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#roguelike — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #roguelike, aggregated by home.social.

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  1. Save energy by playing Dungeon Crawl Stone Soup!

    The main game menu for the Steam Deck uses
    about 6.5W. Running DCSS takes 4.5W, a 30% energy savings!

    Your local MiFi demands it!

    #dcss #roguelike #steamdeck #gaming #retrogaming #dungeoncrawl

  2. Save energy by playing Dungeon Crawl Stone Soup!

    The main game menu for the Steam Deck uses
    about 6.5W. Running DCSS takes 4.5W, a 30% energy savings!

    Your local MiFi demands it!

    #dcss #roguelike #steamdeck #gaming #retrogaming #dungeoncrawl

  3. I think I forgot all my Blender
    Trying to adjust Kenney's kits, and I'm getting horrid artefacts, pinching, shading issues, UV Mapping pain, all of it! :(

    But no-one has made any low-poly Victorian terrace housing, so I have to continue...
    Not that these are going to be Final Assets, but still, I'd like them to look ok

    #gamedev #godot #blender #gdscript #blender3d #roguelike #rougelight

  4. I think I forgot all my Blender
    Trying to adjust Kenney's kits, and I'm getting horrid artefacts, pinching, shading issues, UV Mapping pain, all of it! :(

    But no-one has made any low-poly Victorian terrace housing, so I have to continue...
    Not that these are going to be Final Assets, but still, I'd like them to look ok

    #gamedev #godot #blender #gdscript #blender3d #roguelike #rougelight

  5. Grazie a Luca Severi, l'autore del gioco, abbiamo potuto provare la versione di "Conan in barbaro" Papersoft - 1984) priva di bug. Ora tentiamo di realizzarne una versione giocabile in un browser. Riuscirà Claude a interpretare le astruse formule scritte nel BASIC v2 del Commodore 64? Scopriamolo assieme! #commodore64 #basic #roguelike youtube.com/watch?v=yCJaqM3Rf78

  6. Hey folks, the beta for Shattered Pixel Dungeon v4.0 should be ready tomorrow or Saturday! Here's one final teaser, if you're able to get to the end of the vault, expect an assortment of upgraded loot! You can only take one thing back though, choose wisely!

    #gamedev #roguelike #pixelart

  7. Hey folks, the beta for Shattered Pixel Dungeon v4.0 should be ready tomorrow or Saturday! Here's one final teaser, if you're able to get to the end of the vault, expect an assortment of upgraded loot! You can only take one thing back though, choose wisely!

    #gamedev #roguelike #pixelart

  8. Darkest Dungeon Goes Full Comic Book as Vault and Red Hook Studios Announce Canonical Graphic Novels
    Wepa, Crusaders! Keep that torch burning because one of gaming’s most punishing, twisted, beautifully...
    comiccrusaders.com/comics/comi
    #Darkest Dungeon #Darkest Dungeon II #Vault Comics #Red Hook Studios #John Lees #Maan House #Chris Bourassa #graphic novels #horror comics #video game comics #gaming comics #roguelike RPG #BackerKit #comic book news #Comic Crusaders

  9. Darkest Dungeon Goes Full Comic Book as Vault and Red Hook Studios Announce Canonical Graphic Novels
    Wepa, Crusaders! Keep that torch burning because one of gaming’s most punishing, twisted, beautifully...
    comiccrusaders.com/comics/comi
    #Darkest Dungeon #Darkest Dungeon II #Vault Comics #Red Hook Studios #John Lees #Maan House #Chris Bourassa #graphic novels #horror comics #video game comics #gaming comics #roguelike RPG #BackerKit #comic book news #Comic Crusaders

  10. Hawk Hill Manor
    Rebuilding UI so that Buttons to place Buildings are only shown if the Building is Invented
    This means I need to keep a list of Invented Buildings. Or I could Tag each Building, but that seemed awkward. I'm not sure where the best place is to keep track of this.
    It's all a bit messy, but it seems to work.

    #gamedev #godot #roguelike #gdscript #rougelight

  11. Hawk Hill Manor
    Rebuilding UI so that Buttons to place Buildings are only shown if the Building is Invented
    This means I need to keep a list of Invented Buildings. Or I could Tag each Building, but that seemed awkward. I'm not sure where the best place is to keep track of this.
    It's all a bit messy, but it seems to work.

    #gamedev #godot #roguelike #gdscript #rougelight

  12. Tower defense time returns to the GROGPOD this week with Nordhold!

    Combining worker placement (and sacrifice?) economics with tower fusion synergy systems, your goal is to survive 30 waves of green and blue health bars from swarming your Viking island.

    grogpod.zone/2026-08-12-nordho

    #nordhold #roguelite #gaming #steam #podcast #indiedev #indiegame #towerdefense #roguelike

  13. Tower defense time returns to the GROGPOD this week with Nordhold!

    Combining worker placement (and sacrifice?) economics with tower fusion synergy systems, your goal is to survive 30 waves of green and blue health bars from swarming your Viking island.

    grogpod.zone/2026-08-12-nordho

    #nordhold #roguelite #gaming #steam #podcast #indiedev #indiegame #towerdefense #roguelike

  14. Grazie a Luca Severi, l'autore del gioco, possiamo provare la versione di "Conan in barbaro" (Papersoft - 1984) priva di bug. Riscopriamo assieme questo classico scritto in BASIC v2 del Commodore 64. #commodore64 #basic #roguelike youtube.com/watch?v=jtwi8vMzu6s

  15. Hawk Hill Manor
    Made some progress on Research
    One thing it does is invent new Buildings
    This means I need a way of show/hide Buttons in the UI
    Current Idea:
    Change Button to Scene, and have a script instantiate Scenes according to some logic (group by Type, invented_yet, etc)
    Need to reroute al the signals, and write a big table of "do I show this?"

    ideas welcomed

    #gamedev #godot #roguelike #gdscript #rougelight

  16. Hawk Hill Manor
    Made some progress on Research
    One thing it does is invent new Buildings
    This means I need a way of show/hide Buttons in the UI
    Current Idea:
    Change Button to Scene, and have a script instantiate Scenes according to some logic (group by Type, invented_yet, etc)
    Need to reroute al the signals, and write a big table of "do I show this?"

    ideas welcomed

    #gamedev #godot #roguelike #gdscript #rougelight

  17. I've done some good progress in refactoring the codebase, and it is to a point where I feel I want to add some features. So, since the weekend I did:

    - imported a package I created for another game of mine (unpublished) so I can have advanced display of RPG dice roll information.
    - integrated it in the current HUD log
    - added some progress bar in the HUD (gui.Slider) to display health
    - hacked in (30mn) a somewhat minecraft-like ability to create wall when clicked on a tile.

    #golang #gamedev #3d #ecs #g3n #roguelike

  18. I've done some good progress in refactoring the codebase, and it is to a point where I feel I want to add some features. So, since the weekend I did:

    - imported a package I created for another game of mine (unpublished) so I can have advanced display of RPG dice roll information.
    - integrated it in the current HUD log
    - added some progress bar in the HUD (gui.Slider) to display health
    - hacked in (30mn) a somewhat minecraft-like ability to create wall when clicked on a tile.

    #golang #gamedev #3d #ecs #g3n #roguelike

  19. When you don't know if you're gonna die from hunger or from a quagga (it was close- the quagga did me in as I was fainting)

    #Rogue #RogueFP #SteamDeck #gaming #roguelike #roguelikes

  20. When you don't know if you're gonna die from hunger or from a quagga (it was close- the quagga did me in as I was fainting)

    #Rogue #RogueFP #SteamDeck #gaming #roguelike #roguelikes

  21. Grazie a Sancio Panza 88 possiamo giocare ad Abisso 2. Si tratta di un roguelike inizialmente creato da Claude, che ora ha più mostri e più eroi. #roguelike #claude #gamedev youtube.com/watch?v=826z67xTqW8