#webgpu — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #webgpu, aggregated by home.social.
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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New week, more slides: Run LLMs Locally
Now including wllama to run GGUF models inside your browser!
wllama uses llama.cpp, WebAssembly and WebGPU, bringing a completely new experience of LLMs into the web.
It has no 4 GB limitation and is faster than Transformers.js.I also added translations using the HY-MT model from Tencent.
https://codeberg.org/thbley/talks/raw/branch/main/Run_LLMs_Locally_2026_ThomasBley.pdf
#ai #llm #llamacpp #wllama #stablediffusion #qwen3 #glm #localai #gemma4 #webgpu #opencode #mtp #webassembly
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New week, more slides: Run LLMs Locally
Now including wllama to run GGUF models inside your browser!
wllama uses llama.cpp, WebAssembly and WebGPU, bringing a completely new experience of LLMs into the web.
It has no 4 GB limitation and is faster than Transformers.js.I also added translations using the HY-MT model from Tencent.
https://codeberg.org/thbley/talks/raw/branch/main/Run_LLMs_Locally_2026_ThomasBley.pdf
#ai #llm #llamacpp #wllama #stablediffusion #qwen3 #glm #localai #gemma4 #webgpu #opencode #mtp #webassembly
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New week, more slides: Run LLMs Locally
Now including wllama to run GGUF models inside your browser!
wllama uses llama.cpp, WebAssembly and WebGPU, bringing a completely new experience of LLMs into the web.
It has no 4 GB limitation and is faster than Transformers.js.I also added translations using the HY-MT model from Tencent.
https://codeberg.org/thbley/talks/raw/branch/main/Run_LLMs_Locally_2026_ThomasBley.pdf
#ai #llm #llamacpp #wllama #stablediffusion #qwen3 #glm #localai #gemma4 #webgpu #opencode #mtp #webassembly
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New week, more slides: Run LLMs Locally
Now including wllama to run GGUF models inside your browser!
wllama uses llama.cpp, WebAssembly and WebGPU, bringing a completely new experience of LLMs into the web.
It has no 4 GB limitation and is faster than Transformers.js.I also added translations using the HY-MT model from Tencent.
https://codeberg.org/thbley/talks/raw/branch/main/Run_LLMs_Locally_2026_ThomasBley.pdf
#ai #llm #llamacpp #wllama #stablediffusion #qwen3 #glm #localai #gemma4 #webgpu #opencode #mtp #webassembly
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New week, more slides: Run LLMs Locally
Now including wllama to run GGUF models inside your browser!
wllama uses llama.cpp, WebAssembly and WebGPU, bringing a completely new experience of LLMs into the web.
It has no 4 GB limitation and is faster than Transformers.js.I also added translations using the HY-MT model from Tencent.
https://codeberg.org/thbley/talks/raw/branch/main/Run_LLMs_Locally_2026_ThomasBley.pdf
#ai #llm #llamacpp #wllama #stablediffusion #qwen3 #glm #localai #gemma4 #webgpu #opencode #mtp #webassembly
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Professional video editing, right in the browser with WebGPU and WASM
#HackerNews #ProfessionalVideoEditing #WebGPU #WASM #BrowserTech #VideoProduction #Innovation
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via #AIFoundry : Foundry Local 1.1: Live Transcription, Embeddings, and Responses API
https://ift.tt/O1MorgK
#FoundryLocal #LiveTranscription #EmbeddingsAPI #ResponsesAPI #WebGPU #ONNXRuntime #NodeAPI #PythonSDK #JavaScriptSDK #CSharpSDK #DotNet #NetStandard #WinML #Koffi #No… -
It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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Another #video of the new Teskooano #star map - this time showing some UI for filtering the number of stars based on magnitude, and a search interface to travel between them - this is the first step in a fully procedural system generated, using systems based on real data #devDiary #gameDev #gameEngine #webGPU #ThreeJS
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It's been a while since I've done a #devDiary - I've not been doing many changes, but I have started on a new #webGPU-based rendering setup - first thing I've created is a 100% accurate #star map of the closest 1,276,082 - and yes - you can (sort of) travel between them! #gameDev #gameEngine #threejs #simulation #space #video
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Orbiter is a generative ambient music system for the web + Linux, macOS, Win, iOS, Android, available also as DAW plugins. Enjoy!
Orbiter has a built-in neural sequencer, to compose meditative music, or for you to compose together with it — driving physically modelled instruments.
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Oh, joy! Another pointless tool to tell you your laptop is a feeble, whimpering husk that can't even dream of running AI models. 🤖💔 #WebGPU 'estimates' and an alphabet soup of grades promise to reduce your expectations to dust. Enjoy the existential crisis as your machine grapples with the cruel reality of never achieving AI enlightenment! 😩🔧
https://www.canirun.ai/ #pointlesstools #AIexpectations #existentialcrisis #laptopstruggles #techhumor #HackerNews #ngated -
Orbiter is a generative ambient music system for the web + Linux, macOS, Win, iOS, Android, available also as DAW plugins. Enjoy!
Orbiter has a built-in neural sequencer, to compose meditative music, or for you to compose together with it — driving physically modelled instruments.
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Orbiter is a generative ambient music system for the web + Linux, macOS, Win, iOS, Android, available also as DAW plugins. Enjoy!
