EVAs and spacesuit testing.

    This was all supposed to go so much faster in 2012... Ah well... the woes of no-budget production.

    #LunaticsProject #OpenMovie

    lunatics.tv

  13. And if we ever make it to episode 5, we'll be joined by our scientist character, of the Lunar Field Geologist variety, Dr. Sarah Allison. Also noted for her experience at lunar EVAs and spacesuit testing.

    This was all supposed to go so much faster in 2012... Ah well... the woes of no-budget production.

    #LunaticsProject #OpenMovie

    lunatics.tv

  14. And if we ever make it to episode 5, we'll be joined by our scientist character, of the Lunar Field Geologist variety, Dr. Sarah Allison. Also noted for her experience at lunar EVAs and spacesuit testing.

    This was all supposed to go so much faster in 2012... Ah well... the woes of no-budget production.

    #LunaticsProject #OpenMovie

    lunatics.tv

  15. Another turnaround...

    Metaconceptual artist Allen Emerson appears in episode 4 (if we ever get there -- though there is an audiodrama).

    Yes, we have a "mad artist" character. Our scientists are too sensible for the duty of chaos agent...

    #LunaticsProject

    lunatics.tv

  16. Hiromi Lerner was a musician and a medical student. Now she's a paramedic and a nutritionist for a Moon Colony.

    And a Mom, as we see in the pilot episode of "Lunatics!"

    Re-rendered to (I hope) loop properly, and with simple text wartermark.

    #LunaticsProject #OpenMovie #Blender3D #NPR3D

    lunatics.tv

  17. Hiromi Lerner was a musician and a medical student. Now she's a paramedic and a nutritionist for a Moon Colony.

    And a Mom, as we see in the pilot episode of "Lunatics!"

    Re-rendered to (I hope) loop properly, and with simple text wartermark.

    #LunaticsProject #OpenMovie #Blender3D #NPR3D

    lunatics.tv

  18. Hiromi Lerner was a musician and a medical student. Now she's a paramedic and a nutritionist for a Moon Colony.

    And a Mom, as we see in the pilot episode of "Lunatics!"

    Re-rendered to (I hope) loop properly, and with simple text wartermark.

    #LunaticsProject #OpenMovie #Blender3D #NPR3D

    lunatics.tv

  19. Hiromi Lerner was a musician and a medical student. Now she's a paramedic and a nutritionist for a Moon Colony.

    And a Mom, as we see in the pilot episode of "Lunatics!"

    Re-rendered to (I hope) loop properly, and with simple text wartermark.

    #LunaticsProject #OpenMovie #Blender3D #NPR3D

    lunatics.tv

  20. Hiromi Lerner was a musician and a medical student. Now she's a paramedic and a nutritionist for a Moon Colony.

    And a Mom, as we see in the pilot episode of "Lunatics!"

    Re-rendered to (I hope) loop properly, and with simple text wartermark.

    #LunaticsProject #OpenMovie #Blender3D #NPR3D

    lunatics.tv

  21. Well, I finished the newsletter conversions. They went from September 2014 to April 2016. Which is also the first month I have "Monthly Summaries", so that zips up that continuity.

    Before that, there are a lot of individual articles on the Production Log. And I recently created annual summaries for 2009-2015. Which is probably adequate. I'm also writing up that period with the "History" articles, which is a more intentional sort of presentation, with specific themes.

    And well... I guess that means I'm running out of excuses not to get more animation finished, huh...?
    😆 #LunaticsProject #History

  22. In the process of converting these newsletters, I've found some animation test videos that were apparently never previously uploaded. I had just embedded the videos locally as part of the download (because they were small).

    Uploaded to my "Work-In-Progress" channel.

    I particularly like the low-gravity somersault animation for Georgiana.

    https://tv.filmfreedom.net/w/8u7b2HV8tLfKU4YZCW7WTd #LunaticsProject #Animation

  23. One more while it's still Thursday!
    In October 2016, 9 years ago, I finished up the specially-rigged animation for Georgiana to sign her name on the Cosmonaut Hotel room door.

    We also start rebuilding the front end of our studio/library building. Finally got to that after years of living with most of it burnt out from the 2013 fire.

