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#webxr — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #webxr, aggregated by home.social.

  1. for the next #WebXR workshop, using my new PinePower (Pine64) for fast charging 5 headsets at once 🔌⚡️ (165W)

  2. This RSS-translator will be in the next release of janusweb.
    Link/surf to any RSS-URL in your 3D space, and it'll give you a portal to this room ♥️

    #janusweb #webxr #hypermedia #rss

    coderofsalvation.github.io/jan

    xrhf.isvery.ninja

  3. Who would have bet that we could use Unity's #webxr exports on linux before unity implements native #OpenXR support for linux?
    In this Video: de-panther.github.io/unity-web on Webkit GTK MiniBrowser.

  4. Shipped 9 tasks of Shadowrun VR: Genesis-accurate 1994 port with combat, NPCs, inventory, bar interior, audio, mobile controls, persistent save/load. Single HTML5/A-Frame scene with flat shader. tiamat.live/shadowrun/vr/ #gamedev #webxr #cyberpunk

  5. Skywarden now supports full horizon profiles — but getting one required either a €20 app or actual surveying hardware.

    So I built Theo: a free PWA that uses your phone's sensors and camera to capture azimuth/altitude pairs and export a .hrz file compatible with Stellarium, SkySafari, and Skywarden.

    adfr.io/thoughts/20260304_meet

    #astrophotography #astronomy #PWA #WebXR #indiedev #astrodon

  6. Just pushed a new beta-version of XRFORGE 🥰 (xrforge.isvery.ninja) a selfhostable docker-container for a decentralized federated immersive web.
    Check the advantages here: xrforge.isvery.ninja/about

    #webxr #foss #spatialweb #xrfragments #janusxr #manyfold

  7. More #WebGPU + #WebXR tourism in Apple Vision Pro M5: this time the Sponza clustered lighting demo by @tojiro with added eye-tracking-based teleport & interaction

    It's funny that 12 real-time lights feels like an absurd futurist luxury as an XR dev. But this is a budget I can actually manage, compared with the paltry 1-3 you can squeeze out of XR2 series headsets

    jameskane05.github.io/webgpu-c

  8. r6d21: Booking Books... n Arbeitstitel für meine Onleihe & Bib-Bücher UX. Idee: Aus Quittungs-Bons, Bücher-Stapel Fotos, Ausleihfrist-Listen der 1990er Bücherei-Weboberflächen, 1kauf Wunschlisten, Buchladen-Vor-Ort Charts etc. pp. JSON's zu bauen, die mir via "Hab ich schon", "Will ich noch" zur aktiven #Zotero Bib führt und meinen virtuellen Bücherschrank bestückt. Vielleicht mit #Fediverse Anbindung und #aframe im #WebXR GUI? Wär das n PoC wert?

    \__
    #100DaysofCode #OpenSource

  9. RE: mastodon.online/@lvk/115974936

    See you soon! I'll be at @fosdem 🇧🇪 🇪🇺 tomrrow 👋

    Want to chat #WebXR, prototyping, pedagogy, FLOSS? Let's have a 🍻 /☕

  10. WebXR on iOS for Needle Engine and #threejs is here (works with any three.js project and framework)

    Try it here: appclip.needle.tools

    #webdev #webxr #ios

  11. 2nd hand VR headset for 120€ delivered next day, setup with NO account thanks to Private Quest, ready for #WebXR workshop soon.

  12. after bringing peertube into the seamless webXR spatial web..I'm bringing in the rest of the fediverse as well.
    How? well like this:

    <rss url="mastodon.online/@rosano.rss" />

    xrfragment.org
    #janusxr #xrfragment #xr #webxr

    source: codeberg.org/coderofsalvation/

  13. VR Drones Racing update

    - 2 new race tracks were added
    - new "Cup" race mode
    - now featured in the New Tab Page in the Browser of Quest devices

    vrdronesracing.com/

  14. What if you could chat with somebody in VR and they could chat back? Using #DeltaChat no plugin solely adding a bot, for asymmetric communication with #WebXR, no installation required. video.benetou.fr/w/hyn5RCUNwCY

  15. ⚠️ Alert: A flaw (CVE-2025-12443) affected Chrome, Edge, Brave, Opera and other Chromium browsers - over 4 billion devices at risk. Patch pushed - update your browser now! 🔐

    Read: hackread.com/webxr-flaw-chromi

  16. ⚠️ Alert: A #WebXR flaw (CVE-2025-12443) affected Chrome, Edge, Brave, Opera and other Chromium browsers - over 4 billion devices at risk. Patch pushed - update your browser now! 🔐

    Read: hackread.com/webxr-flaw-chromi

    #CyberSecurity #BrowserUpdate #Chromium #Chrome #Brave

  17. ⚠️ Alert: A #WebXR flaw (CVE-2025-12443) affected Chrome, Edge, Brave, Opera and other Chromium browsers - over 4 billion devices at risk. Patch pushed - update your browser now! 🔐

    Read: hackread.com/webxr-flaw-chromi

    #CyberSecurity #BrowserUpdate #Chromium #Chrome #Brave

  18. ⚠️ Alert: A #WebXR flaw (CVE-2025-12443) affected Chrome, Edge, Brave, Opera and other Chromium browsers - over 4 billion devices at risk. Patch pushed - update your browser now! 🔐

