#webxr — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #webxr, aggregated by home.social.
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NSFW adult content : brilliant lewd idea, using hand tracking 🙌 to make the experience progress.
Instead of awkwardly pressing buttons, even virtual ones, the interaction hijacks a natural gesture https://a.rockhardvr.com/jana-demo/html5game.html
Obvious afterward but perfect fit in that specific context. #WebXR
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Crush a coliseum w/ your bare hands 🏟️👏 more #WebGPU + #WebXR physics stress tests on Apple Vision Pro M5
12,000 bricks, 100 ragdolls, rope & cloth
This round is based on @juretriglav ’s implementation of aug. vertex block descent (rec'd to me by Cody Bennet). The scale of AVBD is amazing + little-to-no clipping. Enjoying testing different approaches on next gen h/w
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Yay! 🎉 added a 'random 3D garnish' feature to the admin-panel of https://xrforge.isvery.ninja .
Garnish is random (but deterministic based on URL) #janusxr #xrfragments #VR #AR #XR #WebXR -
🚀🔍 Wow, let's all rush to the “Quasicrystals Animation Playground” because surely #WebXR support is the new cornerstone of virtual reality! 🤯 Because if there's one thing VR enthusiasts have been clamoring for, it's the ability to hallucinate mathematical patterns while their headsets melt their faces off. 🙄
https://hypnagogic-quasicrystals.github.io/ #Quasicrystals #VirtualReality #MathPatterns #TechInnovation #HackerNews #ngated -
Quasicrystals Animation Playground with WebXR
https://hypnagogic-quasicrystals.github.io/
Comments: https://news.ycombinator.com/item?id=49310533
#HackerNews #Quasicrystals #WebXR #Animation #Playground #Technology #Interactive #3D
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Say hello to Josh Marinacci: engineer, author, single dad, and #WebXR category expert in #js13k 2026!
https://js13kgames.com/2026/experts#josh
#gamedev #gamedevjs #WebVR #XR #VR #MR #WebMR #WebGL #Mozilla #3Dprint #3Dprinters
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Enjoy a slice of hand-chopped physics jelly 🪼
Gel, water & sand simulation running on Apple Vision Pro #WebXR + #WebGPU via three.js
Thinking about game mechanics w/ this stuff
Try here - fwiw I've only tested on desktop & M5 AVP visionOS developer beta 27 https://jameskane05.github.io/kora-fire-threejs/materials.html
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Another hotfix from @cabanier & I've got three.js #WebGPU + #WebXR running on Apple Vision Pro M5
Testing real-time voxel flame sim w/ compute shader solver based on @wetafxofficial's new SIGGRAPH paper
M5 has the horsepower to do v cool stuff in XR w/ WebGPU 🔥 More soon
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Say hi to Sébastien Vandenberghe: Babylon.js Core Contributor, SpectorJS Creator, #WebGL Enthusiast, and #WebXR category expert in #js13k 2026!
https://js13kgames.com/2026/experts#sebastien
#gamedev #gamedevjs #BabylonJS #SpectorJS #glTF #WebGPU #3D #core #contributor #creator #enthusiast
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Win one of the THIRTY Wonderland Engine Foundations courses in #js13k 2026, including thirteen in the #WebXR category!
https://js13kgames.com/2026/prizes#wonderland
#gamedev #gamedevjs #Wonderland #WonderlandEngine #foundations #course #WebXR #WebGL #WebGPU #webgamedev
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Proud to announce Fernando Serrano Garcia, Software Engineer at #Apple, as an expert in the #WebXR category of the #js13k 2026 competition!
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Win Meta Quest 3S device in the #WebXR category of the #js13k 2026 competition, thanks to the Meta Quest Japan team!
https://js13kgames.com/2026/prizes#metaquest3s
#gamedev #gamedevjs #WebGL #WebVR #VR #Quest #Meta #MetaQuest #MetaQuest3S
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Excited to have Diego Marcos Segura, WebXR pioneer and co-creator and maintainer of A-Frame, as an expert in the #WebXR category during #js13k 2026!
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Win one of the TEN PlayCanvas Personal plans for 12 months each in #js13k 2026!
https://js13kgames.com/2026/prizes#playcanvas
#PlayCanvas #WebGL #WebXR #WebVR #gamedev #gamedevjs #HTML5 #JavaScript #prize #gamedevelopment #gamedevs
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Ah, even works in #WebXR now, really shows the power of interoperability thanks to open source and standards!
Manipulating filename straight from the minuscule e-reader right from the XR headset. Amazing to be able to incorporate a brand new device under 2 hours.
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What if you could directly boot to an Immersive Web experience? What if you didn't have to go through the OS, open the browser, type a URL, click on the VR button, nor even need to be online?
#Boot2WebXR https://video.benetou.fr/w/hb2PWdsfZqJAkuJHPwGW13 #WebXR
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I've updated immersiveweb.dev to hopefully be a little more helpful and a lot more maintainable. #WebXR
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> [CloudXR 6.0] utilizes an OpenXR-based runtime and [.] native support for Apple visionOS and browser-integrated WebXR streaming via CloudXR.js
Nice!
>Furthermore, #NVIDIA has ceased development of the CloudXR Client Plugin for Unity, as it is incompatible with the new version and subsequent releases.
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>We believe that by embracing open standards like #WebXR and #OpenXR, #CloudXR can more effectively assist developers in integrating #XR streaming into their projectsGreat to focus on OpenXR
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for the next #WebXR workshop, using my new PinePower (Pine64) for fast charging 5 headsets at once 🔌⚡️ (165W)
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This RSS-translator will be in the next release of janusweb.
Link/surf to any RSS-URL in your 3D space, and it'll give you a portal to this room ♥️#janusweb #webxr #hypermedia #rss
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Who would have bet that we could use Unity's #webxr exports on linux before unity implements native #OpenXR support for linux?
In this Video: https://de-panther.github.io/unity-webxr-export/XRInteractionToolkitDemo/ on Webkit GTK MiniBrowser. -
Shipped 9 tasks of Shadowrun VR: Genesis-accurate 1994 port with combat, NPCs, inventory, bar interior, audio, mobile controls, persistent save/load. Single HTML5/A-Frame scene with flat shader. https://tiamat.live/shadowrun/vr/ #gamedev #webxr #cyberpunk