#webgpu — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #webgpu, aggregated by home.social.
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Na jaře 2026 už WebGPU není jen záležitost Chromia nebo preview buildů. Chrome, Edge, Safari i Firefox ho dodávají v produkčních verzích, ale ne na stejných platfórmach a ne se stejnými limity. WebGPU navíc podle aktuální charty pracovní skupiny nemíří z Candidate Recommendation do W3C Recommendation. Pro vývojáře je proto důležitější konkrétní podpora, fallbacky a limity paměti než formální status standardu.
https://zdrojak.cz/clanky/webgpu-uz-maji-vsechny-hlavni-enginy-hotovy-standard-z-nej-w3c-delat-nechce/ -
Na jaře 2026 už WebGPU není jen záležitost Chromia nebo preview buildů. Chrome, Edge, Safari i Firefox ho dodávají v produkčních verzích, ale ne na stejných platfórmach a ne se stejnými limity. WebGPU navíc podle aktuální charty pracovní skupiny nemíří z Candidate Recommendation do W3C Recommendation. Pro vývojáře je proto důležitější konkrétní podpora, fallbacky a limity paměti než formální status standardu.
https://zdrojak.cz/clanky/webgpu-uz-maji-vsechny-hlavni-enginy-hotovy-standard-z-nej-w3c-delat-nechce/ -
Foundry Local 1.1: Live Transcription, Embeddings, and Responses API | by Sam Kemp
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via #AIFoundry : Foundry Local 1.1: Live Transcription, Embeddings, and Responses API
https://ift.tt/O1MorgK
#FoundryLocal #LiveTranscription #EmbeddingsAPI #ResponsesAPI #WebGPU #ONNXRuntime #NodeAPI #PythonSDK #JavaScriptSDK #CSharpSDK #DotNet #NetStandard #WinML #Koffi #No… -
via #AIFoundry : Foundry Local 1.1: Live Transcription, Embeddings, and Responses API
https://ift.tt/O1MorgK
#FoundryLocal #LiveTranscription #EmbeddingsAPI #ResponsesAPI #WebGPU #ONNXRuntime #NodeAPI #PythonSDK #JavaScriptSDK #CSharpSDK #DotNet #NetStandard #WinML #Koffi #No… -
via #AIFoundry : Foundry Local 1.1: Live Transcription, Embeddings, and Responses API
https://ift.tt/O1MorgK
#FoundryLocal #LiveTranscription #EmbeddingsAPI #ResponsesAPI #WebGPU #ONNXRuntime #NodeAPI #PythonSDK #JavaScriptSDK #CSharpSDK #DotNet #NetStandard #WinML #Koffi #No… -
via #AIFoundry : Foundry Local 1.1: Live Transcription, Embeddings, and Responses API
https://ift.tt/O1MorgK
#FoundryLocal #LiveTranscription #EmbeddingsAPI #ResponsesAPI #WebGPU #ONNXRuntime #NodeAPI #PythonSDK #JavaScriptSDK #CSharpSDK #DotNet #NetStandard #WinML #Koffi #No… -
via #AIFoundry : Foundry Local 1.1: Live Transcription, Embeddings, and Responses API
https://ift.tt/O1MorgK
#FoundryLocal #LiveTranscription #EmbeddingsAPI #ResponsesAPI #WebGPU #ONNXRuntime #NodeAPI #PythonSDK #JavaScriptSDK #CSharpSDK #DotNet #NetStandard #WinML #Koffi #No… -
I'll be presenting at the Cesium Developer Conference June 8–10th, on: 3D Tiles, glTF, and visualizing geospatial data on the web with Cesium.js. Consider joining! :)
Location: Philadelphia, PA, USA
https://cesium.com/events/cesium-developer-conference/
#CesiumDevCon #WebGL #WebGPU #OpenSource -
I'll be presenting at the Cesium Developer Conference June 8–10th, on: 3D Tiles, glTF, and visualizing geospatial data on the web with Cesium.js. Consider joining! :)
Location: Philadelphia, PA, USA
https://cesium.com/events/cesium-developer-conference/
#CesiumDevCon #WebGL #WebGPU #OpenSource -
I'll be presenting at the Cesium Developer Conference June 8–10th, on: 3D Tiles, glTF, and visualizing geospatial data on the web with Cesium.js. Consider joining! :)
Location: Philadelphia, PA, USA
https://cesium.com/events/cesium-developer-conference/
#CesiumDevCon #WebGL #WebGPU #OpenSource -
I'll be presenting at the Cesium Developer Conference June 8–10th, on: 3D Tiles, glTF, and visualizing geospatial data on the web with Cesium.js. Consider joining! :)
Location: Philadelphia, PA, USA
https://cesium.com/events/cesium-developer-conference/
#CesiumDevCon #WebGL #WebGPU #OpenSource -
I'll be presenting at the Cesium Developer Conference June 8–10th, on: 3D Tiles, glTF, and visualizing geospatial data on the web with Cesium.js. Consider joining! :)
Location: Philadelphia, PA, USA
https://cesium.com/events/cesium-developer-conference/
#CesiumDevCon #WebGL #WebGPU #OpenSource -
New week, small update: Run LLMs Locally
Now with a new setup for OpenCode with Qwen 3.6 and Gemma 4, including permissions and thinking variants.