    I've always thought working with these cargo modules was just a little bit like building space stations out of can-shaped standardized modules! Fun thought, anyway.

    https://lunaticsproject.org/2016/10/31/october-2016-summary/

    And yeah, when I say "we" rebuilt the studio building, I do actually mean "I" personally did. This is a very DIY project!
    #ThrowbackThursday #LunaticsProject #GeorgianaLerner #ConceptArt #Oct2016

  24. In October 2014, 11 years ago, we started work on the first animated shot in Blender for the pilot, which tracks up from a train wheel to the train window (which, later, would include Georgiana's face , looking out the window, and also a reflection of windmills, camels, and other scenery).

    "Beginning Principal Animation"
    https://lunaticsproject.org/2014/10/09/beginning-principal-animation/

    #ThrowbackThursday #LunaticsProject #GeorgianaLerner #ConceptArt #Oct2014

  25. How about a little historical production stuff..?

    14 years ago, in October 2011, Daniel Fu sent me the first concept art sheet for Georgiana Lerner. Youngest of our colonists, and the PoV character for the pilot episode.

    WAY back at the beginning....
    #ThrowbackThursday #LunaticsProject #GeorgianaLerner #ConceptArt #Oct2011

  26. Worked on the Project History articles for the last 2-3 days.

    I found this timeline I had made in 2016, but didn't seem to have posted. So, I've posted it now. As with the rest of the "Summary" category articles, I back-dated it to the time it applies to, rather than when I actually posted it, which was just now.

    I waffled over how to handle that, but I think the back-dating is the right way -- it's less confusing. I always give the back-dated articles times in the last few minute of the last day they apply to -- usually 23:55 (originally I used 00:00 but that technically put them on the next day, which confused matters, so I changed them).

    I'd like to have a coherent record of all this. Documentation is part of the point of the project.

    https://lunaticsproject.org/2016/01/10/lunatics-project-timeline-2009-2015/
    #LunaticsProject #ProjectHistory #Timeline #OpenMovie

  27. Worked on the Project History articles for the last 2-3 days.

    I found this timeline I had made in 2016, but didn't seem to have posted. So, I've posted it now. As with the rest of the "Summary" category articles, I back-dated it to the time it applies to, rather than when I actually posted it, which was just now.

    I waffled over how to handle that, but I think the back-dating is the right way -- it's less confusing. I always give the back-dated articles times in the last few minute of the last day they apply to -- usually 23:55 (originally I used 00:00 but that technically put them on the next day, which confused matters, so I changed them).

    I'd like to have a coherent record of all this. Documentation is part of the point of the project.

    https://lunaticsproject.org/2016/01/10/lunatics-project-timeline-2009-2015/
    #LunaticsProject #ProjectHistory #Timeline #OpenMovie

  28. Worked on the Project History articles for the last 2-3 days.

    I found this timeline I had made in 2016, but didn't seem to have posted. So, I've posted it now. As with the rest of the "Summary" category articles, I back-dated it to the time it applies to, rather than when I actually posted it, which was just now.

    I waffled over how to handle that, but I think the back-dating is the right way -- it's less confusing. I always give the back-dated articles times in the last few minute of the last day they apply to -- usually 23:55 (originally I used 00:00 but that technically put them on the next day, which confused matters, so I changed them).

    I'd like to have a coherent record of all this. Documentation is part of the point of the project.

    https://lunaticsproject.org/2016/01/10/lunatics-project-timeline-2009-2015/
    #LunaticsProject #ProjectHistory #Timeline #OpenMovie

  29. Worked on the Project History articles for the last 2-3 days.

    I found this timeline I had made in 2016, but didn't seem to have posted. So, I've posted it now. As with the rest of the "Summary" category articles, I back-dated it to the time it applies to, rather than when I actually posted it, which was just now.

    I waffled over how to handle that, but I think the back-dating is the right way -- it's less confusing. I always give the back-dated articles times in the last few minute of the last day they apply to -- usually 23:55 (originally I used 00:00 but that technically put them on the next day, which confused matters, so I changed them).

    I'd like to have a coherent record of all this. Documentation is part of the point of the project.

    https://lunaticsproject.org/2016/01/10/lunatics-project-timeline-2009-2015/
    #LunaticsProject #ProjectHistory #Timeline #OpenMovie

  30. Worked on the Project History articles for the last 2-3 days.

    I found this timeline I had made in 2016, but didn't seem to have posted. So, I've posted it now. As with the rest of the "Summary" category articles, I back-dated it to the time it applies to, rather than when I actually posted it, which was just now.

