home.social

#anniversary — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #anniversary, aggregated by home.social.

  1. 🎬 On this day in 1979, "Stalker" was released! Happy 47th anniversary! #cultfilms #anniversary 🎬

  2. BMW M3 E30 LEGO set revealed, marks the iconic M car’s 40th anniversary

    The BMW M3 E30 has been reimagined in miniature form, and it’s every bit as charming as you’d…
    #Germany #DE #Europe #EU #Europa #BMW #anniversary #Lego #M3
    europesays.com/germany/23167/

  3. 🎬 On this day in 1995, "Braveheart" was released! Happy 31st anniversary! #cultfilms #anniversary 🎬

  4. 🎬 On this day in 1984, "Indiana Jones and the Temple of Doom" was released! Happy 42nd anniversary! #cultfilms #anniversary 🎬

  5. 4 of 4

    Looking back at three years on the Fediverse, I have thought about why I came here, why I am still here, and even my personal struggles — both related to my choice to use the Fediverse and my grievances while using it. I've done a lot of reflecting on myself, my state of mind when I first joined, and how I've felt about it throughout.

    But I want to close this by looking at the people who made it fun, entertaining, educational, useful, and sometimes even possible.

    First, Planet.moe — Thank you for allowing me to exist and be me. I honestly was going to post these four posts there, but the standard 500-character limit would have likely turned this into a few dozen posts. Whenever I needed to express myself in a respectful manner — one that may not always have been popular, politically correct, or generally socially censored — you allowed me to be me.

    Vivaldi Social — Thank you for being my de facto fallback position. Except for a single post which I suspect was taken out of context, you allowed me to voice my thoughts without generally being fearful of being attacked or experiencing my post from vanishing.

    Honestly, if you want freedom of speech without hate speech, pick a site in either Asia or Iceland. You'll thank me later.

    I wanted to tag every follower who has followed me for the past 3 years. I also wanted to thank you for accepting my follow requests whenever I had to relocate or felt the need to create another account. Some of us have laughed about that fact, together. But honestly, to prevent spam attacks, there is a limit to how many people I can tag — understandably so.

    I also want to thank the people who stood up for me in the past. I have a very good memory — a form of hyperthymesia — and I recall everyone who did what they believed was right, even if it wasn't the popular choice. That is what I believe takes true character. Anyone can choose to stay quiet and go with the flow, but when you voice your thoughts against injustice and against the current popular social norm — especially when it's happening right in the moment and every fiber of your being knows that norm is wrong — you are truly a person of character

    I want to thank everyone who shares the same belief that I do that freedom of speech does not include hate speech. But I always want to take it a step further and point out what should be obvious -- respectfully disagreeing with someone is not personal attack, nor a form of hate either. I absolutely adore people who speak out against false flags, and haters who just want to cause senseless drama.

    I want to take a step back away from my self, as I also want to address the many people who go unnoticed on the Fediverse.

    The people of Ukraine are still going through a horrible experience right now. While everyone is focused on gas prices and a senseless war with Iran, we must not forget the Ukrainian people who have been promised peace so many times. I think we should all hope Vladimir Putin suffers a stroke sooner rather than later.

    Black Lives Matter, as do Asian lives. Even if Donald Trump vanished tomorrow, both groups would still be struggling with the everyday nonsense they are unfairly subjected to. I hope someday Martin Luther King Jr.’s dream becomes a true reality.

    The people of Taiwan and the Philippines should not have to endlessly worry that China may one day storm in. It often seems no matter who I follow or where they live, everyone is talking about what is happening in North America and Europe. They are not the center of the universe.

    I want to address those who truly are struggling right now — those who may occasionally ask for assistance on the Fediverse, but don't wrongfully make that their whole identity and full-time job by mindlessly sharing a GoFundMe link.

    Times are hard right now, and I hope things turn around for you. I also sincerely hope you're able to receive the assistance you need, just as I hope the scammers who make things even harder on you are dealt with so that your voice can be heard more easily. That's something I wish more Fedi admins would address.

    Lastly, I want to ask you — yes, you.

    If you are truly happy on the Fediverse site you're on right now, and you've been there for four months, six months, or even a year or more, please consider making a donation to your instance if you are able. Also consider donating to the software developers who build it. But once again, only if you're financially able.

    I think that's all I have to say concerning my three years on the Fediverse. I guess I should end my message with what we're all hoping for: Vote progressively, and get that no-good, racist, pedophile son of a bitch Donald Trump the fuck out of office! 🎤

    4 of 4

    #Fediverse #Mastodon #Misskey #Anniversary #Trump

  6. 3/?

    Over a million followers.

    As I have established, I joined the Fediverse on May 30, 2023, before the great Reddit or Twitter migrations. But I didn't give up my Twitter account right away.

    However, I am a very progressive individual, so I suspect if I had remained on Twitter for much longer — especially with my following, which only grew as Elon Musk cracked down on progressives — voluntarily leaving Twitter (now called X, which is such a stupid name) was perhaps the only sensible thing to do.

    At the time of my departure from Twitter, I had 1.9 million followers — which I think is impressive considering I wasn't a celebrity or a big YouTuber. For a random person like myself with an anonymous screen name, it was quite a feat. Even though, arguably, having a massive following isn't everything, I still feel that reaching 1.9 million was noteworthy.

    Elon Musk nuked my account shortly after I left Twitter and recommended the Fediverse. However, because he didn't do it right away, I had the opportunity to build a following of over 40,000 here. But then I learned the hard way that the influx of traffic was supposedly far too much for the server. This required me to relocate, dropping my follower count to roughly half (about 20,000). That number quickly grew back to 26,000 before I learned that the Fediverse is far from perfect.

    At 45 years old, I remember the era of web forums, which were popular before the modern social media landscape took over. Unfortunately, they share a common flaw with today's decentralized platforms. That common denominator is that the person willing to invest the time and money into hosting a community for strangers is often the exact wrong person to do so. The right type of person would understand and accept that we all have different thoughts, opinions, beliefs, and ideas. As long as someone isn't promoting spam, scams, intentional misinformation, or hate speech, it should be perfectly okay for them to have a different viewpoint. And by "okay," I mean you don't just make that person disappear — which, unfortunately, was all too common on community forums, and sadly, is not exclusive to them, as it happens here on the Fediverse too.

    In my current profile, I have included the following line:

    > I can tell you that I oppose genocide and believe in a free and independent Israel, Palestine, and Gaza, and that everyone has the right to exist.

    You can see that simple, harmless, peaceful statement in my profile. I honestly do believe everyone has the right to exist, and that includes Israel, Palestine, and Gaza, and all the people within them. Unfortunately, that harmless, peaceful, positive, and uplifting viewpoint is not shared by everyone — and having it means your account may be deleted without warning or notice, just gone.

    Off the top of my head, I can think of two administrators who will silently block my account. They prevent anyone on their site from even knowing I exist, simply because I hold a viewpoint of peace and love. One of them runs a very popular site, too, where thousands of users remain unaware of the silent oppression happening right under their noses.

    That's the dark side of the Fediverse — a side that is no different from Elon Musk running Twitter.

    It would be a completely different story if they personally blocked me, since that is a choice they are making for themselves. But the fact that they can arbitrarily decide for everyone without anyone knowing — leaving users without enough information to make their own choices — is an underlying problem. It's also a major contributing factor to why the Fediverse is so fragmented.

    It is that same underlying problem that made it hard for me to maintain an account on the Fediverse for a while, largely because there was once an active movement to remove me from the platform entirely.

    Why, you may ask?

    "Joy" from Gaza Verified posted a video of herself walking around what she claimed was rubble in Gaza. However, in the far distance, a building-sized poster of the Supreme Leader of Iran was visible, proving she was actually in Iran and not Gaza. Anyone who re-uploaded that video, myself included, received a prompt DMCA copyright notice and saw their account attacked into oblivion.

    Through my full-time job with Meta (Facebook), I also shared screenshots linking a few of those Fediverse users to known scammers. For example, one individual claimed to be a 36-year-old woman with two small children, yet on the Fediverse, they claimed to be 19 years old.

    My favorite defense was when people claimed the scammer "would never do such a thing" simply because they claimed to know them. Plenty of people know Donald Trump, but that doesn't make him honest. On the news, neighbors constantly say they never expected a suspect to be capable of their crimes. Knowing someone doesn't make them innocent or guilty.

    I digress. No place is perfect — not even the Fedi.

    Continued...

    3/?

    #Fediverse #Mastodon #Misskey #Anniversary #Twitter

  7. 2/?

    They're all dead.

    Every man, woman, and child I knew who was not related to me died during COVID-19. Imagine waking up in a world where everyone you know is gone.

    For my grandfather, who lived to be 103 years old, this happened to him in his mid-90s. For myself, this started happening at the age of 39 and finally concluded just before I turned 40. In my small state of Massachusetts, over 60,000 people died from COVID. That is comparable to an entire city's population being wiped off the map. Meanwhile, in my country (USA), we led the world in recorded COVID deaths, with over 1,000,000 people dead.

    And yet on social media, particularly on Facebook, we had waves of insufferable people trying to argue that COVID-19 was only a mild cold, that masks were a form of oppression, and even making nonsensical claims that vaccines contained secret 5G tracking chips or caused COVID. 6 years later, after the pandemic (2020), now the year 2026, there are still people who refuse to accept reality.

    Just between you and me, I want to punch Mark Zuckerberg, CEO and founder of Facebook, square in the jaw with everything I've got. Watching our policies change to protect known misinformation, as opposed to fighting it as we once did, has been personally insufferable.

    Internally, we were made aware of these policy changes before his famous video, where it was obvious he was kissing Donald John Trump's ass. And just before those policy changes, I technically deleted my personal account — knowing, unfortunately, that it would privately remain in the system for an unknown duration. However, for me, the move wasn't that dramatic since I had been slowly weaning myself away from Meta after learning how everything worked behind the scenes.

    Facts usually — though unfortunately not always — matter on the Fediverse. The Fediverse is not perfect because it is run by people, and people are far from perfect. Having said that, at the very least, if you tried to claim COVID-19 was a hoax and that few or no people were ever harmed by it, you would find it very difficult to be accepted here.

    But I digress. Being a highly factual person — as opposed to one of the many who seem content accepting so-called "known truths" — is a big deal to me. The fact that the Fediverse usually thrives on hard facts, alongside the occasional shared life experience, matters deeply to me.

