#dataorienteddesign — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #dataorienteddesign, aggregated by home.social.
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Introduction to Data-Oriented Design [pdf]
https://www.gamedevs.org/uploads/introduction-to-data-oriented-design.pdf
Comments: https://news.ycombinator.com/item?id=49060724
#HackerNews #DataOrientedDesign #GameDevelopment #Programming #PDF #TechInsights
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Introduction to Data-Oriented Design [pdf]
https://www.gamedevs.org/uploads/introduction-to-data-oriented-design.pdf
Comments: https://news.ycombinator.com/item?id=49060724
#HackerNews #DataOrientedDesign #GameDevelopment #Programming #PDF #TechInsights
-
Introduction to Data-Oriented Design [pdf]
https://www.gamedevs.org/uploads/introduction-to-data-oriented-design.pdf
Comments: https://news.ycombinator.com/item?id=49060724
#HackerNews #DataOrientedDesign #GameDevelopment #Programming #PDF #TechInsights
-
Introduction to Data-Oriented Design [pdf]
https://www.gamedevs.org/uploads/introduction-to-data-oriented-design.pdf
Comments: https://news.ycombinator.com/item?id=49060724
#HackerNews #DataOrientedDesign #GameDevelopment #Programming #PDF #TechInsights
-
Introduction to Data-Oriented Design [pdf]
https://www.gamedevs.org/uploads/introduction-to-data-oriented-design.pdf
Comments: https://news.ycombinator.com/item?id=49060724
#HackerNews #DataOrientedDesign #GameDevelopment #Programming #PDF #TechInsights
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Data-Oriented Design - by Richard Fabian
https://www.dataorienteddesign.com/dodbook/
"This is the free, online, reduced version. Some inessential chapters are excluded from this version, but in the spirit of this being an education resource, the essentials are present for anyone wanting to learn about data-oriented design."
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Data-Oriented Design - by Richard Fabian
https://www.dataorienteddesign.com/dodbook/
"This is the free, online, reduced version. Some inessential chapters are excluded from this version, but in the spirit of this being an education resource, the essentials are present for anyone wanting to learn about data-oriented design."
-
Data-Oriented Design - by Richard Fabian
https://www.dataorienteddesign.com/dodbook/
"This is the free, online, reduced version. Some inessential chapters are excluded from this version, but in the spirit of this being an education resource, the essentials are present for anyone wanting to learn about data-oriented design."
-
Data-Oriented Design - by Richard Fabian
https://www.dataorienteddesign.com/dodbook/
"This is the free, online, reduced version. Some inessential chapters are excluded from this version, but in the spirit of this being an education resource, the essentials are present for anyone wanting to learn about data-oriented design."
-
Data-Oriented Design - by Richard Fabian
https://www.dataorienteddesign.com/dodbook/
"This is the free, online, reduced version. Some inessential chapters are excluded from this version, but in the spirit of this being an education resource, the essentials are present for anyone wanting to learn about data-oriented design."
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@chakie Sure! #ECS is often highly related to #DataOrientedDesign:
https://github.com/dbartolini/data-oriented-design
It's a different way to structure your data, so it can be completely decoupled from games (it often fits very well with games, though).
See also Entity Component System FAQ (not #Bevy-specific):
https://github.com/SanderMertens/ecs-faqFor example, I'm currently building a tree data structure with Bevy ECS (use case is an "interpreter" - nothing game-related at all).
Bevy ECS:
https://docs.rs/bevy_ecs/latest/bevy_ecs/1/2
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@chakie Sure! #ECS is often highly related to #DataOrientedDesign:
https://github.com/dbartolini/data-oriented-design
It's a different way to structure your data, so it can be completely decoupled from games (it often fits very well with games, though).
See also Entity Component System FAQ (not #Bevy-specific):
https://github.com/SanderMertens/ecs-faqFor example, I'm currently building a tree data structure with Bevy ECS (use case is an "interpreter" - nothing game-related at all).
Bevy ECS:
https://docs.rs/bevy_ecs/latest/bevy_ecs/1/2
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@chakie Sure! #ECS is often highly related to #DataOrientedDesign:
https://github.com/dbartolini/data-oriented-design
It's a different way to structure your data, so it can be completely decoupled from games (it often fits very well with games, though).
See also Entity Component System FAQ (not #Bevy-specific):
https://github.com/SanderMertens/ecs-faqFor example, I'm currently building a tree data structure with Bevy ECS (use case is an "interpreter" - nothing game-related at all).
Bevy ECS:
https://docs.rs/bevy_ecs/latest/bevy_ecs/1/2
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@chakie Sure! #ECS is often highly related to #DataOrientedDesign:
https://github.com/dbartolini/data-oriented-design
It's a different way to structure your data, so it can be completely decoupled from games (it often fits very well with games, though).
