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#compilers — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #compilers, aggregated by home.social.

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  1. A wild #blog post appears!

    I discuss a new #research publication: an empirical evaluation of the #OpenBSD -fret-clean flag. We examine the history of the mitigation, measure its costs, and deliberate whether or not it is worth keeping.

    Worth the read if you like security and/or compilers.

    briancallahan.net/blog/2026081

    #freebsd #netbsd #dragonflybsd #bsd #linux #unix #solaris #illumos #compiler #compilers #llvm #gcc #rop #cybersecurity #cybersec #cyber #security #infosec #informationsecurity

  2. A wild #blog post appears!

    I discuss a new #research publication: an empirical evaluation of the #OpenBSD -fret-clean flag. We examine the history of the mitigation, measure its costs, and deliberate whether or not it is worth keeping.

    Worth the read if you like security and/or compilers.

    briancallahan.net/blog/2026081

    #freebsd #netbsd #dragonflybsd #bsd #linux #unix #solaris #illumos #compiler #compilers #llvm #gcc #rop #cybersecurity #cybersec #cyber #security #infosec #informationsecurity

  3. Make compiler change
    #Fuzix NS8070 kernel breaks
    Add debug - fixes it
    Revert compiler change - fixes it
    Review changes about ten times - no bug
    Diff asm sources - no apparent bug in the differences

    Spend ages wading through an instruction trace. Turns out the compiler change made the code shorter, moved a table lower in memory and triggered an existing unrelated bug in the NS8070 asm for the memory management.

    Arghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

    #compilers #retrocomputing

  4. Make compiler change
    #Fuzix NS8070 kernel breaks
    Add debug - fixes it
    Revert compiler change - fixes it
    Review changes about ten times - no bug
    Diff asm sources - no apparent bug in the differences

    Spend ages wading through an instruction trace. Turns out the compiler change made the code shorter, moved a table lower in memory and triggered an existing unrelated bug in the NS8070 asm for the memory management.

    Arghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

    #compilers #retrocomputing

  5. Debuginfo is expensive to compile, right? What if we generated it on-demand, when a debugger asks for it? You probably only care about the debuginfo for particular functions; we could skip generating >90% of the debuginfo an executable would normally contain. And such a workflow is perfectly possible for local development and debugging. We just need a way to communicate between a debugger like GDB and the compiler.

    #programming #compilers

  6. Debuginfo is expensive to compile, right? What if we generated it on-demand, when a debugger asks for it? You probably only care about the debuginfo for particular functions; we could skip generating >90% of the debuginfo an executable would normally contain. And such a workflow is perfectly possible for local development and debugging. We just need a way to communicate between a debugger like GDB and the compiler.

    #programming #compilers

  7. Японский язык
    учебники словари курсы, аудио, тесты, учебная литература Japanese textbooks dictionaries courses, audio, tests, Японська мова підручники словники курси, аудіо, тести, навчальна література 日本教科書 辞書 コース、オーディオ、テスト、#教科書 🇯🇵
    t.me/scilib_yura15cbx/777

    Пруст Марсель Marcel Proust
    исследования badania дослідження research recherche 🦯🌂
    t.me/scilib_yura15cbx/776

    Пруст Марсель Marcel Proust
    тексты Texte des textes texts тексти κείμενα teksty
    t.me/scilib_yura15cbx/775

    Пруст Марсель Marcel Proust
    аудиокниги аудіокниги audiobooks livres audio Hörbücher
    #Пруст Марсель #Marcel Proust
    #аудиокниги #аудіокниги #audiobooks #livres #audio #Hörbücher
    t.me/scilib_yura15cbx/774

    Немецкая философия
    книги на немецком языке
    #German philosophy, books in german, Німецька філософія, книги німецькою мовою, #Deutsche Philosophie, Bücher auf deutsch
    t.me/scilib_yura15cbx/773

    Аудиокниги на немецком языке
    Belletristik auf Deutsch, Hörbücher, fiction in #German, #audiobooks, художня література німецькою, #аудіокниги
    t.me/scilib_yura15cbx/772

    Литература на немецком языке
    немецкий язык, художественная литература #Література німецькою мовою, німецька мова, художня література, #Literature in #German German language, fiction Literatur in deutscher Sprache #Deutsche Sprache, #Belletristik 🇩🇪
    t.me/scilib_yura15cbx/771

