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#adventuregame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #adventuregame, aggregated by home.social.

  1. It's a MADS, MADS, MADS, MADS World!

    A self-centered starship pilot marooned on a planet of women. A kingdom under threat from an evil enchanter. A sinister plot at the opera. And a desperate search for an antidote.

    After all these years, the ScummVM Team is pleased to finally announce support for all four MADS games:

    * Rex Nebular and the Cosmic Gender Bender
    * Return of the Phantom
    * Dragonsphere
    * Once Upon a Forest

    #retrogaming #retrocomputing #adventuregame

    scummvm.org/news/20260826/

  2. Phonopolis: A Beautiful World of Constructivism and Cardboard 📦

    10 years in the making, Amanita Design’s latest gem Phonopolis launched during the week! A game constructed entirely from cardboard, it’s a phenomenal artistic achievement.

    It also tells a clever, funny dystopian story alongside the indie dev’s familiar mix of abstract puzzle solving. Oh, plus a new game from this studio means a new soundtrack from composer Floex. Lots to be happy about here!

    Puzzles and Punishment in Phonopolis

    Okay, this is out now but currently only on Epic Games, GOG, and Steam (as in, it’s PC only).

    In classic Amanita style, this is a point and click adventure game with plenty of abstract/logic puzzles. Players take control of Felix who is a young binman in the city of Phonopolis. As the studio explains in a press release:

    “In contrast to the majority of Amanita Design’s previous efforts, tackles more relatable, real-world themes and topics, focusing on manipulation and individualism, but still keeping the overall experience playful and light-hearted. Players will take on the role of Felix, a thoughtful young man who, along with his fellow citizens, faces the imminent threat of falling under the control of the dystopian city’s authoritarian Leader once and for all, effectively losing their humanity.”

    By accident, Felix discovers his society is under threat and there’s a subversive underground movement to maintain personal autonomy. Pertinent themes then! Oh, yes.

    As Felix goes on to highlight the inherent nature of totalitarian systems. The initial promised ideal of a perfect, pure society, inevitably followed by absurdity and dysfunction.

    This is all expressed in an avant-garde style artistic extravaganza. A vibrant 3D world of cardboard, pieced meticulously together through cut-outs, painting, and digitisation. The goal was to make Phonopolis a hand-crafted world and Amanita has achieved that in empathic fashion.

    Cardboard Constructivism

    The art styles used are angle heavy (kind of like Wassily Kandinsky styled abstractions) and falls under:

    • Constructivism
    • Futurism
    • Suprematism

    Constructivism is the most apparent (for us, anyway) and you can see the style stamped all over the main marketing branding for the game.

    Just compare it to this 1919 Bolshevik lithographic piece Beat the Whites with the Red Wedge (Клином красным бей белых!, Klinom krasnym bey belykh!) by Russian artist El Lissitzky.

    If you buy the soundtrack on Steam, you get a free artbook. Lissitzky is referenced directly with one of his quotes:

    “The task of the artist is to construct a new order of life.”

    Then we see plenty of Amanita angles, so reminiscent of Soviet-era sharpness and attempted order.

    Again, every single thing in the game was constructed with cardboard. In traditional point and click fashion you guide Felix around areas, resolve issues, and move the story along. This thing really needs to be seen in motion, it’s an incredible artistic achievement.

    Due to the extensive effort of piecing the game together, there’s only about 2-to-3 hours of gameplay here. That may bother some gamers, but it didn’t with us. We appreciate the achievement and wanted to play it all over again.

    Phonopolis is clever, funny, and so weirdly captivating.

    Absurd humour is a big part of the experience. The little intricacies of the the (often slapstick, other times satirical) jokes can be missed easily. So, pay attention, citizen! 

    But given the nature of Professional Moron here and our lampooning of social structures and capitalism (you might have noticed we’re not a fan of the latter), Phonopolis delivers the absurdity in delightful spades of visual gags.

    Oh, and let’s not forget the cardboard. 

    Something we see a lot of anyway as our cat, Susan, has an obsession with the stuff. Good to see it all in game form. It’s similar to Petums’ beautiful game Papetura (2021), which was made of paper and took the indie developer six years to put together. It also features a fantastic Floex soundtrack.

