#magicavoxel — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #magicavoxel, aggregated by home.social.
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I have been working on a new shader for Magica Voxel.
I’m trying to scan the volume, find voxels of a certain color and draw spheres around them.
I’m trying to come up with clever ways to do an efficient 3D search that doesn’t cluster the search results.
So far I’m using a shell search, mirroring and patterning inspired by adam7 dithering. Still not efficient enough to run on a 256^3 volume. -
I have been working on a new shader for Magica Voxel.
I’m trying to scan the volume, find voxels of a certain color and draw spheres around them.
I’m trying to come up with clever ways to do an efficient 3D search that doesn’t cluster the search results.
So far I’m using a shell search, mirroring and patterning inspired by adam7 dithering. Still not efficient enough to run on a 256^3 volume. -
I have been working on a new shader for Magica Voxel.
I’m trying to scan the volume, find voxels of a certain color and draw spheres around them.
I’m trying to come up with clever ways to do an efficient 3D search that doesn’t cluster the search results.
So far I’m using a shell search, mirroring and patterning inspired by adam7 dithering. Still not efficient enough to run on a 256^3 volume. -
I have been working on a new shader for Magica Voxel.
I’m trying to scan the volume, find voxels of a certain color and draw spheres around them.
I’m trying to come up with clever ways to do an efficient 3D search that doesn’t cluster the search results.
So far I’m using a shell search, mirroring and patterning inspired by adam7 dithering. Still not efficient enough to run on a 256^3 volume. -
プリンプリン様( @purin0112 )の「コンカフェのキツネちゃん」より、つむぎちゃんのボクセルモデルを作りました。
NGでなければポーズをとってもらったりしたいけれど...
※しっぽが分離してるのは :blender: 上で別オブジェクトとして取り扱うため。くっつけると3枚目のように髪と干渉してしまう。
また表情差分としてジト目・ウインク・><目もあり。
#magicavoxel
#ファンアート -
During lockdown I lived in a one bedroom flat alone and had to find something to keep me occupied. I found the software #Magicavoxel whilst trying to get to grips with Blender.
Being a fan of Lego growing up, building things out of blocks had always been a fun activity to me. So, I chose to build what I saw everyday, my small, one bedroom, flat. Measurements would be 1cm in the real world to 1 voxel cube.
I eventually completed my whole living space. Here are a few WIPs, I'll share more soon
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Hopping from video to video in youtube eventually landed me in MagicaVoxel. Which I already had installed and apparently never used? Or even opened! MacOS was complaning about "not-trustworthy" shite.
Anyway, being playing around. So here is a table and two chairs.
#Voxel #MagicaVoxel #PixelArt #VoxelArt -
Hopping from video to video in youtube eventually landed me in MagicaVoxel. Which I already had installed and apparently never used? Or even opened! MacOS was complaning about "not-trustworthy" shite.
Anyway, being playing around. So here is a table and two chairs.
#Voxel #MagicaVoxel #PixelArt #VoxelArt -
Just pushed my new #shader that generates the ripples and #waves of the surface of water in #MagicaVoxel. Available on my repo: codeberg.org/psoul/Magica... How to use is on the wiki: codeberg.org/psoul/Magica... #VoxelArt #shaders #GLSL #Voxel #Patterns
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Just pushed my new #shader that generates the ripples and #waves of the surface of water in #MagicaVoxel. Available on my repo: codeberg.org/psoul/Magica... How to use is on the wiki: codeberg.org/psoul/Magica... #VoxelArt #shaders #GLSL #Voxel #Patterns
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Just pushed my new #shader that generates the ripples and #waves of the surface of water in #MagicaVoxel. Available on my repo: codeberg.org/psoul/Magica... How to use is on the wiki: codeberg.org/psoul/Magica... #VoxelArt #shaders #GLSL #Voxel #Patterns
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Just pushed my new #shader that generates the ripples and #waves of the surface of water in #MagicaVoxel. Available on my repo: codeberg.org/psoul/Magica... How to use is on the wiki: codeberg.org/psoul/Magica... #VoxelArt #shaders #GLSL #Voxel #Patterns
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I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.
Here are a few pics. Struggling to make white cap waves not look too algorithmic.
Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).
(I am trying out posting here instead of bluesky)
#MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul
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I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.
Here are a few pics. Struggling to make white cap waves not look too algorithmic.
Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).
(I am trying out posting here instead of bluesky)
#MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul
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I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.
Here are a few pics. Struggling to make white cap waves not look too algorithmic.
Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).
(I am trying out posting here instead of bluesky)
#MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul
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I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.
Here are a few pics. Struggling to make white cap waves not look too algorithmic.
Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).
(I am trying out posting here instead of bluesky)
#MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul
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I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.
Here are a few pics. Struggling to make white cap waves not look too algorithmic.
Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).
(I am trying out posting here instead of bluesky)
#MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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Demo of the little tree shader I am working on. You click and it creates a tree! Or a strand of hair, or an asparagus. Not shown is changing seed which will randomize the tree with the same set of parameters. WIP: leaves, roots, randomness. #MagicaVoxel #Shader #GLSL #VoxelArt #Trees
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Demo of the little tree shader I am working on. You click and it creates a tree! Or a strand of hair, or an asparagus. Not shown is changing seed which will randomize the tree with the same set of parameters. WIP: leaves, roots, randomness. #MagicaVoxel #Shader #GLSL #VoxelArt #Trees
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Demo of the little tree shader I am working on. You click and it creates a tree! Or a strand of hair, or an asparagus. Not shown is changing seed which will randomize the tree with the same set of parameters. WIP: leaves, roots, randomness. #MagicaVoxel #Shader #GLSL #VoxelArt #Trees
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Demo of the little tree shader I am working on. You click and it creates a tree! Or a strand of hair, or an asparagus. Not shown is changing seed which will randomize the tree with the same set of parameters. WIP: leaves, roots, randomness. #MagicaVoxel #Shader #GLSL #VoxelArt #Trees
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Art I made with the tree shader #MagicaVoxel #VoxelArt #shader #trees #phoneWallpaper
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Art I made with the tree shader #MagicaVoxel #VoxelArt #shader #trees #phoneWallpaper
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Art I made with the tree shader #MagicaVoxel #VoxelArt #shader #trees #phoneWallpaper
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Art I made with the tree shader #MagicaVoxel #VoxelArt #shader #trees #phoneWallpaper
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so far I have the following: Tree : will generate a tree based on a bunch of parameters. Still working on how to do the leaves and the roots #MagicaVoxel #shader #GLSL #VoxelArt
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so far I have the following: Tree : will generate a tree based on a bunch of parameters. Still working on how to do the leaves and the roots #MagicaVoxel #shader #GLSL #VoxelArt
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so far I have the following: Tree : will generate a tree based on a bunch of parameters. Still working on how to do the leaves and the roots #MagicaVoxel #shader #GLSL #VoxelArt
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so far I have the following: Tree : will generate a tree based on a bunch of parameters. Still working on how to do the leaves and the roots #MagicaVoxel #shader #GLSL #VoxelArt
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Minimal ambient motion series #2026_01
Architecture built with #MagicaVoxel by @ephtracy
Animation & compositing: https://cavalry.studio / #cavalryapp#liminalspaces #brutalism #animation #motiongraphics #motiondesign
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In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel
I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.
It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.
However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
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Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
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Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
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Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
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Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
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We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
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We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
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We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
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We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
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We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
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WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling
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We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
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We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
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We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
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We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products