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#lunarg — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lunarg, aggregated by home.social.

  1. Anyone understand what governs when a new #VulkanSDK release is packaged by #LunarG? From the outside it seems more or less random.

    Latest SDK: 1.4.328.1
    Latest tagged headers: 1.4.333

    There's been five tagged versions of the headers since the last SDK release.

    You can watch the cadence here: github.com/KhronosGroup/Vulkan

    Is this process documented somewhere?

    #Vulkan #Khronos

  2. Today at , demonstrates initial support for OpenXR
    in its popular developer tool, .

    Press release: khr.io/1j4

  3. According to the #LunarG 2024 Ecosystem Survey Report, over half of all developers surveyed use our Vulkan Memory Allocator (VMA) library for their #Vulkan development 🎉

    Thank you for your trust and support! 🥰

    VMA: gpuopen.com/vulkan-memory-allo

    Survey: lunarg.com/2024-ecosystem-surv

  4. I really like that #vulkan and its tooling is open source. In stead of "Computer says no" it is possible to narrow down the issue, work around it and even patch it. github.com/KhronosGroup/Vulkan Big hand goes out to fellow devs at #LunarG for their continuous work on #VulkanSDK

  5. I really like that and its tooling is open source. In stead of "Computer says no" it is possible to narrow down the issue, work around it and even patch it. github.com/KhronosGroup/Vulkan Big hand goes out to fellow devs at for their continuous work on

  6. I really like that #vulkan and its tooling is open source. In stead of "Computer says no" it is possible to narrow down the issue, work around it and even patch it. github.com/KhronosGroup/Vulkan Big hand goes out to fellow devs at #LunarG for their continuous work on #VulkanSDK

  7. I really like that #vulkan and its tooling is open source. In stead of "Computer says no" it is possible to narrow down the issue, work around it and even patch it. github.com/KhronosGroup/Vulkan Big hand goes out to fellow devs at #LunarG for their continuous work on #VulkanSDK

  8. Our fantastic #Radeon #Developer Tool Suite helps you to analyze and #optimize #DirectX12 and #Vulkan games on PC 🛠️

    At #GDC23 we're showcasing the #tools and sharing what's new, including our work with #LunarG for #DXR support in GFXReconstruct 👇

    schedule.gdconf.com/session/op

  9. After close collaboration with #LunarG, we are thrilled to announce the addition of #D3D12 and #DXR support to GFXReconstruct!

    ✨GFXReconstruct is LunarG's #opensource tool that captures and replays GPU workloads 🌝

    Find out more in our latest blog: gpuopen.com/learn/amd-lunarg-g