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#webgl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #webgl, aggregated by home.social.

  1. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  2. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  3. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  4. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  5. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development