    I waffled over how to handle that, but I think the back-dating is the right way -- it's less confusing. I always give the back-dated articles times in the last few minute of the last day they apply to -- usually 23:55 (originally I used 00:00 but that technically put them on the next day, which confused matters, so I changed them).

    I'd like to have a coherent record of all this. Documentation is part of the point of the project.

    https://lunaticsproject.org/2016/01/10/lunatics-project-timeline-2009-2015/
    #LunaticsProject #ProjectHistory #Timeline #OpenMovie

  31. Oh, wow. I DO still have a copy of some of the MakeHuman results. Witness its uncanny horror!

    These are, of course, without hair, which would have been added after.

    I am so glad I rejected this idea! Daniel Fu's designs were awesome!

    MakeHuman is a free software packaged designed to make realistic human models. Mainly for things like architectural rendering.


    #LunaticsProject #History #MakeHuman #Characters #UncannyValley #LunaticsProject #History #MakeHuman #Characters #UncannyValley

  32. Oh, wow. I DO still have a copy of some of the MakeHuman results. Witness its uncanny horror!

    These are, of course, without hair, which would have been added after.

    I am so glad I rejected this idea! Daniel Fu's designs were awesome!

    MakeHuman is a free software packaged designed to make realistic human models. Mainly for things like architectural rendering.


    #LunaticsProject #History #MakeHuman #Characters #UncannyValley #LunaticsProject #History #MakeHuman #Characters #UncannyValley

  33. Oh, wow. I DO still have a copy of some of the MakeHuman results. Witness its uncanny horror!

    These are, of course, without hair, which would have been added after.

    I am so glad I rejected this idea! Daniel Fu's designs were awesome!

    MakeHuman is a free software packaged designed to make realistic human models. Mainly for things like architectural rendering.


    #LunaticsProject #History #MakeHuman #Characters #UncannyValley #LunaticsProject #History #MakeHuman #Characters #UncannyValley

  34. Oh, wow. I DO still have a copy of some of the MakeHuman results. Witness its uncanny horror!

    These are, of course, without hair, which would have been added after.

    I am so glad I rejected this idea! Daniel Fu's designs were awesome!

    MakeHuman is a free software packaged designed to make realistic human models. Mainly for things like architectural rendering.


    #LunaticsProject #History #MakeHuman #Characters #UncannyValley #LunaticsProject #History #MakeHuman #Characters #UncannyValley

  35. Oh, wow. I DO still have a copy of some of the MakeHuman results. Witness its uncanny horror!

    These are, of course, without hair, which would have been added after.

    I am so glad I rejected this idea! Daniel Fu's designs were awesome!

    MakeHuman is a free software packaged designed to make realistic human models. Mainly for things like architectural rendering.


    #LunaticsProject #History #MakeHuman #Characters #UncannyValley #LunaticsProject #History #MakeHuman #Characters #UncannyValley

  36. The truth is, not only is there the matter of simplification for easier telling, there's also the point that I don't always remember the correct order, or the various dead ends along the way.

    I actually have a pretty compartmentalized memory of these things. I guess it's a little like the "method of loci" / "memory palace" thing -- if I'm in the right place in the project, I can recall the history of that piece. But not always pinned to realtime dates, and so it can be hard to remember whether character A existed before set B or not.

    But I guess that's a good reason to be writing this stuff down!
    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  37. The truth is, not only is there the matter of simplification for easier telling, there's also the point that I don't always remember the correct order, or the various dead ends along the way.

    I actually have a pretty compartmentalized memory of these things. I guess it's a little like the "method of loci" / "memory palace" thing -- if I'm in the right place in the project, I can recall the history of that piece. But not always pinned to realtime dates, and so it can be hard to remember whether character A existed before set B or not.

    But I guess that's a good reason to be writing this stuff down!
    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  38. The truth is, not only is there the matter of simplification for easier telling, there's also the point that I don't always remember the correct order, or the various dead ends along the way.

    I actually have a pretty compartmentalized memory of these things. I guess it's a little like the "method of loci" / "memory palace" thing -- if I'm in the right place in the project, I can recall the history of that piece. But not always pinned to realtime dates, and so it can be hard to remember whether character A existed before set B or not.

    But I guess that's a good reason to be writing this stuff down!
    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  39. The truth is, not only is there the matter of simplification for easier telling, there's also the point that I don't always remember the correct order, or the various dead ends along the way.

