#renderer — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #renderer, aggregated by home.social.
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🚀 Oh look, another Rust-based #LaTeX #renderer claiming to be #the KaTeX's long-lost twin. 🎨 Who wouldn't want to unleash their inner mathematician by parsing LaTeX in pure #Rust just to achieve the exact same thing we already have? 🙄 Congratulations, you've reinvented the #wheel with more pixels! 🏆
https://ratex.lites.dev/ #KaTeX #Reinventing #Mathematical #Arts #HackerNews #ngated -
🚀 Oh look, another Rust-based #LaTeX #renderer claiming to be #the KaTeX's long-lost twin. 🎨 Who wouldn't want to unleash their inner mathematician by parsing LaTeX in pure #Rust just to achieve the exact same thing we already have? 🙄 Congratulations, you've reinvented the #wheel with more pixels! 🏆
https://ratex.lites.dev/ #KaTeX #Reinventing #Mathematical #Arts #HackerNews #ngated -
🚀 Oh look, another Rust-based #LaTeX #renderer claiming to be #the KaTeX's long-lost twin. 🎨 Who wouldn't want to unleash their inner mathematician by parsing LaTeX in pure #Rust just to achieve the exact same thing we already have? 🙄 Congratulations, you've reinvented the #wheel with more pixels! 🏆
https://ratex.lites.dev/ #KaTeX #Reinventing #Mathematical #Arts #HackerNews #ngated -
🚀 Oh look, another Rust-based #LaTeX #renderer claiming to be #the KaTeX's long-lost twin. 🎨 Who wouldn't want to unleash their inner mathematician by parsing LaTeX in pure #Rust just to achieve the exact same thing we already have? 🙄 Congratulations, you've reinvented the #wheel with more pixels! 🏆
https://ratex.lites.dev/ #KaTeX #Reinventing #Mathematical #Arts #HackerNews #ngated -
🚀 Oh look, another Rust-based #LaTeX #renderer claiming to be #the KaTeX's long-lost twin. 🎨 Who wouldn't want to unleash their inner mathematician by parsing LaTeX in pure #Rust just to achieve the exact same thing we already have? 🙄 Congratulations, you've reinvented the #wheel with more pixels! 🏆
https://ratex.lites.dev/ #KaTeX #Reinventing #Mathematical #Arts #HackerNews #ngated -
Un outil pour rendre des templates Ractive depuis le serveur. C'est intéressant ... Mais on ne peut pas pour autant prendre un fichier HTML Ractive complet et le transporter tel quel côté serveur. Dommage ... https://github.com/MartinKolarik/ractive-render #javascript #plugin #nodejs #renderer #template
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Un outil pour rendre des templates Ractive depuis le serveur. C'est intéressant ... Mais on ne peut pas pour autant prendre un fichier HTML Ractive complet et le transporter tel quel côté serveur. Dommage ... https://github.com/MartinKolarik/ractive-render #javascript #plugin #nodejs #renderer #template
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Un outil pour rendre des templates Ractive depuis le serveur. C'est intéressant ... Mais on ne peut pas pour autant prendre un fichier HTML Ractive complet et le transporter tel quel côté serveur. Dommage ... https://github.com/MartinKolarik/ractive-render #javascript #plugin #nodejs #renderer #template
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Un outil pour rendre des templates Ractive depuis le serveur. C'est intéressant ... Mais on ne peut pas pour autant prendre un fichier HTML Ractive complet et le transporter tel quel côté serveur. Dommage ... https://github.com/MartinKolarik/ractive-render #javascript #plugin #nodejs #renderer #template
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J'ai déja dit ma passion pour l'over-engineering. Ici, c'est un renderer d'image en ascii qui va beaucoup trop loin (et qui nous apprend des tonnes de choses) https://alexharri.com/blog/ascii-rendering #asciiart #renderer #article #tutorial #optimisation
