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#dcss — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #dcss, aggregated by home.social.

  1. ...tunneling, chopping off corpses, turning bolts on rusted doors and still more than these ones mentioned. So I told myself, let's see what can I do next, to pay some honors to #nethack and #dcss. Captain Gnolls have a chance to drop halberds (wink wink) and, things from here get crazy AF. When a trap pit, or spike pit is created, and the player falls in it, I coded a new function/command (ctrl+q) by which the player can drink (quaff) stale water from the bottom of those pits!...

  2. [DCSS] At last, Pandemonium runes are mine

    (DCSS = Dungeon Crawl Stone Soup)

    Morgue file for those who can read it

    While winning in DCSS is fun, what I find even more enjoyable is to win in a sub-optimal (but fun) way. This run is a great example of what I mean:
    - I have sacrificed my hand, my courage and my armor to get my deity’s powers earlier. No shield, no armor, and I suffer a debuff every serious battle.
    - I am a shapeshifter, in a form that can’t use weapons and any armor. Except for my form’s innate resistances, I have only a bit that I could get from my amulet and one ring (as you can only wear ring per hand).
    - I am a spellcaster with 7 innate Intelligence. Yes, I sacrificed some of my brain matter too. Brain mattern’t.

    And I am a god-slaying tempest that no one can defeat. Even under heavy debuffs from my cowardice, I kill everything in one-three shots. With 74 evasion, nothing can hope to hit me. And I move to my next victim in a moment. How come?

    Storm talisman. Make Shapeshifting a focus of your whole run and you can kill even the Pandemonium lords in three hits. Or die a miserable death to a spell you couldn’t dodge.

    This run had a good progression of talismans: first, Rimehorn that turns the early game into a peaceful walk; then, Serpent that’s… kind of similar to Rimehorn honestly. Really strong, plenty defense, enjoy your strong midgame (though, to be fair, I did struggle with it a bit in Vaults). Now that Serpent can wear two helmets, it has some endgame potential too.

    I admired this potential for a bit longer than I expected to… my two potential upgrades were Granite talisman that I’m not fond of and Riddle talisman. I tried to make the latter work but, no matter what, it gave me less defense than Serpent so I stuck with being a snake. To give myself some advantage for my slithering endgame I started training summoning magic. At first, it wasn’t very impressive but once I got Mana Viper and Forest online, my XP investment started to pay off.

    Then, right after getting the third rune and preparing myself for the final showdown at the Realm of Zot, I found it - Storm talisman! And you know the rest.

    Can’t wait to learn which of the Hell branches will kill this character!

  3. [DCSS] A plant lady cosplays a wolfie for her Demon-God

    (DCSS = Dungeon Crawl Stone Soup)

    Morgue file for those who can read it.

    Reasons

    Vine stalkers spread any damage they take between their health and their mana. Losing mana from big damage spikes is horrible on most gods as you need mana to cast your “save me” abilities. Some of the gods don’t care about mana at all but they also give you no incentive to train skills that will raise your mana in the first place.

    And then there’s Makhleb. Their abilities cost health instead of mana (and their costs take a percentage of your maximum health so frail Vine stalkers are on discount!) and they love high Invocations skill that will bring your mana to respectable levels. To add to this, Vine stalkers have a naturally fast health regeneration so they can spam Makhleb’s abilities more often.

    How it went

    So, after brainstorming this build, I wanted to win with it. And, after 3 unsuccessful attempts, I did exactly that.

    This build has two central points: Unleash Destruction and Antimagic Bite.

    Unleash Destruction is Makhleb’s ability that costs a fraction of your health and… nothing more! It’s completely spammable - as long as you can survive spamming it of course. And oh just how spammable it is on Vine stalkers! Why fight enemies one by one when you can destroy them with your burning/freezing/draining/corroding hatred? Get your enemies victims in a hallway and shoot your hellish lasers or whatever!

    As it is a full range penetrating beam, it can manage summoners and the shining eyes very well too. So, while it’s usefulness caps at Shoals and Swamp, it will still be useful all the way to Zot.

    Antimagic Bite is a Vine stalker’s special. You hit an orc wizard with a swift but weak dagger and they lose half their health and their voice can’t cast the spells anymore for some reason. This is the reason Vine stalkers rule. Naturally, you want to maximize bite’s damage potential by triggering it more - thus the need for a fast weapon. I started this run with an assumption that I will go with short swords and rapiers but the game had its own plans…

    8096 | D:9 | Encountered Amaemon

    Demon whip is no joke. While it’s not as fast as a quick blade it has a higher base damage and it scales with strength which is exactly what we need. Also no “20 skill to reach mindelay” nonsense lmao.

