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#speckit — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #speckit, aggregated by home.social.

  1. In the Telegram group of a podcast I really love a listener brought this: github.com/github/spec-kit. And it seems, it's a thing I've been searching for since I started using #AI assistants in my development. Even before AI I always wrote a spec first, even if it was quite rough on edges, — I've always thought in lists and headings (yeah, screen reader user habits!). It's even more trustworthy because comes from #GitHub itself. Although it's still in version zero, I'm trying it now and it seems a very interesting concept.#SpecKit #SDD #SpecificationDrivenDevelopment

  2. I just published my first #rust #crate
    crates.io/crates/brkrs

    brkrs — a fun, playable brick-breaker #game & #learning playground

    brkrs is a real, playable Breakout/Arkanoid-style game written in #Rust 🦀 using the #bevyengine. It’s also a hands-on learning project, letting you explore:

    Spec-first development with #GitHub #speckit

    Incremental feature development through issues & PRs
    AI-assisted and agentic coding experiments
    Every feature starts as a spec, flows through an issue or PR, and ends as working Rust code. You can play the game, explore the code, and learn modern Rust/Bevy workflows all at the same time.

    Linus Torvalds said: “Talk is cheap. Show me the code.”

    brkrs lets you play, tinker, and see the specs come alive in a real game.

    The Story Behind brkrs

    I always wanted to rewrite my old Arkanoid/Breakout-style game, YaAC 🐧, in a modern game framework.

    I began by manually implementing the core gameplay foundations: reading documentation, following examples, and building a basic proof-of-concept with the essential mechanics (ball, paddle, bricks).

    It quickly became clear that doing everything manually would involve a steep learning curve and a lot of time.

    brkrs was born as a solution: a way to learn modern Rust game development, apply spec-first workflows, and experiment with AI-assisted coding, all while still having fun playing a real game.

    You can play a web version on GitHub Pages

    Key Features

    brkrs is a Breakout/Arkanoid style game implemented in Rust with the Bevy engine. It extends the classic formula with richer physics, paddle rotation, and per-level configuration.

    Classic Breakout-style gameplay: paddle, ball, bricks, and levels
    Levels are human-readable and easy to modify
    Spec-first workflow: every feature begins as a spec and ends as working Rust code
    Small, incremental PRs demonstrate the development workflow and learning path
    Crate-ready and cross-platform (desktop + WebAssembly builds)
    A fun, approachable way to learn Rust, Bevy, and modern coding practices
    github.com/cleder/brkrs

    @bevy