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#magicavoxel — Public Fediverse posts

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  1. I have been working on a new shader for Magica Voxel.
    I’m trying to scan the volume, find voxels of a certain color and draw spheres around them.
    I’m trying to come up with clever ways to do an efficient 3D search that doesn’t cluster the search results.
    So far I’m using a shell search, mirroring and patterning inspired by adam7 dithering. Still not efficient enough to run on a 256^3 volume.

    #GLSL #shader #MagicaVoxel

  2. I have been working on a new shader for Magica Voxel.
    I’m trying to scan the volume, find voxels of a certain color and draw spheres around them.
    I’m trying to come up with clever ways to do an efficient 3D search that doesn’t cluster the search results.
    So far I’m using a shell search, mirroring and patterning inspired by adam7 dithering. Still not efficient enough to run on a 256^3 volume.

    #GLSL #shader #MagicaVoxel

  3. I have been working on a new shader for Magica Voxel.
    I’m trying to scan the volume, find voxels of a certain color and draw spheres around them.
    I’m trying to come up with clever ways to do an efficient 3D search that doesn’t cluster the search results.
    So far I’m using a shell search, mirroring and patterning inspired by adam7 dithering. Still not efficient enough to run on a 256^3 volume.

    #GLSL #shader #MagicaVoxel

  4. I have been working on a new shader for Magica Voxel.
    I’m trying to scan the volume, find voxels of a certain color and draw spheres around them.
    I’m trying to come up with clever ways to do an efficient 3D search that doesn’t cluster the search results.
    So far I’m using a shell search, mirroring and patterning inspired by adam7 dithering. Still not efficient enough to run on a 256^3 volume.

    #GLSL #shader #MagicaVoxel

  5. プリンプリン様( @purin0112 )の「コンカフェのキツネちゃん」より、つむぎちゃんのボクセルモデルを作りました。
    NGでなければポーズをとってもらったりしたいけれど...

    ※しっぽが分離してるのは
    ​:blender:​ 上で別オブジェクトとして取り扱うため。くっつけると3枚目のように髪と干渉してしまう。
     また表情差分としてジト目・ウインク・><目もあり。

    #magicavoxel
    #ファンアート

  6. During lockdown I lived in a one bedroom flat alone and had to find something to keep me occupied. I found the software #Magicavoxel whilst trying to get to grips with Blender.

    Being a fan of Lego growing up, building things out of blocks had always been a fun activity to me. So, I chose to build what I saw everyday, my small, one bedroom, flat. Measurements would be 1cm in the real world to 1 voxel cube.

    I eventually completed my whole living space. Here are a few WIPs, I'll share more soon

  7. Hopping from video to video in youtube eventually landed me in MagicaVoxel. Which I already had installed and apparently never used? Or even opened! MacOS was complaning about "not-trustworthy" shite.

    Anyway, being playing around. So here is a table and two chairs.
    #Voxel #MagicaVoxel #PixelArt #VoxelArt

  8. Hopping from video to video in youtube eventually landed me in MagicaVoxel. Which I already had installed and apparently never used? Or even opened! MacOS was complaning about "not-trustworthy" shite.

    Anyway, being playing around. So here is a table and two chairs.
    #Voxel #MagicaVoxel #PixelArt #VoxelArt

  9. Just pushed my new #shader that generates the ripples and #waves of the surface of water in #MagicaVoxel. Available on my repo: codeberg.org/psoul/Magica... How to use is on the wiki: codeberg.org/psoul/Magica... #VoxelArt #shaders #GLSL #Voxel #Patterns

  10. Just pushed my new #shader that generates the ripples and #waves of the surface of water in #MagicaVoxel. Available on my repo: codeberg.org/psoul/Magica... How to use is on the wiki: codeberg.org/psoul/Magica... #VoxelArt #shaders #GLSL #Voxel #Patterns

  11. Just pushed my new #shader that generates the ripples and #waves of the surface of water in #MagicaVoxel. Available on my repo: codeberg.org/psoul/Magica... How to use is on the wiki: codeberg.org/psoul/Magica... #VoxelArt #shaders #GLSL #Voxel #Patterns

  12. Just pushed my new #shader that generates the ripples and #waves of the surface of water in #MagicaVoxel. Available on my repo: codeberg.org/psoul/Magica... How to use is on the wiki: codeberg.org/psoul/Magica... #VoxelArt #shaders #GLSL #Voxel #Patterns

  13. I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.

    Here are a few pics. Struggling to make white cap waves not look too algorithmic.

    Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).

    (I am trying out posting here instead of bluesky)

    #MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul

  14. I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.

    Here are a few pics. Struggling to make white cap waves not look too algorithmic.

    Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).

    (I am trying out posting here instead of bluesky)

    #MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul

  15. I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.

    Here are a few pics. Struggling to make white cap waves not look too algorithmic.

    Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).

    (I am trying out posting here instead of bluesky)

    #MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul

  16. I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.

    Here are a few pics. Struggling to make white cap waves not look too algorithmic.

    Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).

    (I am trying out posting here instead of bluesky)

    #MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul

  17. I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.

    Here are a few pics. Struggling to make white cap waves not look too algorithmic.

    Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).

    (I am trying out posting here instead of bluesky)

    #MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul

  18. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  19. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  20. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  21. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  22. Demo of the little tree shader I am working on. You click and it creates a tree! Or a strand of hair, or an asparagus. Not shown is changing seed which will randomize the tree with the same set of parameters. WIP: leaves, roots, randomness. #MagicaVoxel #Shader #GLSL #VoxelArt #Trees

  23. Demo of the little tree shader I am working on. You click and it creates a tree! Or a strand of hair, or an asparagus. Not shown is changing seed which will randomize the tree with the same set of parameters. WIP: leaves, roots, randomness. #MagicaVoxel #Shader #GLSL #VoxelArt #Trees

  24. Demo of the little tree shader I am working on. You click and it creates a tree! Or a strand of hair, or an asparagus. Not shown is changing seed which will randomize the tree with the same set of parameters. WIP: leaves, roots, randomness. #MagicaVoxel #Shader #GLSL #VoxelArt #Trees

  25. Demo of the little tree shader I am working on. You click and it creates a tree! Or a strand of hair, or an asparagus. Not shown is changing seed which will randomize the tree with the same set of parameters. WIP: leaves, roots, randomness. #MagicaVoxel #Shader #GLSL #VoxelArt #Trees

  26. so far I have the following: Tree : will generate a tree based on a bunch of parameters. Still working on how to do the leaves and the roots #MagicaVoxel #shader #GLSL #VoxelArt

  27. so far I have the following: Tree : will generate a tree based on a bunch of parameters. Still working on how to do the leaves and the roots #MagicaVoxel #shader #GLSL #VoxelArt

  28. so far I have the following: Tree : will generate a tree based on a bunch of parameters. Still working on how to do the leaves and the roots #MagicaVoxel #shader #GLSL #VoxelArt

  29. so far I have the following: Tree : will generate a tree based on a bunch of parameters. Still working on how to do the leaves and the roots #MagicaVoxel #shader #GLSL #VoxelArt

  30. In the mean time, I’ve been working hard on playing around with #shaders in #MagicaVoxel

    I’ve actually been using #AI tools for this. I know Mastodon is pretty anti AI but this exercise made me understand why all my software engineer friends can’t spend a day without it.

    It is genuinely helpful for debugging and checking language specifics. GLSL debugging can be very obscure, AI helps.

    However, I can absolutely see how #vibecoding is destroying companies. I have to be vigilant. The AI is telling me its intent but I can often read that the code doesn’t do what it thinks it does…

  31. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  32. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  33. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  34. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  35. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  36. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  37. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  38. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  39. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  40. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  41. WIP: Abandoned temple, made in Magica Voxel, following closely on an amazing timelapse/tutorial by MadMaraca #MagicaVoxel #3DModeling

  42. We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.

    Download Avoyd Voxel Editor 0.27.2: enkisoftware.com/products

    #Avoyd #VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel

  43. We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.

    Download Avoyd Voxel Editor 0.27.2: enkisoftware.com/products

    #Avoyd #VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel

  44. We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.

    Download Avoyd Voxel Editor 0.27.2: enkisoftware.com/products

    #Avoyd #VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel

  45. We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.

    Download Avoyd Voxel Editor 0.27.2: enkisoftware.com/products

    #Avoyd #VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel