#madewithgodot — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #madewithgodot, aggregated by home.social.
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#PixelOver 0.19.1 Release Candidate 1 is out! Interface changes : panels can be moved from one dock to another, or detached into their own window.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/1651290/pixelover-0191-rc-1-movable-floating-panels
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#PixelOver 0.19.1 Release Candidate 1 is out! Interface changes : panels can be moved from one dock to another, or detached into their own window.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/1651290/pixelover-0191-rc-1-movable-floating-panels
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#PixelOver 0.19.1 Release Candidate 1 is out! Interface changes : panels can be moved from one dock to another, or detached into their own window.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/1651290/pixelover-0191-rc-1-movable-floating-panels
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#PixelOver 0.19.1 Release Candidate 1 is out! Interface changes : panels can be moved from one dock to another, or detached into their own window.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/1651290/pixelover-0191-rc-1-movable-floating-panels
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#PixelOver 0.19.1 Release Candidate 1 is out! Interface changes : panels can be moved from one dock to another, or detached into their own window.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/1651290/pixelover-0191-rc-1-movable-floating-panels
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Mops & Mobs isn’t out yet, but our demo is already roaming the dungeon!
If you’ve played it and had a good time, consider leaving us a review on Steam. It helps other dungeon dwellers find us and gives us a nice little boost, too.
Steam: https://store.steampowered.com/app/3064340/Mops__Mobs_A_Sweeping_Dungeon_Adventure_Demo/
#dungeon #indiegame #indiedev #demo #gamedev #madewithgodot #dungeonsanddragons #dungeoncrawler #adventure #visualnovel
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#PixelOver 0.19 stable is out! Added the bezier shape and line objects.
For detailed changes : https://deakcor.itch.io/pixelover/devlog/1624727/pixelover-019-bezier-shapes-lines
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#PixelOver 0.19 Release Candidate 1 is out! Added the bezier shape and line objects.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/1609688/pixelover-019-rc-1-bezier-shapes-lines
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We made a new Dev Diary
#4: A Library, Dithering, more translations and sounds!📺 https://www.youtube.com/watch?v=tufMME0uGDk
#indiedev #gamedev #indiegames #dungeon #madewithgodot #adventure
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#PixelOver 0.18 stable is out! Adding 2D & 3D text objects.
For detailed changes:
https://deakcor.itch.io/pixelover/devlog/1000281/pixelover-018-2d-3d-text-objects -
#PixelOver 0.18 Release Candidate 1 is out! Adds 2D & 3D text objects.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/988393/pixelover-018-rc-1-2d-3d-text-objects
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#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more...
For detailed changes: https://deakcor.itch.io/pixelover/devlog/977137/pixelover-0171-bone-system-improvements
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#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation.
For detailed changes and access to pre-releases:
https://deakcor.itch.io/pixelover/devlog/967827/pixelover-0171-rc-2-bone-system-improvements -
#PixelOver 0.17.1 release candidate 1 is out! Improved bone system & mesh deformation. Rest/Pose toggle mode, multi-select for bones weight points.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/945722/pixelover-0171-rc-1-bone-system-improvements
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After months of work, #PixelOver 0.17 is finally out! Now running on Godot 4, with new features like blending modes and per-object shaders!
For detailed changes:
https://deakcor.itch.io/pixelover/devlog/918923/pixelover-017-blending-mode-and-per-object-shader -
#PixelOver 0.17 release candidate 2 is out! With another round of bug fixes and great improvements for 3D objects using post-process shaders.
For detailed changes and access to pre-releases:
https://deakcor.itch.io/pixelover/devlog/911713/pixelover-017-rc-2-blending-mode-and-per-object-shader -
#PixelOver 0.17 release candidate 1 is out! Mostly bug fixes but bringing us closer to a stable release.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/900468/pixelover-017-rc-1-blending-mode-and-per-object-shader
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#PixelOver 0.17 beta 1 is out! With again a new addition : blending modes!
For detailed changes and access to pre-releases:
https://deakcor.itch.io/pixelover/devlog/884895/pixelover-017-beta-1-blending-mode-and-per-object-shader -
Step into the eerie halls of The Night Museum! Manage the exhibits, survive the freaks, and unlock endless terror in this retro-inspired horror game.
Wishlist now @steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/#indiehorror #retrohorror #wishlistwednesday #steamgames #madewithgodot
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#PixelOver 0.17 alpha 2 now live! Adding a very requested feature : per object shader, letting you for ex to add line to each image under a layer.
For detailed changes and access to pre-releases: https://deakcor.itch.io/pixelover/devlog/872444/pixelover-017-alpha-2-per-object-shader
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It was a busy end of the year but the migration to Godot 4 for #PixelOver is complete. And the first alpha is now live:
https://deakcor.itch.io/pixelover/devlog/860178/pixelover-017-alpha-1-godot-engine-4-migrationWith that done, 2025 will bring many new features! Here the updated roadmap.
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I wanted to keep you posted on #PixelOver migration to Godot 4. It was a lot of work, but the basic functionalities are now working (of course, there are still many fixes to make). First alpha version should come soon!
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#PixelOver 0.16.1 update for canvas rework and export improvements released! Migration to Godot 4 is still ongoing, that is why there are fewer updates than usual.
For detailed changes:
https://deakcor.itch.io/pixelover/devlog/828964/pixelover-0161-canvas-rework -
#PixelOver 0.16.1 release candidate 1 published! Rework of the canvas to make it more intuitive and improved export, way faster with more feedback.
For detailed changes and access to pre-releases:
https://deakcor.itch.io/pixelover/devlog/815759/pixelover-0161-rc-1-canvas-rework