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#glsl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #glsl, aggregated by home.social.

  1. I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.

    Here are a few pics. Struggling to make white cap waves not look too algorithmic.

    Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).

    (I am trying out posting here instead of bluesky)

    #MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul

  2. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  3. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  4. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  5. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  6. Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo

    youtube.com/watch?v=Va7snBL5xa

    Tutoriales oficiales de ese curso:
    fullscreencode.com/ejemplossha

    #shaders #glsl #fractals #curso

  7. Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo

    youtube.com/watch?v=Va7snBL5xa

    Tutoriales oficiales de ese curso:
    fullscreencode.com/ejemplossha

    #shaders #glsl #fractals #curso

  8. Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo

    youtube.com/watch?v=Va7snBL5xa

    Tutoriales oficiales de ese curso:
    fullscreencode.com/ejemplossha

    #shaders #glsl #fractals #curso

  9. Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo

    youtube.com/watch?v=Va7snBL5xa

    Tutoriales oficiales de ese curso:
    fullscreencode.com/ejemplossha

    #shaders #glsl #fractals #curso

  10. Tutoriales que se rescataron de clases que dio Kali sobre fractales y shaders para Imagen Campus con Julián Puppo

    youtube.com/watch?v=Va7snBL5xa

    Tutoriales oficiales de ese curso:
    fullscreencode.com/ejemplossha

    #shaders #glsl #fractals #curso

  11. Tried making a new kind of noise.

    this is the length being presented

    Here is code
    #glsl #graphics #perlinnoise

  12. Why does float x = 3. get stored as 2.99999?? Why is there no built in round function??
    What is this, a coding language for ints ?
    #GLSL #shader

  13. Why does float x = 3. get stored as 2.99999?? Why is there no built in round function??
    What is this, a coding language for ints ?
    #GLSL #shader

  14. Why does float x = 3. get stored as 2.99999?? Why is there no built in round function??
    What is this, a coding language for ints ?
    #GLSL #shader

  15. Why does float x = 3. get stored as 2.99999?? Why is there no built in round function??
    What is this, a coding language for ints ?
    #GLSL #shader

  16. I made a thing!

    Benoit, a tiny GLSL 3.0 ES fragment shader loader, and compressor for the web!

    codeberg.org/refurio/benoit

    It's shadertoy compatible, and can load their export files! No mouse, textures, or audio yet. Baseline is 770 bytes for a trivial shader. I made a bet with myself to get my Julibob Tunnel study under 1k, and I got down to 1046 bytes...! Still, that should settle it for now, mine is shorter than yours!

    #glsl

  17. I made a thing!

    Benoit, a tiny GLSL 3.0 ES fragment shader loader, and compressor for the web!

    codeberg.org/refurio/benoit

    It's shadertoy compatible, and can load their export files! No mouse, textures, or audio yet. Baseline is 770 bytes for a trivial shader. I made a bet with myself to get my Julibob Tunnel study under 1k, and I got down to 1046 bytes...! Still, that should settle it for now, mine is shorter than yours!

    #glsl

  18. I made a thing!

    Benoit, a tiny GLSL 3.0 ES fragment shader loader, and compressor for the web!

    codeberg.org/refurio/benoit

    It's shadertoy compatible, and can load their export files! No mouse, textures, or audio yet. Baseline is 770 bytes for a trivial shader. I made a bet with myself to get my Julibob Tunnel study under 1k, and I got down to 1046 bytes...! Still, that should settle it for now, mine is shorter than yours!

    #glsl

  19. I made a thing!

    Benoit, a tiny GLSL 3.0 ES fragment shader loader, and compressor for the web!

    codeberg.org/refurio/benoit

    It's shadertoy compatible, and can load their export files! No mouse, textures, or audio yet. Baseline is 770 bytes for a trivial shader. I made a bet with myself to get my Julibob Tunnel study under 1k, and I got down to 1046 bytes...! Still, that should settle it for now, mine is shorter than yours!

    #glsl

  20. Six months until Halloween.

    Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).

    shadertoy.com/view/3XXfDS

    #shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween