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#webxr — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #webxr, aggregated by home.social.

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  1. NSFW adult content : brilliant lewd idea, using hand tracking 🙌 to make the experience progress.

    Instead of awkwardly pressing buttons, even virtual ones, the interaction hijacks a natural gesture a.rockhardvr.com/jana-demo/htm

    Obvious afterward but perfect fit in that specific context. #WebXR

  2. Crush a coliseum w/ your bare hands 🏟️👏 more #WebGPU + #WebXR physics stress tests on Apple Vision Pro M5

    12,000 bricks, 100 ragdolls, rope & cloth

    This round is based on @juretriglav ’s implementation of aug. vertex block descent (rec'd to me by Cody Bennet). The scale of AVBD is amazing + little-to-no clipping. Enjoying testing different approaches on next gen h/w

  3. Yay! 🎉 added a 'random 3D garnish' feature to the admin-panel of xrforge.isvery.ninja .
    Garnish is random (but deterministic based on URL) #janusxr #xrfragments #VR #AR #XR #WebXR

  4. 🚀🔍 Wow, let's all rush to the “Quasicrystals Animation Playground” because surely #WebXR support is the new cornerstone of virtual reality! 🤯 Because if there's one thing VR enthusiasts have been clamoring for, it's the ability to hallucinate mathematical patterns while their headsets melt their faces off. 🙄
    hypnagogic-quasicrystals.githu #Quasicrystals #VirtualReality #MathPatterns #TechInnovation #HackerNews #ngated

  5. Enjoy a slice of hand-chopped physics jelly 🪼

    Gel, water & sand simulation running on Apple Vision Pro #WebXR + #WebGPU via three.js

    Thinking about game mechanics w/ this stuff

    Try here - fwiw I've only tested on desktop & M5 AVP visionOS developer beta 27 jameskane05.github.io/kora-fir

  6. Another hotfix from @cabanier & I've got three.js #WebGPU + #WebXR running on Apple Vision Pro M5

    Testing real-time voxel flame sim w/ compute shader solver based on @wetafxofficial's new SIGGRAPH paper

    M5 has the horsepower to do v cool stuff in XR w/ WebGPU 🔥 More soon

  7. Proud to announce Fernando Serrano Garcia, Software Engineer at #Apple, as an expert in the #WebXR category of the #js13k 2026 competition!

    js13kgames.com/2026/experts#fe

    #gamedev #gamedevjs #WebVR #XR #VR #MR #WebMR #WebGL

  8. Excited to have Diego Marcos Segura, WebXR pioneer and co-creator and maintainer of A-Frame, as an expert in the #WebXR category during #js13k 2026!

    js13kgames.com/2026/experts#dm

    #gamedev #gamedevjs #WebGL #aframe

  9. Ah, even works in #WebXR now, really shows the power of interoperability thanks to open source and standards!

    Manipulating filename straight from the minuscule e-reader right from the XR headset. Amazing to be able to incorporate a brand new device under 2 hours.

    video.benetou.fr/w/9ETwbcazGgJ

  10. What if you could directly boot to an Immersive Web experience? What if you didn't have to go through the OS, open the browser, type a URL, click on the VR button, nor even need to be online?

    #Boot2WebXR video.benetou.fr/w/hb2PWdsfZqJ #WebXR

  11. I've updated immersiveweb.dev to hopefully be a little more helpful and a lot more maintainable. #WebXR

    immersiveweb.dev

  12. > [CloudXR 6.0] utilizes an OpenXR-based runtime and [.] native support for Apple visionOS and browser-integrated WebXR streaming via CloudXR.js

    Nice!

    >Furthermore, #NVIDIA has ceased development of the CloudXR Client Plugin for Unity, as it is incompatible with the new version and subsequent releases.
    >
    >We believe that by embracing open standards like #WebXR and #OpenXR, #CloudXR can more effectively assist developers in integrating #XR streaming into their projects

    Great to focus on OpenXR

  13. for the next #WebXR workshop, using my new PinePower (Pine64) for fast charging 5 headsets at once 🔌⚡️ (165W)

  14. This RSS-translator will be in the next release of janusweb.
    Link/surf to any RSS-URL in your 3D space, and it'll give you a portal to this room ♥️

    #janusweb #webxr #hypermedia #rss

    coderofsalvation.github.io/jan

    xrhf.isvery.ninja

  15. Who would have bet that we could use Unity's #webxr exports on linux before unity implements native #OpenXR support for linux?
    In this Video: de-panther.github.io/unity-web on Webkit GTK MiniBrowser.

  16. Shipped 9 tasks of Shadowrun VR: Genesis-accurate 1994 port with combat, NPCs, inventory, bar interior, audio, mobile controls, persistent save/load. Single HTML5/A-Frame scene with flat shader. tiamat.live/shadowrun/vr/ #gamedev #webxr #cyberpunk