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J'ai déja dit ma passion pour l'over-engineering. Ici, c'est un renderer d'image en ascii qui va beaucoup trop loin (et qui nous apprend des tonnes de choses) https://alexharri.com/blog/ascii-rendering #asciiart #renderer #article #tutorial #optimisation
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J'ai déja dit ma passion pour l'over-engineering. Ici, c'est un renderer d'image en ascii qui va beaucoup trop loin (et qui nous apprend des tonnes de choses) https://alexharri.com/blog/ascii-rendering #asciiart #renderer #article #tutorial #optimisation
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J'ai déja dit ma passion pour l'over-engineering. Ici, c'est un renderer d'image en ascii qui va beaucoup trop loin (et qui nous apprend des tonnes de choses) https://alexharri.com/blog/ascii-rendering #asciiart #renderer #article #tutorial #optimisation
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J'ai déja dit ma passion pour l'over-engineering. Ici, c'est un renderer d'image en ascii qui va beaucoup trop loin (et qui nous apprend des tonnes de choses) https://alexharri.com/blog/ascii-rendering #asciiart #renderer #article #tutorial #optimisation
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The reason laymen think #AI is going to start suddenly pumping out entire #games is because they don't know what the fuck goes into making a game. You can see this in action any time someone who has never built anything talks about #gameengine and seemingly equates them entirely to a #renderer. If they think an engine is simply a renderer, then surely the image creation machine is 99% of the way there! There was a time once when I was giving a presentation about how I ported #doom...
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The reason laymen think #AI is going to start suddenly pumping out entire #games is because they don't know what the fuck goes into making a game. You can see this in action any time someone who has never built anything talks about #gameengine and seemingly equates them entirely to a #renderer. If they think an engine is simply a renderer, then surely the image creation machine is 99% of the way there! There was a time once when I was giving a presentation about how I ported #doom...
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The reason laymen think #AI is going to start suddenly pumping out entire #games is because they don't know what the fuck goes into making a game. You can see this in action any time someone who has never built anything talks about #gameengine and seemingly equates them entirely to a #renderer. If they think an engine is simply a renderer, then surely the image creation machine is 99% of the way there! There was a time once when I was giving a presentation about how I ported #doom...
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The reason laymen think #AI is going to start suddenly pumping out entire #games is because they don't know what the fuck goes into making a game. You can see this in action any time someone who has never built anything talks about #gameengine and seemingly equates them entirely to a #renderer. If they think an engine is simply a renderer, then surely the image creation machine is 99% of the way there! There was a time once when I was giving a presentation about how I ported #doom...
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The reason laymen think #AI is going to start suddenly pumping out entire #games is because they don't know what the fuck goes into making a game. You can see this in action any time someone who has never built anything talks about #gameengine and seemingly equates them entirely to a #renderer. If they think an engine is simply a renderer, then surely the image creation machine is 99% of the way there! There was a time once when I was giving a presentation about how I ported #doom...