Orbiter has a built-in neural sequencer, to compose meditative music, or for you to compose together with it — driving physically modelled instruments.
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Orbiter is a generative ambient music system for the web + Linux, macOS, Win, iOS, Android, available also as DAW plugins. Enjoy!
Orbiter has a built-in neural sequencer, to compose meditative music, or for you to compose together with it — driving physically modelled instruments.
-
Orbiter is a generative ambient music system for the web + Linux, macOS, Win, iOS, Android, available also as DAW plugins. Enjoy!
Orbiter has a built-in neural sequencer, to compose meditative music, or for you to compose together with it — driving physically modelled instruments.
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If you want to browse the source, read the README and then look at the two shaders in the shaders/ directory. Those are the ones that implement the bubble universe algorithm; the other 1,000+ lines is just scaffolding to get data in and out of the GPU.
EDIT: Do I need to mention that this code is rough as three day stubble? It will get cleaner, then messier, then cleaner...
🧵 8/N
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If you want to browse the source, read the README and then look at the two shaders in the shaders/ directory. Those are the ones that implement the bubble universe algorithm; the other 1,000+ lines is just scaffolding to get data in and out of the GPU.
EDIT: Do I need to mention that this code is rough as three day stubble? It will get cleaner, then messier, then cleaner...
🧵 8/N
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If you want to browse the source, read the README and then look at the two shaders in the shaders/ directory. Those are the ones that implement the bubble universe algorithm; the other 1,000+ lines is just scaffolding to get data in and out of the GPU.
EDIT: Do I need to mention that this code is rough as three day stubble? It will get cleaner, then messier, then cleaner...
🧵 8/N
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If you want to browse the source, read the README and then look at the two shaders in the shaders/ directory. Those are the ones that implement the bubble universe algorithm; the other 1,000+ lines is just scaffolding to get data in and out of the GPU.
EDIT: Do I need to mention that this code is rough as three day stubble? It will get cleaner, then messier, then cleaner...
🧵 8/N
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If you want to browse the source, read the README and then look at the two shaders in the shaders/ directory. Those are the ones that implement the bubble universe algorithm; the other 1,000+ lines is just scaffolding to get data in and out of the GPU.
EDIT: Do I need to mention that this code is rough as three day stubble? It will get cleaner, then messier, then cleaner...
🧵 8/N
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I wrote another one! I ported my Javascript + WebGPU implementation to Python + wgpu-py, and now I have a desktop app.
And I pushed it to Github. "Share and enjoy!"
https://github.com/kbob/bubble-universe
🧵 7/N
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I wrote another one! I ported my Javascript + WebGPU implementation to Python + wgpu-py, and now I have a desktop app.
And I pushed it to Github. "Share and enjoy!"
https://github.com/kbob/bubble-universe
🧵 7/N
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I wrote another one! I ported my Javascript + WebGPU implementation to Python + wgpu-py, and now I have a desktop app.
And I pushed it to Github. "Share and enjoy!"
https://github.com/kbob/bubble-universe
🧵 7/N
-
I wrote another one! I ported my Javascript + WebGPU implementation to Python + wgpu-py, and now I have a desktop app.
And I pushed it to Github. "Share and enjoy!"
https://github.com/kbob/bubble-universe
🧵 7/N
-
I wrote another one! I ported my Javascript + WebGPU implementation to Python + wgpu-py, and now I have a desktop app.
And I pushed it to Github. "Share and enjoy!"
https://github.com/kbob/bubble-universe
🧵 7/N
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💡 Apple FastVLM funziona offline nel browser: zero latenza e privacy totale nei video IA
#ai #apple #appleglasses #ar #blog #fastvlm #llm #mlx #news #picks #smartglasses #tech #tecnologia #webgpu
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#WGSL #Tint bug investigation of the week: DxbcConverter corrupts data in constant buffers. Bits flip due to interpreting int data as floats.
This looks ... hard to fix because of ecosystem effects.
https://github.com/microsoft/DirectXShaderCompiler/issues/4786
Kudos to my team for the investigation and zeroing in on root cause. Started when simple XOR conformance tests for #WebGPU failed.
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The Settings GUI in #konform #browser was in need of some love and is now having a refresh. Several new knobs, some shuffling around to make things more cohesive and less scattered, and some edits of hints to hopefully reduce potential for confusion.
New options for:
- First-Party Isolation
- Enhanced #tracking Protection tweaking in Custom mode (useful mostly for FPI users)
- #webrtc and ICE
- #dom Push and its optional network connection
- #jit features
- WebAssembly (#wasm)
- Geolocation
- WebGPU
- Async callstacks support
- Persisting of browser historyHints and the "advanced" options expand when clicking the "?" for parent option.
Still a bit hesitant on where global toggles for #webgpu and #webgl belong. And perhaps configuration for cross-origin referrer could also move to Browser Privacy controls?
Otherwise feels like things are coming together - What do you think? Anything you're missing or that feels out of place?
#privacy #websecurity #browsers #firefox #librewolf #userinterface #prerelease
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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Switching on and off a color gradient in the particle simulation
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi #screenshotSaturday
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A zoom on the particles
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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I will progressively upload a few videos I rendered a few days ago with #webgpu
#webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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A few screenshots of my current progress playing with particles in #WebGPU
#screenshotSaturday #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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All of this and running smoothly without losing any frames. This is the current state of graphics on the web.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart