#lunarg — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #lunarg, aggregated by home.social.
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Anyone understand what governs when a new #VulkanSDK release is packaged by #LunarG? From the outside it seems more or less random.
Latest SDK: 1.4.328.1
Latest tagged headers: 1.4.333There's been five tagged versions of the headers since the last SDK release.
You can watch the cadence here: https://github.com/KhronosGroup/Vulkan-Headers/tags
Is this process documented somewhere?
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Today at #AWE2025, #LunarG demonstrates initial support for OpenXR
in its popular developer tool, #GFXReconstruct.Press release: https://khr.io/1j4
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According to the #LunarG 2024 Ecosystem Survey Report, over half of all developers surveyed use our Vulkan Memory Allocator (VMA) library for their #Vulkan development 🎉
Thank you for your trust and support! 🥰
VMA: https://gpuopen.com/vulkan-memory-allocator/?utm_source=mastodon&utm_medium=social&utm_campaign=vma
Survey: https://lunarg.com/2024-ecosystem-survey-progress-report-released/
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I really like that #vulkan and its tooling is open source. In stead of "Computer says no" it is possible to narrow down the issue, work around it and even patch it. https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/8051 Big hand goes out to fellow devs at #LunarG for their continuous work on #VulkanSDK
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I really like that #vulkan and its tooling is open source. In stead of "Computer says no" it is possible to narrow down the issue, work around it and even patch it. https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/8051 Big hand goes out to fellow devs at #LunarG for their continuous work on #VulkanSDK
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I really like that #vulkan and its tooling is open source. In stead of "Computer says no" it is possible to narrow down the issue, work around it and even patch it. https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/8051 Big hand goes out to fellow devs at #LunarG for their continuous work on #VulkanSDK
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I really like that #vulkan and its tooling is open source. In stead of "Computer says no" it is possible to narrow down the issue, work around it and even patch it. https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/8051 Big hand goes out to fellow devs at #LunarG for their continuous work on #VulkanSDK
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Our fantastic #Radeon #Developer Tool Suite helps you to analyze and #optimize #DirectX12 and #Vulkan games on PC 🛠️
At #GDC23 we're showcasing the #tools and sharing what's new, including our work with #LunarG for #DXR support in GFXReconstruct 👇
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After close collaboration with #LunarG, we are thrilled to announce the addition of #D3D12 and #DXR support to GFXReconstruct!
✨GFXReconstruct is LunarG's #opensource tool that captures and replays GPU workloads 🌝
Find out more in our latest blog: https://gpuopen.com/learn/amd-lunarg-gfxreconstruct-dx12-dxr/?utm_source=mastodon&utm_medium=social&utm_campaign=gfxreconstruct