    I further digress. Everyone I knew, except for a few family members, is dead. And when you're in your 40s, it's not like childhood where you can just walk up to a complete stranger and ask to be friends. When everyone you once knew is gone, you no longer have a social network to introduce you to new people, either.

    This fact is only compounded by working remotely; most of my coworkers are on the other side of the world, since I happen to work for a division that isn't located anywhere near me. Times have also changed. Even if you work face-to-face with the public, crossing that professional line at the workplace is a minefield — and asking for trouble that most people simply cannot afford.

    My mindset and values are the opposite of someone who goes clubbing or sits at a bar. I drink only once or twice a year, and usually, it's just a glass of wine. My interests aren't completely exclusive, but they may as well be, since most social gatherings I've looked into happen in another state or a different part of the country. I joined a hiking group once, only to discover that they didn't really talk to anyone; they just wanted company so they wouldn't be in the woods alone. And my neighbors often keep to themselves — which I honestly prefer, since their outbursts among themselves, which thankfully don't involve me, usually end with needing to call the police.

    I'm not alone, since I care for an aging family member and have other family members to speak with. But if I'm being perfectly honest, I think the engagements I have here can be beneficial.

    The freedom to agree and respectfully disagree — and simply to know that others hold both similar and different views from my own — allows us to explore those differences. I think these exchanges have been both helpful and educational. If anything, it has prevented me from being trapped in a bubble.

    To be continued....

    Post 2 of ?

    #Fediverse #Mastodon #Misskey #Anniversary #COVID #COVID19 #LongCovid

  8. 3 years on the Fediverse.

    I joined the Fediverse on May 30, 2023. I came here before Reddit announced they were making policy changes — changes I knew about in advance since I was a Reddit Admin intern. I was still working part-time for Google, and I also held my current job at Meta (Facebook).

    My personal Reddit account, outside of work (the non-admin account), had successfully been trolled and even DOXED by racist white supremacists because I would not allow them to promote a white-only community within the r/Massachusetts subreddit, where I was a volunteer moderator during my free time. They finally got the better of me when they rejoined, claiming to want Asian-preferred communities, but being Asian myself (my grandmother was Japanese), I knew this too counted as a form of segregation.

    The reality was that we were stopping people from promoting creating segregated communities based solely on race — and rightfully so. But that wasn’t the narrative that was adopted. It didn't help that the lead moderator of that subreddit threw me under the bus and denied any involvement when the narrative was moving away from reality.

    Reddit had recently experienced a wave of new administrators or interns receiving bad press. And while no one had successfully linked my personal account with my work account, Reddit was internally trying to present a better image and didn't want yet another dramatic public relations event.

    Outside of work and the online drama of the internet, I was also still mentally and emotionally recovering from the abuse I experienced from my ex-wife. That is why I had originally joined Reddit; while I was attending therapy, I still needed a place where I could vent both my frustration and the injustice I had experienced after being raped and beaten for years.

    My ex-wife had told me that if I ever resisted, told anyone, or left her, she would wrongfully accuse me of sexually abusing her the same way she was abusing me. We live in a society where we are told women "must" always be believed, even without any proof, and that as the man, you "must" be the bad guy and "must" be mistaken if you ever think or express otherwise. I knew exactly how things would have played out, and I couldn't find a therapist or a lawyer who could honestly tell me with a straight face that my fears were not justified, or offer me a solution that would provide me the justice I rightfully deserved without risking myself in the process.

    The only reason I was able to escape my ex-wife after years of abuse was that I had (and still have) evidence of her willful sexual relationship with her father. This caused a stalemate, but it never gave me a true sense of closure, since she continues to call me from either a random hospital or pharmacy, repeating the same five words: "I can still touch you."

    If I am honest with myself, I think that is why I worked so hard to be a good employee (Facebook, Google, Reddit), and even volunteered extra time during my free time. I needed an outlet where life made more sense and where I could enact some sense of justice, even if it may have seemed trivial in the grand scheme of things.

    Helping others escape abuse and hate, even in my digital world, was something as opposed to nothing. Over time, I learned that the digital world could even help physically save people, and that wasn't something I imagined when I first started. I imagined that all I would be doing was removing spam, trolls, and the occasional hateful comment. Yet during my career I helped bring to light human trafficking and even a terrorist plot for authorities to investigate.

    And I will always remember the person who tried to live-stream their suicide, and how I broke protocol and started talking with them directly, when my job was only to shut down the stream and move on.

    But I digress. Part of the reason I joined the Fediverse was that a large chapter of my life was coming to a bitter end. I was falling out with Reddit, and Google at the time was performing mass layoffs in waves, which I eventually got caught up in myself. Yet, I still felt I needed an outlet — someplace I could relatively safely be heard, without being silenced and denied a voice. This was especially important since my ex-wife would often say things like, “You may have the freedom to speak, but not the right to be heard.”

    I think that feeling will always stay with me, because experiencing being raped and beaten for years never leaves you. That's something they don't tell you on the road to recovery. It isn't that living with the fact gets easier — because that fact is never easy — rather, it changes in a way I don't think I could express in words. And if you don't understand, be grateful you've never experienced it.

    To be continued....

    Post 1 of ?

