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#magicavoxel — Public Fediverse posts

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  1. I have been working on a new shader for Magica Voxel.
    I’m trying to scan the volume, find voxels of a certain color and draw spheres around them.
    I’m trying to come up with clever ways to do an efficient 3D search that doesn’t cluster the search results.
    So far I’m using a shell search, mirroring and patterning inspired by adam7 dithering. Still not efficient enough to run on a 256^3 volume.

    #GLSL #shader #MagicaVoxel

  2. During lockdown I lived in a one bedroom flat alone and had to find something to keep me occupied. I found the software #Magicavoxel whilst trying to get to grips with Blender.

    Being a fan of Lego growing up, building things out of blocks had always been a fun activity to me. So, I chose to build what I saw everyday, my small, one bedroom, flat. Measurements would be 1cm in the real world to 1 voxel cube.

    I eventually completed my whole living space. Here are a few WIPs, I'll share more soon

  3. Just pushed my new #shader that generates the ripples and #waves of the surface of water in #MagicaVoxel. Available on my repo: codeberg.org/psoul/Magica... How to use is on the wiki: codeberg.org/psoul/Magica... #VoxelArt #shaders #GLSL #Voxel #Patterns

  4. I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.

    Here are a few pics. Struggling to make white cap waves not look too algorithmic.

    Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).

    (I am trying out posting here instead of bluesky)

    #MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul

  5. I am ready to release my optimized versions of shaders in the overgrowth family, originally made by patStar aka. Rubikow (please @ them if you know their handle here...) Now 10% to 30% faster, has multi-color selection and harmonic variables. #shaders #GLSL #magicavoxel #voxelart #overgrowth #psoul

  6. Demo of the little tree shader I am working on. You click and it creates a tree! Or a strand of hair, or an asparagus. Not shown is changing seed which will randomize the tree with the same set of parameters. WIP: leaves, roots, randomness. #MagicaVoxel #Shader #GLSL #VoxelArt #Trees

  7. so far I have the following: Tree : will generate a tree based on a bunch of parameters. Still working on how to do the leaves and the roots #MagicaVoxel #shader #GLSL #VoxelArt

  8. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  9. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  10. We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.

    Download Avoyd Voxel Editor 0.27.2: enkisoftware.com/products

    #Avoyd #VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel

  11. New #Avoyd voxel editor beta build:

    - User guide for the wip multi-model: enkisoftware.com/t/62728805034
    - Alt + click for material selection as requested by several #MagicaVoxel users
    - #Minecraft renders: multi-model helps to add clouds, water, assets, and to combine maps.

    > Download Avoyd beta: enkisoftware.com/products

    #Voxel #VoxelEditor #3D #Rendering #VoxelArt #VoxelGameDev #GameDev #IndieDev

  12. If you own #Avoyd voxel editor you can now try out the new multi-model feature.

    You can import multi-model .vox files.
    It will also be useful for setting up very large scenes for rendering, like clouds over a Minecraft world for ex.

    enkisoftware.itch.io/avoyd/dev

    #Voxel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #3D #Minecraft #MagicaVoxel

  13. We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: enkisoftware.com/t/62728805034

    (Credits: imported MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.)

    #Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel

  14. The latest Avoyd Voxel Editor introduces customisable levels of optimisation for glTF export (previously best optimisation was always used), soft shadows in renders, new Minecraft blocks and improved VOX import/export.

    More details about 0.27 features: enkisoftware.com/t/63130986107

    Buy / Download Avoyd 0.27: enkisoftware.com/products

    #Avoyd #Voxel #VoxelEditor #Rendering #3D #Shadows #Minecraft #MagicaVoxel #glTF #Render

  15. Aujourd'hui j'utilise les très belles possibilités du logiciel gratuit #Magicavoxel pour simuler un petit environnement.

    Je m'en sers maintenant carrément pour composer certaines scènes, c'est magnifique et intuitif, j'adore tout ce qu'il permet et son esthétique.

    Il y a des utilisateurs ici ?