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#satisfactory — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #satisfactory, aggregated by home.social.

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  1. Finished off the railway and power-pole blueprints in anticipation of my next #Satisfactory save run. What else...? I'm sure it'll come to me eventually.

  2. My "blueprint prep week" continues in my current solo #Satisfactory save. I have a flat and an inclined set of dual carriageways that I'm happy with... though I may yet do some tinkering next session.

  3. Spent about an hour in #Satisfactory this evening just to update a key railway blueprint design. And dinged the 300 hour mark in the save. And completed loading of a second (of four) Phase 5 space elevator shipment part. Good times, good times.

  4. A short #Satisfactory update this week but with good reason: I'm done building stuff for this save! Check it out: greyduck.net/journal/5178

  5. A bit of #Satisfactory solo save progress this morning: Minus one drone port's worth of material, I have assembled all external parts needed to begin an All Three Remaining Phase 5 Parts factory build. Endgame is within sight.

  6. 295 hours into my current #Satisfactory save and I have precisely one (1) factory to build: The one that assembles the remaining three Phase 5 parts to ship up via the Space Elevator.

    Two tries to do it but I'm finally about to complete a post-1.0 run!

  7. Something that mildly annoys me about Satisfactory...Is that I can't change my character's gender. I actually loathe that.

    No Man's Sky allows for character customization and it doesn't mess with the story in the slightest. Need to look into why Coffee Stain Studios chose to lock the gender of the character (I think that I forgot about this). Sadly, I lost interest in the game now. Can't envision myself as a woman in a video game, so I won't play.

    This does not mean the game is bad or anything, not by a long shot. As the potential for building complex supply chains and factories was looking to be pretty hype. Oh well, another in the DNF.

    #Satisfactory #gaming

  8. Something that mildly annoys me about Satisfactory...Is that I can't change my character's gender. I actually loathe that.

    No Man's Sky allows for character customization and it doesn't mess with the story in the slightest. Need to look into why Coffee Stain Studios chose to lock the gender of the character (I think that I forgot about this). Sadly, I lost interest in the game now. Can't envision myself as a woman in a video game, so I won't play.

    This does not mean the game is bad or anything, not by a long shot. As the potential for building complex supply chains and factories was looking to be pretty hype. Oh well, another in the DNF.

    #Satisfactory #gaming

  9. the time has come to begin planning for the future (am almost done with #satisfactory)

  10. the time has come to begin planning for the future (am almost done with #satisfactory)

  11. No co-op #Satisfactory tonight so I did a bit of railway work in my solo save. Built a taxi station (finally!) so I could repurpose the Space Elevator train station in preparation for Phase 5 work. Also, I completed my "gridding" of the Dune Desert.

    Next up: More trains, obviously.

  12. No co-op #Satisfactory tonight so I did a bit of railway work in my solo save. Built a taxi station (finally!) so I could repurpose the Space Elevator train station in preparation for Phase 5 work. Also, I completed my "gridding" of the Dune Desert.

    Next up: More trains, obviously.

  13. Bonus #Satisfactory progress update: Dark Matter Crystal production at 120 per minute is fully operational. I literally just need to put together a "remaining three Phase 5 products" factory and I'm done, done, DONE.

  14. Bonus #Satisfactory progress update: Dark Matter Crystal production at 120 per minute is fully operational. I literally just need to put together a "remaining three Phase 5 products" factory and I'm done, done, DONE.

  15. This week's #Satisfactory write-up is less about my current progress and more about the success of Phase 5 as an add-on to what came before in the Early Access experience. As I close in on "endgame" I took some time to consider. Enjoy, won't you please?

    greyduck.net/journal/5173

  16. Decided I might back to playing Satisfactory

    My word is my factory a mess. I will not rest till the orange line is straight


    #satisfactory
  17. Decided I might back to playing Satisfactory

    My word is my factory a mess. I will not rest till the orange line is straight


    #satisfactory
  18. More technical update where I primarily cover migration to 0.19 and how much I like bsn. I do also cover a 3D building I/O visual issue where buildings now properly have dark portals style. exofactory.net/blog/2026-08-02/

  19. More technical #rust #GameDev update where I primarily cover migration to #bevy 0.19 and how much I like bsn. I do also cover a 3D building I/O visual issue where buildings now properly have dark portals #Satisfactory style. exofactory.net/blog/2026-08-02/

  20. No screenshots tonight, I was too out of it to even think about that. But, I'm a fair chunk of the way to making Neural Quantum Processors in my solo #Satisfactory save. Luckily you don't need a whole lot of them for endgame. Whew.

  21. No screenshots tonight, I was too out of it to even think about that. But, I'm a fair chunk of the way to making Neural Quantum Processors in my solo #Satisfactory save. Luckily you don't need a whole lot of them for endgame. Whew.

  22. This week's #Satisfactory solo save update covers so, so much progress. I had a very good week in-game! Come see!

    greyduck.net/journal/5166

  23. Tell you what, vehicle pathing in #Satisfactory 1.2 is giving me a whole different learning curve experience to railroads, which it ostensibly closely resembles.

  24. A brief run of progress on my solo #Satisfactory save: I increased my production of diamonds so I can (finally) start building my Superposition Oscillators site. (Some other day.)

  25. Solo #Satisfactory time tonight (no co-op) so I put in a bunch more work on my 2nd Crystal Oscillators factory. Machines are all placed, first-tier iron and copper products under way. Just gotta run a *lot* more conveyor belting and such.

  26. Back to doing weekly #Satisfactory status updates, though to be clear I didn't accomplish much (yet). Explanation in the post: greyduck.net/journal/5163

  27. Happiness is a second train loop operating between the Space Elevator and the site of the planned second, much larger, petrochemical plant.
    youtube.com/watch?v=ZlMOBb-PkRM
    #Gaming #Satisfactory #Trains

  28. I've started playing #Satisfactory, ans as a direct consequence have not gone to bed on time once this week.

  29. Having fun returning to Satisfactory after the 1.2 update. I've played since early access and still stumble over new areas that I hadn't visited before. Just got SAM mining online...

    #Gaming #Satisfactory

  30. New episode of my Satisfactory series is up! Come watch me fight for my life against a cat while trying to get in on the datacenter boom:

    youtube.com/watch?v=w9nqMAcTbJg

    #gaming #satisfactory #letsplay

  31. and thus a new Satisfactory (1.2) playthrough has now entered the start of the main phase of the game... Tier 3 goodies unlocked, existing production lines running on 210MW of biofuel power (with 1MW headroom), about to set off in search of coal to upgrade to more robust power infrastructure and then get steel production underway...

    #Gaming #Satisfactory

  32. Welcome back to my Satisfactory let's play! Today, we upgrade to the new Satisfactory 1.2, which adds new building options, vehicle updates, dynamic weather, and more.

    More importantly, we get real oily and explore the Oil-Yon Spectrum before encountering our first anti-computer-factory protestor.

    Watch here: youtube.com/watch?v=tlNIWRsU-jA

    #gaming #satisfactory #letsplay

  33. Disponibile l’aggiornamento 1.2 di Satisfactory: introdotte novità strutturali, dai camion per fluidi al meteo dinamico. Il nuovo sistema di logica e la randomizzazione dei nodi impongono il redesign delle basi. Una sfida rinnovata per l’ottimizzazione.

    #GiochiPC #gamingnews #Satisfactory

  34. #satisfactory new factory time. 10 each of versa frames & autowire per min. think I need a few more windows to break it up & better without the curved pillars, but that'll do for now

  35. Satisfactory vs. Factorio: Welches Spiel ist geiler? #shorts

    Fabrikbau in 3D: Satisfactory im Vergleich zu Factorio. Beide sind genial, aber was macht Satisfactory noch einen Tick besser? #Satisfactory #Factorio #Gaming #SimulationGames

    youtube.com/shorts/rjYoy37NUSE

  36. Time for another #Satisfactory playthrough with the new node randomization?