#d3d12 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #d3d12, aggregated by home.social.
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Supongo que como tienen dinero a espuertas pueden seguir intentándolo.
Los drivers de las #Intel Arc utilizan #DXVK como implementación de #Direct3D en los casos que sea más rápido que la emulación de #D3D12 propia. https://www.gamingonlinux.com/2022/12/intel-using-dxvk-part-of-steam-proton-for-their-windows-arc-gpu-dx-9-drivers/
#NVIDIA también utiliza DXVK en #RTX Remix. https://www.gamingonlinux.com/2022/09/nvidia-announces-ada-lovelace-their-3rd-generation-rtx-dlss-3-and-portal-rtx/
Hace no mucho #Microsoft anunció que Direct3D pasaría a utilizar #SPIRV como lenguaje de shaders intermedio. Es decir, el #HLSL se compilará a SPIR-V en vez de #DXIL. Ya no hara falta hacer budú en DXVK para poder utilizar los shaders de Direct3D con drivers #Vulkan. (https://devblogs.microsoft.com/directx/directx-adopting-spir-v/). Mientras no se marquen un embrace, extend, extinguish…
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Game physics is hard: I tried to simulate a hydrojet-powered boat, I accidentally ended up with something closer to an antigravity racer.
#screenshtosaturday #indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #racing
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The kidney disease/treatment is still sucking more energy than I expected, so I still get limited progress. I'm trying something new that hopefully won't take years to finish.
#screenshtosaturday #indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #trackeditor #leveleditor
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I forked one of my games and integrated @jrouwe's JoltPhysics into it. Wonder what this will lead to?
#indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #joltphysics
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I didn't have energy to make much progress this week, so let's take a look back at some of my other level editing tools for this #screenshotsaturday
#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #leveleditor
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Something a little different for this #WishlistWednesday: which of these games do you wish you could get separately?
#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #gametrailer
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For this #ShowcaseThursday, I recorded myself creating a chunk from start to finish for our endless runner First Plague:
https://youtube.com/shorts/n5CU1P4PpTY?feature=share#runner #endlessrunner #leveleditor #Trenchbroom #indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12
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@film_girl This #HUD shows amazing performance for an #emulated game. I know 28fps is is not fantastic, but 28fps for emulated #D3D12 (#DirectX) is absolutely phenomenal - even at only 1080p 60hz!
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After close collaboration with #LunarG, we are thrilled to announce the addition of #D3D12 and #DXR support to GFXReconstruct!
✨GFXReconstruct is LunarG's #opensource tool that captures and replays GPU workloads 🌝
Find out more in our latest blog: https://gpuopen.com/learn/amd-lunarg-gfxreconstruct-dx12-dxr/?utm_source=mastodon&utm_medium=social&utm_campaign=gfxreconstruct