#glsl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #glsl, aggregated by home.social.
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I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.
Here are a few pics. Struggling to make white cap waves not look too algorithmic.
Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).
(I am trying out posting here instead of bluesky)
#MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo
https://www.youtube.com/watch?v=Va7snBL5xaQ&list=PLrqCc0MBnRb8h-bdF_ZbOhrdA5AwUFtwE&index=1
Tutoriales oficiales de ese curso:
https://fullscreencode.com/ejemplosshaders/ -
Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo
https://www.youtube.com/watch?v=Va7snBL5xaQ&list=PLrqCc0MBnRb8h-bdF_ZbOhrdA5AwUFtwE&index=1
Tutoriales oficiales de ese curso:
https://fullscreencode.com/ejemplosshaders/ -
Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo
https://www.youtube.com/watch?v=Va7snBL5xaQ&list=PLrqCc0MBnRb8h-bdF_ZbOhrdA5AwUFtwE&index=1
Tutoriales oficiales de ese curso:
https://fullscreencode.com/ejemplosshaders/ -
Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo
https://www.youtube.com/watch?v=Va7snBL5xaQ&list=PLrqCc0MBnRb8h-bdF_ZbOhrdA5AwUFtwE&index=1
Tutoriales oficiales de ese curso:
https://fullscreencode.com/ejemplosshaders/ -
Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo
https://www.youtube.com/watch?v=Va7snBL5xaQ&list=PLrqCc0MBnRb8h-bdF_ZbOhrdA5AwUFtwE&index=1
Tutoriales oficiales de ese curso:
https://fullscreencode.com/ejemplosshaders/ -
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Another #shader experiment with #processing.
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Another #shader experiment with #processing.
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Another #shader experiment with #processing.
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Another #shader experiment with #processing.
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Another collab. Have a ski vacay on dathor and I :D
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Another collab. Have a ski vacay on dathor and I :D
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Another collab. Have a ski vacay on dathor and I :D
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Another collab. Have a ski vacay on dathor and I :D
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Tried making a new kind of noise.
this is the length being presented
Here is code
#glsl #graphics #perlinnoise -
I made a thing!
Benoit, a tiny GLSL 3.0 ES fragment shader loader, and compressor for the web!
https://codeberg.org/refurio/benoit
It's shadertoy compatible, and can load their export files! No mouse, textures, or audio yet. Baseline is 770 bytes for a trivial shader. I made a bet with myself to get my Julibob Tunnel study under 1k, and I got down to 1046 bytes...! Still, that should settle it for now, mine is shorter than yours!
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I made a thing!
Benoit, a tiny GLSL 3.0 ES fragment shader loader, and compressor for the web!
https://codeberg.org/refurio/benoit
It's shadertoy compatible, and can load their export files! No mouse, textures, or audio yet. Baseline is 770 bytes for a trivial shader. I made a bet with myself to get my Julibob Tunnel study under 1k, and I got down to 1046 bytes...! Still, that should settle it for now, mine is shorter than yours!
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I made a thing!
Benoit, a tiny GLSL 3.0 ES fragment shader loader, and compressor for the web!
https://codeberg.org/refurio/benoit
It's shadertoy compatible, and can load their export files! No mouse, textures, or audio yet. Baseline is 770 bytes for a trivial shader. I made a bet with myself to get my Julibob Tunnel study under 1k, and I got down to 1046 bytes...! Still, that should settle it for now, mine is shorter than yours!
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I made a thing!
Benoit, a tiny GLSL 3.0 ES fragment shader loader, and compressor for the web!
https://codeberg.org/refurio/benoit
It's shadertoy compatible, and can load their export files! No mouse, textures, or audio yet. Baseline is 770 bytes for a trivial shader. I made a bet with myself to get my Julibob Tunnel study under 1k, and I got down to 1046 bytes...! Still, that should settle it for now, mine is shorter than yours!
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Six months until Halloween.
Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).
https://www.shadertoy.com/view/3XXfDS
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween