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#magicavoxel — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #magicavoxel, aggregated by home.social.

  1. I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.

    Here are a few pics. Struggling to make white cap waves not look too algorithmic.

    Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).

    (I am trying out posting here instead of bluesky)

    #MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul

  2. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  3. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  4. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  5. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  6. In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel

    I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.

    It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.

    However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…

  7. In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel

    I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.

    It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.

    However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…

  8. In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel

    I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.

    It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.

    However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…

  9. In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel

    I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.

    It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.

    However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…

  10. In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel

    I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.

    It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.

    However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…

  11. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  12. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  13. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  14. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  15. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  16. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  17. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  18. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  19. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  20. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  21. WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling

  22. WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling

  23. WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling

  24. WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling

  25. WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling

  26. We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.

    Download Avoyd Voxel Editor 0.27.2: enkisoftware.com/products

    #Avoyd #VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel

  27. We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.

    Download Avoyd Voxel Editor 0.27.2: enkisoftware.com/products

    #Avoyd #VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel

  28. We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.

    Download Avoyd Voxel Editor 0.27.2: enkisoftware.com/products

    #Avoyd #VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel

  29. We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.

    Download Avoyd Voxel Editor 0.27.2: enkisoftware.com/products

    #Avoyd #VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel

  30. We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.

    Download Avoyd Voxel Editor 0.27.2: enkisoftware.com/products

    #Avoyd #VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel

  31. my *goodness* I loved (love) that program...
    #magicavoxel

  32. my *goodness* I loved (love) that program...
    #magicavoxel

  33. my *goodness* I loved (love) that program...
    #magicavoxel

  34. my *goodness* I loved (love) that program...
    #magicavoxel

  35. my *goodness* I loved (love) that program...
    #magicavoxel