#magicavoxel — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #magicavoxel, aggregated by home.social.
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During lockdown I lived in a one bedroom flat alone and had to find something to keep me occupied. I found the software #Magicavoxel whilst trying to get to grips with Blender.
Being a fan of Lego growing up, building things out of blocks had always been a fun activity to me. So, I chose to build what I saw everyday, my small, one bedroom, flat. Measurements would be 1cm in the real world to 1 voxel cube.
I eventually completed my whole living space. Here are a few WIPs, I'll share more soon
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Just pushed my new #shader that generates the ripples and #waves of the surface of water in #MagicaVoxel. Available on my repo: codeberg.org/psoul/Magica... How to use is on the wiki: codeberg.org/psoul/Magica... #VoxelArt #shaders #GLSL #Voxel #Patterns
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I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.
Here are a few pics. Struggling to make white cap waves not look too algorithmic.
Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).
(I am trying out posting here instead of bluesky)
#MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul
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I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.
Here are a few pics. Struggling to make white cap waves not look too algorithmic.
Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).
(I am trying out posting here instead of bluesky)
#MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul
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I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul
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Demo of the little tree shader I am working on. You click and it creates a tree! Or a strand of hair, or an asparagus. Not shown is changing seed which will randomize the tree with the same set of parameters. WIP: leaves, roots, randomness. #MagicaVoxel #Shader #GLSL #VoxelArt #Trees
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Art I made with the tree shader #MagicaVoxel #VoxelArt #shader #trees #phoneWallpaper
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Art I made with the tree shader #MagicaVoxel #VoxelArt #shader #trees #phoneWallpaper
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Art I made with the tree shader #MagicaVoxel #VoxelArt #shader #trees #phoneWallpaper
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Art I made with the tree shader #MagicaVoxel #VoxelArt #shader #trees #phoneWallpaper
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so far I have the following: Tree : will generate a tree based on a bunch of parameters. Still working on how to do the leaves and the roots #MagicaVoxel #shader #GLSL #VoxelArt
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In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel
I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.
It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.
However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…
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In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel
I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.
It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.
However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
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Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
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We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
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We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
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WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling
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We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
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We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
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VoxCSS – Pour faire du rendu 3D façon Minecraft avec du CSS
https://fed.brid.gy/r/https://korben.info/voxcss-moteur-voxel-3d-css-dom.html
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VoxCSS – Pour faire du rendu 3D façon Minecraft avec du CSS
https://fed.brid.gy/r/https://korben.info/voxcss-moteur-voxel-3d-css-dom.html
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How to use the wip multi-model feature in Avoyd #Voxel editor beta: https://enkisoftware.itch.io/avoyd/devlog/1063437/using-multi-model-in-avoyd-voxel-editor-beta
#Avoyd #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #3D #DigitalArt #Tool #MagicaVoxel #Minecraft
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How to use the wip multi-model feature in Avoyd #Voxel editor beta: https://enkisoftware.itch.io/avoyd/devlog/1063437/using-multi-model-in-avoyd-voxel-editor-beta
#Avoyd #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #3D #DigitalArt #Tool #MagicaVoxel #Minecraft
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New #Avoyd voxel editor beta build:
- User guide for the wip multi-model: https://www.enkisoftware.com/t/6272880503422976?count=10&start=11#6231320705368064
- Alt + click for material selection as requested by several #MagicaVoxel users
- #Minecraft renders: multi-model helps to add clouds, water, assets, and to combine maps.> Download Avoyd beta: https://www.enkisoftware.com/products
#Voxel #VoxelEditor #3D #Rendering #VoxelArt #VoxelGameDev #GameDev #IndieDev
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New #Avoyd voxel editor beta build:
- User guide for the wip multi-model: https://www.enkisoftware.com/t/6272880503422976?count=10&start=11#6231320705368064
- Alt + click for material selection as requested by several #MagicaVoxel users
- #Minecraft renders: multi-model helps to add clouds, water, assets, and to combine maps.> Download Avoyd beta: https://www.enkisoftware.com/products
#Voxel #VoxelEditor #3D #Rendering #VoxelArt #VoxelGameDev #GameDev #IndieDev
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If you own #Avoyd voxel editor you can now try out the new multi-model feature.
You can import multi-model .vox files.
It will also be useful for setting up very large scenes for rendering, like clouds over a Minecraft world for ex.https://enkisoftware.itch.io/avoyd/devlog/1039237/avoyd-028-beta-multi-model-work-in-progress
#Voxel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #3D #Minecraft #MagicaVoxel
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If you own #Avoyd voxel editor you can now try out the new multi-model feature.
You can import multi-model .vox files.
It will also be useful for setting up very large scenes for rendering, like clouds over a Minecraft world for ex.https://enkisoftware.itch.io/avoyd/devlog/1039237/avoyd-028-beta-multi-model-work-in-progress
#Voxel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #3D #Minecraft #MagicaVoxel
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We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: https://www.enkisoftware.com/t/6272880503422976#6196325446057984
(Credits: imported MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.)
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel
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We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: https://www.enkisoftware.com/t/6272880503422976#6196325446057984
(Credits: imported MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.)
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel
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森久保乃々誕生日おめでとう!
いろんな思い出詰め込みました
#森久保乃々誕生祭2025
#森久保乃々生誕祭2025
#magicavoxel -
The latest Avoyd Voxel Editor introduces customisable levels of optimisation for glTF export (previously best optimisation was always used), soft shadows in renders, new Minecraft blocks and improved VOX import/export.
