#speckit — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #speckit, aggregated by home.social.
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https://winbuzzer.com/2026/05/11/meet-github-spec-kit-an-open-source-toolkit-for-sp-xcxwbn/
GitHub has open sourced Spec-Kit, a toolkit that turns AI coding into a spec-driven workflow instead of loose prompt-first development.
#AI #SpecKit #GitHub #SoftwareDevelopment #DeveloperTools #CodingTools #AICoding #AIAgents
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Nach 30 Jahren im Beruf ändert sich alles. Warum KI keine Gefahr ist. Sie ist ein neues Werkzeug für moderne Orchestrierer.
https://polente.de/2026/02/08/30-jahre-code-und-jetzt-vom-programmierer-zum-dirigenten/ -
In the Telegram group of a podcast I really love a listener brought this: https://github.com/github/spec-kit. And it seems, it's a thing I've been searching for since I started using #AI assistants in my development. Even before AI I always wrote a spec first, even if it was quite rough on edges, — I've always thought in lists and headings (yeah, screen reader user habits!). It's even more trustworthy because comes from #GitHub itself. Although it's still in version zero, I'm trying it now and it seems a very interesting concept.#SpecKit #SDD #SpecificationDrivenDevelopment
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I just published my first #rust #crate
https://crates.io/crates/brkrsbrkrs — a fun, playable brick-breaker #game & #learning playground
brkrs is a real, playable Breakout/Arkanoid-style game written in #Rust 🦀 using the #bevyengine. It’s also a hands-on learning project, letting you explore:
Spec-first development with #GitHub #speckit
Incremental feature development through issues & PRs
AI-assisted and agentic coding experiments
Every feature starts as a spec, flows through an issue or PR, and ends as working Rust code. You can play the game, explore the code, and learn modern Rust/Bevy workflows all at the same time.Linus Torvalds said: “Talk is cheap. Show me the code.”
brkrs lets you play, tinker, and see the specs come alive in a real game.
The Story Behind brkrs
I always wanted to rewrite my old Arkanoid/Breakout-style game, YaAC 🐧, in a modern game framework.
I began by manually implementing the core gameplay foundations: reading documentation, following examples, and building a basic proof-of-concept with the essential mechanics (ball, paddle, bricks).
It quickly became clear that doing everything manually would involve a steep learning curve and a lot of time.
brkrs was born as a solution: a way to learn modern Rust game development, apply spec-first workflows, and experiment with AI-assisted coding, all while still having fun playing a real game.
You can play a web version on GitHub Pages
Key Features
brkrs is a Breakout/Arkanoid style game implemented in Rust with the Bevy engine. It extends the classic formula with richer physics, paddle rotation, and per-level configuration.
Classic Breakout-style gameplay: paddle, ball, bricks, and levels
Levels are human-readable and easy to modify
Spec-first workflow: every feature begins as a spec and ends as working Rust code
Small, incremental PRs demonstrate the development workflow and learning path
Crate-ready and cross-platform (desktop + WebAssembly builds)
A fun, approachable way to learn Rust, Bevy, and modern coding practices
https://github.com/cleder/brkrs -
Spec-driven development: Using Markdown as a programming language when building with AI
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Answering Your GitHub Spec Kit Questions | with Den Delimarsky
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Dew Drop – September 30, 2025 (#4508)
https://fed.brid.gy/r/https://alvinashcraft.com/2025/09/30/dew-drop-september-30-2025-4508/