#shaders — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #shaders, aggregated by home.social.
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Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo
https://www.youtube.com/watch?v=Va7snBL5xaQ&list=PLrqCc0MBnRb8h-bdF_ZbOhrdA5AwUFtwE&index=1
Tutoriales oficiales de ese curso:
https://fullscreencode.com/ejemplosshaders/ -
Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo
https://www.youtube.com/watch?v=Va7snBL5xaQ&list=PLrqCc0MBnRb8h-bdF_ZbOhrdA5AwUFtwE&index=1
Tutoriales oficiales de ese curso:
https://fullscreencode.com/ejemplosshaders/ -
Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo
https://www.youtube.com/watch?v=Va7snBL5xaQ&list=PLrqCc0MBnRb8h-bdF_ZbOhrdA5AwUFtwE&index=1
Tutoriales oficiales de ese curso:
https://fullscreencode.com/ejemplosshaders/ -
Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo
https://www.youtube.com/watch?v=Va7snBL5xaQ&list=PLrqCc0MBnRb8h-bdF_ZbOhrdA5AwUFtwE&index=1
Tutoriales oficiales de ese curso:
https://fullscreencode.com/ejemplosshaders/ -
Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo
https://www.youtube.com/watch?v=Va7snBL5xaQ&list=PLrqCc0MBnRb8h-bdF_ZbOhrdA5AwUFtwE&index=1
Tutoriales oficiales de ese curso:
https://fullscreencode.com/ejemplosshaders/ -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Tempted to get into fragment shader art (think shadertoy, bonzomatic, shader showdown). Where could I find resources to learn principles/tricks/approaches to get me started?
Is there a big forum or server where people hang out and post tutorials, or is it all scattered across youtube videos and code comments?
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Tempted to get into fragment shader art (think shadertoy, bonzomatic, shader showdown). Where could I find resources to learn principles/tricks/approaches to get me started?
Is there a big forum or server where people hang out and post tutorials, or is it all scattered across youtube videos and code comments?