More details about 0.27 features: https://www.enkisoftware.com/t/6313098610737152
Buy / Download Avoyd 0.27: https://www.enkisoftware.com/products
#Avoyd #Voxel #VoxelEditor #Rendering #3D #Shadows #Minecraft #MagicaVoxel #glTF #Render
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The latest Avoyd Voxel Editor introduces customisable levels of optimisation for glTF export (previously best optimisation was always used), soft shadows in renders, new Minecraft blocks and improved VOX import/export.
More details about 0.27 features: https://www.enkisoftware.com/t/6313098610737152
Buy / Download Avoyd 0.27: https://www.enkisoftware.com/products
#Avoyd #Voxel #VoxelEditor #Rendering #3D #Shadows #Minecraft #MagicaVoxel #glTF #Render
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Aujourd'hui j'utilise les très belles possibilités du logiciel gratuit #Magicavoxel pour simuler un petit environnement.
Je m'en sers maintenant carrément pour composer certaines scènes, c'est magnifique et intuitif, j'adore tout ce qu'il permet et son esthétique.
Il y a des utilisateurs ici ?
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Aujourd'hui j'utilise les très belles possibilités du logiciel gratuit #Magicavoxel pour simuler un petit environnement.
Je m'en sers maintenant carrément pour composer certaines scènes, c'est magnifique et intuitif, j'adore tout ce qu'il permet et son esthétique.
Il y a des utilisateurs ici ?
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Mathroom
A deviation from my usual voxel artwork, experimenting with realistic rendering and a fish-eye lens in MagicaVoxel, back in 2016.
More voxel art in the 🧵
Check this thread for game-themed voxel art:
https://graphics.social/@metin/110858474959620439
#VoxelArt #abstract #AbstractArt #design #artwork #math #rendering #3DModeling #illustration #illustrator #digital #DigitalArt #style #art #artist #arte #arts #GraphicDesign #3D #MagicaVoxel #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon
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Mathroom
A deviation from my usual voxel artwork, experimenting with realistic rendering and a fish-eye lens in MagicaVoxel, back in 2016.
More voxel art in the 🧵
Check this thread for game-themed voxel art:
https://graphics.social/@metin/110858474959620439
#VoxelArt #abstract #AbstractArt #design #artwork #math #rendering #3DModeling #illustration #illustrator #digital #DigitalArt #style #art #artist #arte #arts #GraphicDesign #3D #MagicaVoxel #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon
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Voxel art carried out as isometric pixel art, made in 2018.
More voxel art in the 🧵
Check this thread for game-themed voxel art:
https://graphics.social/@metin/110858474959620439
#VoxelArt #PixelArt #isometric #synth #music #keyboard #audio #ElectronicMusic #design #artwork #retro #3DModeling #illustration #illustrator #digital #DigitalArt #style #art #artist #arte #arts #GraphicDesign #2D #3D #MagicaVoxel #B3D #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon
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Voxel art carried out as isometric pixel art, made in 2018.
More voxel art in the 🧵
Check this thread for game-themed voxel art:
https://graphics.social/@metin/110858474959620439
#VoxelArt #PixelArt #isometric #synth #music #keyboard #audio #ElectronicMusic #design #artwork #retro #3DModeling #illustration #illustrator #digital #DigitalArt #style #art #artist #arte #arts #GraphicDesign #2D #3D #MagicaVoxel #B3D #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon
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Made a glitchy, grungy voxel variation upon my black hat hacker pixel art.
Here's the isometric pixel art version:
https://graphics.social/@metin/114455665478102608
#PixelArt #VoxelArt #CharacterDesign #design #artwork #illustration #digital #DigitalArt #MagicaVoxel #style #art #artist #arte #arts #design #GraphicDesign #3D #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon #GameDev #isometric #abstract #AbstractArt #tech #technology #InfoSec #security #safety #malware #hacker #data
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Isometric pixel illustration depicting the tentacles of Facebook.
More voxel art / isometric pixel art in the 🧵
Check this thread for game-themed voxel art:
https://graphics.social/@metin/110858474959620439
#PixelArt #VoxelArt #isometric #CharacterDesign #design #artwork #3DModeling #2D #3D #illustration #illustrator #digital #DigitalArt #style #art #artist #arte #arts #GraphicDesign #MagicaVoxel #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon #Facebook #SocialMedia #social #media
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🧵 Having rediscovered my old voxel style by posting those works, I had fun creating this new isometric pixel art. 🏴☠️
Used #MagicaVoxel by @ephtracy for the voxel basis, then @PyDPainter for pixel refinements.
#PixelArt #VoxelArt #CharacterDesign #design #artwork #illustration #digital #DigitalArt #style #art #artist #arte #arts #GraphicDesign #3D #2D #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon #GameDev #RetroGaming #isometric #1990s #tech #technology #vintage #nostalgia #old #graphics
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29. Nov. 2021
a first walk on "viking lake"
the materials really need some love but overall it works on first try#madewithunity #bisonvoxels #gamedev #indiedev #magicavoxel #unity #unity3d
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28. Nov. 2021
the resulting terrain and gras, just removed some gras at the waterline, maybe i keep the underwater plants ^^
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8. Nov. 2021
now i can make terrain aware gras in #magicavoxel
it's just a drop-shader. use a gras shader/brush mid-air and drop the gras on your terrain (no, i havn't found a terrain aware gras shader) -
21. Nov. 2021
a_ledermueller suggested making a forest, so i need a "few" trees
meh, not happy again. also getting somewhat of a consistent art style is really hard
have to make... MOAR TREES!