https://codeberg.org/thbley/talks/raw/branch/main/Run_LLMs_Locally_2026_ThomasBley.pdf
#ai #llm #llamacpp #stablediffusion #qwen3 #glm #localai #gemma4 #webgpu #opencode
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And more than code generation, folks at Mistral have achieved some amazing results for things like speech to text, video analysis and even small conversational models running entirely on webGPU - this works even on recent iPhones! https://huggingface.co/mistralai/spaces
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Loading images is one of the most fundamental things a browser does. It turns out that doing it efficiently from JavaScript is an open problem. There are multiple APIs available and the right choice depends on the browser you are targeting.
https://www.ludicon.com/castano/blog/2026/05/image-loading-on-the-web/
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New week, more slides: Run LLMs Locally
Now with LFM 2 and new slides for using Transformers.js with WebGPU for Privacy Filter, Function Calling and Embeddings, running completely in your browser.
https://codeberg.org/thbley/talks/raw/branch/main/Run_LLMs_Locally_2026_ThomasBley.pdf
#ai #llm #llamacpp #stablediffusion #gptoss #qwen3 #glm #localai #gemma4 #nemotron #webgpu
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Orbiter is a generative ambient music system for the web + Linux, macOS, Win, iOS, Android, available also as DAW plugins. Enjoy!
Orbiter has a built-in neural sequencer, to compose meditative music, or for you to compose together with it — driving physically modelled instruments.
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Orbiter is a generative ambient music system for the web + Linux, macOS, Win, iOS, Android, available also as DAW plugins. Enjoy!
Orbiter has a built-in neural sequencer, to compose meditative music, or for you to compose together with it — driving physically modelled instruments.
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Orbiter is a generative ambient music system for the web + Linux, macOS, Win, iOS, Android, available also as DAW plugins. Enjoy!
Orbiter has a built-in neural sequencer, to compose meditative music, or for you to compose together with it — driving physically modelled instruments.
-
Orbiter is a generative ambient music system for the web + Linux, macOS, Win, iOS, Android, available also as DAW plugins. Enjoy!
Orbiter has a built-in neural sequencer, to compose meditative music, or for you to compose together with it — driving physically modelled instruments.
-
Orbiter is a generative ambient music system for the web + Linux, macOS, Win, iOS, Android, available also as DAW plugins. Enjoy!
Orbiter has a built-in neural sequencer, to compose meditative music, or for you to compose together with it — driving physically modelled instruments.
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New week, new slides: Run LLMs Locally
Now including Nemotron 3 Nano Omni from Nvidia, Llama.cpp built-in tools and new slides about using Transformers.js with WebGPU for Image Recognition and OCR.
https://codeberg.org/thbley/talks/raw/branch/main/Run_LLMs_Locally_2026_ThomasBley.pdf
#ai #llm #llamacpp #stablediffusion #gptoss #qwen3 #glm #localai #gemma4 #nemotron #webgpu
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Как я добавил в браузерного AI-агента поддержку MCP за вечер
"Эта статья о том, как я n0x из просто болталки сделал агента который научился открывать браузер, делать скриншоты и выполнять команды Вы когда-нибудь разговаривали с AI, и он в ответ на просьбу «открой Яндекс» писал вам: «Вот ссылка: https://yandex.ru »? Я — да. И каждый раз мне хотелось сказать: «Спасибо, капитан Очевидность, я и сам это знаю» . Проблема в том, что большинство LLM-приложений — это просто болталки. Они генерируют текст, но не могут сделать что то полезное. А что, если бы AI мог управлять браузером? Открывать страницы, делать скриншоты, выполнять JavaScript? В этой статье я расскажу, как добавил в проект n0x поддержку MCP (Model Context Protocol) — и научил AI-агента открывать сайты по команде «открой …».
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Implemented my first AI application that runs completely in the browser using Transformers.js, Qwen3-4B and WebGPU. Amazing stuff!
(all running on a 2 year old laptop with 10 tops integrated GPU) -
Timelapse of a sun cycle in the browser powered by #WebGPU
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📝 New blog post: made a web app to test edge ai
I got curious about Gemma 4 edge models, wondered what it would take to ship local inference into the browser, and ended up building local-ai.arda.tr.
https://blog.arda.tr/blog/2026-04-23-made-a-web-app-to-test-edge-ai
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Testing of the #WebGPU Markov Chain Path Guiding continues
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Interested in how Geometry Nodes work in Blender? In this blog I walk through the process of making a 3D node-based renderer from scratch using #WebGPU and #Typescript.
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We have a clear winner: a #WebGPU implementation of Lucas Alber's "Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering" with 26 votes! 🎉 OGC was second with 18, and the intro to neural shading 3rd with 7 votes. Your support == more awesome tech: https://github.com/sponsors/jure
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What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. Second (2/3), we have: the #WebGPU Offset Geometric Contact implementation.
Likes count as one vote, reposts as 2, and supporters (https://github.com/sponsors/jure) x4. -
What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. First up (1/3), we have: the #WebGPU Markov Chain Path Guiding.
Likes count as one vote, reposts as 2, and supporters (https://github.com/sponsors/jure) x4. -
After a great response from Chris Giles, one of the authors of the AVBD paper, a new +>100% performance boost for the #WebGPU physics engine just landed on https://github.com/jure/webphysics Thanks Chris!
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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You can also save locations with F5