    #Fediverse #Mastodon #Misskey #Anniversary

  9. 🎬 On this day in 2003, "Dogville" was released! Happy 23rd anniversary! #cultfilms #anniversary 🎬

  10. 18 Years Ago Today

    18 years ago today I got down on one knee and asked the love of my life if she would marry me.

    Even after all this time, I am still shocked that she said yes. I mean, I knew she was going to say yes. We had talked about it quite a bit before the moment actually came. It’s just that I had lived 37 years being solidly convinced that I was never going to find anyone and I was going to be alone forever and then suddenly here I was popping the question and getting a “yes” in return. It was fucking amazing.

    https://www.flickr.com/photos/robj_1971/3505750472/in/album-72157617748412228

    I don’t think we’re doing anything special to celebrate our 18th proposalversary. I’m planning on making hamburgers for dinner, which is always cool. I do tend to set off the smoke alarms when I cook burgers in the kitchen though. Cross your fingers for no issues.

    Tomorrow evening we’re going to see a Star Wars movie because my childhood obsession still burns brightly and I cannot function in a world where a Star Wars movie is in the theaters and I have not seen it. Here’s to The Mandalorian and Grogu. I have remained utterly free of spoilers and reviews thus far. I just have to stay that way for about another 31 hours. Cross your fingers for no spoilers.

    Yesterday I tried to use a post here to alter space and time so that my film photos would get developed, scanned, and uploaded to The Dark Room’s site. It didn’t really work. If it had the pics would have been available immediately. Instead, I got the notification overnight. It was after 1:00am, which means someone in California was putting in a late night. Your hard work is appreciated. I won’t be able to share anything until I get them downloaded, run through Apple Photos, then uploaded to Flickr. Suffice to say, my new camera works.

    In closing, allow me to stand in front of the universe of the interwebs and once again declare my love for my bride, Jen. I would propose to her again in a heartbeat. I love her like crazy. Our actual wedding anniversary is a little more than a week away. Another chance to shout my love from the virtual rooftops.

    Love you, sweetie.

    #anniversary #marriage #proposal #StarWars #wedding
  11. 🎬 On this day in 1980, "The Empire Strikes Back" was released! Happy 46th anniversary! #cultfilms #anniversary 🎬

  12. 🎬 On this day in 1955, "The Criminal Life of Archibaldo de la Cruz" was released! Happy 71st anniversary! #cultfilms #anniversary 🎬

  13. Happy 21st Birthday SGN! From A Yahoo Group To A Unanimous Parliament (And The Architecting Of Scotland’s Interaction Economy)

    Apparently, the Scottish Games Network is officially 21 today.

    If SGN were a person, that means we are a cool three years past our first legal pint, well over our wild teenage years, and firmly staring down the barrel of responsible adulthood. In games terms, twenty-one years is not just a milestone – it is roughly several geological ages.

    When SGN was born in May 2005, it was a purely social community. A Yahoo Group, if you can believe it, focused on helping the rapidly growing games community in Scotland find each other.

    I’ll let that sink in. A Yahoo Group (RIP)

    In the late-90s, Scotland was home to SIX games pioneers. The folks at DMA Design had Lemmings under their belt. Glasgow’s Red Lemon and Inner Workings were working on games such as Aeronauts and Plane Crazy. Creative Edge had a major success with Baldies, which was big in Japan and Dunfermline’s VIS had the pioneering voxel game H.E.D.Z. in development… Just as importantly, Abertay was starting to produce the world’s first games graduates. All of a sudden, not everyone knew (or had worked with) everyone else.

    SGN started as an online space to connect a fragmented community of developers, artists, and studios who were busy building the future in their spare rooms and out of the way offices.

    For two decades, the Scottish Games Network has been the voice of that community. We have spent twenty-one years fighting to prove that games are not just toys, distractions, or a niche pastime. They are a primary creative and economic driver, capable of delivering immense value to Scotland.

    And We Won That Argument.

    We have spent two decades mapping the ecosystem and doing our best to make its brilliance visible.

    Earlier this year, our strategic blueprint, Level Up: The National Games Action Plan (GAP), received unanimous cross-party support in the Scottish Parliament. With key MSP allies – like Clare Adamson and Michael Marra – returning to Holyrood this month, providing immediate political continuity, we are ready to move the GAP from advocacy to action.

    However, we are also at a massive window of opportunity that cannot be wasted. While the recent support from the UK Government has provided a welcome funding foundation, Scotland can now build on this. We need only look at countries and regions like Turkey, Malta, Portugal, and Indonesia, which are doing brilliant, highly strategic work treating games as a core national asset. We cannot afford to fall behind.

    The good news? We do not need another 12-18 month research programme or a scoping study to tell us what we already know. We have the entire plan ready to go. De-risked. Debated. Done.

    SGN 2.0: Project Press Start

    This victory means that the mandate of the Scottish Games Network has fundamentally changed. We are no longer a community forum or an advocacy lobby. We are transitioning SGN into something wholly new. We are building the machinery to productise our talent-scouting capability (through Hello World! ), map our collective ecosystem intelligence into a robust CRM, and establish our strategic boundaries (Scotland vs. the wider UK vs. International Markets), with games as an innovation driver (through More Than Games), not just a successful consumer market.

    This is not just about supporting game developers. It is about architecting the Interaction Economy. We are talking about capturing an untapped £1.3 billion in cross-sector GVA by treating games-native technology – simulation logic, real-time 3D, digital twins, and interactive design – as a national public utility.

    We are already proving what this looks like in practice, with plans and partners now discussing new funding opportunities and projects to apply games in new ways and in new spaces, bring playful thinking to organisations where ‘fun’ is only event the start of the word ‘functional’ and making games relevant to the rest of the world.

    The Era of Invisibility is Over

    This whole vision cannot be delivered by a lone advocate. It is a national (and potentially international) infrastructure project, which could use Scotland as the ‘innovation lab’ for the global games ecosystem.

    To take this Scottish vision outward to the world, I need help. I want to build a pool of exceptional, forward-thinking talent that SGN can tap into as we grow and scale. We are looking for good people with expertise in operations, commercial partnerships, events, funding, business development strategy, and media/content.

    This is an open invitation to the whole games ecosystem (in Scotland and beyond). SGN needs you. If you are a developer, an educator, a student, a service studio, a content creator, or a policy maker, we need your voice, your ideas, and your energy. How do we build this next phase together?

    To everyone who was there in the original Yahoo Group (there are a few of us), and to everyone who has built a game, taught a class, or supported our vision over the last 21 years: thank you. Let’s make the next 21 all about the fun (and games).

    Photo by NIPYATA! on Unsplash

    #21 #anniversary #games #scotland #scottishGamesNetwork #SGN
  14. Happy 21st Birthday SGN! From A Yahoo Group To A Unanimous Parliament (And The Architecting Of Scotland’s Interaction Economy)

    Apparently, the Scottish Games Network is officially 21 today.

    If SGN were a person, that means we are a cool three years past our first legal pint, well over our wild teenage years, and firmly staring down the barrel of responsible adulthood. In games terms, twenty-one years is not just a milestone – it is roughly several geological ages.

    When SGN was born in May 2005, it was a purely social community. A Yahoo Group, if you can believe it, focused on helping the rapidly growing games community in Scotland find each other.

    I’ll let that sink in. A Yahoo Group (RIP)

    In the late-90s, Scotland was home to SIX games pioneers. The folks at DMA Design had Lemmings under their belt. Glasgow’s Red Lemon and Inner Workings were working on games such as Aeronauts and Plane Crazy. Creative Edge had a major success with Baldies, which was big in Japan and Dunfermline’s VIS had the pioneering voxel game H.E.D.Z. in development… Just as importantly, Abertay was starting to produce the world’s first games graduates. All of a sudden, not everyone knew (or had worked with) everyone else.

    SGN started as an online space to connect a fragmented community of developers, artists, and studios who were busy building the future in their spare rooms and out of the way offices.

    For two decades, the Scottish Games Network has been the voice of that community. We have spent twenty-one years fighting to prove that games are not just toys, distractions, or a niche pastime. They are a primary creative and economic driver, capable of delivering immense value to Scotland.

    And We Won That Argument.

    We have spent two decades mapping the ecosystem and doing our best to make its brilliance visible.

    Earlier this year, our strategic blueprint, Level Up: The National Games Action Plan (GAP), received unanimous cross-party support in the Scottish Parliament. With key MSP allies – like Clare Adamson and Michael Marra – returning to Holyrood this month, providing immediate political continuity, we are ready to move the GAP from advocacy to action.

    However, we are also at a massive window of opportunity that cannot be wasted. While the recent support from the UK Government has provided a welcome funding foundation, Scotland can now build on this. We need only look at countries and regions like Turkey, Malta, Portugal, and Indonesia, which are doing brilliant, highly strategic work treating games as a core national asset. We cannot afford to fall behind.

    The good news? We do not need another 12-18 month research programme or a scoping study to tell us what we already know. We have the entire plan ready to go. De-risked. Debated. Done.

    SGN 2.0: Project Press Start

    This victory means that the mandate of the Scottish Games Network has fundamentally changed. We are no longer a community forum or an advocacy lobby. We are transitioning SGN into something wholly new. We are building the machinery to productise our talent-scouting capability (through Hello World! ), map our collective ecosystem intelligence into a robust CRM, and establish our strategic boundaries (Scotland vs. the wider UK vs. International Markets), with games as an innovation driver (through More Than Games), not just a successful consumer market.

    This is not just about supporting game developers. It is about architecting the Interaction Economy. We are talking about capturing an untapped £1.3 billion in cross-sector GVA by treating games-native technology – simulation logic, real-time 3D, digital twins, and interactive design – as a national public utility.

    We are already proving what this looks like in practice, with plans and partners now discussing new funding opportunities and projects to apply games in new ways and in new spaces, bring playful thinking to organisations where ‘fun’ is only event the start of the word ‘functional’ and making games relevant to the rest of the world.

    The Era of Invisibility is Over

    This whole vision cannot be delivered by a lone advocate. It is a national (and potentially international) infrastructure project, which could use Scotland as the ‘innovation lab’ for the global games ecosystem.

    To take this Scottish vision outward to the world, I need help. I want to build a pool of exceptional, forward-thinking talent that SGN can tap into as we grow and scale. We are looking for good people with expertise in operations, commercial partnerships, events, funding, business development strategy, and media/content.

    This is an open invitation to the whole games ecosystem (in Scotland and beyond). SGN needs you. If you are a developer, an educator, a student, a service studio, a content creator, or a policy maker, we need your voice, your ideas, and your energy. How do we build this next phase together?

    To everyone who was there in the original Yahoo Group (there are a few of us), and to everyone who has built a game, taught a class, or supported our vision over the last 21 years: thank you. Let’s make the next 21 all about the fun (and games).

    Photo by NIPYATA! on Unsplash

    #21 #anniversary #games #scotland #scottishGamesNetwork #SGN
  15. Happy 21st Birthday SGN! From A Yahoo Group To A Unanimous Parliament (And The Architecting Of Scotland’s Interaction Economy)

    Apparently, the Scottish Games Network is officially 21 today.

    If SGN were a person, that means we are a cool three years past our first legal pint, well over our wild teenage years, and firmly staring down the barrel of responsible adulthood. In games terms, twenty-one years is not just a milestone – it is roughly several geological ages.

    When SGN was born in May 2005, it was a purely social community. A Yahoo Group, if you can believe it, focused on helping the rapidly growing games community in Scotland find each other.

    I’ll let that sink in. A Yahoo Group (RIP)

    In the late-90s, Scotland was home to SIX games pioneers. The folks at DMA Design had Lemmings under their belt. Glasgow’s Red Lemon and Inner Workings were working on games such as Aeronauts and Plane Crazy. Creative Edge had a major success with Baldies, which was big in Japan and Dunfermline’s VIS had the pioneering voxel game H.E.D.Z. in development… Just as importantly, Abertay was starting to produce the world’s first games graduates. All of a sudden, not everyone knew (or had worked with) everyone else.

    SGN started as an online space to connect a fragmented community of developers, artists, and studios who were busy building the future in their spare rooms and out of the way offices.

    For two decades, the Scottish Games Network has been the voice of that community. We have spent twenty-one years fighting to prove that games are not just toys, distractions, or a niche pastime. They are a primary creative and economic driver, capable of delivering immense value to Scotland.

    And We Won That Argument.

    We have spent two decades mapping the ecosystem and doing our best to make its brilliance visible.

    Earlier this year, our strategic blueprint, Level Up: The National Games Action Plan (GAP), received unanimous cross-party support in the Scottish Parliament. With key MSP allies – like Clare Adamson and Michael Marra – returning to Holyrood this month, providing immediate political continuity, we are ready to move the GAP from advocacy to action.

    However, we are also at a massive window of opportunity that cannot be wasted. While the recent support from the UK Government has provided a welcome funding foundation, Scotland can now build on this. We need only look at countries and regions like Turkey, Malta, Portugal, and Indonesia, which are doing brilliant, highly strategic work treating games as a core national asset. We cannot afford to fall behind.

    The good news? We do not need another 12-18 month research programme or a scoping study to tell us what we already know. We have the entire plan ready to go. De-risked. Debated. Done.

    SGN 2.0: Project Press Start

    This victory means that the mandate of the Scottish Games Network has fundamentally changed. We are no longer a community forum or an advocacy lobby. We are transitioning SGN into something wholly new. We are building the machinery to productise our talent-scouting capability (through Hello World! ), map our collective ecosystem intelligence into a robust CRM, and establish our strategic boundaries (Scotland vs. the wider UK vs. International Markets), with games as an innovation driver (through More Than Games), not just a successful consumer market.

    This is not just about supporting game developers. It is about architecting the Interaction Economy. We are talking about capturing an untapped £1.3 billion in cross-sector GVA by treating games-native technology – simulation logic, real-time 3D, digital twins, and interactive design – as a national public utility.

    We are already proving what this looks like in practice, with plans and partners now discussing new funding opportunities and projects to apply games in new ways and in new spaces, bring playful thinking to organisations where ‘fun’ is only event the start of the word ‘functional’ and making games relevant to the rest of the world.

    The Era of Invisibility is Over

    This whole vision cannot be delivered by a lone advocate. It is a national (and potentially international) infrastructure project, which could use Scotland as the ‘innovation lab’ for the global games ecosystem.

    To take this Scottish vision outward to the world, I need help. I want to build a pool of exceptional, forward-thinking talent that SGN can tap into as we grow and scale. We are looking for good people with expertise in operations, commercial partnerships, events, funding, business development strategy, and media/content.

    This is an open invitation to the whole games ecosystem (in Scotland and beyond). SGN needs you. If you are a developer, an educator, a student, a service studio, a content creator, or a policy maker, we need your voice, your ideas, and your energy. How do we build this next phase together?

    To everyone who was there in the original Yahoo Group (there are a few of us), and to everyone who has built a game, taught a class, or supported our vision over the last 21 years: thank you. Let’s make the next 21 all about the fun (and games).

    Photo by NIPYATA! on Unsplash

    #21 #anniversary #games #scotland #scottishGamesNetwork #SGN
  16. Happy 21st Birthday SGN! From A Yahoo Group To A Unanimous Parliament (And The Architecting Of Scotland’s Interaction Economy)

    Apparently, the Scottish Games Network is officially 21 today.

    If SGN were a person, that means we are a cool three years past our first legal pint, well over our wild teenage years, and firmly staring down the barrel of responsible adulthood. In games terms, twenty-one years is not just a milestone – it is roughly several geological ages.

    When SGN was born in May 2005, it was a purely social community. A Yahoo Group, if you can believe it, focused on helping the rapidly growing games community in Scotland find each other.

    I’ll let that sink in. A Yahoo Group (RIP)

    In the late-90s, Scotland was home to SIX games pioneers. The folks at DMA Design had Lemmings under their belt. Glasgow’s Red Lemon and Inner Workings were working on games such as Aeronauts and Plane Crazy. Creative Edge had a major success with Baldies, which was big in Japan and Dunfermline’s VIS had the pioneering voxel game H.E.D.Z. in development… Just as importantly, Abertay was starting to produce the world’s first games graduates. All of a sudden, not everyone knew (or had worked with) everyone else.

    SGN started as an online space to connect a fragmented community of developers, artists, and studios who were busy building the future in their spare rooms and out of the way offices.

    For two decades, the Scottish Games Network has been the voice of that community. We have spent twenty-one years fighting to prove that games are not just toys, distractions, or a niche pastime. They are a primary creative and economic driver, capable of delivering immense value to Scotland.

    And We Won That Argument.

    We have spent two decades mapping the ecosystem and doing our best to make its brilliance visible.

    Earlier this year, our strategic blueprint, Level Up: The National Games Action Plan (GAP), received unanimous cross-party support in the Scottish Parliament. With key MSP allies – like Clare Adamson and Michael Marra – returning to Holyrood this month, providing immediate political continuity, we are ready to move the GAP from advocacy to action.

    However, we are also at a massive window of opportunity that cannot be wasted. While the recent support from the UK Government has provided a welcome funding foundation, Scotland can now build on this. We need only look at countries and regions like Turkey, Malta, Portugal, and Indonesia, which are doing brilliant, highly strategic work treating games as a core national asset. We cannot afford to fall behind.

    The good news? We do not need another 12-18 month research programme or a scoping study to tell us what we already know. We have the entire plan ready to go. De-risked. Debated. Done.

    SGN 2.0: Project Press Start

    This victory means that the mandate of the Scottish Games Network has fundamentally changed. We are no longer a community forum or an advocacy lobby. We are transitioning SGN into something wholly new. We are building the machinery to productise our talent-scouting capability (through Hello World! ), map our collective ecosystem intelligence into a robust CRM, and establish our strategic boundaries (Scotland vs. the wider UK vs. International Markets), with games as an innovation driver (through More Than Games), not just a successful consumer market.

    This is not just about supporting game developers. It is about architecting the Interaction Economy. We are talking about capturing an untapped £1.3 billion in cross-sector GVA by treating games-native technology – simulation logic, real-time 3D, digital twins, and interactive design – as a national public utility.

    We are already proving what this looks like in practice, with plans and partners now discussing new funding opportunities and projects to apply games in new ways and in new spaces, bring playful thinking to organisations where ‘fun’ is only event the start of the word ‘functional’ and making games relevant to the rest of the world.

    The Era of Invisibility is Over

    This whole vision cannot be delivered by a lone advocate. It is a national (and potentially international) infrastructure project, which could use Scotland as the ‘innovation lab’ for the global games ecosystem.

    To take this Scottish vision outward to the world, I need help. I want to build a pool of exceptional, forward-thinking talent that SGN can tap into as we grow and scale. We are looking for good people with expertise in operations, commercial partnerships, events, funding, business development strategy, and media/content.

    This is an open invitation to the whole games ecosystem (in Scotland and beyond). SGN needs you. If you are a developer, an educator, a student, a service studio, a content creator, or a policy maker, we need your voice, your ideas, and your energy. How do we build this next phase together?

    To everyone who was there in the original Yahoo Group (there are a few of us), and to everyone who has built a game, taught a class, or supported our vision over the last 21 years: thank you. Let’s make the next 21 all about the fun (and games).

    Photo by NIPYATA! on Unsplash

    #21 #anniversary #games #scotland #scottishGamesNetwork #SGN
  17. Happy 21st Birthday SGN! From A Yahoo Group To A Unanimous Parliament (And The Architecting Of Scotland’s Interaction Economy)

    Apparently, the Scottish Games Network is officially 21 today.

    If SGN were a person, that means we are a cool three years past our first legal pint, well over our wild teenage years, and firmly staring down the barrel of responsible adulthood. In games terms, twenty-one years is not just a milestone – it is roughly several geological ages.

    When SGN was born in May 2005, it was a purely social community. A Yahoo Group, if you can believe it, focused on helping the rapidly growing games community in Scotland find each other.

    I’ll let that sink in. A Yahoo Group (RIP)

    In the late-90s, Scotland was home to SIX games pioneers. The folks at DMA Design had Lemmings under their belt. Glasgow’s Red Lemon and Inner Workings were working on games such as Aeronauts and Plane Crazy. Creative Edge had a major success with Baldies, which was big in Japan and Dunfermline’s VIS had the pioneering voxel game H.E.D.Z. in development… Just as importantly, Abertay was starting to produce the world’s first games graduates. All of a sudden, not everyone knew (or had worked with) everyone else.

    SGN started as an online space to connect a fragmented community of developers, artists, and studios who were busy building the future in their spare rooms and out of the way offices.

    For two decades, the Scottish Games Network has been the voice of that community. We have spent twenty-one years fighting to prove that games are not just toys, distractions, or a niche pastime. They are a primary creative and economic driver, capable of delivering immense value to Scotland.