See also Entity Component System FAQ (not #Bevy-specific):
https://github.com/SanderMertens/ecs-faqFor example, I'm currently building a tree data structure with Bevy ECS (use case is an "interpreter" - nothing game-related at all).
Bevy ECS:
https://docs.rs/bevy_ecs/latest/bevy_ecs/1/2
-
@chakie Sure! #ECS is often highly related to #DataOrientedDesign:
https://github.com/dbartolini/data-oriented-design
It's a different way to structure your data, so it can be completely decoupled from games (it often fits very well with games, though).
See also Entity Component System FAQ (not #Bevy-specific):
https://github.com/SanderMertens/ecs-faqFor example, I'm currently building a tree data structure with Bevy ECS (use case is an "interpreter" - nothing game-related at all).
Bevy ECS:
https://docs.rs/bevy_ecs/latest/bevy_ecs/1/2
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I had a crazy dream in which PHP 9 had been released, so I changed my PHP classes to align in memory and optimised the hell out of my code. Then I woke up and realised that PHP 9 doesn't exist and PHP is still heap-only
🥲 so sad...
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I had a crazy dream in which PHP 9 had been released, so I changed my PHP classes to align in memory and optimised the hell out of my code. Then I woke up and realised that PHP 9 doesn't exist and PHP is still heap-only
🥲 so sad...
-
I had a crazy dream in which PHP 9 had been released, so I changed my PHP classes to align in memory and optimised the hell out of my code. Then I woke up and realised that PHP 9 doesn't exist and PHP is still heap-only
🥲 so sad...
-
I had a crazy dream in which PHP 9 had been released, so I changed my PHP classes to align in memory and optimised the hell out of my code. Then I woke up and realised that PHP 9 doesn't exist and PHP is still heap-only
🥲 so sad...
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About memory pressure, lock contention, and Data-oriented Design
https://mnt.io/articles/about-memory-pressure-lock-contention-and-data-oriented-design/
#HackerNews #memorypressure #lockcontention #dataorienteddesign #softwareengineering #performanceoptimization
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About memory pressure, lock contention, and Data-oriented Design
https://mnt.io/articles/about-memory-pressure-lock-contention-and-data-oriented-design/
#HackerNews #memorypressure #lockcontention #dataorienteddesign #softwareengineering #performanceoptimization
-
About memory pressure, lock contention, and Data-oriented Design
https://mnt.io/articles/about-memory-pressure-lock-contention-and-data-oriented-design/
#HackerNews #memorypressure #lockcontention #dataorienteddesign #softwareengineering #performanceoptimization
-
About memory pressure, lock contention, and Data-oriented Design
https://mnt.io/articles/about-memory-pressure-lock-contention-and-data-oriented-design/
#HackerNews #memorypressure #lockcontention #dataorienteddesign #softwareengineering #performanceoptimization
-
About memory pressure, lock contention, and Data-oriented Design
https://mnt.io/articles/about-memory-pressure-lock-contention-and-data-oriented-design/
#HackerNews #memorypressure #lockcontention #dataorienteddesign #softwareengineering #performanceoptimization
-
📣 New blog post
About memory pressure, lock contention, and Data-oriented Design, https://mnt.io/articles/about-memory-pressure-lock-contention-and-data-oriented-design/.
I illustrate how Data-oriented Design helped to remove annoying memory pressure and lock contention in multiple sorters used in the Matrix Rust SDK. It has improved the execution by 98.7% (53ms to 676µs) and the throughput by 7718.5% (from 18Kelem/s to 1.4Melem/s)!
-
📣 New blog post
About memory pressure, lock contention, and Data-oriented Design, https://mnt.io/articles/about-memory-pressure-lock-contention-and-data-oriented-design/.
I illustrate how Data-oriented Design helped to remove annoying memory pressure and lock contention in multiple sorters used in the Matrix Rust SDK. It has improved the execution by 98.7% (53ms to 676µs) and the throughput by 7718.5% (from 18Kelem/s to 1.4Melem/s)!
-
📣 New blog post
About memory pressure, lock contention, and Data-oriented Design, https://mnt.io/articles/about-memory-pressure-lock-contention-and-data-oriented-design/.
I illustrate how Data-oriented Design helped to remove annoying memory pressure and lock contention in multiple sorters used in the Matrix Rust SDK. It has improved the execution by 98.7% (53ms to 676µs) and the throughput by 7718.5% (from 18Kelem/s to 1.4Melem/s)!
-
📣 New blog post
About memory pressure, lock contention, and Data-oriented Design, https://mnt.io/articles/about-memory-pressure-lock-contention-and-data-oriented-design/.
I illustrate how Data-oriented Design helped to remove annoying memory pressure and lock contention in multiple sorters used in the Matrix Rust SDK. It has improved the execution by 98.7% (53ms to 676µs) and the throughput by 7718.5% (from 18Kelem/s to 1.4Melem/s)!
