#ziglang — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ziglang, aggregated by home.social.
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#Coding #Ziglang #Zig
After "zplocgi", a way to make CGI program with Zig,
I've also added "zformdata": https://codeberg.org/y0m/zformdata, a "multipart/form-data" implementation for HTML form.They almost complete each other, as shown in this sample repository: https://codeberg.org/y0m/testcgi.
It may not be perfect, but at least that's my PoV on these subjects.
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#Coding #Ziglang #Zig
After "zplocgi", a way to make CGI program with Zig,
I've also added "zformdata": https://codeberg.org/y0m/zformdata, a "multipart/form-data" implementation for HTML form.They almost complete each other, as shown in this sample repository: https://codeberg.org/y0m/testcgi.
It may not be perfect, but at least that's my PoV on these subjects.
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#Coding #Ziglang #Zig
After "zplocgi", a way to make CGI program with Zig,
I've also added "zformdata": https://codeberg.org/y0m/zformdata, a "multipart/form-data" implementation for HTML form.They almost complete each other, as shown in this sample repository: https://codeberg.org/y0m/testcgi.
It may not be perfect, but at least that's my PoV on these subjects.
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#Coding #Ziglang #Zig
After "zplocgi", a way to make CGI program with Zig,
I've also added "zformdata": https://codeberg.org/y0m/zformdata, a "multipart/form-data" implementation for HTML form.They almost complete each other, as shown in this sample repository: https://codeberg.org/y0m/testcgi.
It may not be perfect, but at least that's my PoV on these subjects.
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#Coding #Ziglang #Zig
After "zplocgi", a way to make CGI program with Zig,
I've also added "zformdata": https://codeberg.org/y0m/zformdata, a "multipart/form-data" implementation for HTML form.They almost complete each other, as shown in this sample repository: https://codeberg.org/y0m/testcgi.
It may not be perfect, but at least that's my PoV on these subjects.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.devI just started learning #OdinLang this weekend myself.
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Super easy, barely an inconvenience.
#zig #ziglang #CodeOfConduct #rust #rustlang #isThisNuancedEnough
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Super easy, barely an inconvenience.
#zig #ziglang #CodeOfConduct #rust #rustlang #isThisNuancedEnough
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Super easy, barely an inconvenience.
#zig #ziglang #CodeOfConduct #rust #rustlang #isThisNuancedEnough
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Super easy, barely an inconvenience.
#zig #ziglang #CodeOfConduct #rust #rustlang #isThisNuancedEnough
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Super easy, barely an inconvenience.
#zig #ziglang #CodeOfConduct #rust #rustlang #isThisNuancedEnough
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CW: Rust LLM policy drama
I've just noticed the recent LLM-policy drama surrounding Rust, and to be honest, it's put me off learning and using it. I'll stop working on my Learning Rust series and focus on Zig or C instead. At least Zig has a strict anti-LLM policy in place.
I should have started with Zig... Now, I'm really angry with myself for wasting weeks writing and learning about it 😠
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CW: Rust LLM policy drama
I've just noticed the recent LLM-policy drama surrounding Rust, and to be honest, it's put me off learning and using it. I'll stop working on my Learning Rust series and focus on Zig or C instead. At least Zig has a strict anti-LLM policy in place.
I should have started with Zig... Now, I'm really angry with myself for wasting weeks writing and learning about it 😠
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CW: Rust LLM policy drama
I've just noticed the recent LLM-policy drama surrounding Rust, and to be honest, it's put me off learning and using it. I'll stop working on my Learning Rust series and focus on Zig or C instead. At least Zig has a strict anti-LLM policy in place.
I should have started with Zig... Now, I'm really angry with myself for wasting weeks writing and learning about it 😠
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CW: Rust LLM policy drama
I've just noticed the recent LLM-policy drama surrounding Rust, and to be honest, it's put me off learning and using it. I'll stop working on my Learning Rust series and focus on Zig or C instead. At least Zig has a strict anti-LLM policy in place.
