#magicavoxel — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #magicavoxel, aggregated by home.social.
-
I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.
Here are a few pics. Struggling to make white cap waves not look too algorithmic.
Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).
(I am trying out posting here instead of bluesky)
#MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul
-
I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
-
I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
-
I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
-
I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
-
Minimal ambient motion series #2026_01
Architecture built with #MagicaVoxel by @ephtracy
Animation & compositing: https://cavalry.studio / #cavalryapp#liminalspaces #brutalism #animation #motiongraphics #motiondesign
-
In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel
I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.
It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.
However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…
-
In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel
I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.
It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.
However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…
-
In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel
I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.
It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.
However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…
-
In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel
I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.
It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.
However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…
-
In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel
I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.
It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.
However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…
-
Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
-
Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
-
Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
-
Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
-
Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
-
New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
-
New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
-
New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
-
New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
-
New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
-
Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
-
Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
-
Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
-
Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
-
Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
-
We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
-
We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
-
We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
-
We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
-
We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
-
WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling
-
WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling
-
WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling
-
WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling
-
WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling
-
We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
-
We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
-
We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
-
We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
-
We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
-
-
-
-
-
-
-
-
-