#rapier3d — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #rapier3d, aggregated by home.social.
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I did some small improvements and fixes on the circuit drifter.
- v1.1 now works on main cables, no more warnings
- I annotated even more nodes and branches
- There is a neat faked ambient occlusion effect
- I added the model of cute lil RC car I had 30 years agoPlay it here:
https://cables.gl/p/frvJbiLook into the source nodes here:
https://cables.gl/edit/frvJbi(fixed broken link)
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I did some small improvements and fixes on the circuit drifter.
- v1.1 now works on main cables, no more warnings
- I annotated even more nodes and branches
- There is a neat faked ambient occlusion effect
- I added the model of cute lil RC car I had 30 years agoPlay it here:
https://cables.gl/p/frvJbiLook into the source nodes here:
https://cables.gl/edit/frvJbi(fixed broken link)
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I did some small improvements and fixes on the circuit drifter.
- v1.1 now works on main cables, no more warnings
- I annotated even more nodes and branches
- There is a neat faked ambient occlusion effect
- I added the model of cute lil RC car I had 30 years agoPlay it here:
https://cables.gl/p/frvJbiLook into the source nodes here:
https://cables.gl/edit/frvJbi(fixed broken link)
-
I did some small improvements and fixes on the circuit drifter.
- v1.1 now works on main cables, no more warnings
- I annotated even more nodes and branches
- There is a neat faked ambient occlusion effect
- I added the model of cute lil RC car I had 30 years agoPlay it here:
https://cables.gl/p/frvJbiLook into the source nodes here:
https://cables.gl/edit/frvJbi(fixed broken link)
-
I did some small improvements and fixes on the circuit drifter.
- v1.1 now works on main cables, no more warnings
- I annotated even more nodes and branches
- There is a neat faked ambient occlusion effect
- I added the model of cute lil RC car I had 30 years agoPlay it here:
https://cables.gl/p/frvJbiLook into the source nodes here:
https://cables.gl/edit/frvJbi(fixed broken link)
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I am currently implementing an Arcanoid/Breakout clone with #bevy and #rapier3d using github #speckit for development
Repo: https://github.com/cleder/brkrs
Docs: https://brkrs.readthedocs.io/en/latest/
Demo: https://cleder.github.io/brkrs/It is implemented in Bevy 0.17, with bevy_rapier3d (physics/collision)
It has some additions to the original game, the paddle is operated with the mouse and can move up and down instead of just left and right, you can tilt the paddle with the mouse wheel, and depending on the force and direction with which you hit the ball you can influence speed and direction. Gravity is also a thing 😉
#gamedev #bevyengine @bevy -
I am currently implementing an Arcanoid/Breakout clone with #bevy and #rapier3d using github #speckit for development
Repo: https://github.com/cleder/brkrs
Docs: https://brkrs.readthedocs.io/en/latest/
Demo: https://cleder.github.io/brkrs/It is implemented in Bevy 0.17, with bevy_rapier3d (physics/collision)
It has some additions to the original game, the paddle is operated with the mouse and can move up and down instead of just left and right, you can tilt the paddle with the mouse wheel, and depending on the force and direction with which you hit the ball you can influence speed and direction. Gravity is also a thing 😉
#gamedev #bevyengine @bevy -
I am currently implementing an Arcanoid/Breakout clone with #bevy and #rapier3d using github #speckit for development
Repo: https://github.com/cleder/brkrs
Docs: https://brkrs.readthedocs.io/en/latest/
Demo: https://cleder.github.io/brkrs/It is implemented in Bevy 0.17, with bevy_rapier3d (physics/collision)
It has some additions to the original game, the paddle is operated with the mouse and can move up and down instead of just left and right, you can tilt the paddle with the mouse wheel, and depending on the force and direction with which you hit the ball you can influence speed and direction. Gravity is also a thing 😉
#gamedev #bevyengine @bevy -
I am currently implementing an Arcanoid/Breakout clone with #bevy and #rapier3d using github #speckit for development
Repo: https://github.com/cleder/brkrs
Docs: https://brkrs.readthedocs.io/en/latest/
Demo: https://cleder.github.io/brkrs/It is implemented in Bevy 0.17, with bevy_rapier3d (physics/collision)
It has some additions to the original game, the paddle is operated with the mouse and can move up and down instead of just left and right, you can tilt the paddle with the mouse wheel, and depending on the force and direction with which you hit the ball you can influence speed and direction. Gravity is also a thing 😉
#gamedev #bevyengine @bevy -
I am currently implementing an Arcanoid/Breakout clone with #bevy and #rapier3d using github #speckit for development
Repo: https://github.com/cleder/brkrs
Docs: https://brkrs.readthedocs.io/en/latest/
Demo: https://cleder.github.io/brkrs/It is implemented in Bevy 0.17, with bevy_rapier3d (physics/collision)
It has some additions to the original game, the paddle is operated with the mouse and can move up and down instead of just left and right, you can tilt the paddle with the mouse wheel, and depending on the force and direction with which you hit the ball you can influence speed and direction. Gravity is also a thing 😉
#gamedev #bevyengine @bevy -
CW: Bevy engine specifics
#BevyEngine TIL that if you apply a #rapier3d RigidBody component to an entity containing a Mesh as a child, then parent’s Transform scale wouldn’t affect it anymore. I guess the logic there is that the mass of the object is calculated based on volume as well, so changing scale dynamically doesn't make much sense. Still, it took me several days to figure out why scaling down the whole scene moves entities relatively to each other, but doesn't scale their meshes visually.
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CW: Bevy engine specifics
#BevyEngine TIL that if you apply a #rapier3d RigidBody component to an entity containing a Mesh as a child, then parent’s Transform scale wouldn’t affect it anymore. I guess the logic there is that the mass of the object is calculated based on volume as well, so changing scale dynamically doesn't make much sense. Still, it took me several days to figure out why scaling down the whole scene moves entities relatively to each other, but doesn't scale their meshes visually.
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CW: Bevy engine specifics
#BevyEngine TIL that if you apply a #rapier3d RigidBody component to an entity containing a Mesh as a child, then parent’s Transform scale wouldn’t affect it anymore. I guess the logic there is that the mass of the object is calculated based on volume as well, so changing scale dynamically doesn't make much sense. Still, it took me several days to figure out why scaling down the whole scene moves entities relatively to each other, but doesn't scale their meshes visually.
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CW: Bevy engine specifics
#BevyEngine TIL that if you apply a #rapier3d RigidBody component to an entity containing a Mesh as a child, then parent’s Transform scale wouldn’t affect it anymore. I guess the logic there is that the mass of the object is calculated based on volume as well, so changing scale dynamically doesn't make much sense. Still, it took me several days to figure out why scaling down the whole scene moves entities relatively to each other, but doesn't scale their meshes visually.
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Deep Q learning NN driving car in #simulation #Nürburgring #BevyEngine #RustLang #RapierRs #Rapier3d #dfdx #NeuralNetwork #DeepLearning #DQN
Open source https://github.com/alexichepura/bevy-rapier-car-sim
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Deep Q learning NN driving car in #simulation #Nürburgring #BevyEngine #RustLang #RapierRs #Rapier3d #dfdx #NeuralNetwork #DeepLearning #DQN
Open source https://github.com/alexichepura/bevy-rapier-car-sim
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Deep Q learning NN driving car in #simulation #Nürburgring #BevyEngine #RustLang #RapierRs #Rapier3d #dfdx #NeuralNetwork #DeepLearning #DQN
Open source https://github.com/alexichepura/bevy-rapier-car-sim
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Deep Q learning NN driving car in #simulation #Nürburgring #BevyEngine #RustLang #RapierRs #Rapier3d #dfdx #NeuralNetwork #DeepLearning #DQN
Open source https://github.com/alexichepura/bevy-rapier-car-sim
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Deep Q learning NN driving car in #simulation #Nürburgring #BevyEngine #RustLang #RapierRs #Rapier3d #dfdx #NeuralNetwork #DeepLearning #DQN
Open source https://github.com/alexichepura/bevy-rapier-car-sim