    I actually have a pretty compartmentalized memory of these things. I guess it's a little like the "method of loci" / "memory palace" thing -- if I'm in the right place in the project, I can recall the history of that piece. But not always pinned to realtime dates, and so it can be hard to remember whether character A existed before set B or not.

    But I guess that's a good reason to be writing this stuff down!
    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  40. There is a lot to be said for the simpler approach. But there is also value in showing that it wasn't really that neat in practice.

    There were plenty of false starts and ideas that I scrapped along the way.

    Also, although Andrew Pray left because of other commitments, and I decided to get more fussy about staying on model-sheet after that, his model of Georgiana's spacesuit is still with us!

    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  41. There is a lot to be said for the simpler approach. But there is also value in showing that it wasn't really that neat in practice.

    There were plenty of false starts and ideas that I scrapped along the way.

    Also, although Andrew Pray left because of other commitments, and I decided to get more fussy about staying on model-sheet after that, his model of Georgiana's spacesuit is still with us!

    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  42. There is a lot to be said for the simpler approach. But there is also value in showing that it wasn't really that neat in practice.

    There were plenty of false starts and ideas that I scrapped along the way.

    Also, although Andrew Pray left because of other commitments, and I decided to get more fussy about staying on model-sheet after that, his model of Georgiana's spacesuit is still with us!

    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  43. There is a lot to be said for the simpler approach. But there is also value in showing that it wasn't really that neat in practice.

    There were plenty of false starts and ideas that I scrapped along the way.

    Also, although Andrew Pray left because of other commitments, and I decided to get more fussy about staying on model-sheet after that, his model of Georgiana's spacesuit is still with us!

    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  44. There is a lot to be said for the simpler approach. But there is also value in showing that it wasn't really that neat in practice.

    There were plenty of false starts and ideas that I scrapped along the way.

    Also, although Andrew Pray left because of other commitments, and I decided to get more fussy about staying on model-sheet after that, his model of Georgiana's spacesuit is still with us!

    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  45. It is kind of hard to force a history into a comprehensible story.

    I made this slide of the development of the character "Georgiana Lerner" in 2015 for a presentation. But there was a bit of a lie here for the sake of simplicity.

    Prior to commissioning Daniel Fu, I tried out MakeHuman, with predictably uncanny results.

    And before Bela Szabo made the model in the progression slide, there was the version of Georgiana that Andrew Pray created during the Summer 2012 Sprint, which we ultimately scrapped, for various reasons.

    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  46. It is kind of hard to force a history into a comprehensible story.

    I made this slide of the development of the character "Georgiana Lerner" in 2015 for a presentation. But there was a bit of a lie here for the sake of simplicity.

    Prior to commissioning Daniel Fu, I tried out MakeHuman, with predictably uncanny results.

    And before Bela Szabo made the model in the progression slide, there was the version of Georgiana that Andrew Pray created during the Summer 2012 Sprint, which we ultimately scrapped, for various reasons.

    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  47. It is kind of hard to force a history into a comprehensible story.

    I made this slide of the development of the character "Georgiana Lerner" in 2015 for a presentation. But there was a bit of a lie here for the sake of simplicity.

    Prior to commissioning Daniel Fu, I tried out MakeHuman, with predictably uncanny results.

    And before Bela Szabo made the model in the progression slide, there was the version of Georgiana that Andrew Pray created during the Summer 2012 Sprint, which we ultimately scrapped, for various reasons.

    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  48. It is kind of hard to force a history into a comprehensible story.

    I made this slide of the development of the character "Georgiana Lerner" in 2015 for a presentation. But there was a bit of a lie here for the sake of simplicity.

    Prior to commissioning Daniel Fu, I tried out MakeHuman, with predictably uncanny results.

    And before Bela Szabo made the model in the progression slide, there was the version of Georgiana that Andrew Pray created during the Summer 2012 Sprint, which we ultimately scrapped, for various reasons.

    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics

  49. It is kind of hard to force a history into a comprehensible story.

    I made this slide of the development of the character "Georgiana Lerner" in 2015 for a presentation. But there was a bit of a lie here for the sake of simplicity.

    Prior to commissioning Daniel Fu, I tried out MakeHuman, with predictably uncanny results.

    And before Bela Szabo made the model in the progression slide, there was the version of Georgiana that Andrew Pray created during the Summer 2012 Sprint, which we ultimately scrapped, for various reasons.

    #LunaticsProject #History #ProjectHistory #OpenMovie #FilmMakingForLunatics