-
📣 New blog post
About memory pressure, lock contention, and Data-oriented Design, https://mnt.io/articles/about-memory-pressure-lock-contention-and-data-oriented-design/.
I illustrate how Data-oriented Design helped to remove annoying memory pressure and lock contention in multiple sorters used in the Matrix Rust SDK. It has improved the execution by 98.7% (53ms to 676µs) and the throughput by 7718.5% (from 18Kelem/s to 1.4Melem/s)!
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Most Java applications carry a service layer by default.
Often without questioning why.In this hands-on Quarkus tutorial, I build a complete Order API without services.
Business logic lives in pure functions.
All outcomes are modeled explicitly with records and sealed types.Less indirection.
Better tests.
Clearer code.🔗 https://www.the-main-thread.com/p/data-oriented-programming-java-quarkus
-
Most Java applications carry a service layer by default.
Often without questioning why.In this hands-on Quarkus tutorial, I build a complete Order API without services.
Business logic lives in pure functions.
All outcomes are modeled explicitly with records and sealed types.Less indirection.
Better tests.
Clearer code.🔗 https://www.the-main-thread.com/p/data-oriented-programming-java-quarkus
-
Most Java applications carry a service layer by default.
Often without questioning why.In this hands-on Quarkus tutorial, I build a complete Order API without services.
Business logic lives in pure functions.
All outcomes are modeled explicitly with records and sealed types.Less indirection.
Better tests.
Clearer code.🔗 https://www.the-main-thread.com/p/data-oriented-programming-java-quarkus
-
Most Java applications carry a service layer by default.
Often without questioning why.In this hands-on Quarkus tutorial, I build a complete Order API without services.
Business logic lives in pure functions.
All outcomes are modeled explicitly with records and sealed types.Less indirection.
Better tests.
Clearer code.🔗 https://www.the-main-thread.com/p/data-oriented-programming-java-quarkus
-
Most Java applications carry a service layer by default.
Often without questioning why.In this hands-on Quarkus tutorial, I build a complete Order API without services.
Business logic lives in pure functions.
All outcomes are modeled explicitly with records and sealed types.Less indirection.
Better tests.
Clearer code.🔗 https://www.the-main-thread.com/p/data-oriented-programming-java-quarkus
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I broke down Event Sourcing in Quarkus using Java records, sealed types, pure functions, and a clean CQRS split.
Fully hands-on. No magic. Just data, folds, and clear architecture.
If you want to understand event sourcing without the hype, this one is for you.👉 https://www.the-main-thread.com/p/event-sourcing-quarkus-java-records-cqrs-tutorial
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I broke down Event Sourcing in Quarkus using Java records, sealed types, pure functions, and a clean CQRS split.
Fully hands-on. No magic. Just data, folds, and clear architecture.
If you want to understand event sourcing without the hype, this one is for you.👉 https://www.the-main-thread.com/p/event-sourcing-quarkus-java-records-cqrs-tutorial
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I broke down Event Sourcing in Quarkus using Java records, sealed types, pure functions, and a clean CQRS split.
Fully hands-on. No magic. Just data, folds, and clear architecture.
If you want to understand event sourcing without the hype, this one is for you.👉 https://www.the-main-thread.com/p/event-sourcing-quarkus-java-records-cqrs-tutorial
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I broke down Event Sourcing in Quarkus using Java records, sealed types, pure functions, and a clean CQRS split.
Fully hands-on. No magic. Just data, folds, and clear architecture.
If you want to understand event sourcing without the hype, this one is for you.👉 https://www.the-main-thread.com/p/event-sourcing-quarkus-java-records-cqrs-tutorial
-
I broke down Event Sourcing in Quarkus using Java records, sealed types, pure functions, and a clean CQRS split.
Fully hands-on. No magic. Just data, folds, and clear architecture.
If you want to understand event sourcing without the hype, this one is for you.👉 https://www.the-main-thread.com/p/event-sourcing-quarkus-java-records-cqrs-tutorial
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#MoonBit looks like a really interesting new #ProgrammingLanguage :awesome:
Especially its functional, data-oriented design and #WASM support stand out to me.
Looks _a lot_ like #Rust, but more functional in style. ✨
It is expected to reach 1.0 this year. 👀
#FunctionalProgramming #RustLang #MoonBitLang #DoD #DataOrientedDesign
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#MoonBit looks like a really interesting new #ProgrammingLanguage :awesome:
Especially its functional, data-oriented design and #WASM support stand out to me.
Looks _a lot_ like #Rust, but more functional in style. ✨
It is expected to reach 1.0 this year. 👀
#FunctionalProgramming #RustLang #MoonBitLang #DoD #DataOrientedDesign
-
#MoonBit looks like a really interesting new #ProgrammingLanguage :awesome:
Especially its functional, data-oriented design and #WASM support stand out to me.