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rlsw – Raylib software OpenGL renderer in less than 5k LOC
https://github.com/raysan5/raylib/blob/master/src/external/rlsw.h
#HackerNews #rlsw #Raylib #OpenGL #renderer #software #development #programming #5kLOC
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rlsw – Raylib software OpenGL renderer in less than 5k LOC
https://github.com/raysan5/raylib/blob/master/src/external/rlsw.h
#HackerNews #rlsw #Raylib #OpenGL #renderer #software #development #programming #5kLOC
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rlsw – Raylib software OpenGL renderer in less than 5k LOC
https://github.com/raysan5/raylib/blob/master/src/external/rlsw.h
#HackerNews #rlsw #Raylib #OpenGL #renderer #software #development #programming #5kLOC
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rlsw – Raylib software OpenGL renderer in less than 5k LOC
https://github.com/raysan5/raylib/blob/master/src/external/rlsw.h
#HackerNews #rlsw #Raylib #OpenGL #renderer #software #development #programming #5kLOC
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rlsw – Raylib software OpenGL renderer in less than 5k LOC
https://github.com/raysan5/raylib/blob/master/src/external/rlsw.h
#HackerNews #rlsw #Raylib #OpenGL #renderer #software #development #programming #5kLOC
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Une utilisation astucieuse de CSS pour vous donner l'impression d'être ivre. Je ne comprends pas trop l'intérêt de l'insertion des caractères, mais le texte de biais qui coule, ça, oui, ça me parle https://shkspr.mobi/blog/2025/09/drunk-css/ #css #astuce #renderer #web #alcool #simulation
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Une utilisation astucieuse de CSS pour vous donner l'impression d'être ivre. Je ne comprends pas trop l'intérêt de l'insertion des caractères, mais le texte de biais qui coule, ça, oui, ça me parle https://shkspr.mobi/blog/2025/09/drunk-css/ #css #astuce #renderer #web #alcool #simulation
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Une utilisation astucieuse de CSS pour vous donner l'impression d'être ivre. Je ne comprends pas trop l'intérêt de l'insertion des caractères, mais le texte de biais qui coule, ça, oui, ça me parle https://shkspr.mobi/blog/2025/09/drunk-css/ #css #astuce #renderer #web #alcool #simulation
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Une utilisation astucieuse de CSS pour vous donner l'impression d'être ivre. Je ne comprends pas trop l'intérêt de l'insertion des caractères, mais le texte de biais qui coule, ça, oui, ça me parle https://shkspr.mobi/blog/2025/09/drunk-css/ #css #astuce #renderer #web #alcool #simulation
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Now you can create your own game UI or world textures with Ratatui! 🐀
🧊 **soft_ratatui** — Pure software renderer.
🚀 Perfect for embedding TUI widgets anywhere.
🦀 No terminal or GPU needed, just Rust!
⭐ GitHub: https://github.com/gold-silver-copper/soft_ratatui
#rustlang #ratatui #tui #gamedev #egui #bevy #renderer #terminal
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Now you can create your own game UI or world textures with Ratatui! 🐀
🧊 **soft_ratatui** — Pure software renderer.
🚀 Perfect for embedding TUI widgets anywhere.
🦀 No terminal or GPU needed, just Rust!
⭐ GitHub: https://github.com/gold-silver-copper/soft_ratatui
#rustlang #ratatui #tui #gamedev #egui #bevy #renderer #terminal
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Now you can create your own game UI or world textures with Ratatui! 🐀
🧊 **soft_ratatui** — Pure software renderer.
🚀 Perfect for embedding TUI widgets anywhere.
🦀 No terminal or GPU needed, just Rust!
⭐ GitHub: https://github.com/gold-silver-copper/soft_ratatui
#rustlang #ratatui #tui #gamedev #egui #bevy #renderer #terminal
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Now you can create your own game UI or world textures with Ratatui! 🐀
🧊 **soft_ratatui** — Pure software renderer.
🚀 Perfect for embedding TUI widgets anywhere.
🦀 No terminal or GPU needed, just Rust!
⭐ GitHub: https://github.com/gold-silver-copper/soft_ratatui
#rustlang #ratatui #tui #gamedev #egui #bevy #renderer #terminal
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Now you can create your own game UI or world textures with Ratatui! 🐀
🧊 **soft_ratatui** — Pure software renderer.
🚀 Perfect for embedding TUI widgets anywhere.
🦀 No terminal or GPU needed, just Rust!
⭐ GitHub: https://github.com/gold-silver-copper/soft_ratatui
#rustlang #ratatui #tui #gamedev #egui #bevy #renderer #terminal
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Another Non Photo Realistic render of two of my old models made in Sculptris.
If anyone want to see, here is a post with another render:
https://mastodon.social/@Ronin_3d/115169174098440190All sculptural work was done in Sculptris, rendered in Fusion 7.
