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#shaders — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #shaders, aggregated by home.social.

  1. New Sample - Shader Quad Control

    This sample shows how VK_KHR_shader_quad_control lets fragment shaders share data across a 2x2 pixel quad using subgroupQuadBroadcast and the full_quads execution mode, with no shared memory and no descriptors. You get more stable derivatives for LOD selection and texture ops, and a simple visual demo that makes the quad behavior easy to see.

    Check it out: docs.vulkan.org/samples/latest
    #Vulkan #GraphicsProgramming #GPU #Shaders

  2. New Sample - Shader Quad Control

    This sample shows how VK_KHR_shader_quad_control lets fragment shaders share data across a 2x2 pixel quad using subgroupQuadBroadcast and the full_quads execution mode, with no shared memory and no descriptors. You get more stable derivatives for LOD selection and texture ops, and a simple visual demo that makes the quad behavior easy to see.

    Check it out: docs.vulkan.org/samples/latest

  3. New Sample - Shader Quad Control

    This sample shows how VK_KHR_shader_quad_control lets fragment shaders share data across a 2x2 pixel quad using subgroupQuadBroadcast and the full_quads execution mode, with no shared memory and no descriptors. You get more stable derivatives for LOD selection and texture ops, and a simple visual demo that makes the quad behavior easy to see.

    Check it out: docs.vulkan.org/samples/latest
    #Vulkan #GraphicsProgramming #GPU #Shaders

  4. New Sample - Shader Quad Control

    This sample shows how VK_KHR_shader_quad_control lets fragment shaders share data across a 2x2 pixel quad using subgroupQuadBroadcast and the full_quads execution mode, with no shared memory and no descriptors. You get more stable derivatives for LOD selection and texture ops, and a simple visual demo that makes the quad behavior easy to see.

    Check it out: docs.vulkan.org/samples/latest
    #Vulkan #GraphicsProgramming #GPU #Shaders

  5. New Sample - Shader Quad Control

    This sample shows how VK_KHR_shader_quad_control lets fragment shaders share data across a 2x2 pixel quad using subgroupQuadBroadcast and the full_quads execution mode, with no shared memory and no descriptors. You get more stable derivatives for LOD selection and texture ops, and a simple visual demo that makes the quad behavior easy to see.

    Check it out: docs.vulkan.org/samples/latest
    #Vulkan #GraphicsProgramming #GPU #Shaders