I should have started with Zig... Now, I'm really angry with myself for wasting weeks writing and learning about it 😠
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CW: Rust LLM policy drama
I've just noticed the recent LLM-policy drama surrounding Rust, and to be honest, it's put me off learning and using it. I'll stop working on my Learning Rust series and focus on Zig or C instead. At least Zig has a strict anti-LLM policy in place.
I should have started with Zig... Now, I'm really angry with myself for wasting weeks writing and learning about it 😠
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Office People - now for Desktop PC.
Native Zig port using my Borowik Engine. -
Office People - now for Desktop PC.
Native Zig port using my Borowik Engine. -
Office People - now for Desktop PC.
Native Zig port using my Borowik Engine. -
Office People - now for Desktop PC.
Native Zig port using my Borowik Engine. -
Office People - now for Desktop PC.
Native Zig port using my Borowik Engine. -
Codex is porting my old game (for Firefox OS) to my ZIG engine :D
Work in progress but it mostly works :)
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Codex is porting my old game (for Firefox OS) to my ZIG engine :D
Work in progress but it mostly works :)
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Codex is porting my old game (for Firefox OS) to my ZIG engine :D
Work in progress but it mostly works :)
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Codex is porting my old game (for Firefox OS) to my ZIG engine :D
Work in progress but it mostly works :)
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In my quest for using -fincremental in Zig I've so far found and fixed 3 fairly critical linker bugs. (Sent a PR for one of them, got to do it for the other two but I'm a little bit uncertain about the details on one of them.)
Seems I'm going to have to implement a few relocation types as well, which means I'm probably going to have to understand the implementation on higher level and not just specific local details.
I'm in for a treat. 😬
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In my quest for using -fincremental in Zig I've so far found and fixed 3 fairly critical linker bugs. (Sent a PR for one of them, got to do it for the other two but I'm a little bit uncertain about the details on one of them.)
Seems I'm going to have to implement a few relocation types as well, which means I'm probably going to have to understand the implementation on higher level and not just specific local details.
I'm in for a treat. 😬
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In my quest for using -fincremental in Zig I've so far found and fixed 3 fairly critical linker bugs. (Sent a PR for one of them, got to do it for the other two but I'm a little bit uncertain about the details on one of them.)
Seems I'm going to have to implement a few relocation types as well, which means I'm probably going to have to understand the implementation on higher level and not just specific local details.
I'm in for a treat. 😬
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In my quest for using -fincremental in Zig I've so far found and fixed 3 fairly critical linker bugs. (Sent a PR for one of them, got to do it for the other two but I'm a little bit uncertain about the details on one of them.)
Seems I'm going to have to implement a few relocation types as well, which means I'm probably going to have to understand the implementation on higher level and not just specific local details.
I'm in for a treat. 😬
-
In my quest for using -fincremental in Zig I've so far found and fixed 3 fairly critical linker bugs. (Sent a PR for one of them, got to do it for the other two but I'm a little bit uncertain about the details on one of them.)
Seems I'm going to have to implement a few relocation types as well, which means I'm probably going to have to understand the implementation on higher level and not just specific local details.
I'm in for a treat. 😬
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Weeknotese for 2026, week 19: https://denisdefreyne.com/weeknotes/2026-w19/
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Weeknotese for 2026, week 19: https://denisdefreyne.com/weeknotes/2026-w19/
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Weeknotese for 2026, week 19: https://denisdefreyne.com/weeknotes/2026-w19/
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Weeknotese for 2026, week 19: https://denisdefreyne.com/weeknotes/2026-w19/
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Weeknotese for 2026, week 19: https://denisdefreyne.com/weeknotes/2026-w19/
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“Functional Programmers need to take a look at Zig.” - https://pure-systems.org/posts/2026-04-29-functional-programmers-need-to-take-a-look-at-zig.html
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“Functional Programmers need to take a look at Zig.” - https://pure-systems.org/posts/2026-04-29-functional-programmers-need-to-take-a-look-at-zig.html