    On that note!!! Here we have another magnificent Floex soundtrack in Phonopolis. It’s over an hour of new music from the Czech composer and it delivers his trademark catchy hooks and folktronica excellence.

    Amanita Design has done it again here, crafting a mini-masterpiece that’s quite the artistic achievement. Anyone who still sneers at video games and thinks they’re “for kids” needs to play something like this, as there’s no denying its artistic brilliance.

    Hey ho, the abstract nature of the puzzle solving won’t be for everyone

    Yet if you’ve not played an Amanita game before, now is the time to put aside that grievous error and embrace the world of Phonopolis.

    The Production of Phonopolis

    The day before the game released, Amanita Design launched a full documentary on YouTube about the game’s lengthy production cycle. If you’re interested in game design, it’s well worth a watch.

    It’s not in English, but you can turn the subtitles on (CC) for insights.

    The studio’s last full title was the surreal horror romp Happy Game back in 2021. The concept for Phonopolis was actually by another studio (apparently called Hammeware, who we can find no information about online).

    Jakub Dvorský (founder of Amanita Design) saw the game and quickly moved to get it in his development. The team began work on it in 2016, but didn’t announce it until May 2022.

    Since then, fans have simply had to wait, wait, and wait some more. It’s been well worth it, though, as this is arguably the best thing the indie dev has ever done. It’s not to be missed.

    #Abstract #adventureGame #AmanitaDesign #Art #Artistic #cardboard #Floex #gaming #IndieGames #painting #Phonopolis #Puzzles #suprematism #VideoGames
  3. One of the best #narrativegames !
    The Blind Prophet is a Point'n'Click adventure and narrative game. Explore the corrupted city of Rotbork, and brave the Great Evil that lurks within.
    #adventuregame #pcgames #gameart #madeinfrench #adventuregames #visualnovel

  4. Finished playing Indiana Jones and the Great Circle. It offered a similar adventure to Indiana Jones and the Fate of Atlantis. While modern games are more violent, this title reduced the slaughterhouse-like nature of most AAA games. It was enjoyable, and I appreciate that it doesn’t force me to relive the past after completing it.

    #IndianaJones #GreatCircle #FateOfAtlantis #AdventureGame #AAA #DelightfulExperience #VeroGaming #Game #Gaming vero.co/seb_tmg/Dq-JdDzjjssgsF

  5. D#23 (2024-09-25) #ColossalCave #demo

    An adventure game discussion not too long ago reminded me that this remake of #ColossalCaveAdventure exists, so I gave the demo a try.

    Not much demo in that 2.6 GB download, to be honest, but enough to get a feel for the controls, which were functional enough. You look through a well house for items, unlock a grate at the end of a stream, climb down, and then the game ends as you try to proceed further.

    #VideoGames #AdventureGame #RobertaWilliams

  6. Finished all the side-quests in the Frozen Wilds! Got the last of the Banuk figures, visited all the cauldrons and earned 5 achievements/trophies along the way. Next time I play it'll be time to head back to the main plot.

    #Gaming #PCGaming #VideoGames #ShareYourGames #MastodonGaming #HZD #HorizonZeroDawn #Adventure #AdventureGame #AdventureGames #PhotoMode #VirtualPhotography

  7. I just saw the new box room on our starship for the first time in-game. Interesting, what some astronauts are taking with them on their mission...

    #adventureGame #indiedev #gamedev #indiegame #point_and_click #scifiGame

  8. Adventure game The Dark Crystal, designed by Roberta Williams and published by Sierra On-Line in 1983, is based on the 1982 fantasy film of the same name.

    For younger players, a simplified version called Gelfling Adventure offered a more accessible interface.

    #SierraOnLine #SierraGames #AdventureGame #Atari #robertawilliams #Apple #pointandclick #graphicadventure #adventuregames #videojuego #videojuegos #retrogames #pcgames #adventuregame #Oldies #retrogaming #retrogamer

  9. 🔥A Historic Moment!
    The groundbreaking ceremony for the future headquarters of Sierra On-Line, Inc. in Oakhurst, California, in 1982.

    Roberta Williams, co-founder of the company, stands fourth from the left, alongside her husband Ken.

    #robertawilliams #sierraonline #sierragames #pointandclick #pcgames #adventuregame #jeuxvideo #videogames