Looks _a lot_ like #Rust, but more functional in style. ✨
It is expected to reach 1.0 this year. 👀
#FunctionalProgramming #RustLang #MoonBitLang #DoD #DataOrientedDesign
-
#MoonBit looks like a really interesting new #ProgrammingLanguage :awesome:
Especially its functional, data-oriented design and #WASM support stand out to me.
Looks _a lot_ like #Rust, but more functional in style. ✨
It is expected to reach 1.0 this year. 👀
#FunctionalProgramming #RustLang #MoonBitLang #DoD #DataOrientedDesign
-
#MoonBit looks like a really interesting new #ProgrammingLanguage :awesome:
Especially its functional, data-oriented design and #WASM support stand out to me.
Looks _a lot_ like #Rust, but more functional in style. ✨
It is expected to reach 1.0 this year. 👀
#FunctionalProgramming #RustLang #MoonBitLang #DoD #DataOrientedDesign
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I've been programming professionally for almost thirty years. I'm a fan of OOP; it has served me very well.
Java has been making a lot of changes and at first I didn't see the point. Why use sealed classes and pattern matching when a good ol' object hierarchy would do the job?
I discovered "data oriented design", how it's the "opposite" of OOP, and am starting to grasp when it'd make more sense
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I've been programming professionally for almost thirty years. I'm a fan of OOP; it has served me very well.
Java has been making a lot of changes and at first I didn't see the point. Why use sealed classes and pattern matching when a good ol' object hierarchy would do the job?
I discovered "data oriented design", how it's the "opposite" of OOP, and am starting to grasp when it'd make more sense
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Practical Data-oriented Design, https://www.youtube.com/watch?v=IroPQ150F6c by @andrewrk. That's an amazing talk, with concrete examples on the Zig compiler.
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Practical Data-oriented Design, https://www.youtube.com/watch?v=IroPQ150F6c by @andrewrk. That's an amazing talk, with concrete examples on the Zig compiler.
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Practical Data-oriented Design, https://www.youtube.com/watch?v=IroPQ150F6c by @andrewrk. That's an amazing talk, with concrete examples on the Zig compiler.
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Practical Data-oriented Design, https://www.youtube.com/watch?v=IroPQ150F6c by @andrewrk. That's an amazing talk, with concrete examples on the Zig compiler.
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Andrew Kelley - Practical #DOD
In this #talk, Andrew Kelley (creator of #ZigLang), presents how they've sped up the #Zig #compiler and significantly reduced its memory usage by applying data-oriented design for the compiler's data structures.
A phenomenal talk! I highly recommend it. :awesome:
#SoA crate for #Rust (I found the talk linked in the README):
https://github.com/tim-harding/soa-rs#DataOrientedDesign #Performance #SoftwareEngineering #RustLang
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Andrew Kelley - Practical #DOD
In this #talk, Andrew Kelley (creator of #ZigLang), presents how they've sped up the #Zig #compiler and significantly reduced its memory usage by applying data-oriented design for the compiler's data structures.
A phenomenal talk! I highly recommend it. :awesome:
#SoA crate for #Rust (I found the talk linked in the README):
https://github.com/tim-harding/soa-rs#DataOrientedDesign #Performance #SoftwareEngineering #RustLang
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Andrew Kelley - Practical #DOD
In this #talk, Andrew Kelley (creator of #ZigLang), presents how they've sped up the #Zig #compiler and significantly reduced its memory usage by applying data-oriented design for the compiler's data structures.
A phenomenal talk! I highly recommend it. :awesome:
#SoA crate for #Rust (I found the talk linked in the README):
https://github.com/tim-harding/soa-rs#DataOrientedDesign #Performance #SoftwareEngineering #RustLang
-
Andrew Kelley - Practical #DOD
In this #talk, Andrew Kelley (creator of #ZigLang), presents how they've sped up the #Zig #compiler and significantly reduced its memory usage by applying data-oriented design for the compiler's data structures.
A phenomenal talk! I highly recommend it. :awesome:
#SoA crate for #Rust (I found the talk linked in the README):
https://github.com/tim-harding/soa-rs#DataOrientedDesign #Performance #SoftwareEngineering #RustLang
-
Andrew Kelley - Practical #DOD
In this #talk, Andrew Kelley (creator of #ZigLang), presents how they've sped up the #Zig #compiler and significantly reduced its memory usage by applying data-oriented design for the compiler's data structures.
A phenomenal talk! I highly recommend it. :awesome:
#SoA crate for #Rust (I found the talk linked in the README):
https://github.com/tim-harding/soa-rs#DataOrientedDesign #Performance #SoftwareEngineering #RustLang