    And We Won That Argument.

    We have spent two decades mapping the ecosystem and doing our best to make its brilliance visible.

    Earlier this year, our strategic blueprint, Level Up: The National Games Action Plan (GAP), received unanimous cross-party support in the Scottish Parliament. With key MSP allies – like Clare Adamson and Michael Marra – returning to Holyrood this month, providing immediate political continuity, we are ready to move the GAP from advocacy to action.

    However, we are also at a massive window of opportunity that cannot be wasted. While the recent support from the UK Government has provided a welcome funding foundation, Scotland can now build on this. We need only look at countries and regions like Turkey, Malta, Portugal, and Indonesia, which are doing brilliant, highly strategic work treating games as a core national asset. We cannot afford to fall behind.

    The good news? We do not need another 12-18 month research programme or a scoping study to tell us what we already know. We have the entire plan ready to go. De-risked. Debated. Done.

    SGN 2.0: Project Press Start

    This victory means that the mandate of the Scottish Games Network has fundamentally changed. We are no longer a community forum or an advocacy lobby. We are transitioning SGN into something wholly new. We are building the machinery to productise our talent-scouting capability (through Hello World! ), map our collective ecosystem intelligence into a robust CRM, and establish our strategic boundaries (Scotland vs. the wider UK vs. International Markets), with games as an innovation driver (through More Than Games), not just a successful consumer market.

    This is not just about supporting game developers. It is about architecting the Interaction Economy. We are talking about capturing an untapped £1.3 billion in cross-sector GVA by treating games-native technology – simulation logic, real-time 3D, digital twins, and interactive design – as a national public utility.

    We are already proving what this looks like in practice, with plans and partners now discussing new funding opportunities and projects to apply games in new ways and in new spaces, bring playful thinking to organisations where ‘fun’ is only event the start of the word ‘functional’ and making games relevant to the rest of the world.

    The Era of Invisibility is Over

    This whole vision cannot be delivered by a lone advocate. It is a national (and potentially international) infrastructure project, which could use Scotland as the ‘innovation lab’ for the global games ecosystem.

    To take this Scottish vision outward to the world, I need help. I want to build a pool of exceptional, forward-thinking talent that SGN can tap into as we grow and scale. We are looking for good people with expertise in operations, commercial partnerships, events, funding, business development strategy, and media/content.

    This is an open invitation to the whole games ecosystem (in Scotland and beyond). SGN needs you. If you are a developer, an educator, a student, a service studio, a content creator, or a policy maker, we need your voice, your ideas, and your energy. How do we build this next phase together?

    To everyone who was there in the original Yahoo Group (there are a few of us), and to everyone who has built a game, taught a class, or supported our vision over the last 21 years: thank you. Let’s make the next 21 all about the fun (and games).

    Photo by NIPYATA! on Unsplash

    #21 #anniversary #games #scotland #scottishGamesNetwork #SGN
  18. 🎬 On this day in 1990, "A Grand Day Out" was released! Happy 36th anniversary! #cultfilms #anniversary 🎬

  19. Wow, I’m old. 46 years ago today, I remember standing by the open south-facing window in my apartment in Vancouver, Canada and hearing a faint boom.

    Turns out it was Mount St Helens erupting - later watching the developing devastation on the news.

    #mountsthelens #vancouver #anniversary

  20. Wow, I’m old. 46 years ago today, I remember standing by the open south-facing window of my apartment in Vancouver, Canada and hearing a faint boom.

    Turns out it was Mount St Helens erupting - later watching the developing devastation on the news.

    #anniversary #vancouver #mountsthelens

  21. Wow, I’m old. 46 years ago today, I remember standing by the open south-facing window of my apartment in Vancouver, Canada and hearing a faint boom.

    Turns out it was Mount St Helens erupting - later watching the developing devastation on the news.

    #anniversary #vancouver #mountsthelens

  22. Wow, I’m old. 46 years ago today, I remember standing by the open south-facing window of my apartment in Vancouver, Canada and hearing a faint boom.

    Turns out it was Mount St Helens erupting - later watching the developing devastation on the news.

  23. Wow, I’m old. 46 years ago today, I remember standing by the open south-facing window of my apartment in Vancouver, Canada and hearing a faint boom.

    Turns out it was Mount St Helens erupting - later watching the developing devastation on the news.

    #anniversary #vancouver #mountsthelens

  24. alojapan.com/1487705/japan-nat Japan National Tourism Organization Celebrates the 60th Anniversary of Singapore–Japan Relations #anniversary #celebrates #Japan #JapanTrips #national #organization #SingaporeJapan #tourism #trips (Singapore, 18 May 2026) In 2026, Singapore and Japan commemorate a significant milestone: the 60th anniversary of diplomatic relations between the two countries (“SJ60”). To celebrate this meaningful occasion and further strengthen bilateral ties,

  25. alojapan.com/1487705/japan-nat Japan National Tourism Organization Celebrates the 60th Anniversary of Singapore–Japan Relations #anniversary #celebrates #Japan #JapanTrips #national #organization #SingaporeJapan #tourism #trips (Singapore, 18 May 2026) In 2026, Singapore and Japan commemorate a significant milestone: the 60th anniversary of diplomatic relations between the two countries (“SJ60”). To celebrate this meaningful occasion and further strengthen bilateral ties,