    And this is a big deal as Vine stalker’s aptitudes aren’t great… take a look at our main skills:

    • Fighting (-1) and Evocations (-1)
    • Armour and Dodging (-2), Shields (-1)
    • Invocations (0)
    • Maces&Flails or Short blades (-1)

    Sure, it’s not Mummy-level bad but still quite meh. What do you mean “you have 10 Dodging in Crystal armor”?? That’s…. that was very important….

    So anyway, some other stuff this build has or should get online:

    • Infernal Servant: Makhleb’s second ability and a glorious “meh whatever” from me. Demonic friends are nice early on but they don’t scale well into late-game. Wow, a green death?? Well thank you it’s poison will surely help deal with liches and orbs of fire! I HAVE MAX INVO MAKH YOU HAVE NO EXCUSE!!! …If you see a mark that replaces Infernal Servant don’t hesitate you won’t miss it.
    • Marks: while we’re at it, let’s talk marks. Makhleb gives you a choice of three marks once you reach their final rank. Marks can never be rerolled so you’re stuck with what you’re given for the entire run. Here’s my thoughts on the four marks I’ve gained on my attempts:

      • Mark of Atrocity: the obvious. Makes Unleash Destruction extremely strong… and extremely costy. The moment you get it, you must stop spamming it. It proved to be too hard to manage for me so I splattered because of it.
      • Mark of Execution: as if your bite wasn’t enough. You were already great at melee but now you’re a beast. The mark has no downsides too so you can pick it if you’re afraid of others’ costs.
      • Mark of Annihilation: no more demonic friends. And now you have Orb of Destruction with explosions! Pretty nice I’d say. Highly situational as it doesn’t do well with hallways but it can deal with crowds just fine.
      • Mark of Celebrant: what enables the stupid (me) to win. The closest you get to a panic button on Makhleb. If it activates you are in trouble and must figure out how to survive. I won with this one.
    • Lupine talisman: this build rests on two tenets: spend health and hit really fast. Being a werewolf makes you regain your health quickly and stack up a fixed bonus to each of your attacks. C’mon 50 damage per whip’s swing, you don’t wanna? You aren’t even risking much with your Will already being so high. Footwear is overrated anyway…

    I still hate guardian spirit btw :)

  4. [DCSS] How the scroll of butterflies from the hunter start saved my run in Zot:5

    (DCSS = Dungeon Crawl Stone Soup)

    It was a normal frog archer run with my fearsome amphibian and their battlemage ancestor shooting and conjuring their way through the dungeon. Between my huge damage output (thanks Harm!) and my constantly Idealized ancestor, the run was extremely easy. Thus, I entered Zot:5.

    After clearing the rest of the floor, I switched my Harm amulet to another one with -Tele to prevent teleport traps and got to the Hall of Zot. Unexpectedly, orb guardians weren’t alone at the entrance - a draconian gang settled there too. That confused me and my ancestor died. Which is fine, it’s not like its the first time (battlemage is squishy!). I just need to reset the encounter by going to the staircase.

    So, I hopped and, as I was merely two tiles from the stairs and enemies were pretty far away, I just walked to the stairs. And then…

    55054 | Zot:5 | HP: 1/204 [Orb Guardian (54)]

    OUCH

    I didn’t notice there was a moth of wrath among the enemies, and the closest orb guardian to me was zerked. Total misplay but still…

    Think, now! What can I do to guarantee survival? I can’t hop as it’s on cooldown, can’t blink as I’m under -tele, can’t use Transference as my ancestor is dead. Throwing net, mephitic cloud, wand of paralysis all have a chance to fail. Invisibility and Leda’s Liquefaction won’t prevent their attacks.

    My gaze lifted upon scrolls of summoning that were chosen over scrolls of butterflies by the RNG this run. “If only I had these…” I thought when I noticed a scroll of butterflies right there in my inventory. Unused since the very beginning of the game when I decided to play as hunter instead of hexslinger. The only scroll of butterflies I could have for this entire run.

    A gentle wind pushed the orb guardian away from me as colorful insects filled the space between us. Thanking Xom for this beautiful coincidence, I went upstair and healed up to full health, and then eventually cleared the rest of the last floor and escaped with the Orb.

    🦋❤️

  5. wellllp, I got a little farther in #dcss; by exploiting choke points and stair dancing, my Minotaur Berserker got to character level 16 and floor 3 of The Lair, only to get repeatedly put to sleep by a bunch of sheep. I'd be disappointed but it wouldn't be a #roguelike if 99% of your runs didn't end in Yet Another Stupid Death(TM). #yasd

  6. wellllp, I got a little farther in #dcss; by exploiting choke points and stair dancing, my Minotaur Berserker got to character level 16 and floor 3 of The Lair, only to get repeatedly put to sleep by a bunch of sheep. I'd be disappointed but it wouldn't be a #roguelike if 99% of your runs didn't end in Yet Another Stupid Death(TM). #yasd

  7. wellllp, I got a little farther in #dcss; by exploiting choke points and stair dancing, my Minotaur Berserker got to character level 16 and floor 3 of The Lair, only to get repeatedly put to sleep by a bunch of sheep. I'd be disappointed but it wouldn't be a #roguelike if 99% of your runs didn't end in Yet Another Stupid Death(TM). #yasd

  8. wellllp, I got a little farther in #dcss; by exploiting choke points and stair dancing, my Minotaur Berserker got to character level 16 and floor 3 of The Lair, only to get repeatedly put to sleep by a bunch of sheep. I'd be disappointed but it wouldn't be a #roguelike if 99% of your runs didn't end in Yet Another Stupid Death(TM). #yasd

  9. wellllp, I got a little farther in #dcss; by exploiting choke points and stair dancing, my Minotaur Berserker got to character level 16 and floor 3 of The Lair, only to get repeatedly put to sleep by a bunch of sheep. I'd be disappointed but it wouldn't be a #roguelike if 99% of your runs didn't end in Yet Another Stupid Death(TM). #yasd

  10. It's good that in #dcss the enemies don't know how to climb stairs unless they are right there next to you when you go up. Imagine if the entire #orc army could actually follow you through the dungeon, you'd have no peace at all. A #roguelike where uniques and other powerful enemies could develop a grudge against you and track you across dungeon levels would make for a more interesting experience though. #gettingbetter #dungeoncrawlstonesoup

  11. Dungeon Crawl Stone Soup aka #dcss is pretty damn hard. Even playing the recommended "easy build" of a Gargoyle Berserker, I keep dying around character and dungeon level 5. It's like you go straight from fighting a few loose rats and snakes to getting ambushed by an entire orc army all at once. And you can't grind XP because each level is permanent and the monsters stay dead, unlike in #Angband and #ADOM. #roguelike #yasd

  12. Dungeon Crawl Stone Soup aka #dcss is pretty damn hard. Even playing the recommended "easy build" of a Gargoyle Berserker, I keep dying around character and dungeon level 5. It's like you go straight from fighting a few loose rats and snakes to getting ambushed by an entire orc army all at once. And you can't grind XP because each level is permanent and the monsters stay dead, unlike in #Angband and #ADOM. #roguelike #yasd

  13. Dungeon Crawl Stone Soup aka #dcss is pretty damn hard. Even playing the recommended "easy build" of a Gargoyle Berserker, I keep dying around character and dungeon level 5. It's like you go straight from fighting a few loose rats and snakes to getting ambushed by an entire orc army all at once. And you can't grind XP because each level is permanent and the monsters stay dead, unlike in #Angband and #ADOM. #roguelike #yasd

  14. Dungeon Crawl Stone Soup aka #dcss is pretty damn hard. Even playing the recommended "easy build" of a Gargoyle Berserker, I keep dying around character and dungeon level 5. It's like you go straight from fighting a few loose rats and snakes to getting ambushed by an entire orc army all at once. And you can't grind XP because each level is permanent and the monsters stay dead, unlike in #Angband and #ADOM. #roguelike #yasd

  15. Dungeon Crawl Stone Soup aka #dcss is pretty damn hard. Even playing the recommended "easy build" of a Gargoyle Berserker, I keep dying around character and dungeon level 5. It's like you go straight from fighting a few loose rats and snakes to getting ambushed by an entire orc army all at once. And you can't grind XP because each level is permanent and the monsters stay dead, unlike in #Angband and #ADOM. #roguelike #yasd

  16. I recently picked up a new classic #roguelike, Dungeon Crawl Stone Soup or #dcss. I am really impressed by its #qualityoflife features compared to #Angband and #Nethack, including a web client, mouse support, auto-move, and auto-fight. It really shows how a game can have a great easy-to-learn interface but still be balls hard. I like it.

    crawl.akrasiac.org:8443/#lobby

  17. The left arrow key on my laptop started misfiring, I can't pry it open easily (MacBook pro M1) so I disabled it for now, and I'll have to take it for assistance.
    Anyway, point is: I never realized how much I use this key.
    Also, time to finally switch to hjkl to play #DCSS.
    I mean, to use #vim. For work.

  18. #dcss weekly

    ozjimbob with 79,318 points, dead on D:12 (annihilated by Rupert (a +4 great mace of holy wrath))

    [[ANNIHILATED by Rupert]]

  19. @MarcNuernberger Hm, there are many players addicted to rogue likes here at Mastodon... I know that @mdhughes is into a lot of games... I usually just play #DCSS and #Adom from time to time.

  20. Played a little of the mobile version of Dungeon Crawl Stone Soup. Was doing great until I wasn't. 🤣

    RIP, minotaur berserker Gurgox.

    Time to try again!

    #DungeonCrawlStoneSoup #DCSS #roguelike #roguelikes #MobileGames #rpg #minotaur #minotaurs

  21. #DungeonCrawlStoneSoup #DCSS #Tournament #rpg #Gaming #onlinegaming

    Tomorrow the v0.32 release tournament will start. As usual, everyone can join; and as usual, totally for free.
    Start: 08:00PM Friday 30 August UTC
    Ends: 08:00PM Sunday 15 September UTC

    https://crawl.develz.org/tournament/0.32/

  22. 4 years after the last run, I managed to escape with the orb, just in time before Hill Orcs are removed!
    #dcss #DungeonCrawlStoneSoup

  23. #SpaceSaturday: A United Launch Alliance Delta IV Heavy #rocket #launched #NASA’s #Orion #spacecraft on Exploration Flight Test 1, or #EFT1.
    The Delta IV Heavy was chosen as the post powerful and compatible rocket for the Orion test capsule, since its upper stage, the Delta Cryogenic Second Stage, serves as the basis for the Interim Cryogenic Upper Stage on the #SLS #rocket.
    The #Delta4 could lift the capsule into a trajectory that would cause it to re-enter the atmosphere at similar velocities as a lunar return, proving the heat shield, parachutes, and landing systems.
    It also verified the #LaunchAbortSystem disposal and fairing jettison.
    #Delta4, #Delta4Heavy, #ExplorationFlightTest1, #RocketLaunch, #DeltaCryogenicSecondStage, #DCSS, #InterimCryogenicUpperStage, #ICUS, #UnitedLaunchAlliance, #ULA
    heronfox.pixels.com/featured/d

  24. #SpaceSaturday: A United Launch Alliance Delta IV Heavy #rocket #launched #NASA’s #Orion #spacecraft on Exploration Flight Test 1, or #EFT1.
    The Delta IV Heavy was chosen as the post powerful and compatible rocket for the Orion test capsule, since its upper stage, the Delta Cryogenic Second Stage, serves as the basis for the Interim Cryogenic Upper Stage on the #SLS #rocket.
    The #Delta4 could lift the capsule into a trajectory that would cause it to re-enter the atmosphere at similar velocities as a lunar return, proving the heat shield, parachutes, and landing systems.
    It also verified the #LaunchAbortSystem disposal and fairing jettison.
    #Delta4, #Delta4Heavy, #ExplorationFlightTest1, #RocketLaunch, #DeltaCryogenicSecondStage, #DCSS, #InterimCryogenicUpperStage, #ICUS, #UnitedLaunchAlliance, #ULA
    heronfox.pixels.com/featured/d

  25. #SpaceSaturday: A United Launch Alliance Delta IV Heavy #rocket #launched #NASA’s #Orion #spacecraft on Exploration Flight Test 1, or #EFT1.
    The Delta IV Heavy was chosen as the post powerful and compatible rocket for the Orion test capsule, since its upper stage, the Delta Cryogenic Second Stage, serves as the basis for the Interim Cryogenic Upper Stage on the #SLS #rocket.
    The #Delta4 could lift the capsule into a trajectory that would cause it to re-enter the atmosphere at similar velocities as a lunar return, proving the heat shield, parachutes, and landing systems.
    It also verified the #LaunchAbortSystem disposal and fairing jettison.
    #Delta4, #Delta4Heavy, #ExplorationFlightTest1, #RocketLaunch, #DeltaCryogenicSecondStage, #DCSS, #InterimCryogenicUpperStage, #ICUS, #UnitedLaunchAlliance, #ULA
    heronfox.pixels.com/featured/d

  26. @MarcNuernberger Hm, there are many players addicted to rogue likes here at Mastodon... I know that @mdhughes is into a lot of games... I usually just play #DCSS and #Adom from time to time.