#shaders — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #shaders, aggregated by home.social.
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New Sample - Shader Quad Control
This sample shows how VK_KHR_shader_quad_control lets fragment shaders share data across a 2x2 pixel quad using subgroupQuadBroadcast and the full_quads execution mode, with no shared memory and no descriptors. You get more stable derivatives for LOD selection and texture ops, and a simple visual demo that makes the quad behavior easy to see.
Check it out: https://docs.vulkan.org/samples/latest/samples/extensions/shader_quad_control/README.html
#Vulkan #GraphicsProgramming #GPU #Shaders -
New Sample - Shader Quad Control
This sample shows how VK_KHR_shader_quad_control lets fragment shaders share data across a 2x2 pixel quad using subgroupQuadBroadcast and the full_quads execution mode, with no shared memory and no descriptors. You get more stable derivatives for LOD selection and texture ops, and a simple visual demo that makes the quad behavior easy to see.
Check it out: https://docs.vulkan.org/samples/latest/samples/extensions/shader_quad_control/README.html
#Vulkan #GraphicsProgramming #GPU #Shaders -
New Sample - Shader Quad Control
This sample shows how VK_KHR_shader_quad_control lets fragment shaders share data across a 2x2 pixel quad using subgroupQuadBroadcast and the full_quads execution mode, with no shared memory and no descriptors. You get more stable derivatives for LOD selection and texture ops, and a simple visual demo that makes the quad behavior easy to see.
Check it out: https://docs.vulkan.org/samples/latest/samples/extensions/shader_quad_control/README.html
#Vulkan #GraphicsProgramming #GPU #Shaders -
New Sample - Shader Quad Control
This sample shows how VK_KHR_shader_quad_control lets fragment shaders share data across a 2x2 pixel quad using subgroupQuadBroadcast and the full_quads execution mode, with no shared memory and no descriptors. You get more stable derivatives for LOD selection and texture ops, and a simple visual demo that makes the quad behavior easy to see.
Check it out: https://docs.vulkan.org/samples/latest/samples/extensions/shader_quad_control/README.html
#Vulkan #GraphicsProgramming #GPU #Shaders -
New Sample - Shader Quad Control
This sample shows how VK_KHR_shader_quad_control lets fragment shaders share data across a 2x2 pixel quad using subgroupQuadBroadcast and the full_quads execution mode, with no shared memory and no descriptors. You get more stable derivatives for LOD selection and texture ops, and a simple visual demo that makes the quad behavior easy to see.
Check it out: https://docs.vulkan.org/samples/latest/samples/extensions/shader_quad_control/README.html
#Vulkan #GraphicsProgramming #GPU #Shaders