    Антуан де Сен-Экзюпери - Маленький принц - 1943 (20 языков) 🌹
    t.me/scilib_yura15cbx/770

    Корейский язык
    Korean Корейську мову 한국인 🇰🇷
    t.me/scilib_yura15cbx/769

    Литература на финском языке
    #Финляндия, финская литература, финский язык #Literature in Finnish Finland, Finnish literature, #Finnish language Література фінською мовою #Фінляндія, фінська література, фінська мова Suomenkielistä kirjallisuutta Suomi, suomalainen kirjallisuus, suomen kieli 🇫🇮
    t.me/scilib_yura15cbx/768

    Литература на шведском языке.
    Швеция, шведский язык Література шведською мовою. #Швеція, шведська мова. Literature in Swedish. #Sweden, #Swedish. Litteratur på svenska, #Sverige, svenska. 🇸🇪
    t.me/scilib_yura15cbx/767

    Литература на японском языке
    японский язык, #Япония, японская художественная литература. Literature in Japanese. #Japanese language, #Japan, Japanese fiction. Література японською мовою. японська мова, #Японія, японська художня література. 日本語の文学。 日本語、日本、日本のフィクション ⛩
    t.me/scilib_yura15cbx/766

    James Joyce - Finnegans Wake
    t.me/scilib_yura15cbx/765

    James Joyce - Ulysses
    t.me/scilib_yura15cbx/764

    James Joyce Джеймс Джойс
    #James Joyce #Джеймс Джойс
    t.me/scilib_yura15cbx/763

    Нейронные сети, нейросети, нейросетевое программирование
    Neuranets, neural network programming
    Нейронні мережі, нейромережі, нейромережеве програмування 🕸
    t.me/scilib_yura15cbx/762

    Big Data, Data Mining, Machine Learning
    Большие данные, анализ данных, машинное обучение
    Великі дані, аналіз даних, машинне навчання 👩‍💻
    t.me/scilib_yura15cbx/761

    D, Dart, Go, Groovy, Rust
    t.me/scilib_yura15cbx/759

    R статпакет 📊
    t.me/scilib_yura15cbx/756

    Web, HTML, CSS, XML, JavaScript, PHP, Angular
    #Web, #HTML, #CSS, #XML, #JavaScript, #PHP, #Angular
    t.me/scilib_yura15cbx/753

    Алгоритмы, Компиляторы, Олимпиадные задачи, Криптография
    Algorithms, Compilers, Olympiad problems, Cryptography
    Алгоритми, Компілятори, Олімпіадні завдання, Криптографія 🫡
    #Алгоритмы, #Компиляторы, #Олимпиадныезадачи, #Криптография
    #Algorithms, #Compilers, #Olympiad problems, #Cryptography
    #Алгоритми, #Компілятори, #Олімпіадні
    завдання, #Криптографія
    t.me/scilib_yura15cbx/752

    Архитектура ЭВМ, Операционные системы
    Архітектура ЕОМ, Операційні системи Computer architecture, Operating systems 💻
    #АрхитектураЭВМ, #Операционныесистемы
    #АрхітектураЕОМ, #Операційнісистеми #Computer architecture, #Operating systems
    t.me/scilib_yura15cbx/751

    Игры, Графика, Звук, DirectX, OpenGL, Unity, Lua
    Ігри, Графіка, Звук, Games, Graphics, Sound 👾
    #Игры, #Графика, #Звук, #DirectX, #OpenGL, #Unity, #Lua
    #Ігри, #Графіка, #Звук, #Games, #Graphics, #Sound
    t.me/scilib_yura15cbx/749

    Микроконтроллеры, Arduino, Raspberry Pi, AVR, PIC, USB
    microcontrollers Мікроконтроллери
    #Микроконтроллеры, #Arduino, #Raspberry #Pi, #AVR, #PIC, #USB
    #microcontrollers #Мікроконтроллери
    t.me/scilib_yura15cbx/748

    Теория, Проектирование, Качество кода, Паттерны, UML
    Theory, Design, Code Quality, Patterns, UML
    Теорія, Проектування, Якість коду, Паттерни, UML
    #Теория, #Проектирование, #Качествокода, #Паттерны, #UML
    #Theory, #Design, #Code Quality, #Patterns, #UML
    #Теорія, #Проектування, #Якість
    коду, #Паттерни, #UML
    t.me/scilib_yura15cbx/746

    Технологии, библиотеки, фреймворки
    Технології, бібліотеки, фреймворки
    Technologies, libraries, frameworks
    #Технологии, #библиотеки, #фреймворки
    #Технології, #бібліотеки, #фреймворки
    #Technologies, #libraries, #frameworks
    t.me/scilib_yura15cbx/745

    Функциональное программирование
    Functional programming
    Функціональне програмування
    t.me/scilib_yura15cbx/744

    Библиотека программиста
    Бібліотека програміста Programmer's Library
    программирование технологии програмування технології IT technology programming 🧑‍💻
    t.me/scilib_yura15cbx/743

  8. Японский язык
    учебники словари курсы, аудио, тесты, учебная литература Japanese textbooks dictionaries courses, audio, tests, Японська мова підручники словники курси, аудіо, тести, навчальна література 日本教科書 辞書 コース、オーディオ、テスト、#教科書 🇯🇵
    t.me/scilib_yura15cbx/777

    Пруст Марсель Marcel Proust
    исследования badania дослідження research recherche 🦯🌂
    t.me/scilib_yura15cbx/776

    Пруст Марсель Marcel Proust
    тексты Texte des textes texts тексти κείμενα teksty
    t.me/scilib_yura15cbx/775

    Пруст Марсель Marcel Proust
    аудиокниги аудіокниги audiobooks livres audio Hörbücher
    #Пруст Марсель #Marcel Proust
    #аудиокниги #аудіокниги #audiobooks #livres #audio #Hörbücher
    t.me/scilib_yura15cbx/774

    Немецкая философия
    книги на немецком языке
    #German philosophy, books in german, Німецька філософія, книги німецькою мовою, #Deutsche Philosophie, Bücher auf deutsch
    t.me/scilib_yura15cbx/773

    Аудиокниги на немецком языке
    Belletristik auf Deutsch, Hörbücher, fiction in #German, #audiobooks, художня література німецькою, #аудіокниги
    t.me/scilib_yura15cbx/772

    Литература на немецком языке
    немецкий язык, художественная литература #Література німецькою мовою, німецька мова, художня література, #Literature in #German German language, fiction Literatur in deutscher Sprache #Deutsche Sprache, #Belletristik 🇩🇪
    t.me/scilib_yura15cbx/771

    Антуан де Сен-Экзюпери - Маленький принц - 1943 (20 языков) 🌹
    t.me/scilib_yura15cbx/770

    Корейский язык
    Korean Корейську мову 한국인 🇰🇷
    t.me/scilib_yura15cbx/769

    Литература на финском языке
    #Финляндия, финская литература, финский язык #Literature in Finnish Finland, Finnish literature, #Finnish language Література фінською мовою #Фінляндія, фінська література, фінська мова Suomenkielistä kirjallisuutta Suomi, suomalainen kirjallisuus, suomen kieli 🇫🇮
    t.me/scilib_yura15cbx/768

    Литература на шведском языке.
    Швеция, шведский язык Література шведською мовою. #Швеція, шведська мова. Literature in Swedish. #Sweden, #Swedish. Litteratur på svenska, #Sverige, svenska. 🇸🇪
    t.me/scilib_yura15cbx/767

    Литература на японском языке
    японский язык, #Япония, японская художественная литература. Literature in Japanese. #Japanese language, #Japan, Japanese fiction. Література японською мовою. японська мова, #Японія, японська художня література. 日本語の文学。 日本語、日本、日本のフィクション ⛩
    t.me/scilib_yura15cbx/766

    James Joyce - Finnegans Wake
    t.me/scilib_yura15cbx/765

    James Joyce - Ulysses
    t.me/scilib_yura15cbx/764

    James Joyce Джеймс Джойс
    #James Joyce #Джеймс Джойс
    t.me/scilib_yura15cbx/763

    Нейронные сети, нейросети, нейросетевое программирование
    Neuranets, neural network programming
    Нейронні мережі, нейромережі, нейромережеве програмування 🕸
    t.me/scilib_yura15cbx/762

    Big Data, Data Mining, Machine Learning
    Большие данные, анализ данных, машинное обучение
    Великі дані, аналіз даних, машинне навчання 👩‍💻
    t.me/scilib_yura15cbx/761

    D, Dart, Go, Groovy, Rust
    t.me/scilib_yura15cbx/759

    R статпакет 📊
    t.me/scilib_yura15cbx/756

    Web, HTML, CSS, XML, JavaScript, PHP, Angular
    #Web, #HTML, #CSS, #XML, #JavaScript, #PHP, #Angular
    t.me/scilib_yura15cbx/753

    Алгоритмы, Компиляторы, Олимпиадные задачи, Криптография
    Algorithms, Compilers, Olympiad problems, Cryptography
    Алгоритми, Компілятори, Олімпіадні завдання, Криптографія 🫡
    #Алгоритмы, #Компиляторы, #Олимпиадныезадачи, #Криптография
    #Algorithms, #Compilers, #Olympiad problems, #Cryptography
    #Алгоритми, #Компілятори, #Олімпіадні
    завдання, #Криптографія
    t.me/scilib_yura15cbx/752

    Архитектура ЭВМ, Операционные системы
    Архітектура ЕОМ, Операційні системи Computer architecture, Operating systems 💻
    #АрхитектураЭВМ, #Операционныесистемы
    #АрхітектураЕОМ, #Операційнісистеми #Computer architecture, #Operating systems
    t.me/scilib_yura15cbx/751

    Игры, Графика, Звук, DirectX, OpenGL, Unity, Lua
    Ігри, Графіка, Звук, Games, Graphics, Sound 👾
    #Игры, #Графика, #Звук, #DirectX, #OpenGL, #Unity, #Lua
    #Ігри, #Графіка, #Звук, #Games, #Graphics, #Sound
    t.me/scilib_yura15cbx/749

    Микроконтроллеры, Arduino, Raspberry Pi, AVR, PIC, USB
    microcontrollers Мікроконтроллери
    #Микроконтроллеры, #Arduino, #Raspberry #Pi, #AVR, #PIC, #USB
    #microcontrollers #Мікроконтроллери
    t.me/scilib_yura15cbx/748

    Теория, Проектирование, Качество кода, Паттерны, UML
    Theory, Design, Code Quality, Patterns, UML
    Теорія, Проектування, Якість коду, Паттерни, UML
    #Теория, #Проектирование, #Качествокода, #Паттерны, #UML
    #Theory, #Design, #Code Quality, #Patterns, #UML
    #Теорія, #Проектування, #Якість
    коду, #Паттерни, #UML
    t.me/scilib_yura15cbx/746

    Технологии, библиотеки, фреймворки
    Технології, бібліотеки, фреймворки
    Technologies, libraries, frameworks
    #Технологии, #библиотеки, #фреймворки
    #Технології, #бібліотеки, #фреймворки
    #Technologies, #libraries, #frameworks
    t.me/scilib_yura15cbx/745

    Функциональное программирование
    Functional programming
    Функціональне програмування
    t.me/scilib_yura15cbx/744

    Библиотека программиста
    Бібліотека програміста Programmer's Library
    программирование технологии програмування технології IT technology programming 🧑‍💻
    t.me/scilib_yura15cbx/743

  9. Over the last eight months, I've been designing a query system for my very-very-WIP Rust compiler, Krabby. I'm ecstatic to announce that the design phase is (pretty much) complete! Today I'm publishing a 6500-word essay about it, covering all the fun/cursed/evil features I wanted, and how I plan to achieve them. In October, at EuroRust 2026, you'll get to see it in action. I can't express just how excited I am -- but I'm going to take a nap first.

    If you have any questions or comments, don't be afraid to reach out!

    #programming #krabby #rust #compilers

  10. Over the last eight months, I've been designing a query system for my very-very-WIP Rust compiler, Krabby. I'm ecstatic to announce that the design phase is (pretty much) complete! Today I'm publishing a 6500-word essay about it, covering all the fun/cursed/evil features I wanted, and how I plan to achieve them. In October, at EuroRust 2026, you'll get to see it in action. I can't express just how excited I am -- but I'm going to take a nap first.

    If you have any questions or comments, don't be afraid to reach out!

    #programming #krabby #rust #compilers

  11. One of my favorite computer code talkers is lauriewired.

    I had no idea someone wrote an operating system with "zero privacy ... on purpose".

    youtu.be/M_720LesVg4

    #os #computing #compilers #interpreters #programming

  12. One of my favorite computer code talkers is lauriewired.

    I had no idea someone wrote an operating system with "zero privacy ... on purpose".

    youtu.be/M_720LesVg4

    #os #computing #compilers #interpreters #programming

  13. Sigh... I guess I need to ask this now

    So #rust programmers, how does one do errors in lossless parsing?

    Context

    I'm working on the new nu parser for nushell. The current strategy is to have a giant vector of so called NodeId s which in turn refer other indices within that vector, and ultimately build a parse "tree" using those NodeId (variants in the AstNode may contain other metadata too)

    Now, we just created a dummy NodeId for errors and pushed them and continued to parse on our way. We want to have error-resilient parsing, so that we can cover more errors at other locations. If something's badly borked, well, we just barf.

    So this worked well for us devs, because it kept things simple easy, but this is not how I'd really like to build the parse tree. There are multiple problems.

    Right off the bat, we lose all the type information in one big ball of AstNode enum vector. So even though there are some places where you know that an AstNode would be of a particular kind, you simply cannot do anything about it except explicitly match and check (we want to avoid unsafe memory reinterprets).

    As an aside, most of the enum is empty, but due to some variants, the entire enum becomes 48 bytes, so we waste a lot of memory on basically nothing.

    My solution to this was to use bumpalo to do allocations and store references, and let go of the vector altogether and build an actual parse tree (like, a node with children, which have further children, and so on)

    This is basically doing the vector, but not wasting space on the emptiness of the enums, not lose the types at runtime to the enum, and not have to do hacky index-chasing (which effectively act like pointers now). Instead, we use actual references, which we know will be valid till the end of the arena lifetime (three cheers for bumpalo!)

    The Problem

    As mentioned before, we had NodeId for errors as well, and those had a dummy span. Now, with the existence of a concrete parse tree, we have... no such thing. So we lose out on the ease of creating an error and attaching it wherever we want. In order to do things the earlier way, we have to make everything into an Result<insert_type_here, Error> which is very, very bad, because with that comes the indirect habit of using ? to bubble upwards, which is a problem because we want to find as big of a parsed expression with as small of an error context (we basically want to minimize how much we weren't able to parse, because that's what any good parser should do)

    Right now, I don't really have any concrete ideas to attach errors to the nodes in the parse tree. So finally

    Questions

    • How does one do it? I'm looking for suggestions, although I don't really have anything concrete in my mind
    • Would this actually lead to better performance? I expect it to be both faster and cheaper resource-wise. I'd argue yes, but I have no idea since it's a massive rewrite and doesn't even compile yet (:

    Code snippets

    // NOTE(bumpalo_rewrite): This becomes the root of the AST
    // TODO(bumpalo_rewrite): Change to the generic enum that block may contain
    #[derive(Debug, Clone)]
    pub struct Block<'a> {
        pub span_start: usize,
        pub span_end: usize,
        pub nodes: Vec<BlockEntities<'a>>,
    }
    
    // TODO(bumpalo_rewrite): Fill with all the possible BlockEntities
    // NOTE(bumpalo_rewrite): See Parser::block() for the entity types
    #[derive(Debug, Clone)]
    pub enum BlockEntities<'a> {
        Def(&'a Def<'a>),
        Let(&'a Let<'a>),
        While(&'a While<'a>),
        For(&'a For<'a>),
        Loop(&'a Loop<'a>),
        Return(&'a Return<'a>),
        Continue(&'a Continue),
        Break(&'a Break),
        Alias(&'a Alias),
        Extern(&'a Extern),
        PipelineOrExprOrAssign(PipelineOrExprOrAssign<'a>),
        Statement(PipelineOrExprOrAssign<'a>),
    }
    

    This is kind of what it is like right now. The function that parses a block:

                else if self.is_keyword(b"while") {
                    match self.while_statement(arena) {
                        Some(while_) => {
                            code_body.push(BlockEntities::While(while_));
                        }
                        None => {}
                    };
                }
    

    has cases like these, where the error context is lost (ignore using Option instead of Result, I'm prototyping null

    So really, how do I preserve the error contexts?

    Git Repo

    Here. You'd want to mostly look through the diff between this commit and the previous one in src/parser.rs

    Any help is appreciated because I'm close to losing my mind lol XD

    #programming #parsing #rust #errortolerance #compilers #parsers

  14. Sigh... I guess I need to ask this now

    So #rust programmers, how does one do errors in lossless parsing?

    Context

    I'm working on the new nu parser for nushell. The current strategy is to have a giant vector of so called NodeId s which in turn refer other indices within that vector, and ultimately build a parse "tree" using those NodeId (variants in the AstNode may contain other metadata too)

    Now, we just created a dummy NodeId for errors and pushed them and continued to parse on our way. We want to have error-resilient parsing, so that we can cover more errors at other locations. If something's badly borked, well, we just barf.

    So this worked well for us devs, because it kept things simple easy, but this is not how I'd really like to build the parse tree. There are multiple problems.

    Right off the bat, we lose all the type information in one big ball of AstNode enum vector. So even though there are some places where you know that an AstNode would be of a particular kind, you simply cannot do anything about it except explicitly match and check (we want to avoid unsafe memory reinterprets).

    As an aside, most of the enum is empty, but due to some variants, the entire enum becomes 48 bytes, so we waste a lot of memory on basically nothing.

    My solution to this was to use bumpalo to do allocations and store references, and let go of the vector altogether and build an actual parse tree (like, a node with children, which have further children, and so on)

    This is basically doing the vector, but not wasting space on the emptiness of the enums, not lose the types at runtime to the enum, and not have to do hacky index-chasing (which effectively act like pointers now). Instead, we use actual references, which we know will be valid till the end of the arena lifetime (three cheers for bumpalo!)

    The Problem

    As mentioned before, we had NodeId for errors as well, and those had a dummy span. Now, with the existence of a concrete parse tree, we have... no such thing. So we lose out on the ease of creating an error and attaching it wherever we want. In order to do things the earlier way, we have to make everything into an Result<insert_type_here, Error> which is very, very bad, because with that comes the indirect habit of using ? to bubble upwards, which is a problem because we want to find as big of a parsed expression with as small of an error context (we basically want to minimize how much we weren't able to parse, because that's what any good parser should do)

    Right now, I don't really have any concrete ideas to attach errors to the nodes in the parse tree. So finally

    Questions

    • How does one do it? I'm looking for suggestions, although I don't really have anything concrete in my mind
    • Would this actually lead to better performance? I expect it to be both faster and cheaper resource-wise. I'd argue yes, but I have no idea since it's a massive rewrite and doesn't even compile yet (:

    Code snippets

    // NOTE(bumpalo_rewrite): This becomes the root of the AST
    // TODO(bumpalo_rewrite): Change to the generic enum that block may contain
    #[derive(Debug, Clone)]
    pub struct Block<'a> {
        pub span_start: usize,
        pub span_end: usize,
        pub nodes: Vec<BlockEntities<'a>>,
    }
    
    // TODO(bumpalo_rewrite): Fill with all the possible BlockEntities
    // NOTE(bumpalo_rewrite): See Parser::block() for the entity types
    #[derive(Debug, Clone)]
    pub enum BlockEntities<'a> {
        Def(&'a Def<'a>),
        Let(&'a Let<'a>),
        While(&'a While<'a>),
        For(&'a For<'a>),
        Loop(&'a Loop<'a>),
        Return(&'a Return<'a>),
        Continue(&'a Continue),
        Break(&'a Break),
        Alias(&'a Alias),
        Extern(&'a Extern),
        PipelineOrExprOrAssign(PipelineOrExprOrAssign<'a>),
        Statement(PipelineOrExprOrAssign<'a>),
    }
    

    This is kind of what it is like right now. The function that parses a block:

                else if self.is_keyword(b"while") {
                    match self.while_statement(arena) {
                        Some(while_) => {
                            code_body.push(BlockEntities::While(while_));
                        }
                        None => {}
                    };
                }
    

    has cases like these, where the error context is lost (ignore using Option instead of Result, I'm prototyping null

    So really, how do I preserve the error contexts?

    Git Repo

    Here. You'd want to mostly look through the diff between this commit and the previous one in src/parser.rs

    Any help is appreciated because I'm close to losing my mind lol XD

    #programming #parsing #rust #errortolerance #compilers #parsers

  15. Our next #JCON2026 session is live: 'Never Trust a Monkey: The Chasm, the #Craft, and the #Chain of #AI Assisted Code' with Baruch Sadogursky

    We’re in the midst of another abstraction leap.
    Just like #compilers #cloud and #containers before it, …

    Grab your coffee and hit play: youtu.be/PUMlajRE-2s