    Read: hackread.com/webxr-flaw-chromi

    #CyberSecurity #BrowserUpdate #Chromium #Chrome #Brave

  19. ⚠️ Alert: A #WebXR flaw (CVE-2025-12443) affected Chrome, Edge, Brave, Opera and other Chromium browsers - over 4 billion devices at risk. Patch pushed - update your browser now! 🔐

    Read: hackread.com/webxr-flaw-chromi

    #CyberSecurity #BrowserUpdate #Chromium #Chrome #Brave

  20. The overall winners of #js13k 2025 were announced already, but what about the categories? We had:

    - Desktop
    - Mobile
    - Online
    - WebXR
    - Decentralized

    Let's look at the best games in those, in a thread ⤵️

    #gamedev #gamedevjs #indiegames #gamejam #winners #results #JavaScript #HTML5 #Desktop #Mobile #Online #WebXR

  21. We ❤️ love to hear players say they rediscovered their surroundings in fun, unexpected ways by playing NUVILLE
    #derive #artgame #flâner #augmentedreality #webxr

  22. NUVILLE can be played without snorkel gear, but does require a smartphone, headphones and your wits.
    #artgame #webxr #dérive #digitalart

  23. Started working on inverse kinematics for #WebXR using #VRM avatars in #threejs. Still a lot of work left before it will look good, but making steady progress.
    Model used for testing: booth.pm/en/items/4469670

  24. I updated the VR experiene inspired by the world of mangaka Leiji Matsumoto: Galaxy Express 999 Virtual Tour. I wrote a changelog:
    edo999.itch.io/ge999vr/devlog/

    It's recommended to access the experience with a VR headset, but it should degrade gracefully on desktop and mobile (iOS unsupported though).

    edo999.itch.io/ge999vr

    #GalaxyExpress999 #LeijiMatsumoto #anime #manga #webXR #VR #VirtualReality

  25. Automatic #LOD generation and progressive loading as well as BatchedMesh support are now available in Needle Engine >= 3.36 beta.

    I put together a quick #demo 🌵
    engine.needle.tools/demos/lods

    Will fix an issue where the wrong mesh is exported for #USDZ / #Quicklook tomorrow and maybe prettify the scene a bit more or add more models😌

    #threejs #webgl #needle #unity #iOS #webxr #AR

  26. In Arms Reach - a project made at the MIT Reality Hackathon with Needle Engine won 5 prizes including the Grand Prize 🏆 (most prices in the history of the event 😳)

    Live: hybridherbst.github.io/in-arms

    Youtube: youtu.be/_xDjOlSIrU0?si=r76vpW

    Blogpost: devpost.com/software/test-h62z

    #threejs #webgl #webxr #spatial #webdev #hackathon #multiuser #social #environment #climate

  27. Sneak peek at one of the projects that #prefrontalcortex is working on using #NeedleEngine

    It is a research project on digital physiotherapeutic breathing therapy for #LongCovid patients using #VR technology

    #webgl #webxr #madewithneedle #madewithunity #threejs

  28. It really works! Using #Glitch web-based in diving goggles, aka VR headset, #aframe learning.

    I really like the concept of "custom tags" plus #Javascript, and fits into the #Angular, #VueJS, #React or even #PHP, #JSP, #CFML mindset.

    The base is a <a-scene/> tag plus the inclusion of e.g. aframe.main.js and you can start cross-device through the wild #WebXR. Please fasten seat belt.

    .
    \__
    R5|Day:37 #100DaysOfCode #XR #AR #MR #HTML #CSS #JS #WebGL #Web3D #3DWeb

  29. Geht wirklich. Mit #Glitch webbasiert in der Taucherbrille, aka VR-Headset, #aframe lernen.

    Das Konzept der "Custom-Tags" plus #Javascript gefällt mir wirklich gut, und passt in das #Angular, #VueJS, #React oder gar #PHP, #JSP, #CFML Mindset.

    Die Basis bildet ein <a-scene/> Tag plus dem Einbinden z.b. von aframe.main.js und schon kann es Cross-Device durch's wilde #WebXR losgehen. Please fasten seatbelt.

    .
    \__
    R5|Day:37 #100DaysOfCode #XR #AR #MR #HTML #CSS #JS #WebGL #Web3D #3DWeb

  30. If you think #WebXR from #w3c makes sense next to #OpenXR from #KhronosGroup in the context of #XR #AR #VR then

    immersiveweb.dev/

    is a must-have bookmark. I find the browser overview alone, which by the way can be maintained via github, worth its weight in gold.

    Perhaps someone from the #Pico4-Devs can add the #PicoBrowser Capabilities.

    .
    \__
    R5|Day:31 #100DaysOfCode #MR #Javascript #HTML #CSS #JS #Web3d #3DWeb #Immersive #IndieGameDev #IndieDev

  31. @mmeadway @tchambers @elipariser

    I've been bringing back the ideas of web rings in the 1990s web world for the modern #openmetaverse as we begin to form rings with portals where we can walk between our web worlds easily with trusted links between our community members. It's early stage, but the #MetaTraversal portal crawls are an early template of how 3D web rings could work for the #WebXR communities

  32. If you are not up to date with the state of chat and VoIP in the #fediverse here is your chance to get a 45 minutes deep dive on #Matrix worth watching: youtube.com/watch?v=eUPJ9zFV5I

    #JetpackCompose #SwiftUI #Rust #Go #UniFFI #MatrixRTC interoperable conferencing #Waterfall #DMA #P2PoverBLE #ThirdRoom #WebXR #WASM