#Sculptris #BlackmagicFusion #3d #cg #render #renderer #mastoart #sculpture #procart #compositing #procedural
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A 3D render (mimicking a pencil drawing) of one of my old models that I made in Sculptris.
Here are links to another renders:
https://mastodon.social/@Ronin_3d/115167295948537656
https://mastodon.social/@Ronin_3d/115163629279281100
https://mastodon.social/@Ronin_3d/114669698086565169
https://mastodon.social/@Ronin_3d/114619725657588565
https://mastodon.social/@Ronin_3d/114616220566892292#3d #cg #sculpture #sculptris #blackmagicfusion #render #renderer #mastoart #procart #compositing #procedural
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A 3D render (mimicking a pencil drawing) of one of my old models that I made in Sculptris.
Here are links to another renders:
https://mastodon.social/@Ronin_3d/115167295948537656
https://mastodon.social/@Ronin_3d/115163629279281100
https://mastodon.social/@Ronin_3d/114669698086565169
https://mastodon.social/@Ronin_3d/114619725657588565
https://mastodon.social/@Ronin_3d/114616220566892292#3d #cg #sculpture #sculptris #blackmagicfusion #render #renderer #mastoart #procart #compositing #procedural
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Another 3D model rendered as woodcut / pencil drawing. One of the older ones.
Here are links to another renders:
https://mastodon.social/@Ronin_3d/115163629279281100
https://mastodon.social/@Ronin_3d/114669698086565169
https://mastodon.social/@Ronin_3d/114619725657588565
https://mastodon.social/@Ronin_3d/114616220566892292#3d #cg #sculpture #blackmagicfusion #sculptris #render #renderer #mastoart #procart #compositing #procedural
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Another 3D model rendered as woodcut / pencil drawing. One of the older ones.
Here are links to another renders:
https://mastodon.social/@Ronin_3d/115163629279281100
https://mastodon.social/@Ronin_3d/114669698086565169
https://mastodon.social/@Ronin_3d/114619725657588565
https://mastodon.social/@Ronin_3d/114616220566892292#3d #cg #sculpture #blackmagicfusion #sculptris #render #renderer #mastoart #procart #compositing #procedural
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One of pages I've made for demo, which will never be made. I've lost all files and source codes. I only have a few renders left.
3D models were made in early version of Sculptris, then put into my renderer to make it look like natural media. All was generated procedurally (paper, stains, graphite shading, handwriting notes).
#Sculptris #sculpture #3d #cg #render #renderer #blackmagicfusion #procart #mastoart #procedural #compositing
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One of pages I've made for demo, which will never be made. I've lost all files and source codes. I only have a few renders left.
3D models were made in early version of Sculptris, then put into my renderer to make it look like natural media. All was generated procedurally (paper, stains, graphite shading, handwriting notes).
#Sculptris #sculpture #3d #cg #render #renderer #blackmagicfusion #procart #mastoart #procedural #compositing
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One of pages I've made for demo, which will never be made. I've lost all files and source codes. I only have a few renders left.
3D models were made in early version of Sculptris, then put into my renderer to make it look like natural media. All was generated procedurally (paper, stains, graphite shading, handwriting notes).
#Sculptris #sculpture #3d #cg #render #renderer #blackmagicfusion #procart #mastoart #procedural #compositing
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One of pages I've made for demo, which will never be made. I've lost all files and source codes. I only have a few renders left.
3D models were made in early version of Sculptris, then put into my renderer to make it look like natural media. All was generated procedurally (paper, stains, graphite shading, handwriting notes).
#Sculptris #sculpture #3d #cg #render #renderer #blackmagicfusion #procart #mastoart #procedural #compositing
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Today I am taking another in depth look at the assimp library. I recently changed my #vulkan #renderer from storing entire vertices in a single vertex buffer (array of structrures) to using one vertexbuffer per attribute (structure of arrays). Thus loading scenes/meshes needs some adjustments. #gamedev #gameengine